slplugin.cpp
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上传日期:2021-03-01
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- /**
- * @file slplugin.cpp
- * @brief Loader shell for plugins, intended to be launched by the plugin host application, which directly loads a plugin dynamic library.
- *
- * @cond
- *
- * $LicenseInfo:firstyear=2008&license=viewergpl$
- *
- * Copyright (c) 2008-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- *
- * @endcond
- */
- #include "linden_common.h"
- #include "llpluginprocesschild.h"
- #include "llpluginmessage.h"
- #include "llerrorcontrol.h"
- #include "llapr.h"
- #include "llstring.h"
- #if LL_DARWIN
- #include <Carbon/Carbon.h>
- #endif
- #if LL_DARWIN || LL_LINUX
- #include <signal.h>
- #endif
- /*
- On Mac OS, since we call WaitNextEvent, this process will show up in the dock unless we set the LSBackgroundOnly flag in the Info.plist.
- Normally non-bundled binaries don't have an info.plist file, but it's possible to embed one in the binary by adding this to the linker flags:
- -sectcreate __TEXT __info_plist /path/to/slplugin_info.plist
- which means adding this to the gcc flags:
- -Wl,-sectcreate,__TEXT,__info_plist,/path/to/slplugin_info.plist
- */
- #if LL_DARWIN || LL_LINUX
- // Signal handlers to make crashes not show an OS dialog...
- static void crash_handler(int sig)
- {
- // Just exit cleanly.
- // TODO: add our own crash reporting
- _exit(1);
- }
- #endif
- #if LL_WINDOWS
- #include <windows.h>
- ////////////////////////////////////////////////////////////////////////////////
- // Our exception handler - will probably just exit and the host application
- // will miss the heartbeat and log the error in the usual fashion.
- LONG WINAPI myWin32ExceptionHandler( struct _EXCEPTION_POINTERS* exception_infop )
- {
- //std::cerr << "This plugin (" << __FILE__ << ") - ";
- //std::cerr << "intercepted an unhandled exception and will exit immediately." << std::endl;
- // TODO: replace exception handler before we exit?
- return EXCEPTION_EXECUTE_HANDLER;
- }
- // Taken from : http://blog.kalmbachnet.de/?postid=75
- // The MSVC 2005 CRT forces the call of the default-debugger (normally Dr.Watson)
- // even with the other exception handling code. This (terrifying) piece of code
- // patches things so that doesn't happen.
- LPTOP_LEVEL_EXCEPTION_FILTER WINAPI MyDummySetUnhandledExceptionFilter(
- LPTOP_LEVEL_EXCEPTION_FILTER lpTopLevelExceptionFilter )
- {
- return NULL;
- }
- BOOL PreventSetUnhandledExceptionFilter()
- {
- // WARNING: This won't work on 64-bit Windows systems so we turn it off it.
- // It should work for any flavor of 32-bit Windows we care about.
- // If it's off, sometimes you will see an OS message when a plugin crashes
- #ifndef _WIN64
- HMODULE hKernel32 = LoadLibraryA( "kernel32.dll" );
- if ( NULL == hKernel32 )
- return FALSE;
- void *pOrgEntry = GetProcAddress( hKernel32, "SetUnhandledExceptionFilter" );
- if( NULL == pOrgEntry )
- return FALSE;
- unsigned char newJump[ 100 ];
- DWORD dwOrgEntryAddr = (DWORD)pOrgEntry;
- dwOrgEntryAddr += 5; // add 5 for 5 op-codes for jmp far
- void *pNewFunc = &MyDummySetUnhandledExceptionFilter;
- DWORD dwNewEntryAddr = (DWORD) pNewFunc;
- DWORD dwRelativeAddr = dwNewEntryAddr - dwOrgEntryAddr;
- newJump[ 0 ] = 0xE9; // JMP absolute
- memcpy( &newJump[ 1 ], &dwRelativeAddr, sizeof( pNewFunc ) );
- SIZE_T bytesWritten;
- BOOL bRet = WriteProcessMemory( GetCurrentProcess(), pOrgEntry, newJump, sizeof( pNewFunc ) + 1, &bytesWritten );
- return bRet;
- #else
- return FALSE;
- #endif
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Hook our exception handler and replace the system one
- void initExceptionHandler()
- {
- LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;
- // save old exception handler in case we need to restore it at the end
- prev_filter = SetUnhandledExceptionFilter( myWin32ExceptionHandler );
- PreventSetUnhandledExceptionFilter();
- }
- bool checkExceptionHandler()
- {
- bool ok = true;
- LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;
- prev_filter = SetUnhandledExceptionFilter(myWin32ExceptionHandler);
- PreventSetUnhandledExceptionFilter();
- if (prev_filter != myWin32ExceptionHandler)
- {
- LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with " << prev_filter << "!" << LL_ENDL;
- ok = false;
- }
- if (prev_filter == NULL)
- {
- ok = FALSE;
- if (NULL == myWin32ExceptionHandler)
- {
- LL_WARNS("AppInit") << "Exception handler uninitialized." << LL_ENDL;
- }
- else
- {
- LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with NULL!" << LL_ENDL;
- }
- }
- return ok;
- }
- #endif
- // If this application on Windows platform is a console application, a console is always
- // created which is bad. Making it a Windows "application" via CMake settings but not
- // adding any code to explicitly create windows does the right thing.
