llviewerparcelmgr.h
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- /**
- * @file llviewerparcelmgr.h
- * @brief Viewer-side representation of owned land
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLVIEWERPARCELMGR_H
- #define LL_LLVIEWERPARCELMGR_H
- #include "v3dmath.h"
- #include "lldarray.h"
- #include "llframetimer.h"
- #include "llsingleton.h"
- #include "llparcelselection.h"
- #include "llui.h"
- #include <boost/function.hpp>
- #include <boost/signals2.hpp>
- class LLUUID;
- class LLMessageSystem;
- class LLParcel;
- class LLViewerTexture;
- class LLViewerRegion;
- // Constants for sendLandOwner
- //const U32 NO_NEIGHBOR_JOIN = 0x0;
- //const U32 ALL_NEIGHBOR_JOIN = U32( NORTH_MASK
- // | SOUTH_MASK
- // | EAST_MASK
- // | WEST_MASK);
- // Specify the type of land transfer taking place
- //enum ELandTransferType
- //{
- // LTT_RELEASE_LAND = 0x1,
- // LTT_CLAIM_LAND = 0x2,
- // LTT_BUY_LAND = 0x4,
- // LTT_DEED_LAND = 0x8,
- // LTT_FOR_GROUP = 0x16
- //};
- // Base class for people who want to "observe" changes in the viewer
- // parcel selection.
- //FIXME: this should be done by grabbing a floating parcel selection and observing changes on it, not the parcel mgr
- //--RN
- class LLParcelObserver
- {
- public:
- virtual ~LLParcelObserver() {};
- virtual void changed() = 0;
- };
- class LLViewerParcelMgr : public LLSingleton<LLViewerParcelMgr>
- {
- public:
- typedef boost::function<void (const LLVector3d&)> teleport_finished_callback_t;
- typedef boost::signals2::signal<void (const LLVector3d&)> teleport_finished_signal_t;
- typedef boost::function<void()> parcel_changed_callback_t;
- typedef boost::signals2::signal<void()> parcel_changed_signal_t;
- LLViewerParcelMgr();
- ~LLViewerParcelMgr();
- static void cleanupGlobals();
- BOOL selectionEmpty() const;
- F32 getSelectionWidth() const { return F32(mEastNorth.mdV[VX] - mWestSouth.mdV[VX]); }
- F32 getSelectionHeight() const { return F32(mEastNorth.mdV[VY] - mWestSouth.mdV[VY]); }
- BOOL getSelection(LLVector3d &min, LLVector3d &max) { min = mWestSouth; max = mEastNorth; return !selectionEmpty();}
- LLViewerRegion* getSelectionRegion();
- F32 getDwelling() const { return mSelectedDwell;}
- void getDisplayInfo(S32* area, S32* claim, S32* rent, BOOL* for_sale, F32* dwell);
- // Returns selected area
- S32 getSelectedArea() const;
- void resetSegments(U8* segments);
- // write a rectangle's worth of line segments into the highlight array
- void writeHighlightSegments(F32 west, F32 south, F32 east, F32 north);
- // Write highlight segments from a packed bitmap of the appropriate
- // parcel.
- void writeSegmentsFromBitmap(U8* bitmap, U8* segments);
- void writeAgentParcelFromBitmap(U8* bitmap);
- // Select the collision parcel
- void selectCollisionParcel();
- // Select the parcel at a specific point
- LLParcelSelectionHandle selectParcelAt(const LLVector3d& pos_global);
- // Take the current rectangle select, and select the parcel contained
- // within it.
- LLParcelSelectionHandle selectParcelInRectangle();
- // Select a piece of land
- LLParcelSelectionHandle selectLand(const LLVector3d &corner1, const LLVector3d &corner2,
- BOOL snap_to_parcel);
- // Clear the selection, and stop drawing the highlight.
- void deselectLand();
- void deselectUnused();
- void addObserver(LLParcelObserver* observer);
- void removeObserver(LLParcelObserver* observer);
- void notifyObservers();
- void setSelectionVisible(BOOL visible) { mRenderSelection = visible; }
- BOOL isOwnedAt(const LLVector3d& pos_global) const;
- BOOL isOwnedSelfAt(const LLVector3d& pos_global) const;
- BOOL isOwnedOtherAt(const LLVector3d& pos_global) const;
- BOOL isSoundLocal(const LLVector3d &pos_global) const;
- BOOL canHearSound(const LLVector3d &pos_global) const;
- // Returns a reference counted pointer to current parcel selection.
- // Selection does not change to reflect new selections made by user
- // Use this when implementing a task UI that refers to a specific
- // selection.
