llfloater.cpp
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- /**
- * @file llfloater.cpp
- * @brief LLFloater base class
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- // Floating "windows" within the GL display, like the inventory floater,
- // mini-map floater, etc.
- #include "linden_common.h"
- #include "llfloater.h"
- #include "llfocusmgr.h"
- #include "lluictrlfactory.h"
- #include "llbutton.h"
- #include "llcheckboxctrl.h"
- #include "lldraghandle.h"
- #include "llfloaterreg.h"
- #include "llfocusmgr.h"
- #include "llresizebar.h"
- #include "llresizehandle.h"
- #include "llkeyboard.h"
- #include "llmenugl.h" // MENU_BAR_HEIGHT
- #include "llmodaldialog.h"
- #include "lltextbox.h"
- #include "llresmgr.h"
- #include "llui.h"
- #include "llwindow.h"
- #include "llstl.h"
- #include "llcontrol.h"
- #include "lltabcontainer.h"
- #include "v2math.h"
- #include "lltrans.h"
- #include "llhelp.h"
- #include "llmultifloater.h"
- #include "llsdutil.h"
- // use this to control "jumping" behavior when Ctrl-Tabbing
- const S32 TABBED_FLOATER_OFFSET = 0;
- std::string LLFloater::sButtonNames[BUTTON_COUNT] =
- {
- "llfloater_close_btn", //BUTTON_CLOSE
- "llfloater_restore_btn", //BUTTON_RESTORE
- "llfloater_minimize_btn", //BUTTON_MINIMIZE
- "llfloater_tear_off_btn", //BUTTON_TEAR_OFF
- "llfloater_dock_btn", //BUTTON_DOCK
- "llfloater_help_btn" //BUTTON_HELP
- };
- std::string LLFloater::sButtonToolTips[BUTTON_COUNT];
- std::string LLFloater::sButtonToolTipsIndex[BUTTON_COUNT]=
- {
- #ifdef LL_DARWIN
- "BUTTON_CLOSE_DARWIN", //"Close (Cmd-W)", //BUTTON_CLOSE
- #else
- "BUTTON_CLOSE_WIN", //"Close (Ctrl-W)", //BUTTON_CLOSE
- #endif
- "BUTTON_RESTORE", //"Restore", //BUTTON_RESTORE
- "BUTTON_MINIMIZE", //"Minimize", //BUTTON_MINIMIZE
- "BUTTON_TEAR_OFF", //"Tear Off", //BUTTON_TEAR_OFF
- "BUTTON_DOCK",
- "BUTTON_HELP"
- };
- LLFloater::click_callback LLFloater::sButtonCallbacks[BUTTON_COUNT] =
- {
- LLFloater::onClickClose, //BUTTON_CLOSE
- LLFloater::onClickMinimize, //BUTTON_RESTORE
- LLFloater::onClickMinimize, //BUTTON_MINIMIZE
- LLFloater::onClickTearOff, //BUTTON_TEAR_OFF
- LLFloater::onClickDock, //BUTTON_DOCK
- LLFloater::onClickHelp //BUTTON_HELP
- };
- LLMultiFloater* LLFloater::sHostp = NULL;
- BOOL LLFloater::sQuitting = FALSE; // Flag to prevent storing visibility controls while quitting
- LLFloater::handle_map_t LLFloater::sFloaterMap;
- LLFloaterView* gFloaterView = NULL;
- /*==========================================================================*|
- // DEV-38598: The fundamental problem with this operation is that it can only
- // support a subset of LLSD values. While it's plausible to compare two arrays
- // lexicographically, what strict ordering can you impose on maps?
- // (LLFloaterTOS's current key is an LLSD map.)
- // Of course something like this is necessary if you want to build a std::set
- // or std::map with LLSD keys. Fortunately we're getting by with other
- // container types for now.
