llfloateravatartextures.cpp
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- /**
- * @file llfloateravatartextures.cpp
- * @brief Debugging view showing underlying avatar textures and baked textures.
- *
- * $LicenseInfo:firstyear=2006&license=viewergpl$
- *
- * Copyright (c) 2006-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llfloateravatartextures.h"
- #include "lltexturectrl.h"
- #include "lluictrlfactory.h"
- #include "llviewerobjectlist.h"
- #include "llvoavatar.h"
- #include "llagentwearables.h"
- using namespace LLVOAvatarDefines;
- LLFloaterAvatarTextures::LLFloaterAvatarTextures(const LLSD& id)
- : LLFloater(id),
- mID(id.asUUID())
- {
- // LLUICtrlFactory::getInstance()->buildFloater(this, "floater_avatar_textures.xml");
- }
- LLFloaterAvatarTextures::~LLFloaterAvatarTextures()
- {
- }
- BOOL LLFloaterAvatarTextures::postBuild()
- {
- for (U32 i=0; i < TEX_NUM_INDICES; i++)
- {
- const std::string tex_name = LLVOAvatarDictionary::getInstance()->getTexture(ETextureIndex(i))->mName;
- mTextures[i] = getChild<LLTextureCtrl>(tex_name);
- }
- mTitle = getTitle();
- childSetAction("Dump", onClickDump, this);
- refresh();
- return TRUE;
- }
- void LLFloaterAvatarTextures::draw()
- {
- refresh();
- LLFloater::draw();
- }
- #if !LL_RELEASE_FOR_DOWNLOAD
- static void update_texture_ctrl(LLVOAvatar* avatarp,
- LLTextureCtrl* ctrl,
- ETextureIndex te)
- {
- LLUUID id = IMG_DEFAULT_AVATAR;
- const LLVOAvatarDictionary::TextureEntry* tex_entry = LLVOAvatarDictionary::getInstance()->getTexture(te);
- if (tex_entry->mIsLocalTexture)
- {
- const EWearableType wearable_type = tex_entry->mWearableType;
- LLWearable *wearable = gAgentWearables.getWearable(wearable_type, 0);
- if (wearable)
- {
- LLLocalTextureObject *lto = wearable->getLocalTextureObject(te);
- if (lto)
- {
- id = lto->getID();
- }
- }
- }
- else
- {
- id = avatarp->getTE(te)->getID();
- }
- //id = avatarp->getTE(te)->getID();
- if (id == IMG_DEFAULT_AVATAR)
- {
- ctrl->setImageAssetID(LLUUID::null);
- ctrl->setToolTip(std::string("IMG_DEFAULT_AVATAR"));
- }
- else
- {
- ctrl->setImageAssetID(id);
- ctrl->setToolTip(id.asString());
- }
- }
- static LLVOAvatar* find_avatar(const LLUUID& id)
- {
- LLViewerObject *obj = gObjectList.findObject(id);
- while (obj && obj->isAttachment())
- {
- obj = (LLViewerObject *)obj->getParent();
- }
- if (obj && obj->isAvatar())
- {
- return (LLVOAvatar*)obj;
- }
- else
- {
- return NULL;
- }
- }
- void LLFloaterAvatarTextures::refresh()
- {
- LLVOAvatar *avatarp = find_avatar(mID);
- if (avatarp)
- {
- std::string fullname;
- if (gCacheName->getFullName(avatarp->getID(), fullname))
- {
- setTitle(mTitle + ": " + fullname);
- }
- for (U32 i=0; i < TEX_NUM_INDICES; i++)
- {
- update_texture_ctrl(avatarp, mTextures[i], ETextureIndex(i));
- }
- }
- else
- {
- setTitle(mTitle + ": " + getString("InvalidAvatar") + " (" + mID.asString() + ")");
- }
- }
- #else
- void LLFloaterAvatarTextures::refresh()
- {
- }
- #endif
- // static
- void LLFloaterAvatarTextures::onClickDump(void* data)
- {
- #if !LL_RELEASE_FOR_DOWNLOAD
- LLFloaterAvatarTextures* self = (LLFloaterAvatarTextures*)data;
- LLVOAvatar* avatarp = find_avatar(self->mID);
- if (!avatarp) return;
- for (S32 i = 0; i < avatarp->getNumTEs(); i++)
- {
- const LLTextureEntry* te = avatarp->getTE(i);
- if (!te) continue;
- if (LLVOAvatar::isIndexLocalTexture((ETextureIndex)i))
- {
- LLUUID id = IMG_DEFAULT_AVATAR;
- EWearableType wearable_type = LLVOAvatarDictionary::getInstance()->getTEWearableType((ETextureIndex)i);
- LLWearable *wearable = gAgentWearables.getWearable(wearable_type, 0);
- if (wearable)
- {
- LLLocalTextureObject *lto = wearable->getLocalTextureObject(i);
- if (lto)
- {
- id = lto->getID();
- }
- }
- if (id != IMG_DEFAULT_AVATAR)
- {
- llinfos << "Avatar TE " << i << " id " << id << llendl;
- }
- else
- {
- llinfos << "Avatar TE " << i << " id " << "<DEFAULT>" << llendl;
- }
- }
- else
- {
- llinfos << "Avatar TE " << i << " id " << te->getID() << llendl;
- }
- }
- #endif
- }