shader_heirarchy.txt
上传用户:king477883
上传日期:2021-03-01
资源大小:9553k
文件大小:9k
源码类别:

游戏引擎

开发平台:

C++ Builder

  1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2. avatar/avatarV.glsl - gAvatarProgram, gAvatarWaterProgram
  3. main() - avatar/avatarV.glsl
  4. getSkinnedTransform() - avatarSkinV.glsl
  5. calcAtmospherics() - windlight/atmosphericsV.glsl
  6. calcLighting() - lighting/lightV.glsl
  7. sumLights() - lighting/sumLightsV.glsl
  8. calcDirectionalLight() - lighting/lightFuncV.glsl
  9. calcPointLight() - lighting/lightFuncV.glsl
  10. scaleDownLight() - windlight/atmosphericsHelpersV.glsl
  11. atmosAmbient() - windlight/atmosphericsHelpersV.glsl
  12. atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
  13. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  14. avatar/avatarF.glsl - gAvatarProgram
  15. main() - avatar/avatarF.glsl
  16. default_lighting() - lighting/lightF.glsl
  17. calc_default_lighting() - lighting/lightF.glsl
  18. atmosLighting() - windlight/atmosphericsF.glsl
  19. scaleSoftClip() - windlight/gammaF.glsl
  20. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  21. avatar/eyeballV.glsl - gAvatarEyeballProgram
  22. main() - avatar/eyeballV.glsl
  23. calcAtmospherics() - windlight/atmosphericsV.glsl
  24. calcLightingSpecular() - lighting/lightSpecularV.glsl
  25. sumLightsSpecular() - lighting/sumLightsSpecularV.glsl
  26. calcDirectionalLightSpecular() - lighting/lightFuncSpecularV.glsl
  27. calcPointLightSpecular() - lighting/lightFuncSpecularV.glsl
  28. atmosAmbient() - windlight/atmosphericsHelpersV.glsl
  29. atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
  30. atmosGetDiffuseSunlightColor() - windlight/atmosphericsHelpersV.glsl
  31. scaleDownLight() - windlight/atmosphericsHelpersV.glsl
  32. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  33. avatar/eyeballF.glsl - gAvatarEyeballProgram
  34. main() - avatar/eyeballF.glsl
  35. default_lighting() - lighting/lightF.glsl
  36. calc_default_lighting() - lighting/lightF.glsl
  37. atmosLighting() - windlight/atmosphericsF.glsl
  38. scaleSoftClip() - windlight/gammaF.glsl
  39. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  40. avatar/pickAvatarV.glsl - gAvatarPickProgram
  41. main() - avatar/pickAvatarV.glsl
  42. getSkinnedTransform() - avatarSkinV.glsl
  43. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  44. avatar/pickAvatarF.glsl - gAvatarPickProgram
  45. main() - avatar/pickAvatarF.glsl
  46. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  47. environment/terrainV.glsl - gTerrainProgram, gTerrainWaterProgram
  48. texgen_object() - environment/terrainV.glsl
  49. main() - environment/terrainV.glsl
  50. texgen_object() - environment/terrainV.glsl
  51. calcAtmospherics() - windlight/atmosphericsV.glsl
  52. calcLighting() - lighting/lightV.glsl
  53. sumLights() - lighting/sumLightsV.glsl
  54. calcDirectionalLight() - lighting/lightFuncV.glsl
  55. calcPointLight() - lighting/lightFuncV.glsl
  56. scaleDownLight() - windlight/atmosphericsHelpersV.glsl
  57. atmosAmbient() - windlight/atmosphericsHelpersV.glsl
  58. atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
  59. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  60. environment/terrainF.glsl - gTerrainProgram
  61. main() - environment/terrainF.glsl
  62. atmosLighting() - windlight/atmosphericsF.glsl
  63. scaleSoftClip() - windlight/gammaF.glsl
  64. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  65. environment/terrainWaterF.glsl - gTerrainWaterProgram
  66. main() - environment/terrainWaterF.glsl
  67. atmosLighting() - windlight/atmosphericsF.glsl
  68. applyWaterFog() - environment/waterFogF.glsl
  69. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  70. environment/underWaterF.glsl - gUnderWaterProgram
  71. applyWaterFog() - environment/underWaterF.glsl (NOTE: different than one in waterFogF.glsl)
  72. main() - environment/underWaterF.glsl
  73. applyWaterFog() - environment/underWaterF.glsl
  74. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  75. environment/waterV.glsl - gWaterProgram, gUnderWaterProgram
  76. main() - environment/waterV.glsl
  77. calcAtmospherics() - windlight/atmosphericsV.glsl
  78. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  79. environment/waterF.glsl - gWaterProgram
  80. main() - environment/waterF.glsl
  81. atmosTransport() - windlight/transportF.glsl
  82. scaleSoftClip() - windlight/gammaF.glsl
  83. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  84. objects/fullbrightV.glsl - gObjectFullbrightProgram, gObjectFullbrightWaterProgram
  85. main() - objects/fullbrightV.glsl
  86. calcAtmospherics() - windlight/atmosphericsV.glsl
