llvoicevisualizer.cpp
上传用户:king477883
上传日期:2021-03-01
资源大小:9553k
文件大小:22k
源码类别:
游戏引擎
开发平台:
C++ Builder
- /**
- * @file llvoicevisualizer.cpp
- * @brief Draws in-world speaking indicators.
- *
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- //----------------------------------------------------------------------
- // Voice Visualizer
- // author: JJ Ventrella
- // (information about this stuff can be found in "llvoicevisualizer.h")
- //----------------------------------------------------------------------
- #include "llviewerprecompiledheaders.h"
- #include "llviewercontrol.h"
- #include "llglheaders.h"
- #include "llsphere.h"
- #include "llvoicevisualizer.h"
- #include "llviewercamera.h"
- #include "llviewerobject.h"
- #include "llviewertexture.h"
- #include "llviewertexturelist.h"
- #include "llvoiceclient.h"
- #include "llrender.h"
- //brent's wave image
- //29de489d-0491-fb00-7dab-f9e686d31e83
- //--------------------------------------------------------------------------------------
- // sound symbol constants
- //--------------------------------------------------------------------------------------
- const F32 HEIGHT_ABOVE_HEAD = 0.3f; // how many meters vertically above the av's head the voice symbol will appear
- const F32 RED_THRESHOLD = LLVoiceClient::OVERDRIVEN_POWER_LEVEL; // value above which speaking amplitude causes the voice symbol to turn red
- const F32 GREEN_THRESHOLD = 0.2f; // value above which speaking amplitude causes the voice symbol to turn green
- const F32 FADE_OUT_DURATION = 0.4f; // how many seconds it takes for a pair of waves to fade away
- const F32 EXPANSION_RATE = 1.0f; // how many seconds it takes for the waves to expand to twice their original size
- const F32 EXPANSION_MAX = 1.5f; // maximum size scale to which the waves can expand before popping back to 1.0
- const F32 WAVE_WIDTH_SCALE = 0.03f; // base width of the waves
- const F32 WAVE_HEIGHT_SCALE = 0.02f; // base height of the waves
- const F32 BASE_BRIGHTNESS = 0.7f; // gray level of the voice indicator when quiet (below green threshold)
- const F32 DOT_SIZE = 0.05f; // size of the dot billboard texture
- const F32 DOT_OPACITY = 0.7f; // how opaque the dot is
- const F32 WAVE_MOTION_RATE = 1.5f; // scalar applied to consecutive waves as a function of speaking amplitude
- //--------------------------------------------------------------------------------------
- // gesticulation constants
- //--------------------------------------------------------------------------------------
- const F32 DEFAULT_MINIMUM_GESTICULATION_AMPLITUDE = 0.2f;
- const F32 DEFAULT_MAXIMUM_GESTICULATION_AMPLITUDE = 1.0f;
- //--------------------------------------------------------------------------------------
- // other constants
- //--------------------------------------------------------------------------------------
- const F32 ONE_HALF = 1.0f; // to clarify intent and reduce magic numbers in the code.
