llregionposition.h
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- /**
- * @file llregionposition.h
- * @brief Region position storing class definition
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLREGIONPOSITION_H
- #define LL_LLREGIONPOSITION_H
- /**
- * This class maintains a region, offset pair to store position, so when our "global"
- * coordinate frame shifts, all calculations are still correct.
- */
- #include "v3math.h"
- #include "v3dmath.h"
- class LLViewerRegion;
- class LLRegionPosition
- {
- private:
- LLViewerRegion *mRegionp;
- public:
- LLVector3 mPositionRegion;
- LLRegionPosition();
- LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position_local);
- LLRegionPosition(const LLVector3d &global_position); // From global coords ONLY!
- LLViewerRegion* getRegion() const;
- void setPositionGlobal(const LLVector3d& global_pos);
- LLVector3d getPositionGlobal() const;
- const LLVector3& getPositionRegion() const;
- const LLVector3 getPositionAgent() const;
- void clear() { mRegionp = NULL; mPositionRegion.clearVec(); }
- // LLRegionPosition operator+(const LLRegionPosition &pos) const;
- };
- #endif // LL_REGION_POSITION_H