llfloaterpay.h
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- /**
- * @file llfloaterpay.h
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LLFLOATERPAY_H
- #define LLFLOATERPAY_H
- #include "llsafehandle.h"
- class LLObjectSelection;
- class LLUUID;
- class LLViewerRegion;
- typedef void (*money_callback)(const LLUUID&, LLViewerRegion*,S32,BOOL,S32,const std::string&);
- namespace LLFloaterPayUtil
- {
- /// Register with LLFloaterReg
- void registerFloater();
- /// Pay into an in-world object, which will trigger scripts and eventually
- /// transfer the L$ to the resident or group that owns the object.
- /// Objects must be selected. Recipient (primary) object may be a child.
- void payViaObject(money_callback callback,
- LLSafeHandle<LLObjectSelection> selection);
-
- /// Pay an avatar or group directly, not via an object in the world.
- /// Scripts are not notified, L$ can be direcly transferred.
- void payDirectly(money_callback callback,
- const LLUUID& target_id,
- bool is_group);
- }
- #endif // LLFLOATERPAY_H