- //static
- bool LLFloater::KeyCompare::compare(const LLSD& a, const LLSD& b)
- {
- if (a.type() != b.type())
- {
- //llerrs << "Mismatched LLSD types: (" << a << ") mismatches (" << b << ")" << llendl;
- return false;
- }
- else if (a.isUndefined())
- return false;
- else if (a.isInteger())
- return a.asInteger() < b.asInteger();
- else if (a.isReal())
- return a.asReal() < b.asReal();
- else if (a.isString())
- return a.asString() < b.asString();
- else if (a.isUUID())
- return a.asUUID() < b.asUUID();
- else if (a.isDate())
- return a.asDate() < b.asDate();
- else if (a.isURI())
- return a.asString() < b.asString(); // compare URIs as strings
- else if (a.isBoolean())
- return a.asBoolean() < b.asBoolean();
- else
- return false; // no valid operation for Binary
- }
- |*==========================================================================*/
- bool LLFloater::KeyCompare::equate(const LLSD& a, const LLSD& b)
- {
- return llsd_equals(a, b);
- }
- //************************************
- LLFloater::Params::Params()
- : title("title"),
- short_title("short_title"),
- single_instance("single_instance", false),
- auto_tile("auto_tile", false),
- can_resize("can_resize", false),
- can_minimize("can_minimize", true),
- can_close("can_close", true),
- can_drag_on_left("can_drag_on_left", false),
- can_tear_off("can_tear_off", true),
- save_dock_state("save_dock_state", false),
- save_rect("save_rect", false),
- save_visibility("save_visibility", false),
- can_dock("can_dock", false),
- header_height("header_height", 0),
- legacy_header_height("legacy_header_height", 0),
- close_image("close_image"),
- restore_image("restore_image"),
- minimize_image("minimize_image"),
- tear_off_image("tear_off_image"),
- dock_image("dock_image"),
- help_image("help_image"),
- close_pressed_image("close_pressed_image"),
- restore_pressed_image("restore_pressed_image"),
- minimize_pressed_image("minimize_pressed_image"),
- tear_off_pressed_image("tear_off_pressed_image"),
- dock_pressed_image("dock_pressed_image"),
- help_pressed_image("help_pressed_image"),
- open_callback("open_callback"),
- close_callback("close_callback")
- {
- visible = false;
- }
- //static
- const LLFloater::Params& LLFloater::getDefaultParams()
- {
- return LLUICtrlFactory::getDefaultParams<LLFloater>();
- }
- //static
- void LLFloater::initClass()
- {
- // translate tooltips for floater buttons
- for (S32 i = 0; i < BUTTON_COUNT; i++)
- {
- sButtonToolTips[i] = LLTrans::getString( sButtonToolTipsIndex[i] );
- }
- }
- // defaults for floater param block pulled from widgets/floater.xml
- static LLWidgetNameRegistry::StaticRegistrar sRegisterFloaterParams(&typeid(LLFloater::Params), "floater");
- LLFloater::LLFloater(const LLSD& key, const LLFloater::Params& p)
- : LLPanel(), // intentionally do not pass params here, see initFromParams
- mDragHandle(NULL),
- mTitle(p.title),
- mShortTitle(p.short_title),
- mSingleInstance(p.single_instance),
- mKey(key),
- mAutoTile(p.auto_tile),
- mCanTearOff(p.can_tear_off),
- mCanMinimize(p.can_minimize),
- mCanClose(p.can_close),
- mDragOnLeft(p.can_drag_on_left),
- mResizable(p.can_resize),
- mMinWidth(p.min_width),
- mMinHeight(p.min_height),
- mHeaderHeight(p.header_height),
- mLegacyHeaderHeight(p.legacy_header_height),
- mMinimized(FALSE),
- mForeground(FALSE),
- mFirstLook(TRUE),
- mButtonScale(1.0f),
- mAutoFocus(TRUE), // automatically take focus when opened
- mCanDock(false),
- mDocked(false),
- mTornOff(false),
- mHasBeenDraggedWhileMinimized(FALSE),
- mPreviousMinimizedBottom(0),
- mPreviousMinimizedLeft(0)
- // mNotificationContext(NULL)
- {
- mHandle.bind(this);
- // mNotificationContext = new LLFloaterNotificationContext(getHandle());
- // Clicks stop here.
