llselectmgr.h
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- /**
- * @file llselectmgr.h
- * @brief A manager for selected objects and TEs.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLSELECTMGR_H
- #define LL_LLSELECTMGR_H
- #include "llcharacter.h"
- #include "lleditmenuhandler.h"
- #include "llundo.h"
- #include "lluuid.h"
- #include "llpointer.h"
- #include "llsafehandle.h"
- #include "llsaleinfo.h"
- #include "llcategory.h"
- #include "v3dmath.h"
- #include "llquaternion.h"
- #include "llcoord.h"
- #include "llframetimer.h"
- #include "llbbox.h"
- #include "llpermissions.h"
- #include "llcontrol.h"
- #include "llviewerobject.h" // LLObjectSelection::getSelectedTEValue template
- #include <deque>
- #include <boost/iterator/filter_iterator.hpp>
- #include <boost/signals2.hpp>
- class LLMessageSystem;
- class LLViewerTexture;
- class LLColor4;
- class LLVector3;
- class LLSelectNode;
- const S32 SELECT_ALL_TES = -1;
- const S32 SELECT_MAX_TES = 32;
- // Do something to all objects in the selection manager.
- // The BOOL return value can be used to indicate if all
- // objects are identical (gathering information) or if
- // the operation was successful.
- struct LLSelectedObjectFunctor
- {
- virtual ~LLSelectedObjectFunctor() {};
- virtual bool apply(LLViewerObject* object) = 0;
- };
- // Do something to all select nodes in the selection manager.
- // The BOOL return value can be used to indicate if all
- // objects are identical (gathering information) or if
- // the operation was successful.
- struct LLSelectedNodeFunctor
- {
- virtual ~LLSelectedNodeFunctor() {};
- virtual bool apply(LLSelectNode* node) = 0;
- };
- struct LLSelectedTEFunctor
- {
- virtual ~LLSelectedTEFunctor() {};
- virtual bool apply(LLViewerObject* object, S32 face) = 0;
- };
- template <typename T> struct LLSelectedTEGetFunctor
- {
- virtual ~LLSelectedTEGetFunctor() {};
- virtual T get(LLViewerObject* object, S32 te) = 0;
- };
- typedef enum e_send_type
- {
- SEND_ONLY_ROOTS,
- SEND_INDIVIDUALS,
- SEND_ROOTS_FIRST, // useful for serial undos on linked sets
- SEND_CHILDREN_FIRST // useful for serial transforms of linked sets
- } ESendType;
- typedef enum e_grid_mode
- {
- GRID_MODE_WORLD,
- GRID_MODE_LOCAL,
- GRID_MODE_REF_OBJECT
- } EGridMode;
- typedef enum e_action_type
- {
- SELECT_ACTION_TYPE_BEGIN,
- SELECT_ACTION_TYPE_PICK,
- SELECT_ACTION_TYPE_MOVE,
- SELECT_ACTION_TYPE_ROTATE,
- SELECT_ACTION_TYPE_SCALE,
- NUM_ACTION_TYPES
- }EActionType;
- typedef enum e_selection_type
- {
- SELECT_TYPE_WORLD,
- SELECT_TYPE_ATTACHMENT,
- SELECT_TYPE_HUD
- }ESelectType;
- // Contains information about a selected object, particularly which TEs are selected.
- class LLSelectNode
- {
- public:
- LLSelectNode(LLViewerObject* object, BOOL do_glow);
- LLSelectNode(const LLSelectNode& nodep);
- ~LLSelectNode();
- void selectAllTEs(BOOL b);
- void selectTE(S32 te_index, BOOL selected);
- BOOL isTESelected(S32 te_index);
- S32 getLastSelectedTE();
- S32 getTESelectMask() { return mTESelectMask; }
- void renderOneSilhouette(const LLColor4 &color);
- void setTransient(BOOL transient) { mTransient = transient; }
- BOOL isTransient() { return mTransient; }
- LLViewerObject* getObject();
- void setObject(LLViewerObject* object);
- // *NOTE: invalidate stored textures and colors when # faces change
- void saveColors();
- void saveTextures(const std::vector<LLUUID>& textures);
- void saveTextureScaleRatios();
- BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const;
- public:
- BOOL mIndividualSelection; // For root objects and objects individually selected
- BOOL mTransient;
- BOOL mValid; // is extra information valid?
