avatarShadowV.glsl
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上传日期:2021-03-01
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文件大小:1k
- /**
- * @file avatarShadowV.glsl
- *
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
- */
- mat4 getSkinnedTransform();
- attribute vec4 weight;
- void main()
- {
- gl_TexCoord[0] = gl_MultiTexCoord0;
-
- vec4 pos;
- vec3 norm;
-
- mat4 trans = getSkinnedTransform();
- pos.x = dot(trans[0], gl_Vertex);
- pos.y = dot(trans[1], gl_Vertex);
- pos.z = dot(trans[2], gl_Vertex);
- pos.w = 1.0;
-
- norm.x = dot(trans[0].xyz, gl_Normal);
- norm.y = dot(trans[1].xyz, gl_Normal);
- norm.z = dot(trans[2].xyz, gl_Normal);
- norm = normalize(norm);
-
- pos = gl_ProjectionMatrix * pos;
- pos.z = max(pos.z, -pos.w+0.01);
- gl_Position = pos;
-
- gl_FrontColor = gl_Color;
- }