- /**
- * @file lightV.glsl
- *
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
- */
- // All lights, no specular highlights
- vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight);
- vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
- {
- return sumLights(pos, norm, color, baseLight);
- }