llfloateranimpreview.h
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- /**
- * @file llfloateranimpreview.h
- * @brief LLFloaterAnimPreview class definition
- *
- * $LicenseInfo:firstyear=2004&license=viewergpl$
- *
- * Copyright (c) 2004-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLFLOATERANIMPREVIEW_H
- #define LL_LLFLOATERANIMPREVIEW_H
- #include "llassettype.h"
- #include "llfloaternamedesc.h"
- #include "lldynamictexture.h"
- #include "llcharacter.h"
- #include "llquaternion.h"
- class LLVOAvatar;
- class LLViewerJointMesh;
- class LLPreviewAnimation : public LLViewerDynamicTexture
- {
- protected:
- virtual ~LLPreviewAnimation();
- public:
- LLPreviewAnimation(S32 width, S32 height);
- BOOL render();
- void requestUpdate();
- void rotate(F32 yaw_radians, F32 pitch_radians);
- void zoom(F32 zoom_delta);
- void setZoom(F32 zoom_amt);
- void pan(F32 right, F32 up);
- virtual BOOL needsUpdate() { return mNeedsUpdate; }
- LLVOAvatar* getDummyAvatar() { return mDummyAvatar; }
- protected:
- BOOL mNeedsUpdate;
- F32 mCameraDistance;
- F32 mCameraYaw;
- F32 mCameraPitch;
- F32 mCameraZoom;
- LLVector3 mCameraOffset;
- LLVector3 mCameraRelPos;
- LLPointer<LLVOAvatar> mDummyAvatar;
- };
- class LLFloaterAnimPreview : public LLFloaterNameDesc
- {
- public:
- LLFloaterAnimPreview(const std::string& filename);
- virtual ~LLFloaterAnimPreview();
- BOOL postBuild();
- BOOL handleMouseDown(S32 x, S32 y, MASK mask);
- BOOL handleMouseUp(S32 x, S32 y, MASK mask);
- BOOL handleHover(S32 x, S32 y, MASK mask);
- BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
- void onMouseCaptureLost();
- void refresh();
- static void onBtnPlay(void*);
- static void onBtnPause(void*);
- static void onBtnStop(void*);
- static void onSliderMove(LLUICtrl*, void*);
- static void onCommitBaseAnim(LLUICtrl*, void*);
- static void onCommitLoop(LLUICtrl*, void*);
- static void onCommitLoopIn(LLUICtrl*, void*);
- static void onCommitLoopOut(LLUICtrl*, void*);
- bool validateLoopIn(const LLSD& data);
- bool validateLoopOut(const LLSD& data);
- static void onCommitName(LLUICtrl*, void*);
- static void onCommitHandPose(LLUICtrl*, void*);
- static void onCommitEmote(LLUICtrl*, void*);
- static void onCommitPriority(LLUICtrl*, void*);
- static void onCommitEaseIn(LLUICtrl*, void*);
- static void onCommitEaseOut(LLUICtrl*, void*);
- bool validateEaseIn(const LLSD& data);
- bool validateEaseOut(const LLSD& data);
- static void onBtnOK(void*);
- static void onSaveComplete(const LLUUID& asset_uuid,
- LLAssetType::EType type,
- void* user_data,
- S32 status, LLExtStat ext_status);
- private:
- void setAnimCallbacks() ;
- protected:
- void draw();
- void resetMotion();
- LLPointer< LLPreviewAnimation > mAnimPreview;
- S32 mLastMouseX;
- S32 mLastMouseY;
- LLButton* mPlayButton;
- LLButton* mPauseButton;
- LLButton* mStopButton;
- LLRect mPreviewRect;
- LLRectf mPreviewImageRect;
- LLAssetID mMotionID;
- LLTransactionID mTransactionID;
- LLAnimPauseRequest mPauseRequest;
- std::map<std::string, LLUUID> mIDList;
- };
- #endif // LL_LLFLOATERANIMPREVIEW_H