lltoolface.cpp
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- /**
- * @file lltoolface.cpp
- * @brief A tool to manipulate faces
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- // File includes
- #include "lltoolface.h"
- // Library includes
- #include "llfloaterreg.h"
- #include "v3math.h"
- // Viewer includes
- #include "llviewercontrol.h"
- #include "llselectmgr.h"
- #include "llviewerobject.h"
- #include "llviewerwindow.h"
- #include "llfloatertools.h"
- //
- // Member functions
- //
- LLToolFace::LLToolFace()
- : LLTool(std::string("Texture"))
- { }
- LLToolFace::~LLToolFace()
- { }
- BOOL LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask)
- {
- if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
- {
- // You should already have an object selected from the mousedown.
- // If so, show its properties
- LLFloaterReg::showInstance("build", "Texture");
- return TRUE;
- }
- else
- {
- // Nothing selected means the first mouse click was probably
- // bad, so try again.
- return FALSE;
- }
- }
- BOOL LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask)
- {
- gViewerWindow->pickAsync(x, y, mask, pickCallback);
- return TRUE;
- }
- void LLToolFace::pickCallback(const LLPickInfo& pick_info)
- {
- LLViewerObject* hit_obj = pick_info.getObject();
- if (hit_obj)
- {
- S32 hit_face = pick_info.mObjectFace;
-
- if (hit_obj->isAvatar())
- {
- // ...clicked on an avatar, so don't do anything
- return;
- }
- // ...clicked on a world object, try to pick the appropriate face
- if (pick_info.mKeyMask & MASK_SHIFT)
- {
- // If object not selected, need to inform sim
- if ( !hit_obj->isSelected() )
- {
- // object wasn't selected so add the object and face
- LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
- }
- else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) )
- {
- // object is selected, but not this face, so add it.
- LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face);
- }
- else
- {
- // object is selected, as is this face, so remove the face.
- LLSelectMgr::getInstance()->remove(hit_obj, hit_face);
- // BUG: If you remove the last face, the simulator won't know about it.
- }
- }
- else
- {
- // clicked without modifiers, select only
- // this face
- LLSelectMgr::getInstance()->deselectAll();
- LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
- }
- }
- else
- {
- if (!(pick_info.mKeyMask == MASK_SHIFT))
- {
- LLSelectMgr::getInstance()->deselectAll();
- }
- }
- }
- void LLToolFace::handleSelect()
- {
- // From now on, draw faces
- LLSelectMgr::getInstance()->setTEMode(TRUE);
- }
- void LLToolFace::handleDeselect()
- {
- // Stop drawing faces
- LLSelectMgr::getInstance()->setTEMode(FALSE);
- }
- void LLToolFace::render()
- {
- // for now, do nothing
- }