llworldmapview.cpp
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- /**
- * @file llworldmapview.cpp
- * @brief LLWorldMapView class implementation
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llworldmapview.h"
- #include "indra_constants.h"
- #include "llui.h"
- #include "llmath.h" // clampf()
- #include "llregionhandle.h"
- #include "lleventflags.h"
- #include "llfloaterreg.h"
- #include "llrender.h"
- #include "lltooltip.h"
- #include "llagent.h"
- #include "llcallingcard.h"
- #include "llviewercontrol.h"
- #include "llfloatermap.h"
- #include "llfloaterworldmap.h"
- #include "llfocusmgr.h"
- #include "lllocalcliprect.h"
- #include "lltextbox.h"
- #include "lltextureview.h"
- #include "lltracker.h"
- #include "llviewercamera.h"
- #include "llviewertexture.h"
- #include "llviewertexturelist.h"
- #include "llviewerregion.h"
- #include "llviewerwindow.h"
- #include "lltrans.h"
- #include "llglheaders.h"
- // Basically a C++ implementation of the OCEAN_COLOR defined in mapstitcher.py
- // Please ensure consistency between those 2 files (TODO: would be better to get that color from an asset source...)
- // # Constants
- // OCEAN_COLOR = "#1D475F"
- const F32 OCEAN_RED = (F32)(0x1D)/255.f;
- const F32 OCEAN_GREEN = (F32)(0x47)/255.f;
- const F32 OCEAN_BLUE = (F32)(0x5F)/255.f;
- const F32 GODLY_TELEPORT_HEIGHT = 200.f;
- const S32 SCROLL_HINT_WIDTH = 65;
- const F32 BIG_DOT_RADIUS = 5.f;
- BOOL LLWorldMapView::sHandledLastClick = FALSE;
- LLUIImagePtr LLWorldMapView::sAvatarSmallImage = NULL;
- LLUIImagePtr LLWorldMapView::sAvatarYouImage = NULL;
- LLUIImagePtr LLWorldMapView::sAvatarYouLargeImage = NULL;
- LLUIImagePtr LLWorldMapView::sAvatarLevelImage = NULL;
- LLUIImagePtr LLWorldMapView::sAvatarAboveImage = NULL;
- LLUIImagePtr LLWorldMapView::sAvatarBelowImage = NULL;
- LLUIImagePtr LLWorldMapView::sTelehubImage = NULL;
- LLUIImagePtr LLWorldMapView::sInfohubImage = NULL;
- LLUIImagePtr LLWorldMapView::sHomeImage = NULL;
- LLUIImagePtr LLWorldMapView::sEventImage = NULL;
- LLUIImagePtr LLWorldMapView::sEventMatureImage = NULL;
- LLUIImagePtr LLWorldMapView::sEventAdultImage = NULL;
- LLUIImagePtr LLWorldMapView::sTrackCircleImage = NULL;
- LLUIImagePtr LLWorldMapView::sTrackArrowImage = NULL;
- LLUIImagePtr LLWorldMapView::sClassifiedsImage = NULL;
- LLUIImagePtr LLWorldMapView::sForSaleImage = NULL;
- LLUIImagePtr LLWorldMapView::sForSaleAdultImage = NULL;
- F32 LLWorldMapView::sPanX = 0.f;
- F32 LLWorldMapView::sPanY = 0.f;
- F32 LLWorldMapView::sTargetPanX = 0.f;
- F32 LLWorldMapView::sTargetPanY = 0.f;
- S32 LLWorldMapView::sTrackingArrowX = 0;
- S32 LLWorldMapView::sTrackingArrowY = 0;
- bool LLWorldMapView::sVisibleTilesLoaded = false;
- F32 LLWorldMapView::sMapScale = 128.f;
- std::map<std::string,std::string> LLWorldMapView::sStringsMap;
- // Fetch and draw info thresholds
- const F32 DRAW_TEXT_THRESHOLD = 96.f; // Don't draw text under that resolution value (res = width region in meters)
- const S32 DRAW_SIMINFO_THRESHOLD = 3; // Max level for which we load or display sim level information (level in LLWorldMipmap sense)
- const S32 DRAW_LANDFORSALE_THRESHOLD = 2; // Max level for which we load or display land for sale picture data (level in LLWorldMipmap sense)
- // When on, draw an outline for each mipmap tile gotten from S3
- #define DEBUG_DRAW_TILE 0
- void LLWorldMapView::initClass()
- {
- sAvatarSmallImage = LLUI::getUIImage("map_avatar_8.tga");
- sAvatarYouImage = LLUI::getUIImage("map_avatar_16.tga");
- sAvatarYouLargeImage = LLUI::getUIImage("map_avatar_you_32.tga");
- sAvatarLevelImage = LLUI::getUIImage("map_avatar_32.tga");
- sAvatarAboveImage = LLUI::getUIImage("map_avatar_above_32.tga");
- sAvatarBelowImage = LLUI::getUIImage("map_avatar_below_32.tga");
- sHomeImage = LLUI::getUIImage("map_home.tga");
- sTelehubImage = LLUI::getUIImage("map_telehub.tga");
- sInfohubImage = LLUI::getUIImage("map_infohub.tga");
- sEventImage = LLUI::getUIImage("Parcel_PG_Dark");
- sEventMatureImage = LLUI::getUIImage("Parcel_M_Dark");
- // To Do: update the image resource for adult events.
- sEventAdultImage = LLUI::getUIImage("Parcel_R_Dark");
- sTrackCircleImage = LLUI::getUIImage("map_track_16.tga");
- sTrackArrowImage = LLUI::getUIImage("direction_arrow.tga");
- sClassifiedsImage = LLUI::getUIImage("icon_top_pick.tga");
- sForSaleImage = LLUI::getUIImage("icon_for_sale.tga");
- // To Do: update the image resource for adult lands on sale.
