llvowater.h
上传用户:king477883
上传日期:2021-03-01
资源大小:9553k
文件大小:3k
- /**
- * @file llvowater.h
- * @brief Description of LLVOWater class
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_VOWATER_H
- #define LL_VOWATER_H
- #include "llviewerobject.h"
- #include "llviewertexture.h"
- #include "v2math.h"
- const U32 N_RES = 16; //32 // number of subdivisions of wave tile
- const U8 WAVE_STEP = 8;
- class LLSurface;
- class LLHeavenBody;
- class LLVOSky;
- class LLFace;
- class LLVOWater : public LLStaticViewerObject
- {
- public:
- enum
- {
- VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
- (1 << LLVertexBuffer::TYPE_NORMAL) |
- (1 << LLVertexBuffer::TYPE_TEXCOORD0)
- };
- LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
- /*virtual*/ void markDead();
- // Initialize data that's only inited once per class.
- static void initClass();
- static void cleanupClass();
- /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
- /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
- /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
- /*virtual*/ void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax);
- /*virtual*/ void updateTextures();
- /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area
- virtual U32 getPartitionType() const;
- /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
- void setUseTexture(const BOOL use_texture);
- void setIsEdgePatch(const BOOL edge_patch);
- BOOL getUseTexture() const { return mUseTexture; }
- BOOL getIsEdgePatch() const { return mIsEdgePatch; }
- protected:
- BOOL mUseTexture;
- BOOL mIsEdgePatch;
- };
- #endif // LL_VOSURFACEPATCH_H