llwindowsdl.cpp
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- /**
- * @file llwindowsdl.cpp
- * @brief SDL implementation of LLWindow class
- * @author This module has many fathers, and it shows.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #if LL_SDL
- #include "linden_common.h"
- #include "llwindowsdl.h"
- #include "llwindowcallbacks.h"
- #include "llkeyboardsdl.h"
- #include "llerror.h"
- #include "llgl.h"
- #include "llstring.h"
- #include "lldir.h"
- #include "llfindlocale.h"
- #if LL_GTK
- extern "C" {
- # include "gtk/gtk.h"
- }
- #include <locale.h>
- #endif // LL_GTK
- extern "C" {
- # include "fontconfig/fontconfig.h"
- }
- #if LL_LINUX || LL_SOLARIS
- // not necessarily available on random SDL platforms, so #if LL_LINUX
- // for execv(), waitpid(), fork()
- # include <unistd.h>
- # include <sys/types.h>
- # include <sys/wait.h>
- #endif // LL_LINUX || LL_SOLARIS
- extern BOOL gDebugWindowProc;
- const S32 MAX_NUM_RESOLUTIONS = 200;
- // static variable for ATI mouse cursor crash work-around:
- static bool ATIbug = false;
- //
- // LLWindowSDL
- //
- #if LL_X11
- # include <X11/Xutil.h>
- #endif //LL_X11
- // TOFU HACK -- (*exactly* the same hack as LLWindowMacOSX for a similar
- // set of reasons): Stash a pointer to the LLWindowSDL object here and
- // maintain in the constructor and destructor. This assumes that there will
- // be only one object of this class at any time. Currently this is true.
- static LLWindowSDL *gWindowImplementation = NULL;
- void maybe_lock_display(void)
- {
- if (gWindowImplementation && gWindowImplementation->Lock_Display) {
- gWindowImplementation->Lock_Display();
- }
- }
- void maybe_unlock_display(void)
- {
- if (gWindowImplementation && gWindowImplementation->Unlock_Display) {
- gWindowImplementation->Unlock_Display();
- }
- }
- #if LL_GTK
- // Lazily initialize and check the runtime GTK version for goodness.
- // static
- bool LLWindowSDL::ll_try_gtk_init(void)
- {
- static BOOL done_gtk_diag = FALSE;
- static BOOL gtk_is_good = FALSE;
- static BOOL done_setlocale = FALSE;
- static BOOL tried_gtk_init = FALSE;
- if (!done_setlocale)
- {
- llinfos << "Starting GTK Initialization." << llendl;
- maybe_lock_display();
- gtk_disable_setlocale();
- maybe_unlock_display();
- done_setlocale = TRUE;
- }
-
- if (!tried_gtk_init)
- {
- tried_gtk_init = TRUE;
- if (!g_thread_supported ()) g_thread_init (NULL);
- maybe_lock_display();
- gtk_is_good = gtk_init_check(NULL, NULL);
- maybe_unlock_display();
- if (!gtk_is_good)
- llwarns << "GTK Initialization failed." << llendl;
- }
- if (gtk_is_good && !done_gtk_diag)
- {
- llinfos << "GTK Initialized." << llendl;
- llinfos << "- Compiled against GTK version "
- << GTK_MAJOR_VERSION << "."
- << GTK_MINOR_VERSION << "."
- << GTK_MICRO_VERSION << llendl;
- llinfos << "- Running against GTK version "
- << gtk_major_version << "."
- << gtk_minor_version << "."
- << gtk_micro_version << llendl;
- maybe_lock_display();
- const gchar* gtk_warning = gtk_check_version(
- GTK_MAJOR_VERSION,
- GTK_MINOR_VERSION,
- GTK_MICRO_VERSION);
- maybe_unlock_display();
- if (gtk_warning)
- {
- llwarns << "- GTK COMPATIBILITY WARNING: " <<
- gtk_warning << llendl;
- gtk_is_good = FALSE;
- } else {
- llinfos << "- GTK version is good." << llendl;
- }
- done_gtk_diag = TRUE;
- }
- return gtk_is_good;
- }
- #endif // LL_GTK
- #if LL_X11
- // static
- Window LLWindowSDL::get_SDL_XWindowID(void)
- {
- if (gWindowImplementation) {
- return gWindowImplementation->mSDL_XWindowID;
- }
- return None;
- }
- //static
- Display* LLWindowSDL::get_SDL_Display(void)
- {
- if (gWindowImplementation) {
- return gWindowImplementation->mSDL_Display;
- }
- return NULL;
- }
- #endif // LL_X11
- LLWindowSDL::LLWindowSDL(LLWindowCallbacks* callbacks,
- const std::string& title, S32 x, S32 y, S32 width,
- S32 height, U32 flags,
- BOOL fullscreen, BOOL clearBg,
- BOOL disable_vsync, BOOL use_gl,
- BOOL ignore_pixel_depth, U32 fsaa_samples)
- : LLWindow(callbacks, fullscreen, flags),
- Lock_Display(NULL),
- Unlock_Display(NULL), mGamma(1.0f)
- {
- // Initialize the keyboard
- gKeyboard = new LLKeyboardSDL();
- gKeyboard->setCallbacks(callbacks);
- // Note that we can't set up key-repeat until after SDL has init'd video
- // Ignore use_gl for now, only used for drones on PC
- mWindow = NULL;
- mNeedsResize = FALSE;
- mOverrideAspectRatio = 0.f;
- mGrabbyKeyFlags = 0;
- mReallyCapturedCount = 0;
- mHaveInputFocus = -1;
- mIsMinimized = -1;
- mFSAASamples = fsaa_samples;
- #if LL_X11
- mSDL_XWindowID = None;
- mSDL_Display = NULL;
- #endif // LL_X11
- #if LL_GTK
- // We MUST be the first to initialize GTK so that GTK doesn't get badly
- // initialized with a non-C locale and cause lots of serious random
- // weirdness.
- ll_try_gtk_init();
- #endif // LL_GTK
- // Assume 4:3 aspect ratio until we know better
- mOriginalAspectRatio = 1024.0 / 768.0;
- if (title.empty())
- mWindowTitle = "SDL Window"; // *FIX: (???)
- else
- mWindowTitle = title;
- // Create the GL context and set it up for windowed or fullscreen, as appropriate.
- if(createContext(x, y, width, height, 32, fullscreen, disable_vsync))
- {
- gGLManager.initGL();
- //start with arrow cursor
- initCursors();
- setCursor( UI_CURSOR_ARROW );
- }
- stop_glerror();
- // Stash an object pointer for OSMessageBox()
- gWindowImplementation = this;
- #if LL_X11
- mFlashing = FALSE;
- #endif // LL_X11
- mKeyScanCode = 0;
- mKeyVirtualKey = 0;
- mKeyModifiers = KMOD_NONE;
- }
- static SDL_Surface *Load_BMP_Resource(const char *basename)
- {
- const int PATH_BUFFER_SIZE=1000;
- char path_buffer[PATH_BUFFER_SIZE]; /* Flawfinder: ignore */
-
- // Figure out where our BMP is living on the disk
- snprintf(path_buffer, PATH_BUFFER_SIZE-1, "%s%sres-sdl%s%s",
- gDirUtilp->getAppRODataDir().c_str(),
- gDirUtilp->getDirDelimiter().c_str(),
- gDirUtilp->getDirDelimiter().c_str(),
- basename);
- path_buffer[PATH_BUFFER_SIZE-1] = ' ';
-
- return SDL_LoadBMP(path_buffer);
- }
- #if LL_X11
- // This is an XFree86/XOrg-specific hack for detecting the amount of Video RAM
- // on this machine. It works by searching /var/log/var/log/Xorg.?.log or
- // /var/log/XFree86.?.log for a ': (VideoRAM ?|Memory): (%d+) kB' regex, where
- // '?' is the X11 display number derived from $DISPLAY
- static int x11_detect_VRAM_kb_fp(FILE *fp, const char *prefix_str)
- {
- const int line_buf_size = 1000;
- char line_buf[line_buf_size];
- while (fgets(line_buf, line_buf_size, fp))
- {
- //lldebugs << "XLOG: " << line_buf << llendl;
- // Why the ad-hoc parser instead of using a regex? Our
- // favourite regex implementation - libboost_regex - is
- // quite a heavy and troublesome dependency for the client, so
- // it seems a shame to introduce it for such a simple task.
- // *FIXME: libboost_regex is a dependency now anyway, so we may
- // as well use it instead of this hand-rolled nonsense.
- const char *part1_template = prefix_str;
- const char part2_template[] = " kB";
- char *part1 = strstr(line_buf, part1_template);
- if (part1) // found start of matching line
- {
- part1 = &part1[strlen(part1_template)]; // -> after
- char *part2 = strstr(part1, part2_template);
- if (part2) // found end of matching line
- {
- // now everything between part1 and part2 is
- // supposed to be numeric, describing the
- // number of kB of Video RAM supported
- int rtn = 0;
- for (; part1 < part2; ++part1)
- {
- if (*part1 < '0' || *part1 > '9')
- {
- // unexpected char, abort parse
- rtn = 0;
- break;
- }
- rtn *= 10;
- rtn += (*part1) - '0';
- }
- if (rtn > 0)
- {
- // got the kB number. return it now.
- return rtn;
- }
- }
- }
- }
- return 0; // 'could not detect'
- }
- static int x11_detect_VRAM_kb()
- {
- #if LL_SOLARIS && defined(__sparc)
- // NOTE: there's no Xorg server on SPARC so just return 0
- // and allow SDL to attempt to get the amount of VRAM
- return(0);
- #else
- std::string x_log_location("/var/log/");
- std::string fname;
- int rtn = 0; // 'could not detect'
- int display_num = 0;
- FILE *fp;
- char *display_env = getenv("DISPLAY"); // e.g. :0 or :0.0 or :1.0 etc
- // parse DISPLAY number so we can go grab the right log file
- if (display_env[0] == ':' &&
- display_env[1] >= '0' && display_env[1] <= '9')
- {
- display_num = display_env[1] - '0';
- }
- // *TODO: we could be smarter and see which of Xorg/XFree86 has the
- // freshest time-stamp.