- LLPermissions* mPermissions;
- LLSaleInfo mSaleInfo;
- LLAggregatePermissions mAggregatePerm;
- LLAggregatePermissions mAggregateTexturePerm;
- LLAggregatePermissions mAggregateTexturePermOwner;
- std::string mName;
- std::string mDescription;
- LLCategory mCategory;
- S16 mInventorySerial;
- LLVector3 mSavedPositionLocal; // for interactively modifying object position
- LLVector3 mLastPositionLocal;
- LLVector3d mSavedPositionGlobal; // for interactively modifying object position
- LLVector3 mSavedScale; // for interactively modifying object scale
- LLVector3 mLastScale;
- LLQuaternion mSavedRotation; // for interactively modifying object rotation
- LLQuaternion mLastRotation;
- BOOL mDuplicated;
- LLVector3d mDuplicatePos;
- LLQuaternion mDuplicateRot;
- LLUUID mItemID;
- LLUUID mFolderID;
- LLUUID mFromTaskID;
- std::string mTouchName;
- std::string mSitName;
- U64 mCreationDate;
- std::vector<LLColor4> mSavedColors;
- std::vector<LLUUID> mSavedTextures;
- std::vector<LLVector3> mTextureScaleRatios;
- std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object
- std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object
- std::vector<S32> mSilhouetteSegments; // array of normals to render silhouette of object
- BOOL mSilhouetteExists; // need to generate silhouette?
- protected:
- LLPointer<LLViewerObject> mObject;
- S32 mTESelectMask;
- S32 mLastTESelected;
- };
- class LLObjectSelection : public LLRefCount
- {
- friend class LLSelectMgr;
- protected:
- ~LLObjectSelection();
- public:
- typedef std::list<LLSelectNode*> list_t;
- // Iterators
- struct is_non_null
- {
- bool operator()(LLSelectNode* node)
- {
- return (node->getObject() != NULL);
- }
- };
- typedef boost::filter_iterator<is_non_null, list_t::iterator > iterator;
- iterator begin() { return iterator(mList.begin(), mList.end()); }
- iterator end() { return iterator(mList.end(), mList.end()); }
- struct is_valid
- {
- bool operator()(LLSelectNode* node)
- {
- return (node->getObject() != NULL) && node->mValid;
- }
- };
- typedef boost::filter_iterator<is_valid, list_t::iterator > valid_iterator;
- valid_iterator valid_begin() { return valid_iterator(mList.begin(), mList.end()); }
- valid_iterator valid_end() { return valid_iterator(mList.end(), mList.end()); }
- struct is_root
- {
- bool operator()(LLSelectNode* node);
- };
- typedef boost::filter_iterator<is_root, list_t::iterator > root_iterator;
- root_iterator root_begin() { return root_iterator(mList.begin(), mList.end()); }
- root_iterator root_end() { return root_iterator(mList.end(), mList.end()); }
-
- struct is_valid_root
- {
- bool operator()(LLSelectNode* node);
- };
- typedef boost::filter_iterator<is_root, list_t::iterator > valid_root_iterator;
- valid_root_iterator valid_root_begin() { return valid_root_iterator(mList.begin(), mList.end()); }
- valid_root_iterator valid_root_end() { return valid_root_iterator(mList.end(), mList.end()); }
-
- struct is_root_object
- {
- bool operator()(LLSelectNode* node);
- };
- typedef boost::filter_iterator<is_root_object, list_t::iterator > root_object_iterator;
- root_object_iterator root_object_begin() { return root_object_iterator(mList.begin(), mList.end()); }
- root_object_iterator root_object_end() { return root_object_iterator(mList.end(), mList.end()); }