- sForSaleAdultImage = LLUI::getUIImage("icon_for_sale_adult.tga");
-
- sStringsMap["loading"] = LLTrans::getString("texture_loading");
- sStringsMap["offline"] = LLTrans::getString("worldmap_offline");
- }
- // static
- void LLWorldMapView::cleanupClass()
- {
- sAvatarSmallImage = NULL;
- sAvatarYouImage = NULL;
- sAvatarYouLargeImage = NULL;
- sAvatarLevelImage = NULL;
- sAvatarAboveImage = NULL;
- sAvatarBelowImage = NULL;
- sTelehubImage = NULL;
- sInfohubImage = NULL;
- sHomeImage = NULL;
- sEventImage = NULL;
- sEventMatureImage = NULL;
- sEventAdultImage = NULL;
- sTrackCircleImage = NULL;
- sTrackArrowImage = NULL;
- sClassifiedsImage = NULL;
- sForSaleImage = NULL;
- sForSaleAdultImage = NULL;
- }
- LLWorldMapView::LLWorldMapView()
- : LLPanel(),
- mBackgroundColor( LLColor4( OCEAN_RED, OCEAN_GREEN, OCEAN_BLUE, 1.f ) ),
- mItemPicked(FALSE),
- mPanning( FALSE ),
- mMouseDownPanX( 0 ),
- mMouseDownPanY( 0 ),
- mMouseDownX( 0 ),
- mMouseDownY( 0 ),
- mSelectIDStart(0)
- {
- //LL_INFOS("World Map") << "Creating the Map -> LLWorldMapView::LLWorldMapView()" << LL_ENDL;
- clearLastClick();
- }
- BOOL LLWorldMapView::postBuild()
- {
- mTextBoxNorth = getChild<LLTextBox> ("floater_map_north");
- mTextBoxEast = getChild<LLTextBox> ("floater_map_east");
- mTextBoxWest = getChild<LLTextBox> ("floater_map_west");
- mTextBoxSouth = getChild<LLTextBox> ("floater_map_south");
- mTextBoxSouthEast = getChild<LLTextBox> ("floater_map_southeast");
- mTextBoxNorthEast = getChild<LLTextBox> ("floater_map_northeast");
- mTextBoxSouthWest = getChild<LLTextBox> ("floater_map_southwest");
- mTextBoxNorthWest = getChild<LLTextBox> ("floater_map_northwest");
-
- mTextBoxNorth->setText(getString("world_map_north"));
- mTextBoxEast->setText(getString ("world_map_east"));
- mTextBoxWest->setText(getString("world_map_west"));
- mTextBoxSouth->setText(getString ("world_map_south"));
- mTextBoxSouthEast ->setText(getString ("world_map_southeast"));
- mTextBoxNorthEast ->setText(getString ("world_map_northeast"));
- mTextBoxSouthWest->setText(getString ("world_map_southwest"));
- mTextBoxNorthWest ->setText(getString("world_map_northwest"));
-
- mTextBoxNorth->reshapeToFitText();
- mTextBoxEast->reshapeToFitText();
- mTextBoxWest->reshapeToFitText();
- mTextBoxSouth->reshapeToFitText();
- mTextBoxSouthEast ->reshapeToFitText();
- mTextBoxNorthEast ->reshapeToFitText();
- mTextBoxSouthWest->reshapeToFitText();
- mTextBoxNorthWest ->reshapeToFitText();
- return true;
- }
- LLWorldMapView::~LLWorldMapView()
- {
- //LL_INFOS("World Map") << "Destroying the map -> LLWorldMapView::~LLWorldMapView()" << LL_ENDL;
- cleanupTextures();
- }
- // static
- void LLWorldMapView::cleanupTextures()
- {
- }
- // static
- void LLWorldMapView::setScale( F32 scale )
- {
- if (scale != sMapScale)
- {
- F32 old_scale = sMapScale;
- sMapScale = scale;
- if (sMapScale <= 0.f)
- {
- sMapScale = 0.1f;
- }
- F32 ratio = (scale / old_scale);
- sPanX *= ratio;
- sPanY *= ratio;
- sTargetPanX = sPanX;
- sTargetPanY = sPanY;
- sVisibleTilesLoaded = false;
- }
- }
- // static
- void LLWorldMapView::translatePan( S32 delta_x, S32 delta_y )
- {
- sPanX += delta_x;
- sPanY += delta_y;
- sTargetPanX = sPanX;
- sTargetPanY = sPanY;
- sVisibleTilesLoaded = false;
- }
- // static
- void LLWorldMapView::setPan( S32 x, S32 y, BOOL snap )
- {
- sTargetPanX = (F32)x;
- sTargetPanY = (F32)y;
- if (snap)
- {
- sPanX = sTargetPanX;
- sPanY = sTargetPanY;
- }
- sVisibleTilesLoaded = false;
- }
- bool LLWorldMapView::showRegionInfo()
- {
- return (LLWorldMipmap::scaleToLevel(sMapScale) <= DRAW_SIMINFO_THRESHOLD ? true : false);
- }
- ///////////////////////////////////////////////////////////////////////////////////
- // HELPERS
- BOOL is_agent_in_region(LLViewerRegion* region, LLSimInfo* info)
- {
- return (region && info && info->isName(region->getName()));
- }
- ///////////////////////////////////////////////////////////////////////////////////
- void LLWorldMapView::draw()
- {
- static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);
-
- LLTextureView::clearDebugImages();
- F64 current_time = LLTimer::getElapsedSeconds();
- mVisibleRegions.clear();
- // animate pan if necessary
- sPanX = lerp(sPanX, sTargetPanX, LLCriticalDamp::getInterpolant(0.1f));
- sPanY = lerp(sPanY, sTargetPanY, LLCriticalDamp::getInterpolant(0.1f));
- const S32 width = getRect().getWidth();
- const S32 height = getRect().getHeight();
- const F32 half_width = F32(width) / 2.0f;
- const F32 half_height = F32(height) / 2.0f;
- LLVector3d camera_global = gAgent.getCameraPositionGlobal();
- S32 level = LLWorldMipmap::scaleToLevel(sMapScale);
- LLLocalClipRect clip(getLocalRect());
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- glMatrixMode(GL_MODELVIEW);
- // Clear the background alpha to 0
- gGL.flush();
- gGL.setColorMask(false, true);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
- gGL.color4f(0.0f, 0.0f, 0.0f, 0.0f);
- gl_rect_2d(0, height, width, 0);
- }
- gGL.flush();
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- gGL.setColorMask(true, true);
- // Draw the image tiles
- drawMipmap(width, height);
- gGL.flush();
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- gGL.setColorMask(true, true);
- // Draw per sim overlayed information (names, mature, offline...)
- for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin();
- it != LLWorldMap::getInstance()->getRegionMap().end(); ++it)
- {
- U64 handle = it->first;
- LLSimInfo* info = it->second;
- LLVector3d origin_global = from_region_handle(handle);
- // Find x and y position relative to camera's center.
- LLVector3d rel_region_pos = origin_global - camera_global;
- F32 relative_x = (rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * sMapScale;
- F32 relative_y = (rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * sMapScale;
- // Coordinates of the sim in pixels in the UI panel
- // When the view isn't panned, 0,0 = center of rectangle
- F32 bottom = sPanY + half_height + relative_y;
- F32 left = sPanX + half_width + relative_x;
- F32 top = bottom + sMapScale ;
- F32 right = left + sMapScale ;
- // Discard if region is outside the screen rectangle (not visible on screen)
- if ((top < 0.f) || (bottom > height) ||
- (right < 0.f) || (left > width) )
- {
- // Drop the "land for sale" fetching priority since it's outside the view rectangle
- info->dropImagePriority();
- continue;
- }
- // This list is used by other methods to know which regions are indeed displayed on screen
- mVisibleRegions.push_back(handle);
- // Update the agent count for that region if we're not too zoomed out already
- if (level <= DRAW_SIMINFO_THRESHOLD)
- {
- info->updateAgentCount(current_time);
- }
- if (info->isDown())
- {
- // Draw a transparent red square over down sims
- gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_SOURCE_ALPHA);
- gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.begin(LLRender::QUADS);
- gGL.vertex2f(left, top);
- gGL.vertex2f(left, bottom);
- gGL.vertex2f(right, bottom);
- gGL.vertex2f(right, top);
- gGL.end();
- }
- // As part of the AO project, we no longer want to draw access indicators;
- // it's too complicated to get all the rules straight and will only
- // cause confusion.
