- /**
- * @file simpleF.glsl
- *
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
- */
- uniform sampler2DRect RenderTexture;
- void main(void)
- {
- vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st));
- gl_FragColor = vec4(1.0 - color, 1.0);
- }