terrainF.glsl
上传用户:king477883
上传日期:2021-03-01
资源大小:9553k
文件大小:0k
- /**
- * @file terrainF.glsl
- *
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
- */
- uniform sampler2D detail0;
- uniform sampler2D detail1;
- uniform sampler2D alphaRamp;
- void main()
- {
- float a = texture2D(alphaRamp, gl_TexCoord[1].xy).a;
- vec3 color = mix(texture2D(detail1, gl_TexCoord[2].xy).rgb,
- texture2D(detail0, gl_TexCoord[0].xy).rgb,
- a);
- gl_FragColor.rgb = color;
- gl_FragColor.a = texture2D(alphaRamp, gl_TexCoord[3].xy).a;
- }