- // Try Xorg log first
- fname = x_log_location;
- fname += "Xorg.";
- fname += ('0' + display_num);
- fname += ".log";
- fp = fopen(fname.c_str(), "r");
- if (fp)
- {
- llinfos << "Looking in " << fname
- << " for VRAM info..." << llendl;
- rtn = x11_detect_VRAM_kb_fp(fp, ": VideoRAM: ");
- fclose(fp);
- if (0 == rtn)
- {
- fp = fopen(fname.c_str(), "r");
- if (fp)
- {
- rtn = x11_detect_VRAM_kb_fp(fp, ": Video RAM: ");
- fclose(fp);
- if (0 == rtn)
- {
- fp = fopen(fname.c_str(), "r");
- if (fp)
- {
- rtn = x11_detect_VRAM_kb_fp(fp, ": Memory: ");
- fclose(fp);
- }
- }
- }
- }
- }
- else
- {
- llinfos << "Could not open " << fname
- << " - skipped." << llendl;
- // Try old XFree86 log otherwise
- fname = x_log_location;
- fname += "XFree86.";
- fname += ('0' + display_num);
- fname += ".log";
- fp = fopen(fname.c_str(), "r");
- if (fp)
- {
- llinfos << "Looking in " << fname
- << " for VRAM info..." << llendl;
- rtn = x11_detect_VRAM_kb_fp(fp, ": VideoRAM: ");
- fclose(fp);
- if (0 == rtn)
- {
- fp = fopen(fname.c_str(), "r");
- if (fp)
- {
- rtn = x11_detect_VRAM_kb_fp(fp, ": Memory: ");
- fclose(fp);
- }
- }
- }
- else
- {
- llinfos << "Could not open " << fname
- << " - skipped." << llendl;
- }
- }
- return rtn;
- #endif // LL_SOLARIS
- }
- #endif // LL_X11
- BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync)
- {
- //bool glneedsinit = false;
- llinfos << "createContext, fullscreen=" << fullscreen <<
- " size=" << width << "x" << height << llendl;
- // captures don't survive contexts
- mGrabbyKeyFlags = 0;
- mReallyCapturedCount = 0;
-
- if (SDL_Init(SDL_INIT_VIDEO) < 0)
- {
- llinfos << "sdl_init() failed! " << SDL_GetError() << llendl;
- setupFailure("sdl_init() failure, window creation error", "error", OSMB_OK);
- return false;
- }
- SDL_version c_sdl_version;
- SDL_VERSION(&c_sdl_version);
- llinfos << "Compiled against SDL "
- << int(c_sdl_version.major) << "."
- << int(c_sdl_version.minor) << "."
- << int(c_sdl_version.patch) << llendl;
- const SDL_version *r_sdl_version;
- r_sdl_version = SDL_Linked_Version();
- llinfos << " Running against SDL "
- << int(r_sdl_version->major) << "."
- << int(r_sdl_version->minor) << "."
- << int(r_sdl_version->patch) << llendl;
- const SDL_VideoInfo *video_info = SDL_GetVideoInfo( );
- if (!video_info)
- {
- llinfos << "SDL_GetVideoInfo() failed! " << SDL_GetError() << llendl;
- setupFailure("SDL_GetVideoInfo() failed, Window creation error", "Error", OSMB_OK);
- return FALSE;
- }
- if (video_info->current_h > 0)
- {
- mOriginalAspectRatio = (float)video_info->current_w / (float)video_info->current_h;
- llinfos << "Original aspect ratio was " << video_info->current_w << ":" << video_info->current_h << "=" << mOriginalAspectRatio << llendl;
- }
- SDL_EnableUNICODE(1);
- SDL_WM_SetCaption(mWindowTitle.c_str(), mWindowTitle.c_str());
- // Set the application icon.
- SDL_Surface *bmpsurface;
- bmpsurface = Load_BMP_Resource("ll_icon.BMP");
- if (bmpsurface)
- {
- // This attempts to give a black-keyed mask to the icon.
- SDL_SetColorKey(bmpsurface,
- SDL_SRCCOLORKEY,
- SDL_MapRGB(bmpsurface->format, 0,0,0) );
- SDL_WM_SetIcon(bmpsurface, NULL);
- // The SDL examples cheerfully avoid freeing the icon
- // surface, but I'm betting that's leaky.
- SDL_FreeSurface(bmpsurface);
- bmpsurface = NULL;
- }
- // note: these SetAttributes make Tom's 9600-on-AMD64 fail to
- // get a visual, but it's broken anyway when it does, and without
- // these SetAttributes we might easily get an avoidable substandard
- // visual to work with on most other machines.
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- #if !LL_SOLARIS
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, (bits <= 16) ? 16 : 24);
- // We need stencil support for a few (minor) things.
- if (!getenv("LL_GL_NO_STENCIL"))
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
- #else
- // NOTE- use smaller Z-buffer to enable more graphics cards
- // - This should not affect better GPUs and has been proven
- // to provide 24-bit z-buffers when available.
- //
- // As the API states:
- //
- // GLX_DEPTH_SIZE Must be followed by a nonnegative
- // minimum size specification. If this
- // value is zero, visuals with no depth
- // buffer are preferred. Otherwise, the
- // largest available depth buffer of at
- // least the minimum size is preferred.
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- #endif
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, (bits <= 16) ? 1 : 8);
- // *FIX: try to toggle vsync here?
- mFullscreen = fullscreen;
- int sdlflags = SDL_OPENGL | SDL_RESIZABLE | SDL_ANYFORMAT;
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- if (mFSAASamples > 0)
- {
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, mFSAASamples);
- }
-
- mSDLFlags = sdlflags;
- if (mFullscreen)
- {
- llinfos << "createContext: setting up fullscreen " << width << "x" << height << llendl;
- // If the requested width or height is 0, find the best default for the monitor.
- if((width == 0) || (height == 0))
- {
- // Scan through the list of modes, looking for one which has:
- // height between 700 and 800
- // aspect ratio closest to the user's original mode
- S32 resolutionCount = 0;
- LLWindowResolution *resolutionList = getSupportedResolutions(resolutionCount);
- if(resolutionList != NULL)
- {
- F32 closestAspect = 0;
- U32 closestHeight = 0;
- U32 closestWidth = 0;
- int i;
- llinfos << "createContext: searching for a display mode, original aspect is " << mOriginalAspectRatio << llendl;
- for(i=0; i < resolutionCount; i++)
- {
- F32 aspect = (F32)resolutionList[i].mWidth / (F32)resolutionList[i].mHeight;
- llinfos << "createContext: width " << resolutionList[i].mWidth << " height " << resolutionList[i].mHeight << " aspect " << aspect << llendl;
- if( (resolutionList[i].mHeight >= 700) && (resolutionList[i].mHeight <= 800) &&
- (fabs(aspect - mOriginalAspectRatio) < fabs(closestAspect - mOriginalAspectRatio)))
- {
- llinfos << " (new closest mode) " << llendl;
- // This is the closest mode we've seen yet.
- closestWidth = resolutionList[i].mWidth;
- closestHeight = resolutionList[i].mHeight;
- closestAspect = aspect;
- }
- }
- width = closestWidth;
- height = closestHeight;
- }
- }
- if((width == 0) || (height == 0))
- {
- // Mode search failed for some reason. Use the old-school default.
- width = 1024;
- height = 768;
- }
- mWindow = SDL_SetVideoMode(width, height, bits, sdlflags | SDL_FULLSCREEN);
- if (!mWindow && bits > 16)
- {
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- mWindow = SDL_SetVideoMode(width, height, bits, sdlflags | SDL_FULLSCREEN);
- }
- if (mWindow)
- {
- mFullscreen = TRUE;
- mFullscreenWidth = mWindow->w;
- mFullscreenHeight = mWindow->h;
- mFullscreenBits = mWindow->format->BitsPerPixel;
- mFullscreenRefresh = -1;
- llinfos << "Running at " << mFullscreenWidth
- << "x" << mFullscreenHeight
- << "x" << mFullscreenBits
- << " @ " << mFullscreenRefresh
- << llendl;
- }
- else
- {
- llwarns << "createContext: fullscreen creation failure. SDL: " << SDL_GetError() << llendl;
- // No fullscreen support
- mFullscreen = FALSE;
- mFullscreenWidth = -1;
- mFullscreenHeight = -1;
- mFullscreenBits = -1;
- mFullscreenRefresh = -1;
- std::string error = llformat("Unable to run fullscreen at %d x %d.nRunning in window.", width, height);
- OSMessageBox(error, "Error", OSMB_OK);
- }
- }
- if(!mFullscreen && (mWindow == NULL))
- {
- if (width == 0)
- width = 1024;
- if (height == 0)
- width = 768;
- llinfos << "createContext: creating window " << width << "x" << height << "x" << bits << llendl;
- mWindow = SDL_SetVideoMode(width, height, bits, sdlflags);
- if (!mWindow && bits > 16)
- {
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- mWindow = SDL_SetVideoMode(width, height, bits, sdlflags);
- }
- if (!mWindow)
- {
- llwarns << "createContext: window creation failure. SDL: " << SDL_GetError() << llendl;
- setupFailure("Window creation error", "Error", OSMB_OK);
- return FALSE;
- }
- } else if (!mFullscreen && (mWindow != NULL))
- {
- llinfos << "createContext: SKIPPING - !fullscreen, but +mWindow " << width << "x" << height << "x" << bits << llendl;
- }
-
- // Detect video memory size.
- # if LL_X11
- gGLManager.mVRAM = x11_detect_VRAM_kb() / 1024;
- if (gGLManager.mVRAM != 0)
- {
- llinfos << "X11 log-parser detected " << gGLManager.mVRAM << "MB VRAM." << llendl;
- } else
- # endif // LL_X11
- {
- // fallback to letting SDL detect VRAM.
- // note: I've not seen SDL's detection ever actually find
- // VRAM != 0, but if SDL *does* detect it then that's a bonus.
- gGLManager.mVRAM = video_info->video_mem / 1024;
- if (gGLManager.mVRAM != 0)
- {
- llinfos << "SDL detected " << gGLManager.mVRAM << "MB VRAM." << llendl;
- }
- }
- // If VRAM is not detected, that is handled later
- // *TODO: Now would be an appropriate time to check for some
- // explicitly unsupported cards.