- const LLVector3 WORLD_UPWARD_DIRECTION = LLVector3( 0.0f, 0.0f, 1.0f ); // Z is up in SL
- //------------------------------------------------------------------
- // handles parameter updates
- //------------------------------------------------------------------
- static bool handleVoiceVisualizerPrefsChanged(const LLSD& newvalue)
- {
- // Note: Ignore the specific event value, we look up the ones we want
- LLVoiceVisualizer::setPreferences();
- return true;
- }
- //------------------------------------------------------------------
- // Initialize the statics
- //------------------------------------------------------------------
- bool LLVoiceVisualizer::sPrefsInitialized = false;
- BOOL LLVoiceVisualizer::sLipSyncEnabled = FALSE;
- F32* LLVoiceVisualizer::sOoh = NULL;
- F32* LLVoiceVisualizer::sAah = NULL;
- U32 LLVoiceVisualizer::sOohs = 0;
- U32 LLVoiceVisualizer::sAahs = 0;
- F32 LLVoiceVisualizer::sOohAahRate = 0.0f;
- F32* LLVoiceVisualizer::sOohPowerTransfer = NULL;
- U32 LLVoiceVisualizer::sOohPowerTransfers = 0;
- F32 LLVoiceVisualizer::sOohPowerTransfersf = 0.0f;
- F32* LLVoiceVisualizer::sAahPowerTransfer = NULL;
- U32 LLVoiceVisualizer::sAahPowerTransfers = 0;
- F32 LLVoiceVisualizer::sAahPowerTransfersf = 0.0f;
- //-----------------------------------------------
- // constructor
- //-----------------------------------------------
- LLVoiceVisualizer::LLVoiceVisualizer( const U8 type )
- :LLHUDEffect( type )
- {
- mCurrentTime = mTimer.getTotalSeconds();
- mPreviousTime = mCurrentTime;
- mStartTime = mCurrentTime;
- mVoiceSourceWorldPosition = LLVector3( 0.0f, 0.0f, 0.0f );
- mSpeakingAmplitude = 0.0f;
- mCurrentlySpeaking = false;
- mVoiceEnabled = false;
- mMinGesticulationAmplitude = DEFAULT_MINIMUM_GESTICULATION_AMPLITUDE;
- mMaxGesticulationAmplitude = DEFAULT_MAXIMUM_GESTICULATION_AMPLITUDE;
- mSoundSymbol.mActive = true;
- mSoundSymbol.mPosition = LLVector3( 0.0f, 0.0f, 0.0f );
- mTimer.reset();
- const char* sound_level_img[] =
- {
- "voice_meter_dot.j2c",
- "voice_meter_rings.j2c",
- "voice_meter_rings.j2c",
- "voice_meter_rings.j2c",
- "voice_meter_rings.j2c",
- "voice_meter_rings.j2c",
- "voice_meter_rings.j2c"
- };
- for (int i=0; i<NUM_VOICE_SYMBOL_WAVES; i++)
- {
- mSoundSymbol.mWaveFadeOutStartTime [i] = mCurrentTime;
- mSoundSymbol.mTexture [i] = LLViewerTextureManager::getFetchedTextureFromFile(sound_level_img[i], FALSE, LLViewerTexture::BOOST_UI);
- mSoundSymbol.mWaveActive [i] = false;
- mSoundSymbol.mWaveOpacity [i] = 1.0f;
- mSoundSymbol.mWaveExpansion [i] = 1.0f;
- }
- mSoundSymbol.mTexture[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- // The first instance loads the initial state from prefs.
- if (!sPrefsInitialized)
- {
- setPreferences();
- // Set up our listener to get updates on all prefs values we care about.
- gSavedSettings.getControl("LipSyncEnabled")->getSignal()->connect(boost::bind(&handleVoiceVisualizerPrefsChanged, _2));
- gSavedSettings.getControl("LipSyncOohAahRate")->getSignal()->connect(boost::bind(&handleVoiceVisualizerPrefsChanged, _2));
- gSavedSettings.getControl("LipSyncOoh")->getSignal()->connect(boost::bind(&handleVoiceVisualizerPrefsChanged, _2));
- gSavedSettings.getControl("LipSyncAah")->getSignal()->connect(boost::bind(&handleVoiceVisualizerPrefsChanged, _2));
- gSavedSettings.getControl("LipSyncOohPowerTransfer")->getSignal()->connect(boost::bind(&handleVoiceVisualizerPrefsChanged, _2));
- gSavedSettings.getControl("LipSyncAahPowerTransfer")->getSignal()->connect(boost::bind(&handleVoiceVisualizerPrefsChanged, _2));
- sPrefsInitialized = true;
- }
- }//---------------------------------------------------
- //---------------------------------------------------
- void LLVoiceVisualizer::setMinGesticulationAmplitude( F32 m )
- {
- mMinGesticulationAmplitude = m;