- /**********************
- else if (!info->isPG() && gAgent.isTeen())
- {
- // If this is a mature region, and you are not, draw a line across it
- gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color3f(1.f, 0.f, 0.f);
- gGL.begin(LLRender::LINES);
- gGL.vertex2f(left, top);
- gGL.vertex2f(right, bottom);
- gGL.vertex2f(left, bottom);
- gGL.vertex2f(right, top);
- gGL.end();
- }
- **********************/
- else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD))
- {
- // Draw the overlay image "Land for Sale / Land for Auction"
- LLViewerFetchedTexture* overlayimage = info->getLandForSaleImage();
- if (overlayimage)
- {
- // Inform the fetch mechanism of the size we need
- S32 draw_size = llround(sMapScale);
- overlayimage->setKnownDrawSize(llround(draw_size * LLUI::sGLScaleFactor.mV[VX]), llround(draw_size * LLUI::sGLScaleFactor.mV[VY]));
- // Draw something whenever we have enough info
- if (overlayimage->hasGLTexture())
- {
- gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO);
- gGL.getTexUnit(0)->bind(overlayimage);
- gGL.color4f(1.f, 1.f, 1.f, 1.f);
- gGL.begin(LLRender::QUADS);
- gGL.texCoord2f(0.f, 1.f);
- gGL.vertex3f(left, top, -0.5f);
- gGL.texCoord2f(0.f, 0.f);
- gGL.vertex3f(left, bottom, -0.5f);
- gGL.texCoord2f(1.f, 0.f);
- gGL.vertex3f(right, bottom, -0.5f);
- gGL.texCoord2f(1.f, 1.f);
- gGL.vertex3f(right, top, -0.5f);
- gGL.end();
- }
- }
- }
- else
- {
- // If we're not displaying the "land for sale", drop its fetching priority
- info->dropImagePriority();
- }
- // Draw the region name in the lower left corner
- if (sMapScale >= DRAW_TEXT_THRESHOLD)
- {
- LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Small", LLFontGL::BOLD));
- std::string mesg;
- if (info->isDown())
- {
- mesg = llformat( "%s (%s)", info->getName().c_str(), sStringsMap["offline"].c_str());
- }
- else
- {
- mesg = info->getName();
- }
- if (!mesg.empty())
- {
- font->renderUTF8(
- mesg, 0,
- llfloor(left + 3), llfloor(bottom + 2),
- LLColor4::white,
- LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW);
- }
- }
- }
- // Draw background rectangle
- LLGLSUIDefault gls_ui;
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
- gGL.blendFunc(LLRender::BF_ONE_MINUS_DEST_ALPHA, LLRender::BF_DEST_ALPHA);
- gGL.color4fv( mBackgroundColor.mV );
- gl_rect_2d(0, height, width, 0);
- }
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- // Draw item infos if we're not zoomed out too much and there's something to draw
- if ((level <= DRAW_SIMINFO_THRESHOLD) && (gSavedSettings.getBOOL("MapShowInfohubs") ||
- gSavedSettings.getBOOL("MapShowTelehubs") ||
- gSavedSettings.getBOOL("MapShowLandForSale") ||
- gSavedSettings.getBOOL("MapShowEvents") ||
- gSavedSettings.getBOOL("ShowMatureEvents") ||
- gSavedSettings.getBOOL("ShowAdultEvents")))
- {
- drawItems();
- }
- // Draw the Home location (always)
- LLVector3d home;
- if (gAgent.getHomePosGlobal(&home))
- {
- drawImage(home, sHomeImage);
- }
- // Draw the current agent after all that other stuff.
- LLVector3d pos_global = gAgent.getPositionGlobal();
- drawImage(pos_global, sAvatarYouImage);
- LLVector3 pos_map = globalPosToView(pos_global);
- if (!pointInView(llround(pos_map.mV[VX]), llround(pos_map.mV[VY])))
- {
- drawTracking(pos_global,
- lerp(LLColor4::yellow, LLColor4::orange, 0.4f),
- TRUE,
- "You are here",
- "",
- llround(LLFontGL::getFontSansSerifSmall()->getLineHeight())); // offset vertically by one line, to avoid overlap with target tracking
- }
- // Draw the current agent viewing angle
- drawFrustum();
- // Draw icons for the avatars in each region.
- // Drawn this after the current agent avatar so one can see nearby people
- if (gSavedSettings.getBOOL("MapShowPeople") && (level <= DRAW_SIMINFO_THRESHOLD))
- {
- drawAgents();
- }
- // Always draw tracking information
- LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus();
- if ( LLTracker::TRACKING_AVATAR == tracking_status )
- {
- drawTracking( LLAvatarTracker::instance().getGlobalPos(), map_track_color, TRUE, LLTracker::getLabel(), "" );
- }
- else if ( LLTracker::TRACKING_LANDMARK == tracking_status
- || LLTracker::TRACKING_LOCATION == tracking_status )
- {
- // While fetching landmarks, will have 0,0,0 location for a while,
- // so don't draw. JC
- LLVector3d pos_global = LLTracker::getTrackedPositionGlobal();
- if (!pos_global.isExactlyZero())
- {
- drawTracking( pos_global, map_track_color, TRUE, LLTracker::getLabel(), LLTracker::getToolTip() );
- }
- }
- else if (LLWorldMap::getInstance()->isTracking())
- {
- if (LLWorldMap::getInstance()->isTrackingInvalidLocation())
- {
- // We know this location to be invalid, draw a blue circle
- LLColor4 loading_color(0.0, 0.5, 1.0, 1.0);
- drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, TRUE, getString("InvalidLocation"), "");
- }
- else
- {
- // We don't know yet what that location is, draw a throbing blue circle
- double value = fmod(current_time, 2);
- value = 0.5 + 0.5*cos(value * F_PI);
- LLColor4 loading_color(0.0, F32(value/2), F32(value), 1.0);
- drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, TRUE, getString("Loading"), "");
- }
- }
- // turn off the scissor
- LLGLDisable no_scissor(GL_SCISSOR_TEST);
- updateDirections();
- LLView::draw();
- // Get sim info for all sims in view
- updateVisibleBlocks();
- } // end draw()
- //virtual
- void LLWorldMapView::setVisible(BOOL visible)
- {
- LLPanel::setVisible(visible);
- if (!visible)
- {
- // Drop the download of tiles and images priority to nil if we hide the map
- LLWorldMap::getInstance()->dropImagePriorities();
- }
- }
- void LLWorldMapView::drawMipmap(S32 width, S32 height)
- {
- // Compute the level of the mipmap to use for the current scale level
- S32 level = LLWorldMipmap::scaleToLevel(sMapScale);
- // Set the tile boost level so that unused tiles get to 0
- LLWorldMap::getInstance()->equalizeBoostLevels();
- // Render whatever we already have loaded if we haven't the current level
- // complete and use it as a background (scaled up or scaled down)
- if (!sVisibleTilesLoaded)
- {
- // Note: the (load = false) parameter avoids missing tiles to be fetched (i.e. we render what we have, no more)
- // Check all the lower res levels and render them in reverse order (worse to best)
- // We need to traverse all the levels as the user can zoom in very fast
- for (S32 l = LLWorldMipmap::MAP_LEVELS; l > level; l--)
- {
- drawMipmapLevel(width, height, l, false);
- }
- // Skip the current level, as we'll do it anyway here under...
- // Just go one level down in res as it can really get too much stuff
- // when zooming out and too small to see anyway...