-
- public:
- LLObjectSelection();
- void updateEffects();
- void cleanupNodes();
- BOOL isEmpty() const;
- LLSelectNode* getFirstNode(LLSelectedNodeFunctor* func = NULL);
- LLSelectNode* getFirstRootNode(LLSelectedNodeFunctor* func = NULL, BOOL non_root_ok = FALSE);
- LLViewerObject* getFirstSelectedObject(LLSelectedNodeFunctor* func, BOOL get_parent = FALSE);
- LLViewerObject* getFirstObject();
- LLViewerObject* getFirstRootObject(BOOL non_root_ok = FALSE);
-
- LLSelectNode* getFirstMoveableNode(BOOL get_root_first = FALSE);
- LLViewerObject* getFirstEditableObject(BOOL get_parent = FALSE);
- LLViewerObject* getFirstCopyableObject(BOOL get_parent = FALSE);
- LLViewerObject* getFirstDeleteableObject();
- LLViewerObject* getFirstMoveableObject(BOOL get_parent = FALSE);
- /// Return the object that lead to this selection, possible a child
- LLViewerObject* getPrimaryObject() { return mPrimaryObject; }
- // iterate through texture entries
- template <typename T> bool getSelectedTEValue(LLSelectedTEGetFunctor<T>* func, T& res);
- template <typename T> bool isMultipleTEValue(LLSelectedTEGetFunctor<T>* func, const T& ignore_value);
-
- void addNode(LLSelectNode *nodep);
- void addNodeAtEnd(LLSelectNode *nodep);
- void moveNodeToFront(LLSelectNode *nodep);
- void removeNode(LLSelectNode *nodep);
- void deleteAllNodes(); // Delete all nodes
- S32 getNumNodes();
- LLSelectNode* findNode(LLViewerObject* objectp);
- // count members
- S32 getObjectCount();
- S32 getTECount();
- S32 getRootObjectCount();
- BOOL isMultipleTESelected();
- BOOL contains(LLViewerObject* object);
- BOOL contains(LLViewerObject* object, S32 te);
- // returns TRUE is any node is currenly worn as an attachment
- BOOL isAttachment();
- // Apply functors to various subsets of the selected objects
- // If firstonly is FALSE, returns the AND of all apply() calls.
- // Else returns TRUE immediately if any apply() call succeeds (i.e. OR with early exit)
- bool applyToRootObjects(LLSelectedObjectFunctor* func, bool firstonly = false);
- bool applyToObjects(LLSelectedObjectFunctor* func);
- bool applyToTEs(LLSelectedTEFunctor* func, bool firstonly = false);
- bool applyToRootNodes(LLSelectedNodeFunctor* func, bool firstonly = false);
- bool applyToNodes(LLSelectedNodeFunctor* func, bool firstonly = false);
- ESelectType getSelectType() const { return mSelectType; }
- private:
- list_t mList;
- const LLObjectSelection &operator=(const LLObjectSelection &);
- LLPointer<LLViewerObject> mPrimaryObject;
- std::map<LLPointer<LLViewerObject>, LLSelectNode*> mSelectNodeMap;
- ESelectType mSelectType;
- };
- typedef LLSafeHandle<LLObjectSelection> LLObjectSelectionHandle;
- // Build time optimization, generate this once in .cpp file
- #ifndef LLSELECTMGR_CPP
- extern template class LLSelectMgr* LLSingleton<class LLSelectMgr>::getInstance();
- #endif
- class LLSelectMgr : public LLEditMenuHandler, public LLSingleton<LLSelectMgr>
- {
- public:
- static BOOL sRectSelectInclusive; // do we need to surround an object to pick it?
- static BOOL sRenderHiddenSelections; // do we show selection silhouettes that are occluded?
- static BOOL sRenderLightRadius; // do we show the radius of selected lights?
