llviewergesture.cpp
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- /**
- * @file llviewergesture.cpp
- * @brief LLViewerGesture class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llviewergesture.h"
- #include "llaudioengine.h"
- #include "lldir.h"
- #include "llviewerinventory.h"
- #include "sound_ids.h" // for testing
- #include "llkeyboard.h" // for key shortcuts for testing
- #include "llinventorymodel.h"
- #include "llvoavatar.h"
- #include "llxfermanager.h"
- #include "llviewermessage.h" // send_guid_sound_trigger
- #include "llviewernetwork.h"
- #include "llagent.h"
- #include "llnearbychatbar.h"
- // Globals
- LLViewerGestureList gGestureList;
- const F32 LLViewerGesture::SOUND_VOLUME = 1.f;
- LLViewerGesture::LLViewerGesture()
- : LLGesture()
- { }
- LLViewerGesture::LLViewerGesture(KEY key, MASK mask, const std::string &trigger,
- const LLUUID &sound_item_id,
- const std::string &animation,
- const std::string &output_string)
- : LLGesture(key, mask, trigger, sound_item_id, animation, output_string)
- {
- }
- LLViewerGesture::LLViewerGesture(U8 **buffer, S32 max_size)
- : LLGesture(buffer, max_size)
- {
- }
- LLViewerGesture::LLViewerGesture(const LLViewerGesture &rhs)
- : LLGesture((LLGesture)rhs)
- {
- }
- BOOL LLViewerGesture::trigger(KEY key, MASK mask)
- {
- if (mKey == key && mMask == mask)
- {
- doTrigger( TRUE );
- return TRUE;
- }
- else
- {
- return FALSE;
- }
- }
- BOOL LLViewerGesture::trigger(const std::string &trigger_string)
- {
- // Assumes trigger_string is lowercase
- if (mTriggerLower == trigger_string)
- {
- doTrigger( FALSE );
- return TRUE;
- }
- else
- {
- return FALSE;
- }
- }
- // private
- void LLViewerGesture::doTrigger( BOOL send_chat )
- {
- if (mSoundItemID != LLUUID::null)
- {
- LLViewerInventoryItem *item;
- item = gInventory.getItem(mSoundItemID);
- if (item)
- {
- send_sound_trigger(item->getAssetUUID(), SOUND_VOLUME);
- }
- }
- if (!mAnimation.empty())
- {
- // AFK animations trigger the special "away" state, which
- // includes agent control settings. JC
- if (mAnimation == "enter_away_from_keyboard_state" || mAnimation == "away")
- {
- gAgent.setAFK();
- }
- else
- {
- LLUUID anim_id = gAnimLibrary.stringToAnimState(mAnimation);
- gAgent.sendAnimationRequest(anim_id, ANIM_REQUEST_START);
- }
- }
- if (send_chat && !mOutputString.empty())
- {
- // Don't play nodding animation, since that might not blend
- // with the gesture animation.
- LLNearbyChatBar::getInstance()->sendChatFromViewer(mOutputString, CHAT_TYPE_NORMAL, FALSE);
- }
- }
- LLViewerGestureList::LLViewerGestureList()
- : LLGestureList()
- {
- mIsLoaded = FALSE;
- }
- // helper for deserialize that creates the right LLGesture subclass
- LLGesture *LLViewerGestureList::create_gesture(U8 **buffer, S32 max_size)
- {
- return new LLViewerGesture(buffer, max_size);
- }
- // See if the prefix matches any gesture. If so, return TRUE
- // and place the full text of the gesture trigger into
- // output_str
- BOOL LLViewerGestureList::matchPrefix(const std::string& in_str, std::string* out_str)
- {
- S32 in_len = in_str.length();
- std::string in_str_lc = in_str;
- LLStringUtil::toLower(in_str_lc);
- for (S32 i = 0; i < count(); i++)
- {
- LLGesture* gesture = get(i);
- const std::string &trigger = gesture->getTrigger();
-
- if (in_len > (S32)trigger.length())
- {
- // too short, bail out
- continue;
- }
- std::string trigger_trunc = utf8str_truncate(trigger, in_len);
- LLStringUtil::toLower(trigger_trunc);
- if (in_str_lc == trigger_trunc)
- {
- *out_str = trigger;
- return TRUE;
- }
- }
- return FALSE;
- }
- // static
- void LLViewerGestureList::xferCallback(void *data, S32 size, void** /*user_data*/, S32 status)
- {
- if (LL_ERR_NOERR == status)
- {
- U8 *buffer = (U8 *)data;
- U8 *end = gGestureList.deserialize(buffer, size);
- if (end - buffer > size)
- {
- llerrs << "Read off of end of array, error in serialization" << llendl;
- }
- gGestureList.mIsLoaded = TRUE;
- }
- else
- {
- llwarns << "Unable to load gesture list!" << llendl;
- }
- }