llviewershadermgr.h
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- /**
- * @file llviewershadermgr.h
- * @brief Viewer Shader Manager
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_VIEWER_SHADER_MGR_H
- #define LL_VIEWER_SHADER_MGR_H
- #include "llshadermgr.h"
- class LLViewerShaderMgr: public LLShaderMgr
- {
- public:
- static BOOL sInitialized;
- LLViewerShaderMgr();
- /* virtual */ ~LLViewerShaderMgr();
- // singleton pattern implementation
- static LLViewerShaderMgr * instance();
- void initAttribsAndUniforms(void);
- void setShaders();
- void unloadShaders();
- S32 getVertexShaderLevel(S32 type);
- BOOL loadBasicShaders();
- BOOL loadShadersEffects();
- BOOL loadShadersDeferred();
- BOOL loadShadersObject();
- BOOL loadShadersAvatar();
- BOOL loadShadersEnvironment();
- BOOL loadShadersWater();
- BOOL loadShadersInterface();
- BOOL loadShadersWindLight();
- std::vector<S32> mVertexShaderLevel;
- S32 mMaxAvatarShaderLevel;
- enum EShaderClass
- {
- SHADER_LIGHTING,
- SHADER_OBJECT,
- SHADER_AVATAR,
- SHADER_ENVIRONMENT,
- SHADER_INTERFACE,
- SHADER_EFFECT,
- SHADER_WINDLIGHT,
- SHADER_WATER,
- SHADER_DEFERRED,
- SHADER_COUNT
- };
- typedef enum
- {
- MATERIAL_COLOR = 0,
- SPECULAR_COLOR,
- BINORMAL,
- END_RESERVED_ATTRIBS
- } eGLSLReservedAttribs;
-
- typedef enum
- {
- DIFFUSE_MAP = 0,
- SPECULAR_MAP,
- BUMP_MAP,
- ENVIRONMENT_MAP,
- CLOUD_NOISE_MAP,
- FULLBRIGHT,
- LIGHTNORM,
- SUNLIGHT_COLOR,
- AMBIENT,
- BLUE_HORIZON,
- BLUE_DENSITY,
- HAZE_HORIZON,
- HAZE_DENSITY,
- CLOUD_SHADOW,
- DENSITY_MULTIPLIER,
- DISTANCE_MULTIPLIER,
- MAX_Y,
- GLOW,
- CLOUD_COLOR,
- CLOUD_POS_DENSITY1,
- CLOUD_POS_DENSITY2,
- CLOUD_SCALE,
- GAMMA,
- SCENE_LIGHT_STRENGTH,
- DEFERRED_DEPTH,
- DEFERRED_SHADOW0,
- DEFERRED_SHADOW1,
- DEFERRED_SHADOW2,
- DEFERRED_SHADOW3,
- DEFERRED_SHADOW4,
- DEFERRED_SHADOW5,
- DEFERRED_NORMAL,
- DEFERRED_POSITION,
- DEFERRED_DIFFUSE,
- DEFERRED_SPECULAR,
- DEFERRED_NOISE,
- DEFERRED_LIGHTFUNC,
- DEFERRED_LIGHT,
- DEFERRED_LUMINANCE,
- DEFERRED_GI_LIGHT,
- DEFERRED_GI_MIP,
- DEFERRED_EDGE,
- DEFERRED_BLOOM,
- DEFERRED_SUN_LIGHT,
- DEFERRED_LOCAL_LIGHT,
- DEFERRED_PROJECTION,
- DEFERRED_GI_DIFFUSE,
- DEFERRED_GI_SPECULAR,
- DEFERRED_GI_NORMAL,
- DEFERRED_GI_MIN_POS,
- DEFERRED_GI_MAX_POS,
- DEFERRED_GI_DEPTH,
- DEFERRED_GI_LAST_DIFFUSE,
- DEFERRED_GI_LAST_NORMAL,
- DEFERRED_GI_LAST_MIN_POS,
- DEFERRED_GI_LAST_MAX_POS,
- END_RESERVED_UNIFORMS
- } eGLSLReservedUniforms;
- typedef enum
- {
- SHINY_ORIGIN = END_RESERVED_UNIFORMS
- } eShinyUniforms;
- typedef enum
- {
- WATER_SCREENTEX = END_RESERVED_UNIFORMS,
- WATER_SCREENDEPTH,
- WATER_REFTEX,
- WATER_EYEVEC,
- WATER_TIME,
- WATER_WAVE_DIR1,
- WATER_WAVE_DIR2,
- WATER_LIGHT_DIR,
- WATER_SPECULAR,
- WATER_SPECULAR_EXP,
- WATER_FOGCOLOR,
- WATER_FOGDENSITY,
- WATER_REFSCALE,
- WATER_WATERHEIGHT,
- } eWaterUniforms;
- typedef enum
- {
- WL_CAMPOSLOCAL = END_RESERVED_UNIFORMS,
- WL_WATERHEIGHT
- } eWLUniforms;
- typedef enum
- {
- TERRAIN_DETAIL0 = END_RESERVED_UNIFORMS,
- TERRAIN_DETAIL1,
- TERRAIN_DETAIL2,
- TERRAIN_DETAIL3,
- TERRAIN_ALPHARAMP
- } eTerrainUniforms;
- typedef enum
- {
- GLOW_DELTA = END_RESERVED_UNIFORMS
- } eGlowUniforms;
- typedef enum
- {
- AVATAR_WEIGHT = END_RESERVED_ATTRIBS,
- AVATAR_CLOTHING,
- AVATAR_WIND,
- AVATAR_SINWAVE,
- AVATAR_GRAVITY
- } eAvatarAttribs;
- typedef enum
- {
- AVATAR_MATRIX = END_RESERVED_UNIFORMS
- } eAvatarUniforms;
- // simple model of forward iterator
- // http://www.sgi.com/tech/stl/ForwardIterator.html
- class shader_iter
- {
- private:
- friend bool operator == (shader_iter const & a, shader_iter const & b);
- friend bool operator != (shader_iter const & a, shader_iter const & b);
- typedef std::vector<LLGLSLShader *>::const_iterator base_iter_t;
- public:
- shader_iter()
- {
- }
- shader_iter(base_iter_t iter) : mIter(iter)
- {
- }
- LLGLSLShader & operator * () const
- {
- return **mIter;
- }
