- /**
- * @file fullbrightV.glsl
- *
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
- */
- void calcAtmospherics(vec3 inPositionEye);
- void main()
- {
- //transform vertex
- gl_Position = ftransform();
- gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
- vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
- calcAtmospherics(pos.xyz);
- gl_FrontColor = gl_Color;
- gl_FogFragCoord = pos.z;
- }