blurF.glsl
上传用户:king477883
上传日期:2021-03-01
资源大小:9553k
文件大小:1k
- /**
- * @file blurf.glsl
- *
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
- */
- uniform sampler2DRect RenderTexture;
- uniform float bloomStrength;
- varying vec4 gl_TexCoord[gl_MaxTextureCoords];
- void main(void)
- {
- float blurWeights[7];
- blurWeights[0] = 0.05;
- blurWeights[1] = 0.1;
- blurWeights[2] = 0.2;
- blurWeights[3] = 0.3;
- blurWeights[4] = 0.2;
- blurWeights[5] = 0.1;
- blurWeights[6] = 0.05;
-
- vec3 color = vec3(0,0,0);
- for (int i = 0; i < 7; i++){
- color += vec3(texture2DRect(RenderTexture, gl_TexCoord[i].st)) * blurWeights[i];
- }
- color *= bloomStrength;
- gl_FragColor = vec4(color, 1.0);
- }