- }//---------------------------------------------------
- //---------------------------------------------------
- void LLVoiceVisualizer::setMaxGesticulationAmplitude( F32 m )
- {
- mMaxGesticulationAmplitude = m;
- }//---------------------------------------------------
- //---------------------------------------------------
- void LLVoiceVisualizer::setVoiceEnabled( bool v )
- {
- mVoiceEnabled = v;
- }//---------------------------------------------------
- //---------------------------------------------------
- void LLVoiceVisualizer::setStartSpeaking()
- {
- mStartTime = mTimer.getTotalSeconds();
- mCurrentlySpeaking = true;
- mSoundSymbol.mActive = true;
- }//---------------------------------------------------
- //---------------------------------------------------
- bool LLVoiceVisualizer::getCurrentlySpeaking()
- {
- return mCurrentlySpeaking;
- }//---------------------------------------------------
- //---------------------------------------------------
- void LLVoiceVisualizer::setStopSpeaking()
- {
- mCurrentlySpeaking = false;
- mSpeakingAmplitude = 0.0f;
- }//---------------------------------------------------
- //---------------------------------------------------
- void LLVoiceVisualizer::setSpeakingAmplitude( F32 a )
- {
- mSpeakingAmplitude = a;
- }//---------------------------------------------------
- //---------------------------------------------------
- void LLVoiceVisualizer::setPreferences( )
- {
- sLipSyncEnabled = gSavedSettings.getBOOL("LipSyncEnabled");
- sOohAahRate = gSavedSettings.getF32("LipSyncOohAahRate");
- std::string oohString = gSavedSettings.getString("LipSyncOoh");
- lipStringToF32s (oohString, sOoh, sOohs);
- std::string aahString = gSavedSettings.getString("LipSyncAah");
- lipStringToF32s (aahString, sAah, sAahs);
- std::string oohPowerString = gSavedSettings.getString("LipSyncOohPowerTransfer");
- lipStringToF32s (oohPowerString, sOohPowerTransfer, sOohPowerTransfers);
- sOohPowerTransfersf = (F32) sOohPowerTransfers;
- std::string aahPowerString = gSavedSettings.getString("LipSyncAahPowerTransfer");
- lipStringToF32s (aahPowerString, sAahPowerTransfer, sAahPowerTransfers);
- sAahPowerTransfersf = (F32) sAahPowerTransfers;
- }//---------------------------------------------------
- //---------------------------------------------------
- // convert a string of digits to an array of floats.
- // the result for each digit is the value of the
- // digit multiplied by 0.11
- //---------------------------------------------------
- void LLVoiceVisualizer::lipStringToF32s ( std::string& in_string, F32*& out_F32s, U32& count_F32s )
- {
- delete[] out_F32s; // get rid of the current array
- count_F32s = in_string.length();
- if (count_F32s == 0)
- {
- // we don't like zero length arrays
- count_F32s = 1;
- out_F32s = new F32[1];
- out_F32s[0] = 0.0f;
- }
- else
- {
- out_F32s = new F32[count_F32s];
- for (U32 i=0; i<count_F32s; i++)
- {
- // we convert the characters 0 to 9 to their numeric value
- // anything else we take the low order four bits with a ceiling of 9
- U8 digit = in_string[i];
- U8 four_bits = digit % 16;
- if (four_bits > 9)
- {
- four_bits = 9;
- }
- out_F32s[i] = 0.11f * (F32) four_bits;
- }
- }
- }//---------------------------------------------------
- //--------------------------------------------------------------------------
- // find the amount to blend the ooh and aah mouth morphs
- //--------------------------------------------------------------------------
- void LLVoiceVisualizer::lipSyncOohAah( F32& ooh, F32& aah )
- {
- if( ( sLipSyncEnabled == TRUE ) && mCurrentlySpeaking )
- {
- U32 transfer_index = (U32) (sOohPowerTransfersf * mSpeakingAmplitude);
- if (transfer_index >= sOohPowerTransfers)
- {
- transfer_index = sOohPowerTransfers - 1;
- }
