llfloaterbeacons.cpp
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- /**
- * @file llfloaterbeacons.cpp
- * @brief Front-end to LLPipeline controls for highlighting various kinds of objects.
- * @author Coco
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llfloaterbeacons.h"
- #include "llviewercontrol.h"
- #include "lluictrlfactory.h"
- #include "llcheckboxctrl.h"
- #include "pipeline.h"
- LLFloaterBeacons::LLFloaterBeacons(const LLSD& seed)
- : LLFloater(seed)
- {
- // LLUICtrlFactory::getInstance()->buildFloater(this, "floater_beacons.xml");
- // Initialize pipeline states from saved settings.
- // OK to do at floater constructor time because beacons do not display unless the floater is open
- // therefore it is OK to not initialize the pipeline state before needed.
- // Note also that we should replace those pipeline statics with direct lookup of the saved settings
- // eliminating the need to keep these states in sync.
- LLPipeline::setRenderScriptedTouchBeacons(gSavedSettings.getBOOL("scripttouchbeacon"));
- LLPipeline::setRenderScriptedBeacons( gSavedSettings.getBOOL("scriptsbeacon"));
- LLPipeline::setRenderPhysicalBeacons( gSavedSettings.getBOOL("physicalbeacon"));
- LLPipeline::setRenderSoundBeacons( gSavedSettings.getBOOL("soundsbeacon"));
- LLPipeline::setRenderParticleBeacons( gSavedSettings.getBOOL("particlesbeacon"));
- LLPipeline::setRenderHighlights( gSavedSettings.getBOOL("renderhighlights"));
- LLPipeline::setRenderBeacons( gSavedSettings.getBOOL("renderbeacons"));
- mCommitCallbackRegistrar.add("Beacons.UICheck", boost::bind(&LLFloaterBeacons::onClickUICheck, this,_1));
- }
- BOOL LLFloaterBeacons::postBuild()
- {
- return TRUE;
- }
- // Callback attached to each check box control to both affect their main purpose
- // and to implement the couple screwy interdependency rules that some have.
- void LLFloaterBeacons::onClickUICheck(LLUICtrl *ctrl)
- {
- LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl;
- std::string name = check->getName();
- if( name == "touch_only")
- {
- LLPipeline::toggleRenderScriptedTouchBeacons(NULL);
- // Don't allow both to be ON at the same time. Toggle the other one off if both now on.
- if (
- LLPipeline::getRenderScriptedTouchBeacons(NULL) &&
- LLPipeline::getRenderScriptedBeacons(NULL) )
- {
- LLPipeline::setRenderScriptedBeacons(FALSE);
- getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(FALSE));
- getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline
- }
- }
- else if(name == "scripted")
- {
- LLPipeline::toggleRenderScriptedBeacons(NULL);
- // Don't allow both to be ON at the same time. Toggle the other one off if both now on.
- if (
- LLPipeline::getRenderScriptedTouchBeacons(NULL) &&
- LLPipeline::getRenderScriptedBeacons(NULL) )
- {
- LLPipeline::setRenderScriptedTouchBeacons(FALSE);
- getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(FALSE));
- getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline
- }
- }
- else if(name == "physical") LLPipeline::setRenderPhysicalBeacons(check->get());
- else if(name == "sounds") LLPipeline::setRenderSoundBeacons(check->get());
- else if(name == "particles") LLPipeline::setRenderParticleBeacons(check->get());
- else if(name == "highlights")
- {
- LLPipeline::toggleRenderHighlights(NULL);
- // Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
- if (
- !LLPipeline::getRenderBeacons(NULL) &&
- !LLPipeline::getRenderHighlights(NULL) )
- {
- LLPipeline::setRenderBeacons(TRUE);
- getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(TRUE));
- getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline
- }
- }
- else if(name == "beacons")
- {
- LLPipeline::toggleRenderBeacons(NULL);
- // Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
- if (
- !LLPipeline::getRenderBeacons(NULL) &&
- !LLPipeline::getRenderHighlights(NULL) )
- {
- LLPipeline::setRenderHighlights(TRUE);
- getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(TRUE));
- getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline
- }
- }
- }