- //const char* RENDERER = (const char*) glGetString(GL_RENDERER);
- GLint depthBits, stencilBits, redBits, greenBits, blueBits, alphaBits;
- glGetIntegerv(GL_RED_BITS, &redBits);
- glGetIntegerv(GL_GREEN_BITS, &greenBits);
- glGetIntegerv(GL_BLUE_BITS, &blueBits);
- glGetIntegerv(GL_ALPHA_BITS, &alphaBits);
- glGetIntegerv(GL_DEPTH_BITS, &depthBits);
- glGetIntegerv(GL_STENCIL_BITS, &stencilBits);
-
- llinfos << "GL buffer:" << llendl;
- llinfos << " Red Bits " << S32(redBits) << llendl;
- llinfos << " Green Bits " << S32(greenBits) << llendl;
- llinfos << " Blue Bits " << S32(blueBits) << llendl;
- llinfos << " Alpha Bits " << S32(alphaBits) << llendl;
- llinfos << " Depth Bits " << S32(depthBits) << llendl;
- llinfos << " Stencil Bits " << S32(stencilBits) << llendl;
- GLint colorBits = redBits + greenBits + blueBits + alphaBits;
- // fixme: actually, it's REALLY important for picking that we get at
- // least 8 bits each of red,green,blue. Alpha we can be a bit more
- // relaxed about if we have to.
- #if LL_SOLARIS && defined(__sparc)
- // again the __sparc required because Xsun support, 32bit are very pricey on SPARC
- if(colorBits < 24) //HACK: on SPARC allow 24-bit color
- #else
- if (colorBits < 32)
- #endif
- {
- close();
- setupFailure(
- #if LL_SOLARIS && defined(__sparc)
- "Second Life requires at least 24-bit color on SPARC to run in a window.n"
- "Please use fbconfig to set your default color depth to 24 bits.n"
- "You may also need to adjust the X11 setting in SMF. To do so usen"
- " 'svccfg -s svc:/application/x11/x11-server setprop options/default_depth=24'n"
- #else
- "Second Life requires True Color (32-bit) to run in a window.n"
- "Please go to Control Panels -> Display -> Settings andn"
- "set the screen to 32-bit color.n"
- #endif
- "Alternately, if you choose to run fullscreen, Second Lifen"
- "will automatically adjust the screen each time it runs.",
- "Error",
- OSMB_OK);
- return FALSE;
- }
- #if 0 // *FIX: we're going to brave it for now...
- if (alphaBits < 8)
- {
- close();
- setupFailure(
- "Second Life is unable to run because it can't get an 8 bit alphan"
- "channel. Usually this is due to video card driver issues.n"
- "Please make sure you have the latest video card drivers installed.n"
- "Also be sure your monitor is set to True Color (32-bit) inn"
- "Control Panels -> Display -> Settings.n"
- "If you continue to receive this message, contact customer service.",
- "Error",
- OSMB_OK);
- return FALSE;
- }
- #endif
- #if LL_X11
- /* Grab the window manager specific information */
- SDL_SysWMinfo info;
- SDL_VERSION(&info.version);
- if ( SDL_GetWMInfo(&info) )
- {
- /* Save the information for later use */
- if ( info.subsystem == SDL_SYSWM_X11 )
- {
- mSDL_Display = info.info.x11.display;
- mSDL_XWindowID = info.info.x11.wmwindow;
- Lock_Display = info.info.x11.lock_func;
- Unlock_Display = info.info.x11.unlock_func;
- }
- else
- {
- llwarns << "We're not running under X11? Wild."
- << llendl;
- }
- }
- else
- {
- llwarns << "We're not running under any known WM. Wild."
- << llendl;
- }
- #endif // LL_X11
- //make sure multisampling is disabled by default
- glDisable(GL_MULTISAMPLE_ARB);
-
- // We need to do this here, once video is init'd
- if (-1 == SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,
- SDL_DEFAULT_REPEAT_INTERVAL))
- llwarns << "Couldn't enable key-repeat: " << SDL_GetError() <<llendl;
- // Don't need to get the current gamma, since there's a call that restores it to the system defaults.
- return TRUE;
- }
- // changing fullscreen resolution, or switching between windowed and fullscreen mode.
- BOOL LLWindowSDL::switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp)
- {
- const BOOL needsRebuild = TRUE; // Just nuke the context and start over.
- BOOL result = true;
- llinfos << "switchContext, fullscreen=" << fullscreen << llendl;
- stop_glerror();
- if(needsRebuild)
- {
- destroyContext();
- result = createContext(0, 0, size.mX, size.mY, 0, fullscreen, disable_vsync);
- if (result)
- {
- gGLManager.initGL();
- //start with arrow cursor
- initCursors();
- setCursor( UI_CURSOR_ARROW );
- }
- }
- stop_glerror();
- return result;
- }
- void LLWindowSDL::destroyContext()
- {
- llinfos << "destroyContext begins" << llendl;
- #if LL_X11
- mSDL_Display = NULL;
- mSDL_XWindowID = None;
- Lock_Display = NULL;
- Unlock_Display = NULL;
- #endif // LL_X11
- // Clean up remaining GL state before blowing away window
- llinfos << "shutdownGL begins" << llendl;
- gGLManager.shutdownGL();
- llinfos << "SDL_QuitSS/VID begins" << llendl;
- SDL_QuitSubSystem(SDL_INIT_VIDEO); // *FIX: this might be risky...
- mWindow = NULL;
- }
- LLWindowSDL::~LLWindowSDL()
- {
- quitCursors();
- destroyContext();
- if(mSupportedResolutions != NULL)
- {
- delete []mSupportedResolutions;
- }
- gWindowImplementation = NULL;
- }
- void LLWindowSDL::show()
- {
- // *FIX: What to do with SDL?
- }
- void LLWindowSDL::hide()
- {
- // *FIX: What to do with SDL?
- }
- //virtual
- void LLWindowSDL::minimize()
- {
- // *FIX: What to do with SDL?
- }
- //virtual
- void LLWindowSDL::restore()
- {
- // *FIX: What to do with SDL?
- }
- // close() destroys all OS-specific code associated with a window.
- // Usually called from LLWindowManager::destroyWindow()
- void LLWindowSDL::close()
- {
- // Is window is already closed?
- // if (!mWindow)
- // {
- // return;
- // }
- // Make sure cursor is visible and we haven't mangled the clipping state.
- setMouseClipping(FALSE);
- showCursor();
- destroyContext();
- }
- BOOL LLWindowSDL::isValid()
- {
- return (mWindow != NULL);
- }
- BOOL LLWindowSDL::getVisible()
- {
- BOOL result = FALSE;
- // *FIX: This isn't really right...
- // Then what is?
- if (mWindow)
- {
- result = TRUE;
- }
- return(result);
- }
- BOOL LLWindowSDL::getMinimized()
- {
- BOOL result = FALSE;
- if (mWindow && (1 == mIsMinimized))
- {
- result = TRUE;
- }
- return(result);
- }
- BOOL LLWindowSDL::getMaximized()
- {
- BOOL result = FALSE;
- if (mWindow)
- {
- // TODO
- }
- return(result);
- }
- BOOL LLWindowSDL::maximize()
- {
- // TODO
- return FALSE;
- }
- BOOL LLWindowSDL::getFullscreen()
- {
- return mFullscreen;
- }
- BOOL LLWindowSDL::getPosition(LLCoordScreen *position)
- {
- // *FIX: can anything be done with this?
- position->mX = 0;
- position->mY = 0;
- return TRUE;
- }
- BOOL LLWindowSDL::getSize(LLCoordScreen *size)
- {
- if (mWindow)
- {
- size->mX = mWindow->w;
- size->mY = mWindow->h;
- return (TRUE);
- }
- return (FALSE);
- }
- BOOL LLWindowSDL::getSize(LLCoordWindow *size)
- {
- if (mWindow)
- {
- size->mX = mWindow->w;
- size->mY = mWindow->h;
- return (TRUE);
- }
- return (FALSE);
- }
- BOOL LLWindowSDL::setPosition(const LLCoordScreen position)
- {
- if(mWindow)
- {
- // *FIX: (???)
- //MacMoveWindow(mWindow, position.mX, position.mY, false);
- }
- return TRUE;
- }
- BOOL LLWindowSDL::setSize(const LLCoordScreen size)
- {
- if(mWindow)
- {
- // Push a resize event onto SDL's queue - we'll handle it
- // when it comes out again.
- SDL_Event event;
- event.type = SDL_VIDEORESIZE;
- event.resize.w = size.mX;
- event.resize.h = size.mY;
- SDL_PushEvent(&event); // copied into queue
- return TRUE;
- }
-
- return FALSE;
- }
- void LLWindowSDL::swapBuffers()
- {
- if (mWindow)
- SDL_GL_SwapBuffers();
- }
- U32 LLWindowSDL::getFSAASamples()
- {
- return mFSAASamples;
- }
- void LLWindowSDL::setFSAASamples(const U32 samples)
- {
- mFSAASamples = samples;
- }
- F32 LLWindowSDL::getGamma()
- {
- return 1/mGamma;
- }
- BOOL LLWindowSDL::restoreGamma()
- {
- //CGDisplayRestoreColorSyncSettings();
- SDL_SetGamma(1.0f, 1.0f, 1.0f);
- return true;
- }
- BOOL LLWindowSDL::setGamma(const F32 gamma)
- {
- mGamma = gamma;
- if (mGamma == 0) mGamma = 0.1f;
- mGamma = 1/mGamma;
- SDL_SetGamma(mGamma, mGamma, mGamma);
- return true;
- }
- BOOL LLWindowSDL::isCursorHidden()
- {
- return mCursorHidden;
- }
- // Constrains the mouse to the window.
- void LLWindowSDL::setMouseClipping( BOOL b )
- {
- //SDL_WM_GrabInput(b ? SDL_GRAB_ON : SDL_GRAB_OFF);
- }
- BOOL LLWindowSDL::setCursorPosition(const LLCoordWindow position)
- {
- BOOL result = TRUE;
- LLCoordScreen screen_pos;
- if (!convertCoords(position, &screen_pos))
- {
- return FALSE;
- }
- //llinfos << "setCursorPosition(" << screen_pos.mX << ", " << screen_pos.mY << ")" << llendl;
- // do the actual forced cursor move.
- SDL_WarpMouse(screen_pos.mX, screen_pos.mY);
-
- //llinfos << llformat("llcw %d,%d -> scr %d,%d", position.mX, position.mY, screen_pos.mX, screen_pos.mY) << llendl;
- return result;
- }
- BOOL LLWindowSDL::getCursorPosition(LLCoordWindow *position)
- {
- //Point cursor_point;
- LLCoordScreen screen_pos;
- //GetMouse(&cursor_point);
- int x, y;
- SDL_GetMouseState(&x, &y);
- screen_pos.mX = x;
- screen_pos.mY = y;
- return convertCoords(screen_pos, position);
- }
- F32 LLWindowSDL::getNativeAspectRatio()
- {
- #if 0
- // RN: this hack presumes that the largest supported resolution is monitor-limited
- // and that pixels in that mode are square, therefore defining the native aspect ratio
- // of the monitor...this seems to work to a close approximation for most CRTs/LCDs
- S32 num_resolutions;
- LLWindowResolution* resolutions = getSupportedResolutions(num_resolutions);
- return ((F32)resolutions[num_resolutions - 1].mWidth / (F32)resolutions[num_resolutions - 1].mHeight);
- //rn: AC
- #endif
- // MBW -- there are a couple of bad assumptions here. One is that the display list won't include
- // ridiculous resolutions nobody would ever use. The other is that the list is in order.