- setMouseOpaque(TRUE);
-
- // Floaters always draw their background, unlike every other panel.
- setBackgroundVisible(TRUE);
- // Floaters start not minimized. When minimized, they save their
- // prior rectangle to be used on restore.
- mExpandedRect.set(0,0,0,0);
-
- memset(mButtonsEnabled, 0, BUTTON_COUNT * sizeof(bool));
- memset(mButtons, 0, BUTTON_COUNT * sizeof(LLButton*));
-
- addDragHandle();
- addResizeCtrls();
-
- initFromParams(p);
-
- // chrome floaters don't take focus at all
- setFocusRoot(!getIsChrome());
- initFloater(p);
- }
- // Note: Floaters constructed from XML call init() twice!
- void LLFloater::initFloater(const Params& p)
- {
- // Close button.
- if (mCanClose)
- {
- mButtonsEnabled[BUTTON_CLOSE] = TRUE;
- }
- // Help button: '?'
- if ( !mHelpTopic.empty() )
- {
- mButtonsEnabled[BUTTON_HELP] = TRUE;
- }
- // Minimize button only for top draggers
- if ( !mDragOnLeft && mCanMinimize )
- {
- mButtonsEnabled[BUTTON_MINIMIZE] = TRUE;
- }
- if(mCanDock)
- {
- mButtonsEnabled[BUTTON_DOCK] = TRUE;
- }
- buildButtons(p);
- // Floaters are created in the invisible state
- setVisible(FALSE);
- // add self to handle->floater map
- sFloaterMap[mHandle] = this;
- if (!getParent())
- {
- gFloaterView->addChild(this);
- }
- }
- void LLFloater::addDragHandle()
- {
- if (!mDragHandle)
- {
- if (mDragOnLeft)
- {
- LLDragHandleLeft::Params p;
- p.name("drag");
- p.follows.flags(FOLLOWS_ALL);
- p.label(mTitle);
- mDragHandle = LLUICtrlFactory::create<LLDragHandleLeft>(p);
- }
- else // drag on top
- {
- LLDragHandleTop::Params p;
- p.name("Drag Handle");
- p.follows.flags(FOLLOWS_ALL);
- p.label(mTitle);
- mDragHandle = LLUICtrlFactory::create<LLDragHandleTop>(p);
- }
- addChild(mDragHandle);
- }
- layoutDragHandle();
- }
- void LLFloater::layoutDragHandle()
- {
- static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
- S32 close_box_size = mCanClose ? floater_close_box_size : 0;
-
- LLRect rect;
- if (mDragOnLeft)
- {
- rect.setLeftTopAndSize(0, 0, DRAG_HANDLE_WIDTH, getRect().getHeight() - LLPANEL_BORDER_WIDTH - close_box_size);
- }
- else // drag on top
- {
- rect = getLocalRect();
- }
- mDragHandle->setRect(rect);
- updateButtons();
- applyTitle();
- }
- void LLFloater::addResizeCtrls()
- {
- // Resize bars (sides)
- LLResizeBar::Params p;
- p.name("resizebar_left");
- p.resizing_view(this);
- p.min_size(mMinWidth);
- p.side(LLResizeBar::LEFT);
- mResizeBar[LLResizeBar::LEFT] = LLUICtrlFactory::create<LLResizeBar>(p);
- addChild( mResizeBar[LLResizeBar::LEFT] );
- p.name("resizebar_top");
- p.min_size(mMinHeight);
- p.side(LLResizeBar::TOP);
- mResizeBar[LLResizeBar::TOP] = LLUICtrlFactory::create<LLResizeBar>(p);
- addChild( mResizeBar[LLResizeBar::TOP] );
- p.name("resizebar_right");
- p.min_size(mMinWidth);
- p.side(LLResizeBar::RIGHT);
- mResizeBar[LLResizeBar::RIGHT] = LLUICtrlFactory::create<LLResizeBar>(p);
