lldrawpoolsimple.cpp
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上传日期:2021-03-01
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- /**
- * @file lldrawpoolsimple.cpp
- * @brief LLDrawPoolSimple class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "lldrawpoolsimple.h"
- #include "llviewercamera.h"
- #include "lldrawable.h"
- #include "llface.h"
- #include "llsky.h"
- #include "pipeline.h"
- #include "llspatialpartition.h"
- #include "llviewershadermgr.h"
- #include "llrender.h"
- static LLGLSLShader* simple_shader = NULL;
- static LLGLSLShader* fullbright_shader = NULL;
- static LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
- static LLFastTimer::DeclareTimer FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
- void LLDrawPoolGlow::render(S32 pass)
- {
- LLFastTimer t(FTM_RENDER_GLOW);
- LLGLEnable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.setSceneBlendType(LLRender::BT_ADD);
-
- U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
- if (shader_level > 0 && fullbright_shader)
- {
- fullbright_shader->bind();
- }
- else
- {
- gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
- }
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- gGL.setColorMask(false, true);
- renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask());
-
- gGL.setColorMask(true, false);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- if (shader_level > 0 && fullbright_shader)
- {
- fullbright_shader->unbind();
- }
- }
- void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
- {
- glColor4ubv(params.mGlowColor.mV);
- LLRenderPass::pushBatch(params, mask, texture);
- }
- LLDrawPoolSimple::LLDrawPoolSimple() :
- LLRenderPass(POOL_SIMPLE)
- {
- }
- void LLDrawPoolSimple::prerender()
- {
- mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
- }
- void LLDrawPoolSimple::beginRenderPass(S32 pass)
- {
- LLFastTimer t(FTM_RENDER_SIMPLE);
- if (LLPipeline::sUnderWaterRender)
- {
- simple_shader = &gObjectSimpleWaterProgram;
- }
- else
- {
- simple_shader = &gObjectSimpleProgram;
- }
- if (mVertexShaderLevel > 0)
- {
- simple_shader->bind();
- }
- else
- {
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- LLGLSLShader::bindNoShader();
- }
- }
- }
- void LLDrawPoolSimple::endRenderPass(S32 pass)
- {
- LLFastTimer t(FTM_RENDER_SIMPLE);
- LLRenderPass::endRenderPass(pass);
- if (mVertexShaderLevel > 0){
- simple_shader->unbind();
- }
- }
- void LLDrawPoolSimple::render(S32 pass)
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDisable alpha_test(GL_ALPHA_TEST);
-
- { //render simple
- LLFastTimer t(FTM_RENDER_SIMPLE);
- gPipeline.enableLightsDynamic();
- renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
- if (LLPipeline::sRenderDeferred)
- {
- renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask());
- }
- }
- }
- //===============================
- //DEFERRED IMPLEMENTATION
- //===============================
- void LLDrawPoolSimple::beginDeferredPass(S32 pass)
- {
- LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED);
- gDeferredDiffuseProgram.bind();
- }
- void LLDrawPoolSimple::endDeferredPass(S32 pass)
- {
- LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED);
- LLRenderPass::endRenderPass(pass);
- gDeferredDiffuseProgram.unbind();
- }
- void LLDrawPoolSimple::renderDeferred(S32 pass)
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDisable alpha_test(GL_ALPHA_TEST);
- { //render simple
- LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED);
- renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
- }
- }
- // grass drawpool
- LLDrawPoolGrass::LLDrawPoolGrass() :
- LLRenderPass(POOL_GRASS)
- {
- }
- void LLDrawPoolGrass::prerender()
- {
- mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
- }
- void LLDrawPoolGrass::beginRenderPass(S32 pass)
- {
- LLFastTimer t(FTM_RENDER_GRASS);
- if (LLPipeline::sUnderWaterRender)
- {
- simple_shader = &gObjectSimpleWaterProgram;
- }
- else
- {
- simple_shader = &gObjectSimpleProgram;
- }
- if (mVertexShaderLevel > 0)
- {
- simple_shader->bind();
- }
- else
- {
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- LLGLSLShader::bindNoShader();
- }
- }
- }
- void LLDrawPoolGrass::endRenderPass(S32 pass)
- {
- LLFastTimer t(FTM_RENDER_GRASS);
- LLRenderPass::endRenderPass(pass);
- if (mVertexShaderLevel > 0)
- {
- simple_shader->unbind();
- }
- }
- void LLDrawPoolGrass::render(S32 pass)
- {
- LLGLDisable blend(GL_BLEND);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
- {
- LLFastTimer t(FTM_RENDER_GRASS);
- LLGLEnable test(GL_ALPHA_TEST);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- //render grass
- LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());
- }
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- }
- void LLDrawPoolGrass::beginDeferredPass(S32 pass)
- {
- }
- void LLDrawPoolGrass::endDeferredPass(S32 pass)
- {
- }
- void LLDrawPoolGrass::renderDeferred(S32 pass)
- {
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f);
- {
- LLFastTimer t(FTM_RENDER_GRASS_DEFERRED);
- gDeferredTreeProgram.bind();
- LLGLEnable test(GL_ALPHA_TEST);
- //render grass
- LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());
- }
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- }
- // Fullbright drawpool
- LLDrawPoolFullbright::LLDrawPoolFullbright() :
- LLRenderPass(POOL_FULLBRIGHT)
- {
- }
- void LLDrawPoolFullbright::prerender()
- {
- mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
- }
- void LLDrawPoolFullbright::beginRenderPass(S32 pass)
- {
- LLFastTimer t(FTM_RENDER_FULLBRIGHT);
-
- if (LLPipeline::sUnderWaterRender)
- {
- fullbright_shader = &gObjectFullbrightWaterProgram;
- }
- else
- {
- fullbright_shader = &gObjectFullbrightProgram;
- }
- }
- void LLDrawPoolFullbright::endRenderPass(S32 pass)
- {
- LLFastTimer t(FTM_RENDER_FULLBRIGHT);
- LLRenderPass::endRenderPass(pass);
- if (mVertexShaderLevel > 0)
- {
- fullbright_shader->unbind();
- }
- }
- void LLDrawPoolFullbright::render(S32 pass)
- { //render fullbright
- LLFastTimer t(FTM_RENDER_FULLBRIGHT);
- if (mVertexShaderLevel > 0)
- {
- fullbright_shader->bind();
- fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
- }
- else
- {
- gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
- }
-
- //gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f);
-
- //LLGLEnable test(GL_ALPHA_TEST);
- //LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR;
- renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask);
- //gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- }
- S32 LLDrawPoolFullbright::getNumPasses()
- {
- return 1;
- }