- // New assumptions:
- // - pixels are square (the only reasonable choice, really)
- // - The user runs their display at a native resolution, so the resolution of the display
- // when the app is launched has an aspect ratio that matches the monitor.
- //RN: actually, the assumption that there are no ridiculous resolutions (above the display's native capabilities) has
- // been born out in my experience.
- // Pixels are often not square (just ask the people who run their LCDs at 1024x768 or 800x600 when running fullscreen, like me)
- // The ordering of display list is a blind assumption though, so we should check for max values
- // Things might be different on the Mac though, so I'll defer to MBW
- // The constructor for this class grabs the aspect ratio of the monitor before doing any resolution
- // switching, and stashes it in mOriginalAspectRatio. Here, we just return it.
- if (mOverrideAspectRatio > 0.f)
- {
- return mOverrideAspectRatio;
- }
- return mOriginalAspectRatio;
- }
- F32 LLWindowSDL::getPixelAspectRatio()
- {
- F32 pixel_aspect = 1.f;
- if (getFullscreen())
- {
- LLCoordScreen screen_size;
- if (getSize(&screen_size))
- {
- pixel_aspect = getNativeAspectRatio() * (F32)screen_size.mY / (F32)screen_size.mX;
- }
- }
- return pixel_aspect;
- }
- // This is to support 'temporarily windowed' mode so that
- // dialogs are still usable in fullscreen.
- void LLWindowSDL::beforeDialog()
- {
- bool running_x11 = false;
- #if LL_X11
- running_x11 = (mSDL_XWindowID != None);
- #endif //LL_X11
- llinfos << "LLWindowSDL::beforeDialog()" << llendl;
- if (SDLReallyCaptureInput(FALSE)) // must ungrab input so popup works!
- {
- if (mFullscreen)
- {
- // need to temporarily go non-fullscreen; bless SDL
- // for providing a SDL_WM_ToggleFullScreen() - though
- // it only works in X11
- if (running_x11 && mWindow)
- {
- SDL_WM_ToggleFullScreen(mWindow);
- }
- }
- }
- #if LL_X11
- if (mSDL_Display)
- {
- // Everything that we/SDL asked for should happen before we
- // potentially hand control over to GTK.
- maybe_lock_display();
- XSync(mSDL_Display, False);
- maybe_unlock_display();
- }
- #endif // LL_X11
- #if LL_GTK
- // this is a good time to grab some GTK version information for
- // diagnostics, if not already done.
- ll_try_gtk_init();
- #endif // LL_GTK
- maybe_lock_display();
- }
- void LLWindowSDL::afterDialog()
- {
- bool running_x11 = false;
- #if LL_X11
- running_x11 = (mSDL_XWindowID != None);
- #endif //LL_X11
- llinfos << "LLWindowSDL::afterDialog()" << llendl;
- maybe_unlock_display();
- if (mFullscreen)
- {
- // need to restore fullscreen mode after dialog - only works
- // in X11
- if (running_x11 && mWindow)
- {
- SDL_WM_ToggleFullScreen(mWindow);
- }
- }
- }
- #if LL_X11
- // set/reset the XWMHints flag for 'urgency' that usually makes the icon flash
- void LLWindowSDL::x11_set_urgent(BOOL urgent)
- {
- if (mSDL_Display && !mFullscreen)
- {
- XWMHints *wm_hints;
-
- llinfos << "X11 hint for urgency, " << urgent << llendl;
- maybe_lock_display();
- wm_hints = XGetWMHints(mSDL_Display, mSDL_XWindowID);
- if (!wm_hints)
- wm_hints = XAllocWMHints();
- if (urgent)
- wm_hints->flags |= XUrgencyHint;
- else
- wm_hints->flags &= ~XUrgencyHint;
- XSetWMHints(mSDL_Display, mSDL_XWindowID, wm_hints);
- XFree(wm_hints);
- XSync(mSDL_Display, False);
- maybe_unlock_display();
- }
- }
- #endif // LL_X11
- void LLWindowSDL::flashIcon(F32 seconds)
- {
- #if !LL_X11
- llinfos << "Stub LLWindowSDL::flashIcon(" << seconds << ")" << llendl;
- #else
- llinfos << "X11 LLWindowSDL::flashIcon(" << seconds << ")" << llendl;
-
- F32 remaining_time = mFlashTimer.getRemainingTimeF32();
- if (remaining_time < seconds)
- remaining_time = seconds;
- mFlashTimer.reset();
- mFlashTimer.setTimerExpirySec(remaining_time);
- x11_set_urgent(TRUE);
- mFlashing = TRUE;
- #endif // LL_X11
- }
- #if LL_GTK
- BOOL LLWindowSDL::isClipboardTextAvailable()
- {
- if (ll_try_gtk_init())
- {
- GtkClipboard * const clipboard =
- gtk_clipboard_get(GDK_NONE);
- return gtk_clipboard_wait_is_text_available(clipboard) ?
- TRUE : FALSE;
- }
- return FALSE; // failure
- }
- BOOL LLWindowSDL::pasteTextFromClipboard(LLWString &text)
- {
- if (ll_try_gtk_init())
- {
- GtkClipboard * const clipboard =
- gtk_clipboard_get(GDK_NONE);
- gchar * const data = gtk_clipboard_wait_for_text(clipboard);
- if (data)
- {
- text = LLWString(utf8str_to_wstring(data));
- g_free(data);
- return TRUE;
- }
- }
- return FALSE; // failure
- }
- BOOL LLWindowSDL::copyTextToClipboard(const LLWString &text)
- {
- if (ll_try_gtk_init())
- {
- const std::string utf8 = wstring_to_utf8str(text);
- GtkClipboard * const clipboard =
- gtk_clipboard_get(GDK_NONE);
- gtk_clipboard_set_text(clipboard, utf8.c_str(), utf8.length());
- return TRUE;
- }
- return FALSE; // failure
- }
- BOOL LLWindowSDL::isPrimaryTextAvailable()
- {
- if (ll_try_gtk_init())
- {
- GtkClipboard * const clipboard =
- gtk_clipboard_get(GDK_SELECTION_PRIMARY);
- return gtk_clipboard_wait_is_text_available(clipboard) ?
- TRUE : FALSE;
- }
- return FALSE; // failure
- }
- BOOL LLWindowSDL::pasteTextFromPrimary(LLWString &text)
- {
- if (ll_try_gtk_init())
- {
- GtkClipboard * const clipboard =
- gtk_clipboard_get(GDK_SELECTION_PRIMARY);
- gchar * const data = gtk_clipboard_wait_for_text(clipboard);
- if (data)
- {
- text = LLWString(utf8str_to_wstring(data));
- g_free(data);
- return TRUE;
- }
- }
- return FALSE; // failure
- }
- BOOL LLWindowSDL::copyTextToPrimary(const LLWString &text)
- {
- if (ll_try_gtk_init())
- {
- const std::string utf8 = wstring_to_utf8str(text);
- GtkClipboard * const clipboard =
- gtk_clipboard_get(GDK_SELECTION_PRIMARY);
- gtk_clipboard_set_text(clipboard, utf8.c_str(), utf8.length());
- return TRUE;
- }
- return FALSE; // failure
- }
- #else
- BOOL LLWindowSDL::isClipboardTextAvailable()
- {
- return FALSE; // unsupported
- }
- BOOL LLWindowSDL::pasteTextFromClipboard(LLWString &dst)
- {
- return FALSE; // unsupported
- }
- BOOL LLWindowSDL::copyTextToClipboard(const LLWString &s)
- {
- return FALSE; // unsupported
- }
- BOOL LLWindowSDL::isPrimaryTextAvailable()
- {
- return FALSE; // unsupported
- }
- BOOL LLWindowSDL::pasteTextFromPrimary(LLWString &dst)
- {
- return FALSE; // unsupported
- }
- BOOL LLWindowSDL::copyTextToPrimary(const LLWString &s)
- {
- return FALSE; // unsupported
- }
- #endif // LL_GTK
- LLWindow::LLWindowResolution* LLWindowSDL::getSupportedResolutions(S32 &num_resolutions)
- {
- if (!mSupportedResolutions)
- {
- mSupportedResolutions = new LLWindowResolution[MAX_NUM_RESOLUTIONS];
- mNumSupportedResolutions = 0;
- SDL_Rect **modes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN);
- if ( (modes != NULL) && (modes != ((SDL_Rect **) -1)) )
- {
- int count = 0;
- while (*modes && count<MAX_NUM_RESOLUTIONS) // they're sorted biggest to smallest, so find end...
- {
- modes++;
- count++;
- }
- while (count--)
- {
- modes--;
- SDL_Rect *r = *modes;
- int w = r->w;
- int h = r->h;
- if ((w >= 800) && (h >= 600))
- {
- // make sure we don't add the same resolution multiple times!
- if ( (mNumSupportedResolutions == 0) ||
- ((mSupportedResolutions[mNumSupportedResolutions-1].mWidth != w) &&
- (mSupportedResolutions[mNumSupportedResolutions-1].mHeight != h)) )
- {
- mSupportedResolutions[mNumSupportedResolutions].mWidth = w;
- mSupportedResolutions[mNumSupportedResolutions].mHeight = h;
- mNumSupportedResolutions++;
- }
- }
- }
- }
- }
- num_resolutions = mNumSupportedResolutions;
- return mSupportedResolutions;
- }
- BOOL LLWindowSDL::convertCoords(LLCoordGL from, LLCoordWindow *to)
- {
- if (!to)
- return FALSE;
- to->mX = from.mX;
- to->mY = mWindow->h - from.mY - 1;
- return TRUE;
- }
- BOOL LLWindowSDL::convertCoords(LLCoordWindow from, LLCoordGL* to)
- {
- if (!to)
- return FALSE;
- to->mX = from.mX;
- to->mY = mWindow->h - from.mY - 1;
- return TRUE;
- }
- BOOL LLWindowSDL::convertCoords(LLCoordScreen from, LLCoordWindow* to)
- {
- if (!to)
- return FALSE;
- // In the fullscreen case, window and screen coordinates are the same.