- if (level > 1)
- {
- drawMipmapLevel(width, height, level - 1, false);
- }
- }
- else
- {
- //LL_INFOS("World Map") << "Render complete, don't draw background..." << LL_ENDL;
- }
- // Render the current level
- sVisibleTilesLoaded = drawMipmapLevel(width, height, level);
- return;
- }
- // Return true if all the tiles required to render that level have been fetched or are truly missing
- bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load)
- {
- // Check input level
- llassert (level > 0);
- if (level <= 0)
- return false;
- // Count tiles hit and completed
- S32 completed_tiles = 0;
- S32 total_tiles = 0;
- // Size in meters (global) of each tile of that level
- S32 tile_width = LLWorldMipmap::MAP_TILE_SIZE * (1 << (level - 1));
- // Dimension of the screen in meter at that scale
- LLVector3d pos_SW = viewPosToGlobal(0, 0);
- LLVector3d pos_NE = viewPosToGlobal(width, height);
- // Add external band of tiles on the outskirt so to hit the partially displayed tiles right and top
- pos_NE[VX] += tile_width;
- pos_NE[VY] += tile_width;
- // Iterate through the tiles on screen: we just need to ask for one tile every tile_width meters
- U32 grid_x, grid_y;
- for (F64 index_y = pos_SW[VY]; index_y < pos_NE[VY]; index_y += tile_width)
- {
- for (F64 index_x = pos_SW[VX]; index_x < pos_NE[VX]; index_x += tile_width)
- {
- // Compute the world coordinates of the current point
- LLVector3d pos_global(index_x, index_y, pos_SW[VZ]);
- // Convert to the mipmap level coordinates for that point (i.e. which tile to we hit)
- LLWorldMipmap::globalToMipmap(pos_global[VX], pos_global[VY], level, &grid_x, &grid_y);
- // Get the tile. Note: NULL means that the image does not exist (so it's considered "complete" as far as fetching is concerned)
- LLPointer<LLViewerFetchedTexture> simimage = LLWorldMap::getInstance()->getObjectsTile(grid_x, grid_y, level, load);
- if (simimage)
- {
- // Checks that the image has a valid texture
- if (simimage->hasGLTexture())
- {
- // Increment the number of completly fetched tiles
- completed_tiles++;
- // Convert those coordinates (SW corner of the mipmap tile) into world (meters) coordinates
- pos_global[VX] = grid_x * REGION_WIDTH_METERS;
- pos_global[VY] = grid_y * REGION_WIDTH_METERS;
- // Now to screen coordinates for SW corner of that tile
- LLVector3 pos_screen = globalPosToView (pos_global);
- F32 left = pos_screen[VX];
- F32 bottom = pos_screen[VY];
- // Compute the NE corner coordinates of the tile now
- pos_global[VX] += tile_width;
- pos_global[VY] += tile_width;
- pos_screen = globalPosToView (pos_global);
- F32 right = pos_screen[VX];
- F32 top = pos_screen[VY];
- // Draw the tile
- LLGLSUIDefault gls_ui;
- gGL.getTexUnit(0)->bind(simimage.get());
- simimage->setAddressMode(LLTexUnit::TAM_CLAMP);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- gGL.color4f(1.f, 1.0f, 1.0f, 1.0f);
- gGL.begin(LLRender::QUADS);
- gGL.texCoord2f(0.f, 1.f);
- gGL.vertex3f(left, top, 0.f);
- gGL.texCoord2f(0.f, 0.f);
- gGL.vertex3f(left, bottom, 0.f);
- gGL.texCoord2f(1.f, 0.f);
- gGL.vertex3f(right, bottom, 0.f);
- gGL.texCoord2f(1.f, 1.f);
- gGL.vertex3f(right, top, 0.f);
- gGL.end();
- #if DEBUG_DRAW_TILE
- drawTileOutline(level, top, left, bottom, right);
- #endif // DEBUG_DRAW_TILE
- }
- //else
- //{
- // Waiting for a tile -> the level is not complete
- // LL_INFOS("World Map") << "Unfetched tile. level = " << level << LL_ENDL;
- //}
- }
- else
- {
- // Unexistent tiles are counted as "completed"
- completed_tiles++;
- }
- // Increment the number of tiles in that level / screen
- total_tiles++;
- }
- }
- return (completed_tiles == total_tiles);
- }
- // Draw lines (rectangle outline and cross) to visualize the position of the tile
- // Used for debug only
- void LLWorldMapView::drawTileOutline(S32 level, F32 top, F32 left, F32 bottom, F32 right)
- {
- gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- if (level == 1)
- gGL.color3f(1.f, 0.f, 0.f); // red
- else if (level == 2)
- gGL.color3f(0.f, 1.f, 0.f); // green
- else if (level == 3)
- gGL.color3f(0.f, 0.f, 1.f); // blue
- else if (level == 4)
- gGL.color3f(1.f, 1.f, 0.f); // yellow
- else if (level == 5)
- gGL.color3f(1.f, 0.f, 1.f); // magenta
- else if (level == 6)
- gGL.color3f(0.f, 1.f, 1.f); // cyan
- else if (level == 7)
- gGL.color3f(1.f, 1.f, 1.f); // white
- else
- gGL.color3f(0.f, 0.f, 0.f); // black
- gGL.begin(LLRender::LINE_STRIP);
- gGL.vertex2f(left, top);
- gGL.vertex2f(right, bottom);
- gGL.vertex2f(left, bottom);
- gGL.vertex2f(right, top);
- gGL.vertex2f(left, top);
- gGL.vertex2f(left, bottom);
- gGL.vertex2f(right, bottom);
- gGL.vertex2f(right, top);
- gGL.end();
- }
- void LLWorldMapView::drawGenericItems(const LLSimInfo::item_info_list_t& items, LLUIImagePtr image)
- {
- LLSimInfo::item_info_list_t::const_iterator e;
- for (e = items.begin(); e != items.end(); ++e)
- {
- drawGenericItem(*e, image);
- }
- }
- void LLWorldMapView::drawGenericItem(const LLItemInfo& item, LLUIImagePtr image)
- {
- drawImage(item.getGlobalPosition(), image);
- }
- void LLWorldMapView::drawImage(const LLVector3d& global_pos, LLUIImagePtr image, const LLColor4& color)
- {
- LLVector3 pos_map = globalPosToView( global_pos );
- image->draw(llround(pos_map.mV[VX] - image->getWidth() /2.f),
- llround(pos_map.mV[VY] - image->getHeight()/2.f),
- color);
- }
- void LLWorldMapView::drawImageStack(const LLVector3d& global_pos, LLUIImagePtr image, U32 count, F32 offset, const LLColor4& color)
- {
- LLVector3 pos_map = globalPosToView( global_pos );
- for(U32 i=0; i<count; i++)
- {
- image->draw(llround(pos_map.mV[VX] - image->getWidth() /2.f),
- llround(pos_map.mV[VY] - image->getHeight()/2.f + i*offset),
- color);
- }
- }
- void LLWorldMapView::drawItems()
- {
- bool mature_enabled = gAgent.canAccessMature();
- bool adult_enabled = gAgent.canAccessAdult();
- BOOL show_mature = mature_enabled && gSavedSettings.getBOOL("ShowMatureEvents");
- BOOL show_adult = adult_enabled && gSavedSettings.getBOOL("ShowAdultEvents");
- for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
- {
- U64 handle = *iter;
- LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
- if ((info == NULL) || (info->isDown()))
- {
- continue;
- }
- // Infohubs
- if (gSavedSettings.getBOOL("MapShowInfohubs"))
- {
- drawGenericItems(info->getInfoHub(), sInfohubImage);
- }
- // Telehubs
- if (gSavedSettings.getBOOL("MapShowTelehubs"))
- {
- drawGenericItems(info->getTeleHub(), sTelehubImage);
- }
- // Land for sale
- if (gSavedSettings.getBOOL("MapShowLandForSale"))
- {
- drawGenericItems(info->getLandForSale(), sForSaleImage);
- // for 1.23, we're showing normal land and adult land in the same UI; you don't
- // get a choice about which ones you want. If you're currently asking for adult
- // content and land you'll get the adult land.
