fullbrightV.glsl
上传用户:king477883
上传日期:2021-03-01
资源大小:9553k
文件大小:1k
- /**
- * @file fullbrightV.glsl
- *
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
- */
- void calcAtmospherics(vec3 inPositionEye);
- vec3 atmosAmbient(vec3 light);
- vec3 atmosAffectDirectionalLight(float lightIntensity);
- vec3 scaleDownLight(vec3 light);
- vec3 scaleUpLight(vec3 light);
- varying vec3 vary_ambient;
- varying vec3 vary_directional;
- varying vec3 vary_normal;
- varying vec3 vary_fragcoord;
- uniform float near_clip;
- varying vec4 vary_position;
- void main()
- {
- //transform vertex
- gl_Position = ftransform();
-
- gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
-
- vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
- vary_position = pos;
-
- calcAtmospherics(pos.xyz);
-
- gl_FrontColor = gl_Color;
- gl_FogFragCoord = pos.z;
-
- pos = gl_ModelViewProjectionMatrix * gl_Vertex;
- vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
-
- }