- F32 transfer_ooh = sOohPowerTransfer[transfer_index];
- transfer_index = (U32) (sAahPowerTransfersf * mSpeakingAmplitude);
- if (transfer_index >= sAahPowerTransfers)
- {
- transfer_index = sAahPowerTransfers - 1;
- }
- F32 transfer_aah = sAahPowerTransfer[transfer_index];
- F64 current_time = mTimer.getTotalSeconds();
- F64 elapsed_time = current_time - mStartTime;
- U32 elapsed_frames = (U32) (elapsed_time * sOohAahRate);
- U32 elapsed_oohs = elapsed_frames % sOohs;
- U32 elapsed_aahs = elapsed_frames % sAahs;
- ooh = transfer_ooh * sOoh[elapsed_oohs];
- aah = transfer_aah * sAah[elapsed_aahs];
- /*
- llinfos << " elapsed frames " << elapsed_frames
- << " ooh " << ooh
- << " aah " << aah
- << " transfer ooh" << transfer_ooh
- << " transfer aah" << transfer_aah
- << " start time " << mStartTime
- << " current time " << current_time
- << " elapsed time " << elapsed_time
- << " elapsed oohs " << elapsed_oohs
- << " elapsed aahs " << elapsed_aahs
- << llendl;
- */
- }
- else
- {
- ooh = 0.0f;
- aah = 0.0f;
- }
- }//---------------------------------------------------
- //---------------------------------------------------
- // this method is inherited from HUD Effect
- //---------------------------------------------------
- void LLVoiceVisualizer::render()
- {
- if ( ! mVoiceEnabled )
- {
- return;
- }
- if ( mSoundSymbol.mActive )
- {
- mPreviousTime = mCurrentTime;
- mCurrentTime = mTimer.getTotalSeconds();
- //---------------------------------------------------------------
- // set the sound symbol position over the source (avatar's head)
- //---------------------------------------------------------------
- mSoundSymbol.mPosition = mVoiceSourceWorldPosition + WORLD_UPWARD_DIRECTION * HEIGHT_ABOVE_HEAD;
- //---------------------------------------------------------------
- // some gl state
- //---------------------------------------------------------------
- LLGLSPipelineAlpha alpha_blend;
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- //-------------------------------------------------------------
- // create coordinates of the geometry for the dot
- //-------------------------------------------------------------
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- LLVector3 l = camera->getLeftAxis() * DOT_SIZE;
- LLVector3 u = camera->getUpAxis() * DOT_SIZE;
- LLVector3 bottomLeft = mSoundSymbol.mPosition + l - u;
- LLVector3 bottomRight = mSoundSymbol.mPosition - l - u;
- LLVector3 topLeft = mSoundSymbol.mPosition + l + u;
- LLVector3 topRight = mSoundSymbol.mPosition - l + u;
- //-----------------------------
- // bind texture 0 (the dot)
- //-----------------------------
- gGL.getTexUnit(0)->bind(mSoundSymbol.mTexture[0]);
- //-------------------------------------------------------------
- // now render the dot
- //-------------------------------------------------------------
- gGL.color4fv( LLColor4( 1.0f, 1.0f, 1.0f, DOT_OPACITY ).mV );
- gGL.begin( LLRender::TRIANGLE_STRIP );
- gGL.texCoord2i( 0, 0 ); gGL.vertex3fv( bottomLeft.mV );
- gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
- gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );
- gGL.end();
- gGL.begin( LLRender::TRIANGLE_STRIP );
- gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
- gGL.texCoord2i( 1, 1 ); gGL.vertex3fv( topRight.mV );
- gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );
- gGL.end();
- //--------------------------------------------------------------------------------------
- // if currently speaking, trigger waves (1 through 6) based on speaking amplitude
- //--------------------------------------------------------------------------------------
- if ( mCurrentlySpeaking )
- {
- F32 min = 0.2f;
- F32 max = 0.7f;
- F32 fraction = ( mSpeakingAmplitude - min ) / ( max - min );
- // in case mSpeakingAmplitude > max....
