- /**
- * @file impostorF.glsl
- *
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
- */
- uniform sampler2D diffuseMap;
- uniform sampler2D normalMap;
- uniform sampler2D specularMap;
- void main()
- {
- gl_FragData[0] = texture2D(diffuseMap, gl_TexCoord[0].xy);
- gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy);
- gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0);
- }