lldrawpoolsky.h
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- /**
- * @file lldrawpoolsky.h
- * @brief LLDrawPoolSky class definition
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLDRAWPOOLSKY_H
- #define LL_LLDRAWPOOLSKY_H
- #include "lldrawpool.h"
- class LLSkyTex;
- class LLGLSLShader;
- class LLDrawPoolSky : public LLFacePool
- {
- private:
- LLSkyTex *mSkyTex;
- LLGLSLShader *mShader;
- public:
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0
- };
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
- LLDrawPoolSky();
- /*virtual*/ LLDrawPool *instancePool();
- /*virtual*/ S32 getNumPostDeferredPasses() { return getNumPasses(); }
- /*virtual*/ void beginPostDeferredPass(S32 pass) { beginRenderPass(pass); }
- /*virtual*/ void endPostDeferredPass(S32 pass) { endRenderPass(pass); }
- /*virtual*/ void renderPostDeferred(S32 pass) { render(pass); }
- /*virtual*/ void prerender();
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void renderForSelect();
- /*virtual*/ void endRenderPass(S32 pass);
- void setSkyTex(LLSkyTex* const st) { mSkyTex = st; }
- void renderSkyCubeFace(U8 side);
- void renderHeavenlyBody(U8 hb, LLFace* face);
- void renderSunHalo(LLFace* face);
- };
- #endif // LL_LLDRAWPOOLSKY_H