- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- avatar/avatarV.glsl - gAvatarProgram, gAvatarWaterProgram
- main() - avatar/avatarV.glsl
- getSkinnedTransform() - avatarSkinV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
- calcLighting() - lighting/lightV.glsl
- sumLights() - lighting/sumLightsV.glsl
- calcDirectionalLight() - lighting/lightFuncV.glsl
- calcPointLight() - lighting/lightFuncV.glsl
- scaleDownLight() - windlight/atmosphericsHelpersV.glsl
- atmosAmbient() - windlight/atmosphericsHelpersV.glsl
- atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- avatar/avatarF.glsl - gAvatarProgram
- main() - avatar/avatarF.glsl
- default_lighting() - lighting/lightF.glsl
- calc_default_lighting() - lighting/lightF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- avatar/eyeballV.glsl - gAvatarEyeballProgram
- main() - avatar/eyeballV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
- calcLightingSpecular() - lighting/lightSpecularV.glsl
- sumLightsSpecular() - lighting/sumLightsSpecularV.glsl
- calcDirectionalLightSpecular() - lighting/lightFuncSpecularV.glsl
- calcPointLightSpecular() - lighting/lightFuncSpecularV.glsl
- atmosAmbient() - windlight/atmosphericsHelpersV.glsl
- atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
- atmosGetDiffuseSunlightColor() - windlight/atmosphericsHelpersV.glsl
- scaleDownLight() - windlight/atmosphericsHelpersV.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- avatar/eyeballF.glsl - gAvatarEyeballProgram
- main() - avatar/eyeballF.glsl
- default_lighting() - lighting/lightF.glsl
- calc_default_lighting() - lighting/lightF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- avatar/pickAvatarV.glsl - gAvatarPickProgram
- main() - avatar/pickAvatarV.glsl
- getSkinnedTransform() - avatarSkinV.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- avatar/pickAvatarF.glsl - gAvatarPickProgram
- main() - avatar/pickAvatarF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- environment/terrainV.glsl - gTerrainProgram, gTerrainWaterProgram
- texgen_object() - environment/terrainV.glsl
- main() - environment/terrainV.glsl
- texgen_object() - environment/terrainV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
- calcLighting() - lighting/lightV.glsl
- sumLights() - lighting/sumLightsV.glsl
- calcDirectionalLight() - lighting/lightFuncV.glsl
- calcPointLight() - lighting/lightFuncV.glsl
- scaleDownLight() - windlight/atmosphericsHelpersV.glsl
- atmosAmbient() - windlight/atmosphericsHelpersV.glsl
- atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- environment/terrainF.glsl - gTerrainProgram
- main() - environment/terrainF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- environment/terrainWaterF.glsl - gTerrainWaterProgram
- main() - environment/terrainWaterF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- applyWaterFog() - environment/waterFogF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- environment/underWaterF.glsl - gUnderWaterProgram
- applyWaterFog() - environment/underWaterF.glsl (NOTE: different than one in waterFogF.glsl)
- main() - environment/underWaterF.glsl
- applyWaterFog() - environment/underWaterF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- environment/waterV.glsl - gWaterProgram, gUnderWaterProgram
- main() - environment/waterV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- environment/waterF.glsl - gWaterProgram
- main() - environment/waterF.glsl
- atmosTransport() - windlight/transportF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- objects/fullbrightV.glsl - gObjectFullbrightProgram, gObjectFullbrightWaterProgram
- main() - objects/fullbrightV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- objects/fullbrightF.glsl - gObjectFullbrightProgram
- main() - objects/fullbrightF.glsl
- fullbright_lighting() - lighting/lightFullbrightF.glsl
- fullbrightAtmosTransport() - windlight/transportF.glsl
- atmosTransport() - windlight/transportF.glsl
- fullbrightScaleSoftClip() - windlight/gammaF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- objects/fullbrightShinyV.glsl - gObjectFullbrightShinyProgram
- main() - objects/fullbrightShinyV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- objects/fullbrightShinyF.glsl - gObjectFullbrightShinyProgram
- main() - objects/fullbrightShinyF.glsl
- fullbright_shiny_lighting() - lighting/lightFullbrightShinyF.glsl
- fullbrightShinyAtmosTransport() - windlight/transportF.glsl
- atmosTransport() - windlight/transportF.glsl
- fullbrightScaleSoftClip() - windlight/gammaF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- objects/fullbrightWaterF.glsl - gObjectFullbrightWaterProgram
- main() - objects/fullbrightWaterF.glsl
- fullbright_lighting_water() - lighting/lightFullbrightWaterF.glsl
- fullbrightAtmosTransport() - windlight/transportF.glsl
- atmosTransport() - windlight/transportF.glsl
- applyWaterFog() - environment/waterFogF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- objects/shinyV.glsl - gObjectShinyProgram, gObjectShinyWaterProgram
- main() - objects/shinyV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
- calcLighting() - lighting/lightV.glsl
- calcLighting(vec4) - lighting/lightV.glsl
- sumLights() - lighting/sumLightsV.glsl
- calcDirectionalLight() - lighting/lightFuncV.glsl
- calcPointLight() - lighting/lightFuncV.glsl
- scaleDownLight() - windlight/atmosphericsHelpersV.glsl
- atmosAmbient() - windlight/atmosphericsHelpersV.glsl
- atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- objects/shinyF.glsl - gObjectShinyProgram
- main() - objects/shinyF.glsl
- shiny_lighting() - lighting/lightShinyF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- objects/shinyWaterF.glsl - gObjectShinyWaterProgram
- main() - objects/shinyWaterF.glsl
- shiny_lighting_water() - lighting/lightShinyWaterF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- applyWaterFog() - environment/waterFogF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- objects/simpleV.glsl - gObjectSimpleProgram, gObjectSimpleWaterProgram
- main() - objects/simpleV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
- calcLighting() - lighting/lightV.glsl
- sumLights() - lighting/sumLightsV.glsl
- calcDirectionalLight() - lighting/lightFuncV.glsl
- calcPointLight() - lighting/lightFuncV.glsl
- scaleDownLight() - windlight/atmosphericsHelpersV.glsl
- atmosAmbient() - windlight/atmosphericsHelpersV.glsl
- atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- objects/simpleF.glsl - gObjectSimpleProgram
- main() - objects/simpleF.glsl
- default_lighting() - lighting/lightF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- objects/simpleWaterF.glsl - gObjectSimpleWaterProgram, gAvatarWaterProgram
- main() - objects/simpleWaterF.glsl
- default_lighting_water() - lighting/lightWaterF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- applyWaterFog() - environment/waterFogF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- windlight/skyV.glsl - gWLSkyProgram
- main() - windlight/skyV.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- windlight/skyF.glsl - gWLSkyProgram
- main() - windlight/skyF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- windlight/cloudsV.glsl - gWLCloudProgram
- main() - windlight/cloudsV.glsl
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- windlight/cloudsF.glsl - gWLCloudProgram
- main() - windlight/cloudsF.glsl
- scaleSoftClip() - windlight/gammaF.glsl