llviewerpartsource.h
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- /**
- * @file llviewerpartsource.h
- * @brief LLViewerPartSource class header file
- *
- * $LicenseInfo:firstyear=2003&license=viewergpl$
- *
- * Copyright (c) 2003-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLVIEWERPARTSOURCE_H
- #define LL_LLVIEWERPARTSOURCE_H
- #include "llrefcount.h"
- #include "llpartdata.h"
- #include "llpointer.h"
- #include "llquaternion.h"
- #include "v3math.h"
- ////////////////////
- //
- // A particle source - subclassed to generate particles with different behaviors
- //
- //
- class LLViewerTexture;
- class LLViewerObject;
- class LLViewerPart;
- class LLViewerPartSource : public LLRefCount
- {
- public:
- enum
- {
- LL_PART_SOURCE_NULL,
- LL_PART_SOURCE_SCRIPT,
- LL_PART_SOURCE_SPIRAL,
- LL_PART_SOURCE_BEAM,
- LL_PART_SOURCE_CHAT
- };
- LLViewerPartSource(const U32 type);
- virtual void update(const F32 dt); // Return FALSE if this source is dead...
- virtual void setDead();
- BOOL isDead() const { return mIsDead; }
- void setSuspended( BOOL state ) { mIsSuspended = state; }
- BOOL isSuspended() const { return mIsSuspended; }
- U32 getType() const { return mType; }
- static void updatePart(LLViewerPart &part, const F32 dt);
- void setOwnerUUID(const LLUUID& owner_id) { mOwnerUUID = owner_id; }
- LLUUID getOwnerUUID() const { return mOwnerUUID; }
- U32 getID() const { return mID; }
- LLUUID getImageUUID() const;
- void setStart() ;
- LLVector3 mPosAgent; // Location of the particle source
- LLVector3 mTargetPosAgent; // Location of the target position
- LLVector3 mLastUpdatePosAgent;
- LLPointer<LLViewerObject> mSourceObjectp;
- U32 mID;
- protected:
- U32 mType;
- BOOL mIsDead;
- BOOL mIsSuspended;
- F32 mLastUpdateTime;
- F32 mLastPartTime;
- LLUUID mOwnerUUID;
- LLPointer<LLViewerTexture> mImagep;
- // Particle information
- U32 mPartFlags; // Flags for the particle
- U32 mDelay ; //delay to start particles
- };
- ///////////////////////////////
- //
- // LLViewerPartSourceScript
- //
- // Particle source that handles the "generic" script-drive particle source
- // attached to objects
- //
- class LLViewerPartSourceScript : public LLViewerPartSource
- {
- public:
- LLViewerPartSourceScript(LLViewerObject *source_objp);
- /*virtual*/ void update(const F32 dt);
- /*virtual*/ void setDead();
- BOOL updateFromMesg();
- // Returns a new particle source to attach to an object...
- static LLPointer<LLViewerPartSourceScript> unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, const S32 block_num);
- static LLPointer<LLViewerPartSourceScript> unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, LLDataPacker &dp);
- static LLPointer<LLViewerPartSourceScript> createPSS(LLViewerObject *source_objp, const LLPartSysData& particle_parameters);
- LLViewerTexture *getImage() const { return mImagep; }
- void setImage(LLViewerTexture *imagep);
- LLPartSysData mPartSysData;
- void setTargetObject(LLViewerObject *objp);
- protected:
- LLQuaternion mRotation; // Current rotation for particle source
- LLPointer<LLViewerObject> mTargetObjectp; // Target object for the particle source
- };
- ////////////////////////////
- //
- // Particle source for spiral effect (customize avatar, mostly)
- //
- class LLViewerPartSourceSpiral : public LLViewerPartSource
- {
- public:
- LLViewerPartSourceSpiral(const LLVector3 &pos);
- /*virtual*/ void setDead();
- /*virtual*/ void update(const F32 dt);
- void setSourceObject(LLViewerObject *objp);
- void setColor(const LLColor4 &color);
- static void updatePart(LLViewerPart &part, const F32 dt);
- LLColor4 mColor;
- protected:
- LLVector3d mLKGSourcePosGlobal;
- };
- ////////////////////////////
- //
- // Particle source for tractor(editing) beam
- //
- class LLViewerPartSourceBeam : public LLViewerPartSource
- {
- public:
- LLViewerPartSourceBeam();
- /*virtual*/ void setDead();
- /*virtual*/ void update(const F32 dt);
- void setSourceObject(LLViewerObject *objp);
- void setTargetObject(LLViewerObject *objp);
- void setSourcePosGlobal(const LLVector3d &pos_global);
- void setTargetPosGlobal(const LLVector3d &pos_global);
- void setColor(const LLColor4 &color);
- static void updatePart(LLViewerPart &part, const F32 dt);
- LLPointer<LLViewerObject> mTargetObjectp;
- LLVector3d mLKGTargetPosGlobal;
- LLColor4 mColor;
- protected:
- ~LLViewerPartSourceBeam();
- };
- //////////////////////////
- //
- // Particle source for chat effect
- //
- class LLViewerPartSourceChat : public LLViewerPartSource
- {
- public:
- LLViewerPartSourceChat(const LLVector3 &pos);
- /*virtual*/ void setDead();
- /*virtual*/ void update(const F32 dt);
- void setSourceObject(LLViewerObject *objp);
- void setColor(const LLColor4 &color);
- static void updatePart(LLViewerPart &part, const F32 dt);
- LLColor4 mColor;
- protected:
- LLVector3d mLKGSourcePosGlobal;
- };
- #endif // LL_LLVIEWERPARTSOURCE_H