- static F32 sHighlightThickness;
- static F32 sHighlightUScale;
- static F32 sHighlightVScale;
- static F32 sHighlightAlpha;
- static F32 sHighlightAlphaTest;
- static F32 sHighlightUAnim;
- static F32 sHighlightVAnim;
- static LLColor4 sSilhouetteParentColor;
- static LLColor4 sSilhouetteChildColor;
- static LLColor4 sHighlightParentColor;
- static LLColor4 sHighlightChildColor;
- static LLColor4 sHighlightInspectColor;
- static LLColor4 sContextSilhouetteColor;
- LLCachedControl<bool> mHideSelectedObjects;
- LLCachedControl<bool> mAllowSelectAvatar;
- LLCachedControl<bool> mDebugSelectMgr;
- public:
- LLSelectMgr();
- ~LLSelectMgr();
- static void cleanupGlobals();
- // LLEditMenuHandler interface
- virtual BOOL canUndo() const;
- virtual void undo();
- virtual BOOL canRedo() const;
- virtual void redo();
- virtual BOOL canDoDelete() const;
- virtual void doDelete();
- virtual void deselect();
- virtual BOOL canDeselect() const;
- virtual void duplicate();
- virtual BOOL canDuplicate() const;
- void clearSelections();
- void update();
- void updateEffects(); // Update HUD effects
- void overrideObjectUpdates();
- // Returns the previous value of mForceSelection
- BOOL setForceSelection(BOOL force);
- ////////////////////////////////////////////////////////////////
- // Selection methods
- ////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////
- // Add
- ////////////////////////////////////////////////////////////////
- // This method is meant to select an object, and then select all
- // of the ancestors and descendants. This should be the normal behavior.
- //
- // *NOTE: You must hold on to the object selection handle, otherwise
- // the objects will be automatically deselected in 1 frame.
- LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, BOOL add_to_end = FALSE);
- // For when you want just a child object.
- LLObjectSelectionHandle selectObjectOnly(LLViewerObject* object, S32 face = SELECT_ALL_TES);
- // Same as above, but takes a list of objects. Used by rectangle select.
- LLObjectSelectionHandle selectObjectAndFamily(const std::vector<LLViewerObject*>& object_list, BOOL send_to_sim = TRUE);
- // converts all objects currently highlighted to a selection, and returns it
- LLObjectSelectionHandle selectHighlightedObjects();
- LLObjectSelectionHandle setHoverObject(LLViewerObject *objectp, S32 face = -1);
- LLSelectNode *getHoverNode();
- LLSelectNode *getPrimaryHoverNode();
- void highlightObjectOnly(LLViewerObject *objectp);
- void highlightObjectAndFamily(LLViewerObject *objectp);
- void highlightObjectAndFamily(const std::vector<LLViewerObject*>& list);
- ////////////////////////////////////////////////////////////////
- // Remove
- ////////////////////////////////////////////////////////////////
- void deselectObjectOnly(LLViewerObject* object, BOOL send_to_sim = TRUE);
- void deselectObjectAndFamily(LLViewerObject* object, BOOL send_to_sim = TRUE, BOOL include_entire_object = FALSE);
- // Send deselect messages to simulator, then clear the list
- void deselectAll();
- void deselectAllForStandingUp();
- // deselect only if nothing else currently referencing the selection
- void deselectUnused();
- // Deselect if the selection center is too far away from the agent.
