llsprite.h
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- /**
- * @file llsprite.h
- * @brief LLSprite class definition
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLSPRITE_H
- #define LL_LLSPRITE_H
- ////#include "vmath.h"
- //#include "llmath.h"
- #include "v3math.h"
- #include "v4math.h"
- #include "v4color.h"
- #include "lluuid.h"
- #include "llgl.h"
- #include "llviewertexture.h"
- class LLViewerCamera;
- class LLFace;
- class LLSprite
- {
- public:
- LLSprite(const LLUUID &image_uuid);
- ~LLSprite();
- void render(LLViewerCamera * camerap);
- F32 getWidth() const { return mWidth; }
- F32 getHeight() const { return mHeight; }
- F32 getYaw() const { return mYaw; }
- F32 getPitch() const { return mPitch; }
- F32 getAlpha() const { return mColor.mV[VALPHA]; }
- LLVector3 getPosition() const { return mPosition; }
- LLColor4 getColor() const { return mColor; }
- void setPosition(const LLVector3 &position);
- void setPitch(const F32 pitch);
- void setSize(const F32 width, const F32 height);
- void setYaw(const F32 yaw);
- void setFollow(const BOOL follow);
- void setUseCameraUp(const BOOL use_up);
- void setTexMode(LLGLenum mode);
- void setColor(const LLColor4 &color);
- void setColor(const F32 r, const F32 g, const F32 b, const F32 a);
- void setAlpha(const F32 alpha) { mColor.mV[VALPHA] = alpha; }
- void setNormal(const LLVector3 &normal) { sNormal = normal; sNormal.normalize();}
- F32 getAlpha();
- void updateFace(LLFace &face);
- public:
- LLUUID mImageID;
- LLPointer<LLViewerTexture> mImagep;
- private:
- F32 mWidth;
- F32 mHeight;
- F32 mWidthDiv2;
- F32 mHeightDiv2;
- F32 mPitch;
- F32 mYaw;
- LLVector3 mPosition;
- BOOL mFollow;
- BOOL mUseCameraUp;
- LLColor4 mColor;
- LLGLenum mTexMode;
- // put
- LLVector3 mScaledUp;
- LLVector3 mScaledRight;
- static LLVector3 sCameraUp;
- static LLVector3 sCameraRight;
- static LLVector3 sCameraPosition;
- static LLVector3 sNormal;
- LLVector3 mA,mB,mC,mD; // the four corners of a quad
- };
- #endif