- if (gAgent.canAccessAdult())
- {
- drawGenericItems(info->getLandForSaleAdult(), sForSaleAdultImage);
- }
- }
- // PG Events
- if (gSavedSettings.getBOOL("MapShowEvents"))
- {
- drawGenericItems(info->getPGEvent(), sEventImage);
- }
- // Mature Events
- if (show_mature)
- {
- drawGenericItems(info->getMatureEvent(), sEventMatureImage);
- }
- // Adult Events
- if (show_adult)
- {
- drawGenericItems(info->getAdultEvent(), sEventAdultImage);
- }
- }
- }
- void LLWorldMapView::drawAgents()
- {
- static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white);
- for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
- {
- U64 handle = *iter;
- LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle);
- if ((siminfo == NULL) || (siminfo->isDown()))
- {
- continue;
- }
- LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAgentLocation().begin();
- while (it != siminfo->getAgentLocation().end())
- {
- // Show Individual agents (or little stacks where real agents are)
- // Here's how we'd choose the color if info.mID were available but it's not being sent:
- // LLColor4 color = (agent_count == 1 && is_agent_friend(info.mID)) ? friend_color : avatar_color;
- drawImageStack(it->getGlobalPosition(), sAvatarSmallImage, it->getCount(), 3.f, map_avatar_color);
- ++it;
- }
- }
- }
- void LLWorldMapView::drawFrustum()
- {
- // Draw frustum
- F32 meters_to_pixels = sMapScale/ REGION_WIDTH_METERS;
- F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect();
- F32 far_clip_meters = LLViewerCamera::getInstance()->getFar();
- F32 far_clip_pixels = far_clip_meters * meters_to_pixels;
- F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 );
- F32 half_width_pixels = half_width_meters * meters_to_pixels;
-
- F32 ctr_x = getRect().getWidth() * 0.5f + sPanX;
- F32 ctr_y = getRect().getHeight() * 0.5f + sPanY;
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- // Since we don't rotate the map, we have to rotate the frustum.
- gGL.pushMatrix();
- gGL.translatef( ctr_x, ctr_y, 0 );
- glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
- // Draw triangle with more alpha in far pixels to make it
- // fade out in distance.
- gGL.begin( LLRender::TRIANGLES );
- gGL.color4f(1.f, 1.f, 1.f, 0.25f);
- gGL.vertex2f( 0, 0 );
- gGL.color4f(1.f, 1.f, 1.f, 0.02f);
- gGL.vertex2f( -half_width_pixels, far_clip_pixels );
- gGL.color4f(1.f, 1.f, 1.f, 0.02f);
- gGL.vertex2f( half_width_pixels, far_clip_pixels );
- gGL.end();
- gGL.popMatrix();
- }
- LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos )
- {
- LLVector3d relative_pos_global = global_pos - gAgent.getCameraPositionGlobal();
- LLVector3 pos_local;
- pos_local.setVec(relative_pos_global); // convert to floats from doubles
- pos_local.mV[VX] *= sMapScale / REGION_WIDTH_METERS;
- pos_local.mV[VY] *= sMapScale / REGION_WIDTH_METERS;
- // leave Z component in meters
- pos_local.mV[VX] += getRect().getWidth() / 2 + sPanX;
- pos_local.mV[VY] += getRect().getHeight() / 2 + sPanY;
- return pos_local;
- }
- void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& color, BOOL draw_arrow,
- const std::string& label, const std::string& tooltip, S32 vert_offset )
- {
- LLVector3 pos_local = globalPosToView( pos_global );
- S32 x = llround( pos_local.mV[VX] );
- S32 y = llround( pos_local.mV[VY] );
- LLFontGL* font = LLFontGL::getFontSansSerifSmall();
- S32 text_x = x;
- S32 text_y = (S32)(y - sTrackCircleImage->getHeight()/2 - font->getLineHeight());
- BOOL is_in_window = true;
- if( x < 0
- || y < 0
- || x >= getRect().getWidth()
- || y >= getRect().getHeight() )
- {
- if (draw_arrow)
- {
- drawTrackingCircle( getRect(), x, y, color, 3, 15 );
- drawTrackingArrow( getRect(), x, y, color );
- text_x = sTrackingArrowX;
- text_y = sTrackingArrowY;
- }
- is_in_window = false;
- }
- else if (LLTracker::getTrackingStatus() == LLTracker::TRACKING_LOCATION &&
- LLTracker::getTrackedLocationType() != LLTracker::LOCATION_NOTHING)
- {
- drawTrackingCircle( getRect(), x, y, color, 3, 15 );
- }
- else
- {
- drawImage(pos_global, sTrackCircleImage, color);
- }
- // clamp text position to on-screen
- const S32 TEXT_PADDING = DEFAULT_TRACKING_ARROW_SIZE + 2;
- S32 half_text_width = llfloor(font->getWidthF32(label) * 0.5f);
- text_x = llclamp(text_x, half_text_width + TEXT_PADDING, getRect().getWidth() - half_text_width - TEXT_PADDING);
- text_y = llclamp(text_y + vert_offset, TEXT_PADDING + vert_offset, getRect().getHeight() - llround(font->getLineHeight()) - TEXT_PADDING - vert_offset);
- if (label != "")
- {
- font->renderUTF8(
- label, 0,
- text_x,
- text_y,
- LLColor4::white, LLFontGL::HCENTER,
- LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW);
- if (tooltip != "")
- {
- text_y -= (S32)font->getLineHeight();
- font->renderUTF8(
- tooltip, 0,
- text_x,
- text_y,
- LLColor4::white, LLFontGL::HCENTER,
- LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW);
- }
- }
- }
- // If you change this, then you need to change LLTracker::getTrackedPositionGlobal() as well
- LLVector3d LLWorldMapView::viewPosToGlobal( S32 x, S32 y )
- {
- x -= llfloor((getRect().getWidth() / 2 + sPanX));
- y -= llfloor((getRect().getHeight() / 2 + sPanY));
- LLVector3 pos_local( (F32)x, (F32)y, 0.f );
- pos_local *= ( REGION_WIDTH_METERS / sMapScale );
-
- LLVector3d pos_global;
- pos_global.setVec( pos_local );
- pos_global += gAgent.getCameraPositionGlobal();
- if(gAgent.isGodlike())
- {
- pos_global.mdV[VZ] = GODLY_TELEPORT_HEIGHT; // Godly height should always be 200.
- }
- else
- {
- pos_global.mdV[VZ] = gAgent.getPositionAgent().mV[VZ]; // Want agent's height, not camera's
- }
- return pos_global;
- }
- BOOL LLWorldMapView::handleToolTip( S32 x, S32 y, MASK mask )
- {
- LLVector3d pos_global = viewPosToGlobal(x, y);
- U64 handle = to_region_handle(pos_global);
- std::string tooltip_msg;
- LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
- if (info)
- {
- LLViewerRegion *region = gAgent.getRegion();
- std::string message = llformat("%s (%s)", info->getName().c_str(), info->getAccessString().c_str());
- if (!info->isDown())
- {
- S32 agent_count = info->getAgentCount();
- if (region && (region->getHandle() == handle))
- {
- ++agent_count; // Bump by 1 if we're here
- }
- // We may not have an agent count when the map is really
- // zoomed out, so don't display anything about the count. JC
- if (agent_count > 0)
- {
- // Merov: i18n horror!!! Even using gettext(), concatenating strings is not localizable.
- // The singular/plural switch form here under might make no sense in some languages. Don't do that.
- message += llformat("n%d ", agent_count);
- if (agent_count == 1)
- {
- message += "person";
- }
- else
- {
- message += "people";
- }
- }
- }
- tooltip_msg.assign( message );
- // Optionally show region flags
- std::string region_flags = info->getFlagsString();
- if (!region_flags.empty())
- {
- tooltip_msg += 'n';
- tooltip_msg += region_flags;
- }
-
- const S32 SLOP = 9;
- S32 screen_x, screen_y;
- localPointToScreen(x, y, &screen_x, &screen_y);
- LLRect sticky_rect_screen;
- sticky_rect_screen.setCenterAndSize(screen_x, screen_y, SLOP, SLOP);
- LLToolTipMgr::instance().show(LLToolTip::Params()
- .message(tooltip_msg)
- .sticky_rect(sticky_rect_screen));
- }
- return TRUE;
- }
- // Pass relative Z of 0 to draw at same level.