- to->mX = from.mX;
- to->mY = from.mY;
- return (TRUE);
- }
- BOOL LLWindowSDL::convertCoords(LLCoordWindow from, LLCoordScreen *to)
- {
- if (!to)
- return FALSE;
- // In the fullscreen case, window and screen coordinates are the same.
- to->mX = from.mX;
- to->mY = from.mY;
- return (TRUE);
- }
- BOOL LLWindowSDL::convertCoords(LLCoordScreen from, LLCoordGL *to)
- {
- LLCoordWindow window_coord;
- return(convertCoords(from, &window_coord) && convertCoords(window_coord, to));
- }
- BOOL LLWindowSDL::convertCoords(LLCoordGL from, LLCoordScreen *to)
- {
- LLCoordWindow window_coord;
- return(convertCoords(from, &window_coord) && convertCoords(window_coord, to));
- }
- void LLWindowSDL::setupFailure(const std::string& text, const std::string& caption, U32 type)
- {
- destroyContext();
- OSMessageBox(text, caption, type);
- }
- BOOL LLWindowSDL::SDLReallyCaptureInput(BOOL capture)
- {
- // note: this used to be safe to call nestedly, but in the
- // end that's not really a wise usage pattern, so don't.
- if (capture)
- mReallyCapturedCount = 1;
- else
- mReallyCapturedCount = 0;
-
- SDL_GrabMode wantmode, newmode;
- if (mReallyCapturedCount <= 0) // uncapture
- {
- wantmode = SDL_GRAB_OFF;
- } else // capture
- {
- wantmode = SDL_GRAB_ON;
- }
-
- if (mReallyCapturedCount < 0) // yuck, imbalance.
- {
- mReallyCapturedCount = 0;
- llwarns << "ReallyCapture count was < 0" << llendl;
- }
- if (!mFullscreen) /* only bother if we're windowed anyway */
- {
- #if LL_X11
- if (mSDL_Display)
- {
- /* we dirtily mix raw X11 with SDL so that our pointer
- isn't (as often) constrained to the limits of the
- window while grabbed, which feels nicer and
- hopefully eliminates some reported 'sticky pointer'
- problems. We use raw X11 instead of
- SDL_WM_GrabInput() because the latter constrains
- the pointer to the window and also steals all
- *keyboard* input from the window manager, which was
- frustrating users. */
- int result;
- if (wantmode == SDL_GRAB_ON)
- {
- //llinfos << "X11 POINTER GRABBY" << llendl;
- //newmode = SDL_WM_GrabInput(wantmode);
- maybe_lock_display();
- result = XGrabPointer(mSDL_Display, mSDL_XWindowID,
- True, 0, GrabModeAsync,
- GrabModeAsync,
- None, None, CurrentTime);
- maybe_unlock_display();
- if (GrabSuccess == result)
- newmode = SDL_GRAB_ON;
- else
- newmode = SDL_GRAB_OFF;
- } else if (wantmode == SDL_GRAB_OFF)
- {
- //llinfos << "X11 POINTER UNGRABBY" << llendl;
- newmode = SDL_GRAB_OFF;
- //newmode = SDL_WM_GrabInput(SDL_GRAB_OFF);
-
- maybe_lock_display();
- XUngrabPointer(mSDL_Display, CurrentTime);
- // Make sure the ungrab happens RIGHT NOW.
- XSync(mSDL_Display, False);
- maybe_unlock_display();
- } else
- {
- newmode = SDL_GRAB_QUERY; // neutral
- }
- } else // not actually running on X11, for some reason
- newmode = wantmode;
- #endif // LL_X11
- } else {
- // pretend we got what we wanted, when really we don't care.
- newmode = wantmode;
- }
-
- // return boolean success for whether we ended up in the desired state
- return (capture && SDL_GRAB_ON==newmode) ||
- (!capture && SDL_GRAB_OFF==newmode);
- }
- U32 LLWindowSDL::SDLCheckGrabbyKeys(SDLKey keysym, BOOL gain)
- {
- /* part of the fix for SL-13243: Some popular window managers like
- to totally eat alt-drag for the purposes of moving windows. We
- spoil their day by acquiring the exclusive X11 mouse lock for as
- long as ALT is held down, so the window manager can't easily
- see what's happening. Tested successfully with Metacity.
- And... do the same with CTRL, for other darn WMs. We don't
- care about other metakeys as SL doesn't use them with dragging
- (for now). */
- /* We maintain a bitmap of critical keys which are up and down
- instead of simply key-counting, because SDL sometimes reports
- misbalanced keyup/keydown event pairs to us for whatever reason. */
- U32 mask = 0;
- switch (keysym)
- {
- case SDLK_LALT:
- mask = 1U << 0; break;
- case SDLK_RALT:
- mask = 1U << 1; break;
- case SDLK_LCTRL:
- mask = 1U << 2; break;
- case SDLK_RCTRL:
- mask = 1U << 3; break;
- default:
- break;
- }
- if (gain)
- mGrabbyKeyFlags |= mask;
- else
- mGrabbyKeyFlags &= ~mask;
- //llinfos << "mGrabbyKeyFlags=" << mGrabbyKeyFlags << llendl;
- /* 0 means we don't need to mousegrab, otherwise grab. */
- return mGrabbyKeyFlags;
- }
- // virtual
- void LLWindowSDL::processMiscNativeEvents()
- {
- #if LL_GTK
- // Pump GTK events to avoid starvation for:
- // * Embedded Gecko
- // * DBUS servicing
- // * Anything else which quietly hooks into the default glib/GTK loop
- if (ll_try_gtk_init())
- {
- // Yuck, Mozilla's GTK callbacks play with the locale - push/pop
- // the locale to protect it, as exotic/non-C locales
- // causes our code lots of general critical weirdness
- // and crashness. (SL-35450)
- static std::string saved_locale;
- saved_locale = ll_safe_string(setlocale(LC_ALL, NULL));
- // Pump until we've nothing left to do or passed 1/15th of a
- // second pumping for this frame.
- static LLTimer pump_timer;
- pump_timer.reset();
- pump_timer.setTimerExpirySec(1.0f / 15.0f);
- do {
- // Always do at least one non-blocking pump
- gtk_main_iteration_do(FALSE);
- } while (gtk_events_pending() &&
- !pump_timer.hasExpired());
- setlocale(LC_ALL, saved_locale.c_str() );
- }
- #endif // LL_GTK
- }
- void LLWindowSDL::gatherInput()
- {
- const Uint32 CLICK_THRESHOLD = 300; // milliseconds
- static int leftClick = 0;
- static int rightClick = 0;
- static Uint32 lastLeftDown = 0;
- static Uint32 lastRightDown = 0;
- SDL_Event event;
- // Handle all outstanding SDL events
- while (SDL_PollEvent(&event))
- {
- switch (event.type)
- {
- case SDL_MOUSEMOTION:
- {
- LLCoordWindow winCoord(event.button.x, event.button.y);
- LLCoordGL openGlCoord;
- convertCoords(winCoord, &openGlCoord);
- MASK mask = gKeyboard->currentMask(TRUE);
- mCallbacks->handleMouseMove(this, openGlCoord, mask);
- break;
- }
- case SDL_KEYDOWN:
- mKeyScanCode = event.key.keysym.scancode;
- mKeyVirtualKey = event.key.keysym.unicode;
- mKeyModifiers = event.key.keysym.mod;
- gKeyboard->handleKeyDown(event.key.keysym.sym, event.key.keysym.mod);
- // part of the fix for SL-13243
- if (SDLCheckGrabbyKeys(event.key.keysym.sym, TRUE) != 0)
- SDLReallyCaptureInput(TRUE);
- if (event.key.keysym.unicode)
- {
- handleUnicodeUTF16(event.key.keysym.unicode,
- gKeyboard->currentMask(FALSE));
- }
- break;
- case SDL_KEYUP:
- mKeyScanCode = event.key.keysym.scancode;
- mKeyVirtualKey = event.key.keysym.unicode;
- mKeyModifiers = event.key.keysym.mod;
- if (SDLCheckGrabbyKeys(event.key.keysym.sym, FALSE) == 0)
- SDLReallyCaptureInput(FALSE); // part of the fix for SL-13243
- gKeyboard->handleKeyUp(event.key.keysym.sym, event.key.keysym.mod);
- break;
- case SDL_MOUSEBUTTONDOWN:
- {
- bool isDoubleClick = false;
- LLCoordWindow winCoord(event.button.x, event.button.y);
- LLCoordGL openGlCoord;
- convertCoords(winCoord, &openGlCoord);
- MASK mask = gKeyboard->currentMask(TRUE);
- if (event.button.button == SDL_BUTTON_LEFT) // SDL doesn't manage double clicking...
- {
- Uint32 now = SDL_GetTicks();
- if ((now - lastLeftDown) > CLICK_THRESHOLD)
- leftClick = 1;
- else
- {
- if (++leftClick >= 2)
- {
- leftClick = 0;
- isDoubleClick = true;
- }
- }
- lastLeftDown = now;
- }
- else if (event.button.button == SDL_BUTTON_RIGHT)
- {
- Uint32 now = SDL_GetTicks();
- if ((now - lastRightDown) > CLICK_THRESHOLD)
- rightClick = 1;
- else
- {
- if (++rightClick >= 2)
- {
- rightClick = 0;
- isDoubleClick = true;
- }
- }
- lastRightDown = now;
- }
- if (event.button.button == SDL_BUTTON_LEFT) // left
- {
- if (isDoubleClick)
- mCallbacks->handleDoubleClick(this, openGlCoord, mask);
- else
- mCallbacks->handleMouseDown(this, openGlCoord, mask);
- }
- else if (event.button.button == SDL_BUTTON_RIGHT) // right
- {
- mCallbacks->handleRightMouseDown(this, openGlCoord, mask);
- }
- else if (event.button.button == SDL_BUTTON_MIDDLE) // middle
- {
- mCallbacks->handleMiddleMouseDown(this, openGlCoord, mask);
- }
- else if (event.button.button == 4) // mousewheel up...thanks to X11 for making SDL consider these "buttons".
- mCallbacks->handleScrollWheel(this, -1);
- else if (event.button.button == 5) // mousewheel down...thanks to X11 for making SDL consider these "buttons".