- LLParcelSelectionHandle getParcelSelection() const;
- // Returns a reference counted pointer to current parcel selection.
- // Pointer tracks whatever the user has currently selected.
- // Use this when implementing an inspector UI.
- // http://en.wikipedia.org/wiki/Inspector_window
- LLParcelSelectionHandle getFloatingParcelSelection() const;
- //LLParcel *getParcelSelection() const;
- LLParcel *getAgentParcel() const;
- BOOL inAgentParcel(const LLVector3d &pos_global) const;
- // Returns a pointer only when it has valid data.
- LLParcel* getHoverParcel() const;
- LLParcel* getCollisionParcel() const;
- // Can this agent build on the parcel he is on?
- // Used for parcel property icons in nav bar.
- bool allowAgentBuild() const;
- bool allowAgentBuild(const LLParcel* parcel) const;
-
- // Can this agent speak on the parcel he is on?
- // Used for parcel property icons in nav bar.
- bool allowAgentVoice() const;
- bool allowAgentVoice(const LLViewerRegion* region, const LLParcel* parcel) const;
- // Can this agent start flying on this parcel?
- // Used for parcel property icons in nav bar.
- bool allowAgentFly(const LLViewerRegion* region, const LLParcel* parcel) const;
-
- // Can this agent be pushed by llPushObject() on this parcel?
- // Used for parcel property icons in nav bar.
- bool allowAgentPush(const LLViewerRegion* region, const LLParcel* parcel) const;
-
- // Can scripts written by non-parcel-owners run on the agent's current
- // parcel? Used for parcel property icons in nav bar.
- bool allowAgentScripts(const LLViewerRegion* region, const LLParcel* parcel) const;
-
- // Can the agent be damaged here?
- // Used for parcel property icons in nav bar.
- bool allowAgentDamage(const LLViewerRegion* region, const LLParcel* parcel) const;
- F32 getHoverParcelWidth() const
- { return F32(mHoverEastNorth.mdV[VX] - mHoverWestSouth.mdV[VX]); }
- F32 getHoverParcelHeight() const
- { return F32(mHoverEastNorth.mdV[VY] - mHoverWestSouth.mdV[VY]); }
- // UTILITIES
- void render();
- void renderParcelCollision();
- void renderRect( const LLVector3d &west_south_bottom,
- const LLVector3d &east_north_top );
- void renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 height, U8 direction, LLViewerRegion* regionp);
- void renderHighlightSegments(const U8* segments, LLViewerRegion* regionp);
- void renderCollisionSegments(U8* segments, BOOL use_pass, LLViewerRegion* regionp);
- void sendParcelGodForceOwner(const LLUUID& owner_id);
- // make the selected parcel a content parcel.
- void sendParcelGodForceToContent();
- // Pack information about this parcel and send it to the region
- // containing the southwest corner of the selection.
- // If want_reply_to_update, simulator will send back a ParcelProperties
- // message.
- void sendParcelPropertiesUpdate(LLParcel* parcel, bool use_agent_region = false);
- // Takes an Access List flag, like AL_ACCESS or AL_BAN
- void sendParcelAccessListUpdate(U32 which);
- // Takes an Access List flag, like AL_ACCESS or AL_BAN
- void sendParcelAccessListRequest(U32 flags);
- // asks for the parcel's media url filter list
- void requestParcelMediaURLFilter();
- // receive the response
- void receiveParcelMediaURLFilter(const LLSD &content);
-
- // Dwell is not part of the usual parcel update information because the
- // simulator doesn't actually know the per-parcel dwell. Ack! We have
- // to get it out of the database.
- void sendParcelDwellRequest();
- // If the point is outside the current hover parcel, request more data
- void setHoverParcel(const LLVector3d& pos_global);
- bool canAgentBuyParcel(LLParcel*, bool forGroup) const;
-
- // void startClaimLand(BOOL is_for_group = FALSE);
- void startBuyLand(BOOL is_for_group = FALSE);
- void startSellLand();
- void startReleaseLand();
- void startDivideLand();
- void startJoinLand();
- void startDeedLandToGroup();
- void reclaimParcel();
- void buyPass();
- // Buying Land
-
- class ParcelBuyInfo;
- ParcelBuyInfo* setupParcelBuy(const LLUUID& agent_id,
- const LLUUID& session_id,
- const LLUUID& group_id,
- BOOL is_group_owned,
- BOOL is_claim,
- BOOL remove_contribution);
- // callers responsibility to call deleteParcelBuy() on return value
- void sendParcelBuy(ParcelBuyInfo*);
- void deleteParcelBuy(ParcelBuyInfo* *info);
-
- void sendParcelDeed(const LLUUID& group_id);
- // Send the ParcelRelease message
- void sendParcelRelease();
- // accessors for mAgentParcel
- const std::string& getAgentParcelName() const;
- // Create a landmark at the "appropriate" location for the
- // currently selected parcel.