- // static
- static void drawDot(F32 x_pixels, F32 y_pixels,
- const LLColor4& color,
- F32 relative_z,
- F32 dot_radius,
- LLUIImagePtr dot_image)
- {
- const F32 HEIGHT_THRESHOLD = 7.f;
- if(-HEIGHT_THRESHOLD <= relative_z && relative_z <= HEIGHT_THRESHOLD)
- {
- dot_image->draw(llround(x_pixels) - dot_image->getWidth()/2,
- llround(y_pixels) - dot_image->getHeight()/2,
- color);
- }
- else
- {
- // Draw V indicator for above or below
- // *TODO: Replace this vector drawing with icons
-
- F32 left = x_pixels - dot_radius;
- F32 right = x_pixels + dot_radius;
- F32 center = (left + right) * 0.5f;
- F32 top = y_pixels + dot_radius;
- F32 bottom = y_pixels - dot_radius;
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color4fv( color.mV );
- LLUI::setLineWidth(3.0f);
- F32 point = relative_z > HEIGHT_THRESHOLD ? top : bottom; // Y pos of the point of the V
- F32 back = relative_z > HEIGHT_THRESHOLD ? bottom : top; // Y pos of the ends of the V
- gGL.begin( LLRender::LINES );
- gGL.vertex2f(left, back);
- gGL.vertex2f(center, point);
- gGL.vertex2f(center, point);
- gGL.vertex2f(right, back);
- gGL.end();
- LLUI::setLineWidth(1.0f);
- }
- }
- // Pass relative Z of 0 to draw at same level.
- // static
- void LLWorldMapView::drawAvatar(F32 x_pixels,
- F32 y_pixels,
- const LLColor4& color,
- F32 relative_z,
- F32 dot_radius)
- {
- const F32 HEIGHT_THRESHOLD = 7.f;
- LLUIImagePtr dot_image = sAvatarLevelImage;
- if(relative_z < -HEIGHT_THRESHOLD)
- {
- dot_image = sAvatarBelowImage;
- }
- else if(relative_z > HEIGHT_THRESHOLD)
- {
- dot_image = sAvatarAboveImage;
- }
- S32 dot_width = llround(dot_radius * 2.f);
- dot_image->draw(llround(x_pixels - dot_radius),
- llround(y_pixels - dot_radius),
- dot_width,
- dot_width,
- color);
- }
- // Pass relative Z of 0 to draw at same level.
- // static
- void LLWorldMapView::drawTrackingDot( F32 x_pixels,
- F32 y_pixels,
- const LLColor4& color,
- F32 relative_z,
- F32 dot_radius)
- {
- drawDot(x_pixels, y_pixels, color, relative_z, dot_radius, sTrackCircleImage);
- }
- // Pass relative Z of 0 to draw at same level.
- // static
- void LLWorldMapView::drawIconName(F32 x_pixels,
- F32 y_pixels,
- const LLColor4& color,
- const std::string& first_line,
- const std::string& second_line)
- {
- const S32 VERT_PAD = 8;
- S32 text_x = llround(x_pixels);
- S32 text_y = llround(y_pixels
- - BIG_DOT_RADIUS
- - VERT_PAD);
- // render text
- LLFontGL::getFontSansSerif()->renderUTF8(first_line, 0,
- text_x,
- text_y,
- color,
- LLFontGL::HCENTER,
- LLFontGL::TOP,
- LLFontGL::NORMAL,
- LLFontGL::DROP_SHADOW);
- text_y -= llround(LLFontGL::getFontSansSerif()->getLineHeight());
- // render text
- LLFontGL::getFontSansSerif()->renderUTF8(second_line, 0,
- text_x,
- text_y,
- color,
- LLFontGL::HCENTER,
- LLFontGL::TOP,
- LLFontGL::NORMAL,
- LLFontGL::DROP_SHADOW);
- }
- //static
- void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const LLColor4& color, S32 min_thickness, S32 overlap )
- {
- F32 start_theta = 0.f;
- F32 end_theta = F_TWO_PI;
- F32 x_delta = 0.f;
- F32 y_delta = 0.f;
- if (x < 0)
- {
- x_delta = 0.f - (F32)x;
- start_theta = F_PI + F_PI_BY_TWO;
- end_theta = F_TWO_PI + F_PI_BY_TWO;
- }
- else if (x > rect.getWidth())
- {
- x_delta = (F32)(x - rect.getWidth());
- start_theta = F_PI_BY_TWO;
- end_theta = F_PI + F_PI_BY_TWO;
- }
- if (y < 0)
- {
- y_delta = 0.f - (F32)y;
- if (x < 0)
- {
- start_theta = 0.f;
- end_theta = F_PI_BY_TWO;
- }
- else if (x > rect.getWidth())
- {
- start_theta = F_PI_BY_TWO;
- end_theta = F_PI;
- }
- else
- {
- start_theta = 0.f;
- end_theta = F_PI;
- }
- }
- else if (y > rect.getHeight())
- {
- y_delta = (F32)(y - rect.getHeight());
- if (x < 0)
- {
- start_theta = F_PI + F_PI_BY_TWO;
- end_theta = F_TWO_PI;
- }
- else if (x > rect.getWidth())
- {
- start_theta = F_PI;
- end_theta = F_PI + F_PI_BY_TWO;
- }
- else
- {
- start_theta = F_PI;
- end_theta = F_TWO_PI;
- }
- }
- F32 distance = sqrtf(x_delta * x_delta + y_delta * y_delta);
- distance = llmax(0.1f, distance);
- F32 outer_radius = distance + (1.f + (9.f * sqrtf(x_delta * y_delta) / distance)) * (F32)overlap;
- F32 inner_radius = outer_radius - (F32)min_thickness;
-
- F32 angle_adjust_x = asin(x_delta / outer_radius);
- F32 angle_adjust_y = asin(y_delta / outer_radius);
- if (angle_adjust_x)
- {
- if (angle_adjust_y)
- {
- F32 angle_adjust = llmin(angle_adjust_x, angle_adjust_y);
- start_theta += angle_adjust;
- end_theta -= angle_adjust;
- }
- else
- {
- start_theta += angle_adjust_x;
- end_theta -= angle_adjust_x;
- }
- }
- else if (angle_adjust_y)
- {
- start_theta += angle_adjust_y;
- end_theta -= angle_adjust_y;
- }
- glMatrixMode(GL_MODELVIEW);
- gGL.pushMatrix();
- gGL.translatef((F32)x, (F32)y, 0.f);
- gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color);
- gGL.popMatrix();
- }
- // static
- void LLWorldMapView::drawTrackingArrow(const LLRect& rect, S32 x, S32 y,
- const LLColor4& color,
- S32 arrow_size)
- {
- F32 x_center = (F32)rect.getWidth() / 2.f;
- F32 y_center = (F32)rect.getHeight() / 2.f;
- F32 x_clamped = (F32)llclamp( x, 0, rect.getWidth() - arrow_size );
- F32 y_clamped = (F32)llclamp( y, 0, rect.getHeight() - arrow_size );
- F32 slope = (F32)(y - y_center) / (F32)(x - x_center);
- F32 window_ratio = (F32)rect.getHeight() / (F32)rect.getWidth();
- if (llabs(slope) > window_ratio && y_clamped != (F32)y)
- {
- // clamp by y
- x_clamped = (y_clamped - y_center) / slope + x_center;
- // adjust for arrow size
- x_clamped = llclamp(x_clamped , 0.f, (F32)(rect.getWidth() - arrow_size) );
- }
- else if (x_clamped != (F32)x)
- {
- // clamp by x
- y_clamped = (x_clamped - x_center) * slope + y_center;
- // adjust for arrow size
- y_clamped = llclamp( y_clamped, 0.f, (F32)(rect.getHeight() - arrow_size) );
- }
- // *FIX: deal with non-square window properly.