- LLGLSLShader * operator -> () const
- {
- return *mIter;
- }
- shader_iter & operator++ ()
- {
- ++mIter;
- return *this;
- }
- shader_iter operator++ (int)
- {
- return mIter++;
- }
- private:
- base_iter_t mIter;
- };
- shader_iter beginShaders() const
- {
- return mShaderList.begin();
- }
- shader_iter endShaders() const
- {
- return mShaderList.end();
- }
- /* virtual */ std::string getShaderDirPrefix(void); // Virtual
- /* virtual */ void updateShaderUniforms(LLGLSLShader * shader); // Virtual
- private:
-
- std::vector<std::string> mShinyUniforms;
- //water parameters
- std::vector<std::string> mWaterUniforms;
- std::vector<std::string> mWLUniforms;
- //terrain parameters
- std::vector<std::string> mTerrainUniforms;
- //glow parameters
- std::vector<std::string> mGlowUniforms;
- std::vector<std::string> mGlowExtractUniforms;
- //avatar shader parameter tables
- std::vector<std::string> mAvatarAttribs;
- std::vector<std::string> mAvatarUniforms;
- // the list of shaders we need to propagate parameters to.
- std::vector<LLGLSLShader *> mShaderList;
- }; //LLViewerShaderMgr
- inline bool operator == (LLViewerShaderMgr::shader_iter const & a, LLViewerShaderMgr::shader_iter const & b)
- {
- return a.mIter == b.mIter;
- }
- inline bool operator != (LLViewerShaderMgr::shader_iter const & a, LLViewerShaderMgr::shader_iter const & b)
- {
- return a.mIter != b.mIter;
- }
- extern LLVector4 gShinyOrigin;
- //object shaders
- extern LLGLSLShader gObjectSimpleProgram;
- extern LLGLSLShader gObjectSimpleWaterProgram;
- extern LLGLSLShader gObjectFullbrightProgram;
- extern LLGLSLShader gObjectFullbrightWaterProgram;
- extern LLGLSLShader gObjectSimpleLODProgram;
- extern LLGLSLShader gObjectFullbrightLODProgram;
- extern LLGLSLShader gObjectFullbrightShinyProgram;
- extern LLGLSLShader gObjectShinyProgram;
- extern LLGLSLShader gObjectShinyWaterProgram;
- //environment shaders
- extern LLGLSLShader gTerrainProgram;
- extern LLGLSLShader gTerrainWaterProgram;
- extern LLGLSLShader gWaterProgram;
- extern LLGLSLShader gUnderWaterProgram;
- extern LLGLSLShader gGlowProgram;
- extern LLGLSLShader gGlowExtractProgram;
- //interface shaders
- extern LLGLSLShader gHighlightProgram;
- // avatar shader handles
- extern LLGLSLShader gAvatarProgram;
- extern LLGLSLShader gAvatarWaterProgram;
- extern LLGLSLShader gAvatarEyeballProgram;
- extern LLGLSLShader gAvatarPickProgram;
- // WindLight shader handles
- extern LLGLSLShader gWLSkyProgram;
- extern LLGLSLShader gWLCloudProgram;
- // Post Process Shaders
- extern LLGLSLShader gPostColorFilterProgram;
- extern LLGLSLShader gPostNightVisionProgram;
- // Deferred rendering shaders
- extern LLGLSLShader gDeferredImpostorProgram;
- extern LLGLSLShader gDeferredEdgeProgram;
- extern LLGLSLShader gDeferredWaterProgram;
- extern LLGLSLShader gDeferredDiffuseProgram;
- extern LLGLSLShader gDeferredBumpProgram;
- extern LLGLSLShader gDeferredTerrainProgram;
- extern LLGLSLShader gDeferredTreeProgram;
- extern LLGLSLShader gDeferredLightProgram;
- extern LLGLSLShader gDeferredMultiLightProgram;
- extern LLGLSLShader gDeferredSpotLightProgram;
- extern LLGLSLShader gDeferredMultiSpotLightProgram;
- extern LLGLSLShader gDeferredSunProgram;
- extern LLGLSLShader gDeferredGIProgram;
- extern LLGLSLShader gDeferredGIFinalProgram;
- extern LLGLSLShader gDeferredBlurLightProgram;
- extern LLGLSLShader gDeferredAvatarProgram;
- extern LLGLSLShader gDeferredSoftenProgram;
- extern LLGLSLShader gDeferredShadowProgram;
- extern LLGLSLShader gDeferredPostGIProgram;
- extern LLGLSLShader gDeferredPostProgram;
- extern LLGLSLShader gDeferredAvatarShadowProgram;
- extern LLGLSLShader gDeferredAlphaProgram;
- extern LLGLSLShader gDeferredFullbrightProgram;
- extern LLGLSLShader gDeferredAvatarAlphaProgram;
- extern LLGLSLShader gLuminanceGatherProgram;
- //current avatar shader parameter pointer
- extern GLint gAvatarMatrixParam;
- #endif