- #if LL_WINDOWS
- int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
- #else
- int main(int argc, char **argv)
- #endif
- {
- ll_init_apr();
- // Set up llerror logging
- {
- LLError::initForApplication(".");
- LLError::setDefaultLevel(LLError::LEVEL_INFO);
- // LLError::setTagLevel("Plugin", LLError::LEVEL_DEBUG);
- // LLError::logToFile("slplugin.log");
- }
- #if LL_WINDOWS
- if( strlen( lpCmdLine ) == 0 )
- {
- LL_ERRS("slplugin") << "usage: " << "SLPlugin" << " launcher_port" << LL_ENDL;
- };
- U32 port = 0;
- if(!LLStringUtil::convertToU32(lpCmdLine, port))
- {
- LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
- };
- // Insert our exception handler into the system so this plugin doesn't
- // display a crash message if something bad happens. The host app will
- // see the missing heartbeat and log appropriately.
- initExceptionHandler();
- #elif LL_DARWIN || LL_LINUX
- if(argc < 2)
- {
- LL_ERRS("slplugin") << "usage: " << argv[0] << " launcher_port" << LL_ENDL;
- }
- U32 port = 0;
- if(!LLStringUtil::convertToU32(argv[1], port))
- {
- LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
- }
- // Catch signals that most kinds of crashes will generate, and exit cleanly so the system crash dialog isn't shown.
- signal(SIGILL, &crash_handler); // illegal instruction
- # if LL_DARWIN
- signal(SIGEMT, &crash_handler); // emulate instruction executed
- # endif // LL_DARWIN
- signal(SIGFPE, &crash_handler); // floating-point exception
- signal(SIGBUS, &crash_handler); // bus error
- signal(SIGSEGV, &crash_handler); // segmentation violation
- signal(SIGSYS, &crash_handler); // non-existent system call invoked
- #endif
- LLPluginProcessChild *plugin = new LLPluginProcessChild();
- plugin->init(port);
- LLTimer timer;
- timer.start();
- #if LL_WINDOWS
- checkExceptionHandler();
- #endif
- while(!plugin->isDone())
- {
- timer.reset();
- plugin->idle();
- #if LL_DARWIN
- {
- // Some plugins (webkit at least) will want an event loop. This qualifies.
- EventRecord evt;
- WaitNextEvent(0, &evt, 0, NULL);
- }
- #endif
- F64 elapsed = timer.getElapsedTimeF64();
- F64 remaining = plugin->getSleepTime() - elapsed;
- if(remaining <= 0.0f)
- {
- // We've already used our full allotment.
- // LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, not sleeping" << LL_ENDL;
- // Still need to service the network...
- plugin->pump();
- }
- else
- {
- // LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, sleeping for " << remaining * 1000.0f << " ms" << LL_ENDL;
- // timer.reset();
- // This also services the network as needed.
- plugin->sleep(remaining);
- // LL_INFOS("slplugin") << "slept for "<< timer.getElapsedTimeF64() * 1000.0f << " ms" << LL_ENDL;
- }
- #if LL_WINDOWS
- // More agressive checking of interfering exception handlers.
- // Doesn't appear to be required so far - even for plugins
- // that do crash with a single call to the intercept
- // exception handler such as QuickTime.
- //checkExceptionHandler();
- #endif
- }
- delete plugin;
- ll_cleanup_apr();
- return 0;
- }