- // I do not understand what this comment means -- is it actually
- // broken or is it correctly dealing with non-square
- // windows. Phoenix 2007-01-03.
- S32 half_arrow_size = (S32) (0.5f * arrow_size);
- F32 angle = atan2( y + half_arrow_size - y_center, x + half_arrow_size - x_center);
- sTrackingArrowX = llfloor(x_clamped);
- sTrackingArrowY = llfloor(y_clamped);
- gl_draw_scaled_rotated_image(
- sTrackingArrowX,
- sTrackingArrowY,
- arrow_size, arrow_size,
- RAD_TO_DEG * angle,
- sTrackArrowImage->getImage(),
- color);
- }
- void LLWorldMapView::setDirectionPos( LLTextBox* text_box, F32 rotation )
- {
- // Rotation is in radians.
- // Rotation of 0 means x = 1, y = 0 on the unit circle.
- F32 map_half_height = getRect().getHeight() * 0.5f;
- F32 map_half_width = getRect().getWidth() * 0.5f;
- F32 text_half_height = text_box->getRect().getHeight() * 0.5f;
- F32 text_half_width = text_box->getRect().getWidth() * 0.5f;
- F32 radius = llmin( map_half_height - text_half_height, map_half_width - text_half_width );
- text_box->setOrigin(
- llround(map_half_width - text_half_width + radius * cos( rotation )),
- llround(map_half_height - text_half_height + radius * sin( rotation )) );
- }
- void LLWorldMapView::updateDirections()
- {
- S32 width = getRect().getWidth();
- S32 height = getRect().getHeight();
- S32 text_height = mTextBoxNorth->getRect().getHeight();
- S32 text_width = mTextBoxNorth->getRect().getWidth();
- const S32 PAD = 2;
- S32 top = height - text_height - PAD;
- S32 left = PAD*2;
- S32 bottom = PAD;
- S32 right = width - text_width - PAD;
- S32 center_x = width/2 - text_width/2;
- S32 center_y = height/2 - text_height/2;
- mTextBoxNorth->setOrigin( center_x, top );
- mTextBoxEast->setOrigin( right, center_y );
- mTextBoxSouth->setOrigin( center_x, bottom );
- mTextBoxWest->setOrigin( left, center_y );
- // These have wider text boxes
- text_width = mTextBoxNorthWest->getRect().getWidth();
- right = width - text_width - PAD;
- mTextBoxNorthWest->setOrigin(left, top);
- mTextBoxNorthEast->setOrigin(right, top);
- mTextBoxSouthWest->setOrigin(left, bottom);
- mTextBoxSouthEast->setOrigin(right, bottom);
- // S32 hint_width = mTextBoxScrollHint->getRect().getWidth();
- // mTextBoxScrollHint->setOrigin( width - hint_width - text_width - 2 * PAD,
- // PAD * 2 + text_height );
- }
- void LLWorldMapView::reshape( S32 width, S32 height, BOOL called_from_parent )
- {
- LLView::reshape( width, height, called_from_parent );
- }
- bool LLWorldMapView::checkItemHit(S32 x, S32 y, LLItemInfo& item, LLUUID* id, bool track)
- {
- LLVector3 pos_view = globalPosToView(item.getGlobalPosition());
- S32 item_x = llround(pos_view.mV[VX]);
- S32 item_y = llround(pos_view.mV[VY]);
- if (x < item_x - BIG_DOT_RADIUS) return false;
- if (x > item_x + BIG_DOT_RADIUS) return false;
- if (y < item_y - BIG_DOT_RADIUS) return false;
- if (y > item_y + BIG_DOT_RADIUS) return false;
- LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromHandle(item.getRegionHandle());
- if (sim_info)
- {
- if (track)
- {
- gFloaterWorldMap->trackLocation(item.getGlobalPosition());
- }
- }
- if (track)
- {
- gFloaterWorldMap->trackGenericItem(item);
- }
- // item.setSelected(true);
- *id = item.getUUID();
- return true;
- }
- // Handle a click, which might be on a dot
- void LLWorldMapView::handleClick(S32 x, S32 y, MASK mask,
- S32* hit_type,
- LLUUID* id)
- {
- LLVector3d pos_global = viewPosToGlobal(x, y);
- // *HACK: Adjust Z values automatically for liaisons & gods so
- // we swoop down when they click on the map. Sadly, the P2P
- // branch does not pay attention to this value; however, the
- // Distributed Messaging branch honors it.
- if(gAgent.isGodlike())
- {
- pos_global.mdV[VZ] = 200.0;
- }
- *hit_type = 0; // hit nothing
- LLWorldMap::getInstance()->cancelTracking();
- S32 level = LLWorldMipmap::scaleToLevel(sMapScale);
- // If the zoom level is not too far out already, test hits
- if (level <= DRAW_SIMINFO_THRESHOLD)
- {
- bool show_mature = gAgent.canAccessMature() && gSavedSettings.getBOOL("ShowMatureEvents");
- bool show_adult = gAgent.canAccessAdult() && gSavedSettings.getBOOL("ShowAdultEvents");
- // Test hits if trackable data are displayed, otherwise, we don't even bother
- if (gSavedSettings.getBOOL("MapShowEvents") || show_mature || show_adult || gSavedSettings.getBOOL("MapShowLandForSale"))
- {
- // Iterate through the visible regions
- for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
- {
- U64 handle = *iter;
- LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle);
- if ((siminfo == NULL) || (siminfo->isDown()))
- {
- continue;
- }
- // If on screen check hits with the visible item lists
- if (gSavedSettings.getBOOL("MapShowEvents"))
- {
- LLSimInfo::item_info_list_t::const_iterator it = siminfo->getPGEvent().begin();
- while (it != siminfo->getPGEvent().end())
- {
- LLItemInfo event = *it;
- if (checkItemHit(x, y, event, id, false))
- {
- *hit_type = MAP_ITEM_PG_EVENT;
- mItemPicked = TRUE;
- gFloaterWorldMap->trackEvent(event);
- return;
- }
- ++it;
- }
- }
- if (show_mature)
- {
- LLSimInfo::item_info_list_t::const_iterator it = siminfo->getMatureEvent().begin();
- while (it != siminfo->getMatureEvent().end())
- {
- LLItemInfo event = *it;
- if (checkItemHit(x, y, event, id, false))
- {
- *hit_type = MAP_ITEM_MATURE_EVENT;
- mItemPicked = TRUE;
- gFloaterWorldMap->trackEvent(event);
- return;
- }
- ++it;
- }
- }
- if (show_adult)
- {
- LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAdultEvent().begin();
- while (it != siminfo->getAdultEvent().end())
- {
- LLItemInfo event = *it;
- if (checkItemHit(x, y, event, id, false))
- {
- *hit_type = MAP_ITEM_ADULT_EVENT;
- mItemPicked = TRUE;
- gFloaterWorldMap->trackEvent(event);
- return;
- }
- ++it;
- }
- }
- if (gSavedSettings.getBOOL("MapShowLandForSale"))
- {
- LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSale().begin();
- while (it != siminfo->getLandForSale().end())
- {
- LLItemInfo event = *it;
- if (checkItemHit(x, y, event, id, true))
- {
- *hit_type = MAP_ITEM_LAND_FOR_SALE;
- mItemPicked = TRUE;
- return;
- }
- ++it;
- }
- // for 1.23, we're showing normal land and adult land in the same UI; you don't
- // get a choice about which ones you want. If you're currently asking for adult
- // content and land you'll get the adult land.