- void deselectAllIfTooFar();
- // Removes all highlighted objects from current selection
- void deselectHighlightedObjects();
- void unhighlightObjectOnly(LLViewerObject *objectp);
- void unhighlightObjectAndFamily(LLViewerObject *objectp);
- void unhighlightAll();
- BOOL removeObjectFromSelections(const LLUUID &id);
- ////////////////////////////////////////////////////////////////
- // Selection accessors
- ////////////////////////////////////////////////////////////////
- LLObjectSelectionHandle getSelection() { return mSelectedObjects; }
- // right now this just renders the selection with root/child colors instead of a single color
- LLObjectSelectionHandle getEditSelection() { convertTransient(); return mSelectedObjects; }
- LLObjectSelectionHandle getHighlightedObjects() { return mHighlightedObjects; }
- ////////////////////////////////////////////////////////////////
- // Grid manipulation
- ////////////////////////////////////////////////////////////////
- void addGridObject(LLViewerObject* objectp);
- void clearGridObjects();
- void setGridMode(EGridMode mode);
- EGridMode getGridMode() { return mGridMode; }
- void getGrid(LLVector3& origin, LLQuaternion& rotation, LLVector3 &scale);
- BOOL getTEMode() { return mTEMode; }
- void setTEMode(BOOL b) { mTEMode = b; }
- BOOL shouldShowSelection() { return mShowSelection; }
- LLBBox getBBoxOfSelection() const;
- LLBBox getSavedBBoxOfSelection() const { return mSavedSelectionBBox; }
- void dump();
- void cleanup();
- void updateSilhouettes();
- void renderSilhouettes(BOOL for_hud);
- void enableSilhouette(BOOL enable) { mRenderSilhouettes = enable; }
-
- ////////////////////////////////////////////////////////////////
- // Utility functions that operate on the current selection
- ////////////////////////////////////////////////////////////////
- void saveSelectedObjectTransform(EActionType action_type);
- void saveSelectedObjectColors();
- void saveSelectedObjectTextures();
- void selectionUpdatePhysics(BOOL use_physics);
- void selectionUpdateTemporary(BOOL is_temporary);
- void selectionUpdatePhantom(BOOL is_ghost);
- void selectionUpdateCastShadows(BOOL cast_shadows);
- void selectionDump();
- BOOL selectionAllPCode(LLPCode code); // all objects have this PCode
- BOOL selectionGetClickAction(U8 *out_action);
- bool selectionGetIncludeInSearch(bool* include_in_search_out); // true if all selected objects have same
- BOOL selectionGetGlow(F32 *glow);
- void selectionSetMaterial(U8 material);
- void selectionSetImage(const LLUUID& imageid); // could be item or asset id
- void selectionSetColor(const LLColor4 &color);
- void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels
- void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel
- void selectionRevertColors();
- BOOL selectionRevertTextures();
- void selectionSetBumpmap( U8 bumpmap );
- void selectionSetTexGen( U8 texgen );
- void selectionSetShiny( U8 shiny );
- void selectionSetFullbright( U8 fullbright );
- void selectionSetMedia( U8 media_type, const LLSD &media_data );
- void selectionSetClickAction(U8 action);
- void selectionSetIncludeInSearch(bool include_in_search);
- void selectionSetGlow(const F32 glow);
- void selectionSetObjectPermissions(U8 perm_field, BOOL set, U32 perm_mask, BOOL override = FALSE);
- void selectionSetObjectName(const std::string& name);
- void selectionSetObjectDescription(const std::string& desc);
- void selectionSetObjectCategory(const LLCategory& category);
- void selectionSetObjectSaleInfo(const LLSaleInfo& sale_info);
- void selectionTexScaleAutofit(F32 repeats_per_meter);
- void adjustTexturesByScale(BOOL send_to_sim, BOOL stretch);
- void selectionResetRotation(); // sets rotation quat to identity
- void selectionRotateAroundZ(F32 degrees);
- bool selectionMove(const LLVector3& displ, F32 rx, F32 ry, F32 rz,
- U32 update_type);
- void sendSelectionMove();
- void sendGodlikeRequest(const std::string& request, const std::string& parameter);
- // will make sure all selected object meet current criteria, or deselect them otherwise
- void validateSelection();
- // returns TRUE if it is possible to select this object
- BOOL canSelectObject(LLViewerObject* object);
- // Returns TRUE if the viewer has information on all selected objects
- BOOL selectGetAllRootsValid();
- BOOL selectGetAllValid();
- BOOL selectGetAllValidAndObjectsFound();
- // returns TRUE if you can modify all selected objects.