  87. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  88. objects/fullbrightF.glsl - gObjectFullbrightProgram
  89. main() - objects/fullbrightF.glsl
  90. fullbright_lighting() - lighting/lightFullbrightF.glsl
  91. fullbrightAtmosTransport() - windlight/transportF.glsl
  92. atmosTransport() - windlight/transportF.glsl
  93. fullbrightScaleSoftClip() - windlight/gammaF.glsl
  94. scaleSoftClip() - windlight/gammaF.glsl
  95. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  96. objects/fullbrightShinyV.glsl - gObjectFullbrightShinyProgram
  97. main() - objects/fullbrightShinyV.glsl
  98. calcAtmospherics() - windlight/atmosphericsV.glsl
  99. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  100. objects/fullbrightShinyF.glsl - gObjectFullbrightShinyProgram
  101. main() - objects/fullbrightShinyF.glsl
  102. fullbright_shiny_lighting() - lighting/lightFullbrightShinyF.glsl
  103. fullbrightShinyAtmosTransport() - windlight/transportF.glsl
  104. atmosTransport() - windlight/transportF.glsl
  105. fullbrightScaleSoftClip() - windlight/gammaF.glsl
  106. scaleSoftClip() - windlight/gammaF.glsl
  107. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  108. objects/fullbrightWaterF.glsl - gObjectFullbrightWaterProgram
  109. main() - objects/fullbrightWaterF.glsl
  110. fullbright_lighting_water() - lighting/lightFullbrightWaterF.glsl
  111. fullbrightAtmosTransport() - windlight/transportF.glsl
  112. atmosTransport() - windlight/transportF.glsl
  113. applyWaterFog() - environment/waterFogF.glsl
  114. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  115. objects/shinyV.glsl - gObjectShinyProgram, gObjectShinyWaterProgram
  116. main() - objects/shinyV.glsl
  117. calcAtmospherics() - windlight/atmosphericsV.glsl
  118. calcLighting() - lighting/lightV.glsl
  119. calcLighting(vec4) - lighting/lightV.glsl
  120. sumLights() - lighting/sumLightsV.glsl
  121. calcDirectionalLight() - lighting/lightFuncV.glsl
  122. calcPointLight() - lighting/lightFuncV.glsl
  123. scaleDownLight() - windlight/atmosphericsHelpersV.glsl
  124. atmosAmbient() - windlight/atmosphericsHelpersV.glsl
  125. atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
  126. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  127. objects/shinyF.glsl - gObjectShinyProgram
  128. main() - objects/shinyF.glsl
  129. shiny_lighting() - lighting/lightShinyF.glsl
  130. atmosLighting() - windlight/atmosphericsF.glsl
  131. scaleSoftClip() - windlight/gammaF.glsl
  132. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  133. objects/shinyWaterF.glsl - gObjectShinyWaterProgram
  134. main() - objects/shinyWaterF.glsl
  135. shiny_lighting_water() - lighting/lightShinyWaterF.glsl
  136. atmosLighting() - windlight/atmosphericsF.glsl
  137. applyWaterFog() - environment/waterFogF.glsl
  138. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  139. objects/simpleV.glsl - gObjectSimpleProgram, gObjectSimpleWaterProgram
  140. main() - objects/simpleV.glsl
  141. calcAtmospherics() - windlight/atmosphericsV.glsl
  142. calcLighting() - lighting/lightV.glsl
  143. sumLights() - lighting/sumLightsV.glsl
  144. calcDirectionalLight() - lighting/lightFuncV.glsl
  145. calcPointLight() - lighting/lightFuncV.glsl
  146. scaleDownLight() - windlight/atmosphericsHelpersV.glsl
  147. atmosAmbient() - windlight/atmosphericsHelpersV.glsl
  148. atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
  149. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  150. objects/simpleF.glsl - gObjectSimpleProgram
  151. main() - objects/simpleF.glsl
  152. default_lighting() - lighting/lightF.glsl
  153. atmosLighting() - windlight/atmosphericsF.glsl
  154. scaleSoftClip() - windlight/gammaF.glsl
  155. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  156. objects/simpleWaterF.glsl - gObjectSimpleWaterProgram, gAvatarWaterProgram
  157. main() - objects/simpleWaterF.glsl
  158. default_lighting_water() - lighting/lightWaterF.glsl
  159. atmosLighting() - windlight/atmosphericsF.glsl
  160. applyWaterFog() - environment/waterFogF.glsl
  161. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  162. windlight/skyV.glsl - gWLSkyProgram
  163. main() - windlight/skyV.glsl
  164. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  165. windlight/skyF.glsl - gWLSkyProgram
  166. main() - windlight/skyF.glsl
  167. scaleSoftClip() - windlight/gammaF.glsl
  168. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  169. windlight/cloudsV.glsl - gWLCloudProgram
  170. main() - windlight/cloudsV.glsl
  171. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  172. windlight/cloudsF.glsl - gWLCloudProgram
  173. main() - windlight/cloudsF.glsl
  174. scaleSoftClip() - windlight/gammaF.glsl