- if ( fraction > 1.0f )
- {
- fraction = 1.0f;
- }
- S32 level = 1 + (int)( fraction * ( NUM_VOICE_SYMBOL_WAVES - 2 ) );
- for (int i=0; i<level+1; i++)
- {
- mSoundSymbol.mWaveActive [i] = true;
- mSoundSymbol.mWaveOpacity [i] = 1.0f;
- mSoundSymbol.mWaveFadeOutStartTime [i] = mCurrentTime;
- }
- } // if currently speaking
- //---------------------------------------------------
- // determine color
- //---------------------------------------------------
- F32 red = 0.0f;
- F32 green = 0.0f;
- F32 blue = 0.0f;
- if ( mSpeakingAmplitude < RED_THRESHOLD )
- {
- if ( mSpeakingAmplitude < GREEN_THRESHOLD )
- {
- red = BASE_BRIGHTNESS;
- green = BASE_BRIGHTNESS;
- blue = BASE_BRIGHTNESS;
- }
- else
- {
- //---------------------------------------------------
- // fade from gray to bright green
- //---------------------------------------------------
- F32 fraction = ( mSpeakingAmplitude - GREEN_THRESHOLD ) / ( 1.0f - GREEN_THRESHOLD );
- red = BASE_BRIGHTNESS - ( fraction * BASE_BRIGHTNESS );
- green = BASE_BRIGHTNESS + fraction * ( 1.0f - BASE_BRIGHTNESS );
- blue = BASE_BRIGHTNESS - ( fraction * BASE_BRIGHTNESS );
- }
- }
- else
- {
- //---------------------------------------------------
- // redish
- //---------------------------------------------------
- red = 1.0f;
- green = 0.2f;
- blue = 0.2f;
- }
- for (int i=0; i<NUM_VOICE_SYMBOL_WAVES; i++)
- {
- if ( mSoundSymbol.mWaveActive[i] )
- {
- F32 fadeOutFraction = (F32)( mCurrentTime - mSoundSymbol.mWaveFadeOutStartTime[i] ) / FADE_OUT_DURATION;
- mSoundSymbol.mWaveOpacity[i] = 1.0f - fadeOutFraction;
- if ( mSoundSymbol.mWaveOpacity[i] < 0.0f )
- {
- mSoundSymbol.mWaveFadeOutStartTime [i] = mCurrentTime;
- mSoundSymbol.mWaveOpacity [i] = 0.0f;
- mSoundSymbol.mWaveActive [i] = false;
- }
- //----------------------------------------------------------------------------------
- // This is where we calculate the expansion of the waves - that is, the
- // rate at which they are scaled greater than 1.0 so that they grow over time.
- //----------------------------------------------------------------------------------
- F32 timeSlice = (F32)( mCurrentTime - mPreviousTime );
- F32 waveSpeed = mSpeakingAmplitude * WAVE_MOTION_RATE;
- mSoundSymbol.mWaveExpansion[i] *= ( 1.0f + EXPANSION_RATE * timeSlice * waveSpeed );
- if ( mSoundSymbol.mWaveExpansion[i] > EXPANSION_MAX )
- {
- mSoundSymbol.mWaveExpansion[i] = 1.0f;
- }
- //----------------------------------------------------------------------------------
- // create geometry for the wave billboard textures
- //----------------------------------------------------------------------------------
- F32 width = i * WAVE_WIDTH_SCALE * mSoundSymbol.mWaveExpansion[i];
- F32 height = i * WAVE_HEIGHT_SCALE * mSoundSymbol.mWaveExpansion[i];
- LLVector3 l = camera->getLeftAxis() * width;
- LLVector3 u = camera->getUpAxis() * height;
- LLVector3 bottomLeft = mSoundSymbol.mPosition + l - u;
- LLVector3 bottomRight = mSoundSymbol.mPosition - l - u;
- LLVector3 topLeft = mSoundSymbol.mPosition + l + u;
- LLVector3 topRight = mSoundSymbol.mPosition - l + u;
- gGL.color4fv( LLColor4( red, green, blue, mSoundSymbol.mWaveOpacity[i] ).mV );
- gGL.getTexUnit(0)->bind(mSoundSymbol.mTexture[i]);
- //---------------------------------------------------
- // now, render the mofo
- //---------------------------------------------------
- gGL.begin( LLRender::TRIANGLE_STRIP );
- gGL.texCoord2i( 0, 0 ); gGL.vertex3fv( bottomLeft.mV );
- gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
- gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );
- gGL.end();
