lightFullbrightF.glsl
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上传日期:2021-03-01
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- /**
- * @file lightFullbrightF.glsl
- *
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
- */
- uniform sampler2D diffuseMap;
- vec3 fullbrightAtmosTransport(vec3 light);
- vec3 fullbrightScaleSoftClip(vec3 light);
- void fullbright_lighting()
- {
- vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color;
-
- color.rgb = fullbrightAtmosTransport(color.rgb);
-
- color.rgb = fullbrightScaleSoftClip(color.rgb);
- gl_FragColor = color;
- }