- mCallbacks->handleScrollWheel(this, 1);
- break;
- }
- case SDL_MOUSEBUTTONUP:
- {
- LLCoordWindow winCoord(event.button.x, event.button.y);
- LLCoordGL openGlCoord;
- convertCoords(winCoord, &openGlCoord);
- MASK mask = gKeyboard->currentMask(TRUE);
- if (event.button.button == SDL_BUTTON_LEFT) // left
- mCallbacks->handleMouseUp(this, openGlCoord, mask);
- else if (event.button.button == SDL_BUTTON_RIGHT) // right
- mCallbacks->handleRightMouseUp(this, openGlCoord, mask);
- else if (event.button.button == SDL_BUTTON_MIDDLE) // middle
- mCallbacks->handleMiddleMouseUp(this, openGlCoord, mask);
- // don't handle mousewheel here...
- break;
- }
- case SDL_VIDEOEXPOSE: // VIDEOEXPOSE doesn't specify the damage, but hey, it's OpenGL...repaint the whole thing!
- mCallbacks->handlePaint(this, 0, 0, mWindow->w, mWindow->h);
- break;
- case SDL_VIDEORESIZE: // *FIX: handle this?
- llinfos << "Handling a resize event: " << event.resize.w <<
- "x" << event.resize.h << llendl;
- // *FIX: I'm not sure this is necessary!
- mWindow = SDL_SetVideoMode(event.resize.w, event.resize.h, 32, mSDLFlags);
- if (!mWindow)
- {
- // *FIX: More informative dialog?
- llinfos << "Could not recreate context after resize! Quitting..." << llendl;
- if(mCallbacks->handleCloseRequest(this))
- {
- // Get the app to initiate cleanup.
- mCallbacks->handleQuit(this);
- // The app is responsible for calling destroyWindow when done with GL
- }
- break;
- }
-
- mCallbacks->handleResize(this, event.resize.w, event.resize.h );
- break;
- case SDL_ACTIVEEVENT:
- if (event.active.state & SDL_APPINPUTFOCUS)
- {
- // Note that for SDL (particularly on X11), keyboard
- // and mouse focus are independent things. Here we are
- // tracking keyboard focus state changes.
- // We have to do our own state massaging because SDL
- // can send us two unfocus events in a row for example,
- // which confuses the focus code [SL-24071].
- if (event.active.gain != mHaveInputFocus)
- {
- mHaveInputFocus = !!event.active.gain;
- if (mHaveInputFocus)
- mCallbacks->handleFocus(this);
- else
- mCallbacks->handleFocusLost(this);
- }
- }
- if (event.active.state & SDL_APPACTIVE)
- {
- // Change in iconification/minimization state.
- if ((!event.active.gain) != mIsMinimized)
- {
- mIsMinimized = (!event.active.gain);
- mCallbacks->handleActivate(this, !mIsMinimized);
- llinfos << "SDL deiconification state switched to " << BOOL(event.active.gain) << llendl;
- }
- else
- {
- llinfos << "Ignored bogus redundant SDL deiconification state switch to " << BOOL(event.active.gain) << llendl;
- }
- }
- break;
- case SDL_QUIT:
- if(mCallbacks->handleCloseRequest(this))
- {
- // Get the app to initiate cleanup.
- mCallbacks->handleQuit(this);
- // The app is responsible for calling destroyWindow when done with GL
- }
- break;
- default:
- //llinfos << "Unhandled SDL event type " << event.type << llendl;
- break;
- }
- }
- #if LL_X11
- // This is a good time to stop flashing the icon if our mFlashTimer has
- // expired.
- if (mFlashing && mFlashTimer.hasExpired())
- {
- x11_set_urgent(FALSE);
- mFlashing = FALSE;
- }
- #endif // LL_X11
- }
- static SDL_Cursor *makeSDLCursorFromBMP(const char *filename, int hotx, int hoty)
- {
- SDL_Cursor *sdlcursor = NULL;
- SDL_Surface *bmpsurface;
- // Load cursor pixel data from BMP file
- bmpsurface = Load_BMP_Resource(filename);
- if (bmpsurface && bmpsurface->w%8==0)
- {
- SDL_Surface *cursurface;
- lldebugs << "Loaded cursor file " << filename << " "
- << bmpsurface->w << "x" << bmpsurface->h << llendl;
- cursurface = SDL_CreateRGBSurface (SDL_SWSURFACE,
- bmpsurface->w,
- bmpsurface->h,
- 32,
- SDL_SwapLE32(0xFFU),
- SDL_SwapLE32(0xFF00U),
- SDL_SwapLE32(0xFF0000U),
- SDL_SwapLE32(0xFF000000U));
- SDL_FillRect(cursurface, NULL, SDL_SwapLE32(0x00000000U));
- // Blit the cursor pixel data onto a 32-bit RGBA surface so we
- // only have to cope with processing one type of pixel format.
- if (0 == SDL_BlitSurface(bmpsurface, NULL,
- cursurface, NULL))
- {
- // n.b. we already checked that width is a multiple of 8.
- const int bitmap_bytes = (cursurface->w * cursurface->h) / 8;
- unsigned char *cursor_data = new unsigned char[bitmap_bytes];
- unsigned char *cursor_mask = new unsigned char[bitmap_bytes];
- memset(cursor_data, 0, bitmap_bytes);
- memset(cursor_mask, 0, bitmap_bytes);
- int i,j;
- // Walk the RGBA cursor pixel data, extracting both data and
- // mask to build SDL-friendly cursor bitmaps from. The mask
- // is inferred by color-keying against 200,200,200
- for (i=0; i<cursurface->h; ++i) {
- for (j=0; j<cursurface->w; ++j) {
- U8 *pixelp =
- ((U8*)cursurface->pixels)
- + cursurface->pitch * i
- + j*cursurface->format->BytesPerPixel;
- U8 srcred = pixelp[0];
- U8 srcgreen = pixelp[1];
- U8 srcblue = pixelp[2];
- BOOL mask_bit = (srcred != 200)
- || (srcgreen != 200)
- || (srcblue != 200);
- BOOL data_bit = mask_bit && (srcgreen <= 80);//not 0x80
- unsigned char bit_offset = (cursurface->w/8) * i
- + j/8;
- cursor_data[bit_offset] |= (data_bit) << (7 - (j&7));
- cursor_mask[bit_offset] |= (mask_bit) << (7 - (j&7));
- }
- }
- sdlcursor = SDL_CreateCursor((Uint8*)cursor_data,
- (Uint8*)cursor_mask,
- cursurface->w, cursurface->h,
- hotx, hoty);
- delete[] cursor_data;
- delete[] cursor_mask;
- } else {
- llwarns << "CURSOR BLIT FAILURE, cursurface: " << cursurface << llendl;
- }
- SDL_FreeSurface(cursurface);
- SDL_FreeSurface(bmpsurface);
- } else {
- llwarns << "CURSOR LOAD FAILURE " << filename << llendl;
- }
- return sdlcursor;
- }
- void LLWindowSDL::setCursor(ECursorType cursor)
- {
- if (ATIbug) {
- // cursor-updating is very flaky when this bug is
- // present; do nothing.
- return;
- }
- if (mCurrentCursor != cursor)
- {
- if (cursor < UI_CURSOR_COUNT)
- {
- SDL_Cursor *sdlcursor = mSDLCursors[cursor];
- // Try to default to the arrow for any cursors that
- // did not load correctly.
- if (!sdlcursor && mSDLCursors[UI_CURSOR_ARROW])
- sdlcursor = mSDLCursors[UI_CURSOR_ARROW];
- if (sdlcursor)
- SDL_SetCursor(sdlcursor);
- } else {
- llwarns << "Tried to set invalid cursor number " << cursor << llendl;
- }
- mCurrentCursor = cursor;
- }
- }
- void LLWindowSDL::initCursors()
- {
- int i;
- // Blank the cursor pointer array for those we may miss.
- for (i=0; i<UI_CURSOR_COUNT; ++i)
- {
- mSDLCursors[i] = NULL;
- }
- // Pre-make an SDL cursor for each of the known cursor types.
- // We hardcode the hotspots - to avoid that we'd have to write
- // a .cur file loader.
- // NOTE: SDL doesn't load RLE-compressed BMP files.