- // *NOTE: Taken out 2005-03-21. Phoenix.
- //void makeLandmarkAtSelection();
- static void processParcelOverlay(LLMessageSystem *msg, void **user_data);
- static void processParcelProperties(LLMessageSystem *msg, void **user_data);
- static void processParcelAccessListReply(LLMessageSystem *msg, void **user);
- static void processParcelDwellReply(LLMessageSystem *msg, void **user);
- void dump();
- // Whether or not the collision border around the parcel is there because
- // the agent is banned or not in the allowed group
- BOOL isCollisionBanned();
- boost::signals2::connection addAgentParcelChangedCallback(parcel_changed_callback_t cb);
- boost::signals2::connection setTeleportFinishedCallback(teleport_finished_callback_t cb);
- boost::signals2::connection setTeleportFailedCallback(parcel_changed_callback_t cb);
- void onTeleportFinished(bool local, const LLVector3d& new_pos);
- void onTeleportFailed();
- static BOOL isParcelOwnedByAgent(const LLParcel* parcelp, U64 group_proxy_power);
- static BOOL isParcelModifiableByAgent(const LLParcel* parcelp, U64 group_proxy_power);
- private:
- static bool releaseAlertCB(const LLSD& notification, const LLSD& response);
- // If the user is claiming land and the current selection
- // borders a piece of land the user already owns, ask if he
- // wants to join this land to the other piece.
- //void askJoinIfNecessary(ELandTransferType land_transfer_type);
- //static void joinAlertCB(S32 option, void* data);
- //void buyAskMoney(ELandTransferType land_transfer_type);
- // move land from current owner to it's group.
- void deedLandToGroup();
- static bool deedAlertCB(const LLSD& notification, const LLSD& response);
- static bool callbackDivideLand(const LLSD& notification, const LLSD& response);
- static bool callbackJoinLand(const LLSD& notification, const LLSD& response);
- //void finishClaim(BOOL user_to_user_sale, U32 join);
- LLViewerTexture* getBlockedImage() const;
- LLViewerTexture* getPassImage() const;
- private:
- BOOL mSelected;
- LLParcel* mCurrentParcel; // selected parcel info
- LLParcelSelectionHandle mCurrentParcelSelection;
- LLParcelSelectionHandle mFloatingParcelSelection;
- S32 mRequestResult; // result of last parcel request
- LLVector3d mWestSouth;
- LLVector3d mEastNorth;
- F32 mSelectedDwell;
- LLParcel *mAgentParcel; // info for parcel agent is in
- S32 mAgentParcelSequenceID; // incrementing counter to suppress out of order updates
- LLParcel* mHoverParcel;
- S32 mHoverRequestResult;
- LLVector3d mHoverWestSouth;
- LLVector3d mHoverEastNorth;
- LLDynamicArray<LLParcelObserver*> mObservers;
- BOOL mTeleportInProgress;
- teleport_finished_signal_t mTeleportFinishedSignal;
- parcel_changed_signal_t mTeleportFailedSignal;
- parcel_changed_signal_t mAgentParcelChangedSignal;
- // Array of pieces of parcel edges to potentially draw
- // Has (parcels_per_edge + 1) * (parcels_per_edge + 1) elements so
- // we can represent edges of the grid.
- // WEST_MASK = draw west edge
- // SOUTH_MASK = draw south edge
- S32 mParcelsPerEdge;
- U8* mHighlightSegments;
- U8* mAgentParcelOverlay;
- // Raw data buffer for unpacking parcel overlay chunks
- // Size = parcels_per_edge * parcels_per_edge / parcel_overlay_chunks
- static U8* sPackedOverlay;
- // Watch for pending collisions with a parcel you can't access.
- // If it's coming, draw the parcel's boundaries.
- LLParcel* mCollisionParcel;
- U8* mCollisionSegments;
- BOOL mRenderCollision;
- BOOL mRenderSelection;
- S32 mCollisionBanned;
- LLFrameTimer mCollisionTimer;
- LLViewerTexture* mBlockedImage;
- LLViewerTexture* mPassImage;
- // Media
- S32 mMediaParcelId;
- U64 mMediaRegionId;
- };
- void sanitize_corners(const LLVector3d &corner1, const LLVector3d &corner2,
- LLVector3d &west_south_bottom, LLVector3d &east_north_top);
- #endif