- gGL.begin( LLRender::TRIANGLE_STRIP );
- gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
- gGL.texCoord2i( 1, 1 ); gGL.vertex3fv( topRight.mV );
- gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );
- gGL.end();
- } //if ( mSoundSymbol.mWaveActive[i] )
- }// for loop
- }//if ( mSoundSymbol.mActive )
- }//---------------------------------------------------
- //---------------------------------------------------
- void LLVoiceVisualizer::setVoiceSourceWorldPosition( const LLVector3 &p )
- {
- mVoiceSourceWorldPosition = p;
- }//---------------------------------------------------
- //---------------------------------------------------
- VoiceGesticulationLevel LLVoiceVisualizer::getCurrentGesticulationLevel()
- {
- VoiceGesticulationLevel gesticulationLevel = VOICE_GESTICULATION_LEVEL_OFF; //default
- //-----------------------------------------------------------------------------------------
- // Within the range of gesticulation amplitudes, the sound signal is split into
- // three equal amplitude regimes, each specifying one of three gesticulation levels.
- //-----------------------------------------------------------------------------------------
- F32 range = mMaxGesticulationAmplitude - mMinGesticulationAmplitude;
- if ( mSpeakingAmplitude > mMinGesticulationAmplitude + range * 0.5f ) { gesticulationLevel = VOICE_GESTICULATION_LEVEL_HIGH; }
- else if ( mSpeakingAmplitude > mMinGesticulationAmplitude + range * 0.25f ) { gesticulationLevel = VOICE_GESTICULATION_LEVEL_MEDIUM; }
- else if ( mSpeakingAmplitude > mMinGesticulationAmplitude + range * 0.00000f ) { gesticulationLevel = VOICE_GESTICULATION_LEVEL_LOW; }
- return gesticulationLevel;
- }//---------------------------------------------------
- //------------------------------------
- // Destructor
- //------------------------------------
- LLVoiceVisualizer::~LLVoiceVisualizer()
- {
- }//----------------------------------------------
- //---------------------------------------------------
- // "packData" is inherited from HUDEffect
- //---------------------------------------------------
- void LLVoiceVisualizer::packData(LLMessageSystem *mesgsys)
- {
- // Pack the default data
- LLHUDEffect::packData(mesgsys);
- // TODO -- pack the relevant data for voice effects
- // we'll come up with some cool configurations....TBD
- //U8 packed_data[41];
- //mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, 41);
- U8 packed_data = 0;
- mesgsys->addBinaryDataFast(_PREHASH_TypeData, &packed_data, 1);
- }
- //---------------------------------------------------
- // "unpackData" is inherited from HUDEffect
- //---------------------------------------------------
- void LLVoiceVisualizer::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
- {
- // TODO -- find the speaker, unpack binary data, set the properties of this effect
- /*
- LLHUDEffect::unpackData(mesgsys, blocknum);
- LLUUID source_id;
- LLUUID target_id;
- S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
- if (size != 1)
- {
- llwarns << "Voice effect with bad size " << size << llendl;
- return;
- }
- mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, 1, blocknum);
- */
- }
- //------------------------------------------------------------------
- // this method is inherited from HUD Effect
- //------------------------------------------------------------------
- void LLVoiceVisualizer::markDead()
- {
- mCurrentlySpeaking = false;
- mVoiceEnabled = false;
- mSoundSymbol.mActive = false;
- LLHUDEffect::markDead();
- }//------------------------------------------------------------------