- mSDLCursors[UI_CURSOR_ARROW] = makeSDLCursorFromBMP("llarrow.BMP",0,0);
- mSDLCursors[UI_CURSOR_WAIT] = makeSDLCursorFromBMP("wait.BMP",12,15);
- mSDLCursors[UI_CURSOR_HAND] = makeSDLCursorFromBMP("hand.BMP",7,10);
- mSDLCursors[UI_CURSOR_IBEAM] = makeSDLCursorFromBMP("ibeam.BMP",15,16);
- mSDLCursors[UI_CURSOR_CROSS] = makeSDLCursorFromBMP("cross.BMP",16,14);
- mSDLCursors[UI_CURSOR_SIZENWSE] = makeSDLCursorFromBMP("sizenwse.BMP",14,17);
- mSDLCursors[UI_CURSOR_SIZENESW] = makeSDLCursorFromBMP("sizenesw.BMP",17,17);
- mSDLCursors[UI_CURSOR_SIZEWE] = makeSDLCursorFromBMP("sizewe.BMP",16,14);
- mSDLCursors[UI_CURSOR_SIZENS] = makeSDLCursorFromBMP("sizens.BMP",17,16);
- mSDLCursors[UI_CURSOR_NO] = makeSDLCursorFromBMP("llno.BMP",8,8);
- mSDLCursors[UI_CURSOR_WORKING] = makeSDLCursorFromBMP("working.BMP",12,15);
- mSDLCursors[UI_CURSOR_TOOLGRAB] = makeSDLCursorFromBMP("lltoolgrab.BMP",2,13);
- mSDLCursors[UI_CURSOR_TOOLLAND] = makeSDLCursorFromBMP("lltoolland.BMP",1,6);
- mSDLCursors[UI_CURSOR_TOOLFOCUS] = makeSDLCursorFromBMP("lltoolfocus.BMP",8,5);
- mSDLCursors[UI_CURSOR_TOOLCREATE] = makeSDLCursorFromBMP("lltoolcreate.BMP",7,7);
- mSDLCursors[UI_CURSOR_ARROWDRAG] = makeSDLCursorFromBMP("arrowdrag.BMP",0,0);
- mSDLCursors[UI_CURSOR_ARROWCOPY] = makeSDLCursorFromBMP("arrowcop.BMP",0,0);
- mSDLCursors[UI_CURSOR_ARROWDRAGMULTI] = makeSDLCursorFromBMP("llarrowdragmulti.BMP",0,0);
- mSDLCursors[UI_CURSOR_ARROWCOPYMULTI] = makeSDLCursorFromBMP("arrowcopmulti.BMP",0,0);
- mSDLCursors[UI_CURSOR_NOLOCKED] = makeSDLCursorFromBMP("llnolocked.BMP",8,8);
- mSDLCursors[UI_CURSOR_ARROWLOCKED] = makeSDLCursorFromBMP("llarrowlocked.BMP",0,0);
- mSDLCursors[UI_CURSOR_GRABLOCKED] = makeSDLCursorFromBMP("llgrablocked.BMP",2,13);
- mSDLCursors[UI_CURSOR_TOOLTRANSLATE] = makeSDLCursorFromBMP("lltooltranslate.BMP",0,0);
- mSDLCursors[UI_CURSOR_TOOLROTATE] = makeSDLCursorFromBMP("lltoolrotate.BMP",0,0);
- mSDLCursors[UI_CURSOR_TOOLSCALE] = makeSDLCursorFromBMP("lltoolscale.BMP",0,0);
- mSDLCursors[UI_CURSOR_TOOLCAMERA] = makeSDLCursorFromBMP("lltoolcamera.BMP",7,5);
- mSDLCursors[UI_CURSOR_TOOLPAN] = makeSDLCursorFromBMP("lltoolpan.BMP",7,5);
- mSDLCursors[UI_CURSOR_TOOLZOOMIN] = makeSDLCursorFromBMP("lltoolzoomin.BMP",7,5);
- mSDLCursors[UI_CURSOR_TOOLPICKOBJECT3] = makeSDLCursorFromBMP("toolpickobject3.BMP",0,0);
- mSDLCursors[UI_CURSOR_TOOLPLAY] = makeSDLCursorFromBMP("toolplay.BMP",0,0);
- mSDLCursors[UI_CURSOR_TOOLPAUSE] = makeSDLCursorFromBMP("toolpause.BMP",0,0);
- mSDLCursors[UI_CURSOR_TOOLMEDIAOPEN] = makeSDLCursorFromBMP("toolmediaopen.BMP",0,0);
- mSDLCursors[UI_CURSOR_PIPETTE] = makeSDLCursorFromBMP("lltoolpipette.BMP",2,28);
- if (getenv("LL_ATI_MOUSE_CURSOR_BUG") != NULL) {
- llinfos << "Disabling cursor updating due to LL_ATI_MOUSE_CURSOR_BUG" << llendl;
- ATIbug = true;
- }
- }
- void LLWindowSDL::quitCursors()
- {
- int i;
- if (mWindow)
- {
- for (i=0; i<UI_CURSOR_COUNT; ++i)
- {
- if (mSDLCursors[i])
- {
- SDL_FreeCursor(mSDLCursors[i]);
- mSDLCursors[i] = NULL;
- }
- }
- } else {
- // SDL doesn't refcount cursors, so if the window has
- // already been destroyed then the cursors have gone with it.
- llinfos << "Skipping quitCursors: mWindow already gone." << llendl;
- for (i=0; i<UI_CURSOR_COUNT; ++i)
- mSDLCursors[i] = NULL;
- }
- }
- void LLWindowSDL::captureMouse()
- {
- // SDL already enforces the semantics that captureMouse is
- // used for, i.e. that we continue to get mouse events as long
- // as a button is down regardless of whether we left the
- // window, and in a less obnoxious way than SDL_WM_GrabInput
- // which would confine the cursor to the window too.
- lldebugs << "LLWindowSDL::captureMouse" << llendl;
- }
- void LLWindowSDL::releaseMouse()
- {
- // see LWindowSDL::captureMouse()
-
- lldebugs << "LLWindowSDL::releaseMouse" << llendl;
- }
- void LLWindowSDL::hideCursor()
- {
- if(!mCursorHidden)
- {
- // llinfos << "hideCursor: hiding" << llendl;
- mCursorHidden = TRUE;
- mHideCursorPermanent = TRUE;
- SDL_ShowCursor(0);
- }
- else
- {
- // llinfos << "hideCursor: already hidden" << llendl;
- }
- }
- void LLWindowSDL::showCursor()
- {
- if(mCursorHidden)
- {
- // llinfos << "showCursor: showing" << llendl;
- mCursorHidden = FALSE;
- mHideCursorPermanent = FALSE;
- SDL_ShowCursor(1);
- }
- else
- {
- // llinfos << "showCursor: already visible" << llendl;
- }
- }
- void LLWindowSDL::showCursorFromMouseMove()
- {
- if (!mHideCursorPermanent)
- {
- showCursor();
- }
- }
- void LLWindowSDL::hideCursorUntilMouseMove()
- {
- if (!mHideCursorPermanent)
- {
- hideCursor();
- mHideCursorPermanent = FALSE;
- }
- }
- //
- // LLSplashScreenSDL - I don't think we'll bother to implement this; it's
- // fairly obsolete at this point.
- //
- LLSplashScreenSDL::LLSplashScreenSDL()
- {
- }
- LLSplashScreenSDL::~LLSplashScreenSDL()
- {
- }
- void LLSplashScreenSDL::showImpl()
- {
- }
- void LLSplashScreenSDL::updateImpl(const std::string& mesg)
- {
- }
- void LLSplashScreenSDL::hideImpl()
- {
- }
- #if LL_GTK
- static void response_callback (GtkDialog *dialog,
- gint arg1,
- gpointer user_data)
- {
- gint *response = (gint*)user_data;
- *response = arg1;
- gtk_widget_destroy(GTK_WIDGET(dialog));
- gtk_main_quit();
- }
- S32 OSMessageBoxSDL(const std::string& text, const std::string& caption, U32 type)
- {
- S32 rtn = OSBTN_CANCEL;
- if(gWindowImplementation != NULL)
- gWindowImplementation->beforeDialog();
- if (LLWindowSDL::ll_try_gtk_init())
- {
- GtkWidget *win = NULL;
- llinfos << "Creating a dialog because we're in windowed mode and GTK is happy." << llendl;
-
- GtkDialogFlags flags = GTK_DIALOG_MODAL;
- GtkMessageType messagetype;
- GtkButtonsType buttons;
- switch (type)
- {
- default:
- case OSMB_OK:
- messagetype = GTK_MESSAGE_WARNING;
- buttons = GTK_BUTTONS_OK;
- break;
- case OSMB_OKCANCEL:
- messagetype = GTK_MESSAGE_QUESTION;
- buttons = GTK_BUTTONS_OK_CANCEL;
- break;
- case OSMB_YESNO:
- messagetype = GTK_MESSAGE_QUESTION;
- buttons = GTK_BUTTONS_YES_NO;
- break;
- }
- win = gtk_message_dialog_new(NULL, flags, messagetype, buttons, "%s",
- text.c_str());
- # if LL_X11
- // Make GTK tell the window manager to associate this
- // dialog with our non-GTK SDL window, which should try
- // to keep it on top etc.
- if (gWindowImplementation &&
- gWindowImplementation->mSDL_XWindowID != None)
- {
- gtk_widget_realize(GTK_WIDGET(win)); // so we can get its gdkwin
- GdkWindow *gdkwin = gdk_window_foreign_new(gWindowImplementation->mSDL_XWindowID);
- gdk_window_set_transient_for(GTK_WIDGET(win)->window,
- gdkwin);
- }
- # endif //LL_X11
- gtk_window_set_position(GTK_WINDOW(win),
- GTK_WIN_POS_CENTER_ON_PARENT);
- gtk_window_set_type_hint(GTK_WINDOW(win),
- GDK_WINDOW_TYPE_HINT_DIALOG);
- if (!caption.empty())
- gtk_window_set_title(GTK_WINDOW(win), caption.c_str());
- gint response = GTK_RESPONSE_NONE;
- g_signal_connect (win,
- "response",
- G_CALLBACK (response_callback),
- &response);
- // we should be able to use a gtk_dialog_run(), but it's
- // apparently not written to exist in a world without a higher
- // gtk_main(), so we manage its signal/destruction outselves.
- gtk_widget_show_all (win);
- gtk_main();
- //llinfos << "response: " << response << llendl;
- switch (response)
- {
- case GTK_RESPONSE_OK: rtn = OSBTN_OK; break;
- case GTK_RESPONSE_YES: rtn = OSBTN_YES; break;
- case GTK_RESPONSE_NO: rtn = OSBTN_NO; break;
- case GTK_RESPONSE_APPLY: rtn = OSBTN_OK; break;
- case GTK_RESPONSE_NONE:
- case GTK_RESPONSE_CANCEL:
- case GTK_RESPONSE_CLOSE:
- case GTK_RESPONSE_DELETE_EVENT:
- default: rtn = OSBTN_CANCEL;
- }
- }
- else
- {
- llinfos << "MSGBOX: " << caption << ": " << text << llendl;
- llinfos << "Skipping dialog because we're in fullscreen mode or GTK is not happy." << llendl;
- rtn = OSBTN_OK;
- }
- if(gWindowImplementation != NULL)
- gWindowImplementation->afterDialog();
- return rtn;
- }
- static void color_changed_callback(GtkWidget *widget,
- gpointer user_data)
- {
- GtkColorSelection *colorsel = GTK_COLOR_SELECTION(widget);
- GdkColor *colorp = (GdkColor*)user_data;
-
- gtk_color_selection_get_current_color(colorsel, colorp);
- }
- /*
- Make the raw keyboard data available - used to poke through to LLQtWebKit so
- that Qt/Webkit has access to the virtual keycodes etc. that it needs
- */
- LLSD LLWindowSDL::getNativeKeyData()
- {
- LLSD result = LLSD::emptyMap();
- U32 modifiers = 0; // pretend-native modifiers... oh what a tangled web we weave!
- // we go through so many levels of device abstraction that I can't really guess
- // what a plugin under GDK under Qt under SL under SDL under X11 considers
- // a 'native' modifier mask. this has been sort of reverse-engineered... they *appear*
- // to match GDK consts, but that may be co-incidence.
- modifiers |= (mKeyModifiers & KMOD_LSHIFT) ? 0x0001 : 0;
- modifiers |= (mKeyModifiers & KMOD_RSHIFT) ? 0x0001 : 0;// munge these into the same shift
- modifiers |= (mKeyModifiers & KMOD_CAPS) ? 0x0002 : 0;
- modifiers |= (mKeyModifiers & KMOD_LCTRL) ? 0x0004 : 0;
- modifiers |= (mKeyModifiers & KMOD_RCTRL) ? 0x0004 : 0;// munge these into the same ctrl
- modifiers |= (mKeyModifiers & KMOD_LALT) ? 0x0008 : 0;// untested
- modifiers |= (mKeyModifiers & KMOD_RALT) ? 0x0008 : 0;// untested
- // *todo: test ALTs - I don't have a case for testing these. Do you?
