llpreviewsound.cpp
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- /**
- * @file llpreviewsound.cpp
- * @brief LLPreviewSound class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llaudioengine.h"
- #include "llagent.h" // gAgent
- #include "llbutton.h"
- #include "llinventory.h"
- #include "lllineeditor.h"
- #include "llpreviewsound.h"
- #include "llresmgr.h"
- #include "llviewercontrol.h"
- #include "llviewermessage.h" // send_guid_sound_trigger
- #include "lluictrlfactory.h"
- extern LLAudioEngine* gAudiop;
- extern LLAgent gAgent;
- const F32 SOUND_GAIN = 1.0f;
- LLPreviewSound::LLPreviewSound(const LLSD& key)
- : LLPreview( key )
- {
- //Called from floater reg: LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_sound.xml", FALSE);
- }
- // virtual
- BOOL LLPreviewSound::postBuild()
- {
- const LLInventoryItem* item = getItem();
- if (item)
- {
- childSetText("desc", item->getDescription());
- if (gAudiop)
- gAudiop->preloadSound(item->getAssetUUID()); // preload the sound
- }
-
- childSetAction("Sound play btn",&LLPreviewSound::playSound,this);
- childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this);
- LLButton* button = getChild<LLButton>("Sound play btn");
- button->setSoundFlags(LLView::SILENT);
-
- button = getChild<LLButton>("Sound audition btn");
- button->setSoundFlags(LLView::SILENT);
- childSetCommitCallback("desc", LLPreview::onText, this);
- childSetPrevalidate("desc", &LLTextValidate::validateASCIIPrintableNoPipe);
- return LLPreview::postBuild();
- }
- // static
- void LLPreviewSound::playSound( void *userdata )
- {
- LLPreviewSound* self = (LLPreviewSound*) userdata;
- const LLInventoryItem *item = self->getItem();
- if(item && gAudiop)
- {
- send_sound_trigger(item->getAssetUUID(), SOUND_GAIN);
- }
- }
- // static
- void LLPreviewSound::auditionSound( void *userdata )
- {
- LLPreviewSound* self = (LLPreviewSound*) userdata;
- const LLInventoryItem *item = self->getItem();
- if(item && gAudiop)
- {
- LLVector3d lpos_global = gAgent.getPositionGlobal();
- gAudiop->triggerSound(item->getAssetUUID(), gAgent.getID(), SOUND_GAIN, LLAudioEngine::AUDIO_TYPE_UI, lpos_global);
- }
- }