- BOOL selectGetRootsModify();
- BOOL selectGetModify();
- // returns TRUE if selected objects can be transferred.
- BOOL selectGetRootsTransfer();
- // returns TRUE if selected objects can be copied.
- BOOL selectGetRootsCopy();
-
- BOOL selectGetCreator(LLUUID& id, std::string& name); // TRUE if all have same creator, returns id
- BOOL selectGetOwner(LLUUID& id, std::string& name); // TRUE if all objects have same owner, returns id
- BOOL selectGetLastOwner(LLUUID& id, std::string& name); // TRUE if all objects have same owner, returns id
- // returns TRUE if all are the same. id is stuffed with
- // the value found if available.
- BOOL selectGetGroup(LLUUID& id);
- BOOL selectGetPerm( U8 which_perm, U32* mask_on, U32* mask_off); // TRUE if all have data, returns two masks, each indicating which bits are all on and all off
- BOOL selectIsGroupOwned(); // TRUE if all root objects have valid data and are group owned.
- // returns TRUE if all the nodes are valid. Accumulates
- // permissions in the parameter.
- BOOL selectGetPermissions(LLPermissions& perm);
-
- // Get a bunch of useful sale information for the object(s) selected.
- // "_mixed" is true if not all objects have the same setting.
- void selectGetAggregateSaleInfo(U32 &num_for_sale,
- BOOL &is_for_sale_mixed,
- BOOL &is_sale_price_mixed,
- S32 &total_sale_price,
- S32 &individual_sale_price);
- // returns TRUE if all nodes are valid.
- BOOL selectGetCategory(LLCategory& category);
-
- // returns TRUE if all nodes are valid. method also stores an
- // accumulated sale info.
- BOOL selectGetSaleInfo(LLSaleInfo& sale_info);
- // returns TRUE if all nodes are valid. fills passed in object
- // with the aggregate permissions of the selection.
- BOOL selectGetAggregatePermissions(LLAggregatePermissions& ag_perm);
- // returns TRUE if all nodes are valid. fills passed in object
- // with the aggregate permissions for texture inventory items of the selection.
- BOOL selectGetAggregateTexturePermissions(LLAggregatePermissions& ag_perm);
- LLPermissions* findObjectPermissions(const LLViewerObject* object);
- void selectDelete(); // Delete on simulator
- void selectForceDelete(); // just delete, no into trash
- void selectDuplicate(const LLVector3& offset, BOOL select_copy); // Duplicate on simulator
- void repeatDuplicate();
- void selectDuplicateOnRay(const LLVector3 &ray_start_region,
- const LLVector3 &ray_end_region,
- BOOL bypass_raycast,
- BOOL ray_end_is_intersection,
- const LLUUID &ray_target_id,
- BOOL copy_centers,
- BOOL copy_rotates,
- BOOL select_copy);
- void sendMultipleUpdate(U32 type); // Position, rotation, scale all in one
- void sendOwner(const LLUUID& owner_id, const LLUUID& group_id, BOOL override = FALSE);
- void sendGroup(const LLUUID& group_id);
- // Category ID is the UUID of the folder you want to contain the purchase.
- // *NOTE: sale_info check doesn't work for multiple object buy,
- // which UI does not currently support sale info is used for
- // verification only, if it doesn't match region info then sale is
- // canceled
- void sendBuy(const LLUUID& buyer_id, const LLUUID& category_id, const LLSaleInfo sale_info);
- void sendAttach(U8 attachment_point);
- void sendDetach();
- void sendDropAttachment();
- void sendLink();
- void sendDelink();
- //void sendHinge(U8 type);
- //void sendDehinge();
- void sendSelect();
- void requestObjectPropertiesFamily(LLViewerObject* object); // asks sim for creator, permissions, resources, etc.
