llagentui.cpp
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- /**
- * @file llagentui.cpp
- * @brief Utility methods to process agent's data as slurl's etc. before displaying
- *
- * $LicenseInfo:firstyear=2009&license=viewergpl$
- *
- * Copyright (c) 2009-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llagentui.h"
- // Library includes
- #include "llparcel.h"
- // Viewer includes
- #include "llagent.h"
- #include "llviewercontrol.h"
- #include "llviewerregion.h"
- #include "llviewerparcelmgr.h"
- #include "llvoavatarself.h"
- #include "llslurl.h"
- //static
- void LLAgentUI::buildName(std::string& name)
- {
- name.clear();
- LLVOAvatarSelf* avatar_object = gAgent.getAvatarObject();
- if (avatar_object)
- {
- LLNameValue *first_nv = avatar_object->getNVPair("FirstName");
- LLNameValue *last_nv = avatar_object->getNVPair("LastName");
- if (first_nv && last_nv)
- {
- name = first_nv->printData() + " " + last_nv->printData();
- }
- else
- {
- llwarns << "Agent is missing FirstName and/or LastName nv pair." << llendl;
- }
- }
- else
- {
- name = gSavedSettings.getString("FirstName") + " " + gSavedSettings.getString("LastName");
- }
- }
- //static
- void LLAgentUI::buildFullname(std::string& name)
- {
- if (gAgent.getAvatarObject()) name = gAgent.getAvatarObject()->getFullname();
- }
- //static
- std::string LLAgentUI::buildSLURL(const bool escaped /*= true*/)
- {
- std::string slurl;
- LLViewerRegion *regionp = gAgent.getRegion();
- if (regionp)
- {
- LLVector3d agentPos = gAgent.getPositionGlobal();
- slurl = LLSLURL::buildSLURLfromPosGlobal(regionp->getName(), agentPos, escaped);
- }
- return slurl;
- }
- //static
- BOOL LLAgentUI::checkAgentDistance(const LLVector3& pole, F32 radius)
- {
- F32 delta_x = gAgent.getPositionAgent().mV[VX] - pole.mV[VX];
- F32 delta_y = gAgent.getPositionAgent().mV[VY] - pole.mV[VY];
-
- return sqrt( delta_x* delta_x + delta_y* delta_y ) < radius;
- }
- BOOL LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region)
- {
- LLViewerRegion* region = gAgent.getRegion();
- LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
- if (!region || !parcel) return FALSE;
- S32 pos_x = S32(agent_pos_region.mV[VX]);
- S32 pos_y = S32(agent_pos_region.mV[VY]);
- S32 pos_z = S32(agent_pos_region.mV[VZ]);
- // Round the numbers based on the velocity
- F32 velocity_mag_sq = gAgent.getVelocity().magVecSquared();
- const F32 FLY_CUTOFF = 6.f; // meters/sec
- const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF;
- const F32 WALK_CUTOFF = 1.5f; // meters/sec
- const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF;
- if (velocity_mag_sq > FLY_CUTOFF_SQ)
- {
- pos_x -= pos_x % 4;
- pos_y -= pos_y % 4;
- }
- else if (velocity_mag_sq > WALK_CUTOFF_SQ)
- {
- pos_x -= pos_x % 2;
- pos_y -= pos_y % 2;
- }
- // create a default name and description for the landmark
- std::string parcel_name = LLViewerParcelMgr::getInstance()->getAgentParcelName();
- std::string region_name = region->getName();
- std::string sim_access_string = region->getSimAccessString();
- std::string buffer;
- if( parcel_name.empty() )
- {
- // the parcel doesn't have a name
- switch (fmt)
- {
- case LOCATION_FORMAT_LANDMARK:
- buffer = llformat("%.100s", region_name.c_str());
- break;
- case LOCATION_FORMAT_NORMAL:
- buffer = llformat("%s", region_name.c_str());
- break;
- case LOCATION_FORMAT_NO_COORDS:
- buffer = llformat("%s%s%s",
- region_name.c_str(),
- sim_access_string.empty() ? "" : " - ",
- sim_access_string.c_str());
- break;
- case LOCATION_FORMAT_NO_MATURITY:
- buffer = llformat("%s (%d, %d, %d)",
- region_name.c_str(),
- pos_x, pos_y, pos_z);
- break;
- case LOCATION_FORMAT_FULL:
- buffer = llformat("%s (%d, %d, %d)%s%s",
- region_name.c_str(),
- pos_x, pos_y, pos_z,
- sim_access_string.empty() ? "" : " - ",
- sim_access_string.c_str());
- break;
- }
- }
- else
- {
- // the parcel has a name, so include it in the landmark name
- switch (fmt)
- {
- case LOCATION_FORMAT_LANDMARK:
- buffer = llformat("%.100s", parcel_name.c_str());
- break;
- case LOCATION_FORMAT_NORMAL:
- buffer = llformat("%s, %s", parcel_name.c_str(), region_name.c_str());
- break;
- case LOCATION_FORMAT_NO_MATURITY:
- buffer = llformat("%s, %s (%d, %d, %d)",
- parcel_name.c_str(),
- region_name.c_str(),
- pos_x, pos_y, pos_z);
- break;
- case LOCATION_FORMAT_NO_COORDS:
- buffer = llformat("%s, %s%s%s",
- parcel_name.c_str(),
- region_name.c_str(),
- sim_access_string.empty() ? "" : " - ",
- sim_access_string.c_str());
- break;
- case LOCATION_FORMAT_FULL:
- buffer = llformat("%s, %s (%d, %d, %d)%s%s",
- parcel_name.c_str(),
- region_name.c_str(),
- pos_x, pos_y, pos_z,
- sim_access_string.empty() ? "" : " - ",
- sim_access_string.c_str());
- break;
- }
- }
- str = buffer;
- return TRUE;
- }
- BOOL LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt)
- {
- return buildLocationString(str,fmt, gAgent.getPositionAgent());
- }