- if (gAgent.canAccessAdult())
- {
- LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSaleAdult().begin();
- while (it != siminfo->getLandForSaleAdult().end())
- {
- LLItemInfo event = *it;
- if (checkItemHit(x, y, event, id, true))
- {
- *hit_type = MAP_ITEM_LAND_FOR_SALE_ADULT;
- mItemPicked = TRUE;
- return;
- }
- ++it;
- }
- }
- }
- }
- }
- }
- // If we get here, we haven't clicked on anything
- gFloaterWorldMap->trackLocation(pos_global);
- mItemPicked = FALSE;
- *id = LLUUID::null;
- return;
- }
- BOOL outside_slop(S32 x, S32 y, S32 start_x, S32 start_y)
- {
- S32 dx = x - start_x;
- S32 dy = y - start_y;
- return (dx <= -2 || 2 <= dx || dy <= -2 || 2 <= dy);
- }
- BOOL LLWorldMapView::handleMouseDown( S32 x, S32 y, MASK mask )
- {
- gFocusMgr.setMouseCapture( this );
- mMouseDownPanX = llround(sPanX);
- mMouseDownPanY = llround(sPanY);
- mMouseDownX = x;
- mMouseDownY = y;
- sHandledLastClick = TRUE;
- return TRUE;
- }
- BOOL LLWorldMapView::handleMouseUp( S32 x, S32 y, MASK mask )
- {
- if (hasMouseCapture())
- {
- if (mPanning)
- {
- // restore mouse cursor
- S32 local_x, local_y;
- local_x = mMouseDownX + llfloor(sPanX - mMouseDownPanX);
- local_y = mMouseDownY + llfloor(sPanY - mMouseDownPanY);
- LLRect clip_rect = getRect();
- clip_rect.stretch(-8);
- clip_rect.clipPointToRect(mMouseDownX, mMouseDownY, local_x, local_y);
- LLUI::setMousePositionLocal(this, local_x, local_y);
- // finish the pan
- mPanning = FALSE;
-
- mMouseDownX = 0;
- mMouseDownY = 0;
- }
- else
- {
- // ignore whether we hit an event or not
- S32 hit_type;
- LLUUID id;
- handleClick(x, y, mask, &hit_type, &id);
- }
- gViewerWindow->showCursor();
- gFocusMgr.setMouseCapture( NULL );
- return TRUE;
- }
- return FALSE;
- }
- void LLWorldMapView::updateVisibleBlocks()
- {
- if (LLWorldMipmap::scaleToLevel(sMapScale) > DRAW_SIMINFO_THRESHOLD)
- {
- // If we're zoomed out too much, we just don't load all those sim info: too much!
- return;
- }
- // Load the blocks visible in the current World Map view
- // Get the World Map view coordinates and boundaries
- LLVector3d camera_global = gAgent.getCameraPositionGlobal();
- const S32 width = getRect().getWidth();
- const S32 height = getRect().getHeight();
- const F32 half_width = F32(width) / 2.0f;
- const F32 half_height = F32(height) / 2.0f;
- // Compute center into sim grid coordinates
- S32 world_center_x = S32((-sPanX / sMapScale) + (camera_global.mdV[0] / REGION_WIDTH_METERS));
- S32 world_center_y = S32((-sPanY / sMapScale) + (camera_global.mdV[1] / REGION_WIDTH_METERS));
- // Compute the boundaries into sim grid coordinates
- S32 world_left = world_center_x - S32(half_width / sMapScale) - 1;
- S32 world_right = world_center_x + S32(half_width / sMapScale) + 1;
- S32 world_bottom = world_center_y - S32(half_height / sMapScale) - 1;
- S32 world_top = world_center_y + S32(half_height / sMapScale) + 1;
- //LL_INFOS("World Map") << "LLWorldMapView::updateVisibleBlocks() : sMapScale = " << sMapScale << ", left = " << world_left << ", right = " << world_right << ", bottom = " << world_bottom << ", top = " << world_top << LL_ENDL;
- LLWorldMap::getInstance()->updateRegions(world_left, world_bottom, world_right, world_top);
- }
- BOOL LLWorldMapView::handleHover( S32 x, S32 y, MASK mask )
- {
- if (hasMouseCapture())
- {
- if (mPanning || outside_slop(x, y, mMouseDownX, mMouseDownY))
- {
- // just started panning, so hide cursor
- if (!mPanning)
- {
- mPanning = TRUE;
- gViewerWindow->hideCursor();
- }
- F32 delta_x = (F32)(gViewerWindow->getCurrentMouseDX());
- F32 delta_y = (F32)(gViewerWindow->getCurrentMouseDY());
- // Set pan to value at start of drag + offset
- sPanX += delta_x;
- sPanY += delta_y;
- sTargetPanX = sPanX;
- sTargetPanY = sPanY;
- gViewerWindow->moveCursorToCenter();
- }
- // doesn't matter, cursor should be hidden
- gViewerWindow->setCursor(UI_CURSOR_CROSS );
- return TRUE;
- }
- else
- {
- // While we're waiting for data from the tracker, we're busy. JC
- LLVector3d pos_global = LLTracker::getTrackedPositionGlobal();
- if (LLTracker::isTracking(NULL)
- && pos_global.isExactlyZero())
- {
- gViewerWindow->setCursor( UI_CURSOR_WAIT );
- }
- else
- {
- gViewerWindow->setCursor( UI_CURSOR_CROSS );
- }
- lldebugst(LLERR_USER_INPUT) << "hover handled by LLWorldMapView" << llendl;
- return TRUE;
- }
- }
- BOOL LLWorldMapView::handleDoubleClick( S32 x, S32 y, MASK mask )
- {
- if( sHandledLastClick )
- {
- S32 hit_type;
- LLUUID id;
- handleClick(x, y, mask, &hit_type, &id);
- switch (hit_type)
- {
- case MAP_ITEM_PG_EVENT:
- case MAP_ITEM_MATURE_EVENT:
- case MAP_ITEM_ADULT_EVENT:
- {
- LLFloaterReg::hideInstance("world_map");
- // This is an ungainly hack
- std::string uuid_str;
- S32 event_id;
- id.toString(uuid_str);
- uuid_str = uuid_str.substr(28);
- sscanf(uuid_str.c_str(), "%X", &event_id);
- LLFloaterReg::showInstance("search", LLSD().with("category", "events").with("id", event_id));
- break;
- }
- case MAP_ITEM_LAND_FOR_SALE:
- case MAP_ITEM_LAND_FOR_SALE_ADULT:
- {
- LLFloaterReg::hideInstance("world_map");
- LLFloaterReg::showInstance("search", LLSD().with("category", "destinations").with("id", id));
- break;
- }
- case MAP_ITEM_CLASSIFIED:
- {
- LLFloaterReg::hideInstance("world_map");
- LLFloaterReg::showInstance("search", LLSD().with("category", "classifieds").with("id", id));
- break;
- }
- default:
- {
- if (LLWorldMap::getInstance()->isTracking())
- {
- LLWorldMap::getInstance()->setTrackingDoubleClick();
- }
- else
- {
- // Teleport if we got a valid location
- LLVector3d pos_global = viewPosToGlobal(x,y);
- LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromPosGlobal(pos_global);
- if (sim_info && !sim_info->isDown())
- {
- gAgent.teleportViaLocation( pos_global );
- }
- }
- }
- };
- return TRUE;
- }
- return FALSE;
- }