- static void processObjectProperties(LLMessageSystem *mesgsys, void **user_data);
- static void processObjectPropertiesFamily(LLMessageSystem *mesgsys, void **user_data);
- static void processForceObjectSelect(LLMessageSystem* msg, void**);
- void requestGodInfo();
- LLVector3d getSelectionCenterGlobal() const { return mSelectionCenterGlobal; }
- void updateSelectionCenter();
- void resetAgentHUDZoom();
- void setAgentHUDZoom(F32 target_zoom, F32 current_zoom);
- void getAgentHUDZoom(F32 &target_zoom, F32 ¤t_zoom) const;
- void updatePointAt();
- // Internal list maintenance functions. TODO: Make these private!
- void remove(std::vector<LLViewerObject*>& objects);
- void remove(LLViewerObject* object, S32 te = SELECT_ALL_TES, BOOL undoable = TRUE);
- void removeAll();
- void addAsIndividual(LLViewerObject* object, S32 te = SELECT_ALL_TES, BOOL undoable = TRUE);
- void promoteSelectionToRoot();
- void demoteSelectionToIndividuals();
- private:
- void convertTransient(); // converts temporarily selected objects to full-fledged selections
- ESelectType getSelectTypeForObject(LLViewerObject* object);
- void addAsFamily(std::vector<LLViewerObject*>& objects, BOOL add_to_end = FALSE);
- void generateSilhouette(LLSelectNode *nodep, const LLVector3& view_point);
- void updateSelectionSilhouette(LLObjectSelectionHandle object_handle, S32& num_sils_genned, std::vector<LLViewerObject*>& changed_objects);
- // Send one message to each region containing an object on selection list.
- void sendListToRegions( const std::string& message_name,
- void (*pack_header)(void *user_data),
- void (*pack_body)(LLSelectNode* node, void *user_data),
- void *user_data,
- ESendType send_type);
- static void packAgentID( void *);
- static void packAgentAndSessionID(void* user_data);
- static void packAgentAndGroupID(void* user_data);
- static void packAgentAndSessionAndGroupID(void* user_data);
- static void packAgentIDAndSessionAndAttachment(void*);
- static void packAgentGroupAndCatID(void*);
- static void packDeleteHeader(void* userdata);
- static void packDeRezHeader(void* user_data);
- static void packObjectID( LLSelectNode* node, void *);
- static void packObjectIDAsParam(LLSelectNode* node, void *);
- static void packObjectIDAndRotation(LLSelectNode* node, void *);
- static void packObjectLocalID(LLSelectNode* node, void *);
- static void packObjectClickAction(LLSelectNode* node, void* data);
- static void packObjectIncludeInSearch(LLSelectNode* node, void* data);
- static void packObjectName(LLSelectNode* node, void* user_data);
- static void packObjectDescription(LLSelectNode* node, void* user_data);
- static void packObjectCategory(LLSelectNode* node, void* user_data);
- static void packObjectSaleInfo(LLSelectNode* node, void* user_data);
- static void packBuyObjectIDs(LLSelectNode* node, void* user_data);
- static void packDuplicate( LLSelectNode* node, void *duplicate_data);
- static void packDuplicateHeader(void*);
- static void packDuplicateOnRayHead(void *user_data);
- static void packPermissions(LLSelectNode* node, void *user_data);
- static void packDeselect( LLSelectNode* node, void *user_data);
- static void packMultipleUpdate(LLSelectNode* node, void *user_data);
- static void packPhysics(LLSelectNode* node, void *user_data);
- static void packShape(LLSelectNode* node, void *user_data);
- static void packOwnerHead(void *user_data);
- static void packHingeHead(void *user_data);
- static void packPermissionsHead(void* user_data);
- static void packGodlikeHead(void* user_data);
- static bool confirmDelete(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle handle);
- public:
- // Observer/callback support for when object selection changes or
- // properties are received/updated
- typedef boost::signals2::signal< void ()> update_signal_t;
- update_signal_t mUpdateSignal;
- private:
- LLPointer<LLViewerTexture> mSilhouetteImagep;
- LLObjectSelectionHandle mSelectedObjects;
- LLObjectSelectionHandle mHoverObjects;
- LLObjectSelectionHandle mHighlightedObjects;
- std::set<LLPointer<LLViewerObject> > mRectSelectedObjects;
-
- LLObjectSelection mGridObjects;
- LLQuaternion mGridRotation;
- LLVector3 mGridOrigin;
- LLVector3 mGridScale;
- EGridMode mGridMode;
- BOOL mGridValid;
- BOOL mTEMode; // render te
- LLVector3d mSelectionCenterGlobal;
- LLBBox mSelectionBBox;
- LLVector3d mLastSentSelectionCenterGlobal;
- BOOL mShowSelection; // do we send the selection center name value and do we animate this selection?
