lltoolmorph.cpp
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上传日期:2021-03-01
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- /**
- * @file lltoolmorph.cpp
- * @brief A tool to manipulate faces..
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- // File includes
- #include "lltoolmorph.h"
- #include "llrender.h"
- // Library includes
- #include "llaudioengine.h"
- #include "llviewercontrol.h"
- #include "llfontgl.h"
- #include "sound_ids.h"
- #include "v3math.h"
- #include "v3color.h"
- // Viewer includes
- #include "llagent.h"
- #include "lldrawable.h"
- #include "lldrawpoolavatar.h"
- #include "llface.h"
- #include "llfloatercustomize.h"
- #include "llmorphview.h"
- #include "llresmgr.h"
- #include "llselectmgr.h"
- #include "llsky.h"
- #include "lltexlayer.h"
- #include "lltoolmgr.h"
- #include "llui.h"
- #include "llviewercamera.h"
- #include "llviewertexturelist.h"
- #include "llviewerobject.h"
- #include "llviewerwindow.h"
- #include "llvoavatarself.h"
- #include "pipeline.h"
- //static
- LLVisualParamHint::instance_list_t LLVisualParamHint::sInstances;
- BOOL LLVisualParamReset::sDirty = FALSE;
- //-----------------------------------------------------------------------------
- // LLVisualParamHint()
- //-----------------------------------------------------------------------------
- // static
- LLVisualParamHint::LLVisualParamHint(
- S32 pos_x, S32 pos_y,
- S32 width, S32 height,
- LLViewerJointMesh *mesh,
- LLViewerVisualParam *param,
- F32 param_weight)
- :
- LLViewerDynamicTexture(width, height, 3, LLViewerDynamicTexture::ORDER_MIDDLE, TRUE ),
- mNeedsUpdate( TRUE ),
- mIsVisible( FALSE ),
- mJointMesh( mesh ),
- mVisualParam( param ),
- mVisualParamWeight( param_weight ),
- mAllowsUpdates( TRUE ),
- mDelayFrames( 0 ),
- mRect( pos_x, pos_y + height, pos_x + width, pos_y ),
- mLastParamWeight(0.f)
- {
- LLVisualParamHint::sInstances.insert( this );
- mBackgroundp = LLUI::getUIImage("avatar_thumb_bkgrnd.j2c");
- llassert(width != 0);
- llassert(height != 0);
- }
- //-----------------------------------------------------------------------------
- // ~LLVisualParamHint()
- //-----------------------------------------------------------------------------
- LLVisualParamHint::~LLVisualParamHint()
- {
- LLVisualParamHint::sInstances.erase( this );
- }
- //-----------------------------------------------------------------------------
- // static
- // requestHintUpdates()
- // Requests updates for all instances (excluding two possible exceptions) Grungy but efficient.
- //-----------------------------------------------------------------------------
- void LLVisualParamHint::requestHintUpdates( LLVisualParamHint* exception1, LLVisualParamHint* exception2 )
- {
- S32 delay_frames = 0;
- for (instance_list_t::iterator iter = sInstances.begin();
- iter != sInstances.end(); ++iter)
- {
- LLVisualParamHint* instance = *iter;
- if( (instance != exception1) && (instance != exception2) )
- {
- if( instance->mAllowsUpdates )
- {
- instance->mNeedsUpdate = TRUE;
- instance->mDelayFrames = delay_frames;
- delay_frames++;
- }
- else
- {
- instance->mNeedsUpdate = TRUE;
- instance->mDelayFrames = 0;
- }
- }
- }
- }
- BOOL LLVisualParamHint::needsRender()
- {
- return mNeedsUpdate && mDelayFrames-- <= 0 && !gAgent.getAvatarObject()->mAppearanceAnimating && mAllowsUpdates;
- }
- void LLVisualParamHint::preRender(BOOL clear_depth)
- {
- LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
- mLastParamWeight = mVisualParam->getWeight();
- mVisualParam->setWeight(mVisualParamWeight, FALSE);
- avatarp->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight, FALSE);
- avatarp->setVisualParamWeight("Blink_Left", 0.f);
- avatarp->setVisualParamWeight("Blink_Right", 0.f);
- avatarp->updateComposites();
- avatarp->updateVisualParams();
- avatarp->updateGeometry(avatarp->mDrawable);
- avatarp->updateLOD();
- LLViewerDynamicTexture::preRender(clear_depth);
- }
- //-----------------------------------------------------------------------------
