bumpF.glsl
上传用户:king477883
上传日期:2021-03-01
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文件大小:1k
- /**
- * @file bumpF.glsl
- *
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
- */
- uniform sampler2D diffuseMap;
- uniform sampler2D bumpMap;
- varying vec3 vary_mat0;
- varying vec3 vary_mat1;
- varying vec3 vary_mat2;
- void main()
- {
- vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
- vec3 norm = texture2D(bumpMap, gl_TexCoord[0].xy).rgb * 2.0 - 1.0;
- vec3 tnorm = vec3(dot(norm,vary_mat0),
- dot(norm,vary_mat1),
- dot(norm,vary_mat2));
-
- gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0);
- gl_FragData[1] = vec4(col*gl_Color.a, gl_Color.a);
- gl_FragData[2] = vec4(normalize(tnorm)*0.5+0.5, 0.0);
- }