- LLVector3d mLastCameraPos; // camera position from last generation of selection silhouette
- BOOL mRenderSilhouettes; // do we render the silhouette
- LLBBox mSavedSelectionBBox;
- LLFrameTimer mEffectsTimer;
- BOOL mForceSelection;
- LLAnimPauseRequest mPauseRequest;
- };
- // *DEPRECATED: For callbacks or observers, use
- // LLSelectMgr::getInstance()->mUpdateSignal.connect( callback )
- // Update subscribers to the selection list
- void dialog_refresh_all();
- // Templates
- //-----------------------------------------------------------------------------
- // getSelectedTEValue
- //-----------------------------------------------------------------------------
- template <typename T> bool LLObjectSelection::getSelectedTEValue(LLSelectedTEGetFunctor<T>* func, T& res)
- {
- bool have_first = false;
- bool have_selected = false;
- T selected_value = T();
- // Now iterate through all TEs to test for sameness
- bool identical = TRUE;
- for (iterator iter = begin(); iter != end(); iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* object = node->getObject();
- S32 selected_te = -1;
- if (object == getPrimaryObject())
- {
- selected_te = node->getLastSelectedTE();
- }
- for (S32 te = 0; te < object->getNumTEs(); ++te)
- {
- if (!node->isTESelected(te))
- {
- continue;
- }
- T value = func->get(object, te);
- if (!have_first)
- {
- have_first = true;
- if (!have_selected)
- {
- selected_value = value;
- }
- }
- else
- {
- if ( value != selected_value )
- {
- identical = false;
- }
- if (te == selected_te)
- {
- selected_value = value;
- have_selected = true;
- }
- }
- }
- if (!identical && have_selected)
- {
- break;
- }
- }
- if (have_first || have_selected)
- {
- res = selected_value;
- }
- return identical;
- }
- // Templates
- //-----------------------------------------------------------------------------
- // isMultipleTEValue iterate through all TEs and test for uniqueness
- // with certain return value ignored when performing the test.
- // e.g. when testing if the selection has a unique non-empty homeurl :
- // you can set ignore_value = "" and it will only compare among the non-empty
- // homeUrls and ignore the empty ones.
- //-----------------------------------------------------------------------------
- template <typename T> bool LLObjectSelection::isMultipleTEValue(LLSelectedTEGetFunctor<T>* func, const T& ignore_value)
- {
- bool have_first = false;
- T selected_value = T();
-
- // Now iterate through all TEs to test for sameness
- bool unique = TRUE;
- for (iterator iter = begin(); iter != end(); iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* object = node->getObject();
- for (S32 te = 0; te < object->getNumTEs(); ++te)
- {
- if (!node->isTESelected(te))
- {
- continue;
- }
- T value = func->get(object, te);
- if(value == ignore_value)
- {
- continue;
- }
- if (!have_first)
- {
- have_first = true;
- }
- else
- {
- if (value !=selected_value )
- {
- unique = false;
- return !unique;
- }
- }
- }
- }
- return !unique;
- }
- #endif