postDeferredF.glsl
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上传日期:2021-03-01
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文件大小:2k
- /**
- * @file postDeferredF.glsl
- *
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
- */
-
- #extension GL_ARB_texture_rectangle : enable
- uniform sampler2DRect diffuseRect;
- uniform sampler2DRect specularRect;
- uniform sampler2DRect localLightMap;
- uniform sampler2DRect sunLightMap;
- uniform sampler2DRect giLightMap;
- uniform sampler2DRect edgeMap;
- uniform sampler2D luminanceMap;
- uniform sampler2DRect lightMap;
- uniform sampler2D lightFunc;
- uniform sampler2D noiseMap;
- uniform float sun_lum_scale;
- uniform float sun_lum_offset;
- uniform float lum_scale;
- uniform float lum_lod;
- uniform vec4 ambient;
- uniform float gi_brightness;
- uniform float gi_luminance;
- uniform vec4 sunlight_color;
- uniform vec2 screen_res;
- varying vec2 vary_fragcoord;
- void main()
- {
- vec2 tc = vary_fragcoord.xy;
- vec4 lcol = texture2DLod(luminanceMap, vec2(0.5, 0.5), lum_lod);
-
- vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
- vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy);
- vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb;
-
- float scol = texture2DRect(lightMap, vary_fragcoord.xy).r;
-
- vec3 diff = texture2DRect(diffuseRect, vary_fragcoord.xy).rgb;
- vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
-
- gi_col = gi_col*(diff.rgb+spec.rgb*spec.a);
- float lum = 1.0-clamp(pow(lcol.r, gi_brightness)+sun_lum_offset, 0.0, 1.0);
-
- lum *= sun_lum_scale;
-
- sun_col *= 1.0+(lum*lum_scale*scol);
-
- vec4 col;
- col.rgb = gi_col+sun_col.rgb+local_col;
-
- col.a = sun_col.a;
-
- vec3 bcol = vec3(0,0,0);
- float tweight = 0.0;
- for (int i = 0; i < 16; i++)
- {
- float weight = (float(i)+1.0)/2.0;
- bcol += texture2DLod(luminanceMap, vary_fragcoord.xy/screen_res, weight).rgb*weight*weight*weight;
- tweight += weight*weight;
- }
-
- bcol /= tweight;
- bcol *= gi_luminance;
- col.rgb += bcol*lum;
-
- gl_FragColor = col;
- //gl_FragColor.rgb = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
- }