llfloaterinventory.cpp
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- /**
- * @file llfloaterinventory.cpp
- * @brief Implementation of the inventory view and associated stuff.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llfloaterinventory.h"
- #include "llagent.h"
- //#include "llfirstuse.h"
- #include "llfloaterreg.h"
- #include "llinventorymodel.h"
- #include "llpanelmaininventory.h"
- #include "llresmgr.h"
- #include "llviewerfoldertype.h"
- #include "lltransientfloatermgr.h"
- ///----------------------------------------------------------------------------
- /// LLFloaterInventory
- ///----------------------------------------------------------------------------
- LLFloaterInventory::LLFloaterInventory(const LLSD& key)
- : LLFloater(key)
- {
- LLTransientFloaterMgr::getInstance()->addControlView(this);
- }
- LLFloaterInventory::~LLFloaterInventory()
- {
- LLTransientFloaterMgr::getInstance()->removeControlView(this);
- }
- BOOL LLFloaterInventory::postBuild()
- {
- mPanelMainInventory = getChild<LLPanelMainInventory>("Inventory Panel");
- return TRUE;
- }
- void LLFloaterInventory::draw()
- {
- updateTitle();
- LLFloater::draw();
- }
- void LLFloaterInventory::updateTitle()
- {
- LLLocale locale(LLLocale::USER_LOCALE);
- std::string item_count_string;
- LLResMgr::getInstance()->getIntegerString(item_count_string, gInventory.getItemCount());
- LLStringUtil::format_map_t string_args;
- string_args["[ITEM_COUNT]"] = item_count_string;
- string_args["[FILTER]"] = mPanelMainInventory->getFilterText();
- if (LLInventoryModel::backgroundFetchActive())
- {
- setTitle(getString("TitleFetching", string_args));
- }
- else if (LLInventoryModel::isEverythingFetched())
- {
- setTitle(getString("TitleCompleted", string_args));
- }
- else
- {
- setTitle(getString("Title"));
- }
- }
- void LLFloaterInventory::changed(U32 mask)
- {
- updateTitle();
- }
- LLInventoryPanel* LLFloaterInventory::getPanel()
- {
- if (mPanelMainInventory)
- return mPanelMainInventory->getPanel();
- return NULL;
- }
- // static
- LLFloaterInventory* LLFloaterInventory::showAgentInventory()
- {
- // Hack to generate semi-unique key for each inventory floater.
- static S32 instance_num = 0;
- instance_num = (instance_num + 1) % S32_MAX;
- LLFloaterInventory* iv = NULL;
- if (!gAgent.cameraMouselook())
- {
- iv = LLFloaterReg::showTypedInstance<LLFloaterInventory>("inventory", LLSD(instance_num));
- }
- return iv;
- }
- // static
- void LLFloaterInventory::cleanup()
- {
- LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
- for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end();)
- {
- LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter++);
- if (iv)
- {
- iv->destroy();
- }
- }
- }
- void LLFloaterInventory::onOpen(const LLSD& key)
- {
- //LLFirstUse::useInventory();
- }