- /**
- * @file shadowV.glsl
- *
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
- */
- varying vec4 post_pos;
- void main()
- {
- //transform vertex
- vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex;
- post_pos = pos;
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
- gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
- gl_FrontColor = gl_Color;
- }