fullbrightShinyV.glsl
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上传日期:2021-03-01
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文件大小:1k
- /**
- * @file fullbrightShinyV.glsl
- *
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
- */
- void calcAtmospherics(vec3 inPositionEye);
- uniform vec4 origin;
- void main()
- {
- //transform vertex
- gl_Position = ftransform();
-
- vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
- vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
- vec3 ref = reflect(pos.xyz, -norm);
- gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
- gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0);
- calcAtmospherics(pos.xyz);
- gl_FrontColor = gl_Color;
- gl_FogFragCoord = pos.z;
- }