- // *todo: NUM? - I don't care enough right now (and it's not a GDK modifier).
- result["scan_code"] = (S32)mKeyScanCode;
- result["virtual_key"] = (S32)mKeyVirtualKey;
- result["modifiers"] = (S32)modifiers;
- return result;
- }
- BOOL LLWindowSDL::dialogColorPicker( F32 *r, F32 *g, F32 *b)
- {
- BOOL rtn = FALSE;
- beforeDialog();
- if (ll_try_gtk_init())
- {
- GtkWidget *win = NULL;
- win = gtk_color_selection_dialog_new(NULL);
- # if LL_X11
- // Get GTK to tell the window manager to associate this
- // dialog with our non-GTK SDL window, which should try
- // to keep it on top etc.
- if (mSDL_XWindowID != None)
- {
- gtk_widget_realize(GTK_WIDGET(win)); // so we can get its gdkwin
- GdkWindow *gdkwin = gdk_window_foreign_new(mSDL_XWindowID);
- gdk_window_set_transient_for(GTK_WIDGET(win)->window,
- gdkwin);
- }
- # endif //LL_X11
- GtkColorSelection *colorsel = GTK_COLOR_SELECTION (GTK_COLOR_SELECTION_DIALOG(win)->colorsel);
- GdkColor color, orig_color;
- orig_color.pixel = 0;
- orig_color.red = guint16(65535 * *r);
- orig_color.green= guint16(65535 * *g);
- orig_color.blue = guint16(65535 * *b);
- color = orig_color;
- gtk_color_selection_set_previous_color (colorsel, &color);
- gtk_color_selection_set_current_color (colorsel, &color);
- gtk_color_selection_set_has_palette (colorsel, TRUE);
- gtk_color_selection_set_has_opacity_control(colorsel, FALSE);
- gint response = GTK_RESPONSE_NONE;
- g_signal_connect (win,
- "response",
- G_CALLBACK (response_callback),
- &response);
- g_signal_connect (G_OBJECT (colorsel), "color_changed",
- G_CALLBACK (color_changed_callback),
- &color);
- gtk_window_set_modal(GTK_WINDOW(win), TRUE);
- gtk_widget_show_all(win);
- // hide the help button - we don't service it.
- gtk_widget_hide(GTK_COLOR_SELECTION_DIALOG(win)->help_button);
- gtk_main();
- if (response == GTK_RESPONSE_OK &&
- (orig_color.red != color.red
- || orig_color.green != color.green
- || orig_color.blue != color.blue) )
- {
- *r = color.red / 65535.0f;
- *g = color.green / 65535.0f;
- *b = color.blue / 65535.0f;
- rtn = TRUE;
- }
- }
- afterDialog();
- return rtn;
- }
- #else
- S32 OSMessageBoxSDL(const std::string& text, const std::string& caption, U32 type)
- {
- llinfos << "MSGBOX: " << caption << ": " << text << llendl;
- return 0;
- }
- BOOL LLWindowSDL::dialogColorPicker( F32 *r, F32 *g, F32 *b)
- {
- return (FALSE);
- }
- #endif // LL_GTK
- #if LL_LINUX || LL_SOLARIS
- // extracted from spawnWebBrowser for clarity and to eliminate
- // compiler confusion regarding close(int fd) vs. LLWindow::close()
- void exec_cmd(const std::string& cmd, const std::string& arg)
- {
- char* const argv[] = {(char*)cmd.c_str(), (char*)arg.c_str(), NULL};
- fflush(NULL);
- pid_t pid = fork();
- if (pid == 0)
- { // child
- // disconnect from stdin/stdout/stderr, or child will
- // keep our output pipe undesirably alive if it outlives us.
- close(0);
- close(1);
- close(2);
- // end ourself by running the command
- execv(cmd.c_str(), argv); /* Flawfinder: ignore */
- // if execv returns at all, there was a problem.
- llwarns << "execv failure when trying to start " << cmd << llendl;
- _exit(1); // _exit because we don't want atexit() clean-up!
- } else {
- if (pid > 0)
- {
- // parent - wait for child to die
- int childExitStatus;
- waitpid(pid, &childExitStatus, 0);
- } else {
- llwarns << "fork failure." << llendl;
- }
- }
- }
- #endif
- // Open a URL with the user's default web browser.
- // Must begin with protocol identifier.
- void LLWindowSDL::spawnWebBrowser(const std::string& escaped_url)
- {
- llinfos << "spawn_web_browser: " << escaped_url << llendl;
-
- #if LL_LINUX || LL_SOLARIS
- # if LL_X11
- if (mSDL_Display)
- {
- maybe_lock_display();
- // Just in case - before forking.
- XSync(mSDL_Display, False);
- maybe_unlock_display();
- }
- # endif // LL_X11
- std::string cmd, arg;
- cmd = gDirUtilp->getAppRODataDir();
- cmd += gDirUtilp->getDirDelimiter();
- cmd += "etc";
- cmd += gDirUtilp->getDirDelimiter();
- cmd += "launch_url.sh";
- arg = escaped_url;
- exec_cmd(cmd, arg);
- #endif // LL_LINUX || LL_SOLARIS
- llinfos << "spawn_web_browser returning." << llendl;
- }
- void *LLWindowSDL::getPlatformWindow()
- {
- #if LL_GTK && LL_LLMOZLIB_ENABLED
- if (LLWindowSDL::ll_try_gtk_init())
- {
- maybe_lock_display();
- GtkWidget *owin = gtk_window_new(GTK_WINDOW_POPUP);
- // Why a layout widget? A MozContainer would be ideal, but
- // it involves exposing Mozilla headers to mozlib-using apps.
- // A layout widget with a GtkWindow parent has the desired
- // properties of being plain GTK, having a window, and being
- // derived from a GtkContainer.
- GtkWidget *rtnw = gtk_layout_new(NULL, NULL);
- gtk_container_add(GTK_CONTAINER(owin), rtnw);
- gtk_widget_realize(rtnw);
- GTK_WIDGET_UNSET_FLAGS(GTK_WIDGET(rtnw), GTK_NO_WINDOW);
-
- maybe_unlock_display();
-
- return rtnw;
- }
- #endif // LL_GTK && LL_LLMOZLIB_ENABLED
- // Unixoid mozilla really needs GTK.
- return NULL;
- }
- void LLWindowSDL::bringToFront()
- {
- // This is currently used when we are 'launched' to a specific
- // map position externally.
- llinfos << "bringToFront" << llendl;
- #if LL_X11
- if (mSDL_Display && !mFullscreen)
- {
- maybe_lock_display();
- XRaiseWindow(mSDL_Display, mSDL_XWindowID);
- XSync(mSDL_Display, False);
- maybe_unlock_display();
- }
- #endif // LL_X11
- }
- //static
- std::vector<std::string> LLWindowSDL::getDynamicFallbackFontList()
- {
- // Use libfontconfig to find us a nice ordered list of fallback fonts
- // specific to this system.
- std::string final_fallback("/usr/share/fonts/truetype/kochi/kochi-gothic.ttf");
- // Our 'ideal' font properties which define the sorting results.
- // slant=0 means Roman, index=0 means the first face in a font file
- // (the one we actually use), weight=80 means medium weight,
- // spacing=0 means proportional spacing.
- std::string sort_order("slant=0:index=0:weight=80:spacing=0");
- // elide_unicode_coverage removes fonts from the list whose unicode
- // range is covered by fonts earlier in the list. This usually
- // removes ~90% of the fonts as redundant (which is great because
- // the font list can be huge), but might unnecessarily reduce the
- // renderable range if for some reason our FreeType actually fails
- // to use some of the fonts we want it to.
- const bool elide_unicode_coverage = true;
- std::vector<std::string> rtns;
- FcFontSet *fs = NULL;
- FcPattern *sortpat = NULL;
- int font_count = 0;
- llinfos << "Getting system font list from FontConfig..." << llendl;
- // If the user has a system-wide language preference, then favor
- // fonts from that language group. This doesn't affect the types
- // of languages that can be displayed, but ensures that their
- // preferred language is rendered from a single consistent font where
- // possible.
- FL_Locale *locale = NULL;
- FL_Success success = FL_FindLocale(&locale, FL_MESSAGES);
- if (success != 0)
- {
- if (success >= 2 && locale->lang) // confident!
- {
- LL_INFOS("AppInit") << "Language " << locale->lang << LL_ENDL;
- LL_INFOS("AppInit") << "Location " << locale->country << LL_ENDL;
- LL_INFOS("AppInit") << "Variant " << locale->variant << LL_ENDL;
- llinfos << "Preferring fonts of language: "
- << locale->lang
- << llendl;
- sort_order = "lang=" + std::string(locale->lang) + ":"
- + sort_order;
- }
- }
- FL_FreeLocale(&locale);
- if (!FcInit())
- {
- llwarns << "FontConfig failed to initialize." << llendl;
- rtns.push_back(final_fallback);
- return rtns;
- }
- sortpat = FcNameParse((FcChar8*) sort_order.c_str());
- if (sortpat)
- {
- // Sort the list of system fonts from most-to-least-desirable.
- fs = FcFontSort(NULL, sortpat, elide_unicode_coverage,
- NULL, NULL);
- FcPatternDestroy(sortpat);
- }
- if (fs)
- {
- // Get the full pathnames to the fonts, where available,
- // which is what we really want.
- int i;
- for (i=0; i<fs->nfont; ++i)
- {
- FcChar8 *filename;
- if (FcResultMatch == FcPatternGetString(fs->fonts[i],
- FC_FILE, 0,
- &filename)
- && filename)
- {
- rtns.push_back(std::string((const char*)filename));
- ++font_count;
- }
- }
- FcFontSetDestroy (fs);
- }
- lldebugs << "Using font list: " << llendl;
- for (std::vector<std::string>::iterator it = rtns.begin();
- it != rtns.end();
- ++it)
- {
- lldebugs << " file: " << *it << llendl;
- }
- llinfos << "Using " << font_count << " system font(s)." << llendl;
- rtns.push_back(final_fallback);
- return rtns;
- }
- #endif // LL_SDL