llviewerjointmesh_sse2.cpp
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- /**
- * @file llviewerjointmesh_sse2.cpp
- * @brief SSE vectorized joint skinning code, only used when video card does
- * not support avatar vertex programs.
- *
- * *NOTE: Disabled on Windows builds. See llv4math.h for details.
- *
- * $LicenseInfo:firstyear=2007&license=viewergpl$
- *
- * Copyright (c) 2007-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- // Visual Studio required settings for this file:
- // Precompiled Headers OFF
- // Code Generation: SSE2
- //-----------------------------------------------------------------------------
- // Header Files
- //-----------------------------------------------------------------------------
- #include "llviewerprecompiledheaders.h"
- #include "llviewerjointmesh.h"
- // project includes
- #include "llface.h"
- #include "llpolymesh.h"
- // library includes
- #include "lldarray.h"
- #include "llstrider.h"
- #include "llv4math.h" // for LL_VECTORIZE
- #include "llv4matrix3.h"
- #include "llv4matrix4.h"
- #include "m4math.h"
- #include "v3math.h"
- #if LL_VECTORIZE
- inline void matrix_translate(LLV4Matrix4& m, const LLMatrix4* w, const LLVector3& j)
- {
- m.mV[VX] = _mm_loadu_ps(w->mMatrix[VX]);
- m.mV[VY] = _mm_loadu_ps(w->mMatrix[VY]);
- m.mV[VZ] = _mm_loadu_ps(w->mMatrix[VZ]);
- m.mV[VW] = _mm_loadu_ps(w->mMatrix[VW]);
- m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VX]), m.mV[VX])); // ( ax * vx ) + vw
- m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VY]), m.mV[VY]));
- m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VZ]), m.mV[VZ]));
- }
- // static
- void LLViewerJointMesh::updateGeometrySSE2(LLFace *face, LLPolyMesh *mesh)
- {
- // This cannot be a file-level static because it will be initialized
- // before main() using SSE code, which will crash on non-SSE processors.
- static LLV4Matrix4 sJointMat[32];
- LLDynamicArray<LLJointRenderData*>& joint_data = mesh->getReferenceMesh()->mJointRenderData;
- //upload joint pivots/matrices
- for(S32 j = 0, jend = joint_data.count(); j < jend ; ++j )
- {
- matrix_translate(sJointMat[j], joint_data[j]->mWorldMatrix,
- joint_data[j]->mSkinJoint ?
- joint_data[j]->mSkinJoint->mRootToJointSkinOffset
- : joint_data[j+1]->mSkinJoint->mRootToParentJointSkinOffset);
- }
- F32 weight = F32_MAX;
- LLV4Matrix4 blend_mat;
- LLStrider<LLVector3> o_vertices;
- LLStrider<LLVector3> o_normals;
- LLVertexBuffer *buffer = face->mVertexBuffer;
- buffer->getVertexStrider(o_vertices, mesh->mFaceVertexOffset);
- buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset);
- const F32* weights = mesh->getWeights();
- const LLVector3* coords = mesh->getCoords();
- const LLVector3* normals = mesh->getNormals();
- for (U32 index = 0, index_end = mesh->getNumVertices(); index < index_end; ++index)
- {
- if( weight != weights[index])
- {
- S32 joint = llfloor(weight = weights[index]);
- blend_mat.lerp(sJointMat[joint], sJointMat[joint+1], weight - joint);
- }
- blend_mat.multiply(coords[index], o_vertices[index]);
- ((LLV4Matrix3)blend_mat).multiply(normals[index], o_normals[index]);
- }
- //setBuffer(0) called in LLVOAvatar::renderSkinned
- }
- #else
- void LLViewerJointMesh::updateGeometrySSE2(LLFace *face, LLPolyMesh *mesh)
- {
- LLViewerJointMesh::updateGeometryVectorized(face, mesh);
- }
- #endif