- // render()
- //-----------------------------------------------------------------------------
- BOOL LLVisualParamHint::render()
- {
- LLVisualParamReset::sDirty = TRUE;
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- LLGLSUIDefault gls_ui;
- //LLGLState::verify(TRUE);
- mBackgroundp->draw(0, 0, mFullWidth, mFullHeight);
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- mNeedsUpdate = FALSE;
- mIsVisible = TRUE;
- LLViewerJointMesh* cam_target_joint = NULL;
- const std::string& cam_target_mesh_name = mVisualParam->getCameraTargetName();
- if( !cam_target_mesh_name.empty() )
- {
- cam_target_joint = (LLViewerJointMesh*)avatarp->getJoint( cam_target_mesh_name );
- }
- if( !cam_target_joint )
- {
- cam_target_joint = (LLViewerJointMesh*)gMorphView->getCameraTargetJoint();
- }
- if( !cam_target_joint )
- {
- cam_target_joint = (LLViewerJointMesh*)avatarp->getJoint("mHead");
- }
- LLQuaternion avatar_rotation;
- LLJoint* root_joint = avatarp->getRootJoint();
- if( root_joint )
- {
- avatar_rotation = root_joint->getWorldRotation();
- }
- LLVector3 target_joint_pos = cam_target_joint->getWorldPosition();
- LLVector3 target_offset( 0, 0, mVisualParam->getCameraElevation() );
- LLVector3 target_pos = target_joint_pos + (target_offset * avatar_rotation);
- F32 cam_angle_radians = mVisualParam->getCameraAngle() * DEG_TO_RAD;
- LLVector3 camera_snapshot_offset(
- mVisualParam->getCameraDistance() * cosf( cam_angle_radians ),
- mVisualParam->getCameraDistance() * sinf( cam_angle_radians ),
- mVisualParam->getCameraElevation() );
- LLVector3 camera_pos = target_joint_pos + (camera_snapshot_offset * avatar_rotation);
-
- gGL.flush();
-
- LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / (F32)mFullHeight);
- LLViewerCamera::getInstance()->setOriginAndLookAt(
- camera_pos, // camera
- LLVector3(0.f, 0.f, 1.f), // up
- target_pos ); // point of interest
- LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
- if (avatarp->mDrawable.notNull())
- {
- LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool();
- LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
- gGL.setAlphaRejectSettings(LLRender::CF_ALWAYS);
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
- avatarPoolp->renderAvatars(avatarp); // renders only one avatar
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- }
- avatarp->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
- mVisualParam->setWeight(mLastParamWeight, FALSE);
- gGL.color4f(1,1,1,1);
- mGLTexturep->setGLTextureCreated(true);
- return TRUE;
- }
- //-----------------------------------------------------------------------------
- // draw()
- //-----------------------------------------------------------------------------
- void LLVisualParamHint::draw()
- {
- if (!mIsVisible) return;
- gGL.getTexUnit(0)->bind(this);
- gGL.color4f(1.f, 1.f, 1.f, 1.f);
- LLGLSUIDefault gls_ui;
- gGL.begin(LLRender::QUADS);
- {
- gGL.texCoord2i(0, 1);
- gGL.vertex2i(0, mFullHeight);
- gGL.texCoord2i(0, 0);
- gGL.vertex2i(0, 0);
- gGL.texCoord2i(1, 0);
- gGL.vertex2i(mFullWidth, 0);
- gGL.texCoord2i(1, 1);
- gGL.vertex2i(mFullWidth, mFullHeight);
- }
- gGL.end();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- //-----------------------------------------------------------------------------
- // LLVisualParamReset()
- //-----------------------------------------------------------------------------
- LLVisualParamReset::LLVisualParamReset() : LLViewerDynamicTexture(1, 1, 1, ORDER_RESET, FALSE)
- {
- }
- //-----------------------------------------------------------------------------
- // render()
- //-----------------------------------------------------------------------------
- BOOL LLVisualParamReset::render()
- {
- if (sDirty)
- {
- LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
- avatarp->updateComposites();
- avatarp->updateVisualParams();
- avatarp->updateGeometry(avatarp->mDrawable);
- sDirty = FALSE;
- }
- return FALSE;
- }