lightShinyWaterF.glsl
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上传日期:2021-03-01
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文件大小:1k
- /**
- * @file lightShinyWaterF.glsl
- *
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
- */
- uniform sampler2D diffuseMap;
- uniform samplerCube environmentMap;
- vec3 atmosLighting(vec3 light);
- vec4 applyWaterFog(vec4 color);
- void shiny_lighting_water()
- {
- vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy);
- color.rgb *= gl_Color.rgb;
-
- vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a);
- color.rgb = atmosLighting(color.rgb);
- color.a = max(color.a, gl_Color.a);
- gl_FragColor = applyWaterFog(color);
- }