- addChild( mResizeBar[LLResizeBar::RIGHT] );
- p.name("resizebar_bottom");
- p.min_size(mMinHeight);
- p.side(LLResizeBar::BOTTOM);
- mResizeBar[LLResizeBar::BOTTOM] = LLUICtrlFactory::create<LLResizeBar>(p);
- addChild( mResizeBar[LLResizeBar::BOTTOM] );
- // Resize handles (corners)
- LLResizeHandle::Params handle_p;
- // handles must not be mouse-opaque, otherwise they block hover events
- // to other buttons like the close box. JC
- handle_p.mouse_opaque(false);
- handle_p.min_width(mMinWidth);
- handle_p.min_height(mMinHeight);
- handle_p.corner(LLResizeHandle::RIGHT_BOTTOM);
- mResizeHandle[0] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
- addChild(mResizeHandle[0]);
- handle_p.corner(LLResizeHandle::RIGHT_TOP);
- mResizeHandle[1] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
- addChild(mResizeHandle[1]);
-
- handle_p.corner(LLResizeHandle::LEFT_BOTTOM);
- mResizeHandle[2] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
- addChild(mResizeHandle[2]);
- handle_p.corner(LLResizeHandle::LEFT_TOP);
- mResizeHandle[3] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
- addChild(mResizeHandle[3]);
- layoutResizeCtrls();
- }
- void LLFloater::layoutResizeCtrls()
- {
- LLRect rect;
- // Resize bars (sides)
- const S32 RESIZE_BAR_THICKNESS = 3;
- rect = LLRect( 0, getRect().getHeight(), RESIZE_BAR_THICKNESS, 0);
- mResizeBar[LLResizeBar::LEFT]->setRect(rect);
- rect = LLRect( 0, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_BAR_THICKNESS);
- mResizeBar[LLResizeBar::TOP]->setRect(rect);
- rect = LLRect(getRect().getWidth() - RESIZE_BAR_THICKNESS, getRect().getHeight(), getRect().getWidth(), 0);
- mResizeBar[LLResizeBar::RIGHT]->setRect(rect);
- rect = LLRect(0, RESIZE_BAR_THICKNESS, getRect().getWidth(), 0);
- mResizeBar[LLResizeBar::BOTTOM]->setRect(rect);
- // Resize handles (corners)
- rect = LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, RESIZE_HANDLE_HEIGHT, getRect().getWidth(), 0);
- mResizeHandle[0]->setRect(rect);
- rect = LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_HANDLE_HEIGHT);
- mResizeHandle[1]->setRect(rect);
-
- rect = LLRect( 0, RESIZE_HANDLE_HEIGHT, RESIZE_HANDLE_WIDTH, 0 );
- mResizeHandle[2]->setRect(rect);
- rect = LLRect( 0, getRect().getHeight(), RESIZE_HANDLE_WIDTH, getRect().getHeight() - RESIZE_HANDLE_HEIGHT );
- mResizeHandle[3]->setRect(rect);
- }
- void LLFloater::enableResizeCtrls(bool enable)
- {
- for (S32 i = 0; i < 4; ++i)
- {
- mResizeBar[i]->setVisible(enable);
- mResizeBar[i]->setEnabled(enable);
- mResizeHandle[i]->setVisible(enable);
- mResizeHandle[i]->setEnabled(enable);
- }
- }
- // virtual
- LLFloater::~LLFloater()
- {
- LLFloaterReg::removeInstance(mInstanceName, mKey);
-
- // delete mNotificationContext;
- // mNotificationContext = NULL;
- //// am I not hosted by another floater?
- //if (mHostHandle.isDead())
- //{
- // LLFloaterView* parent = (LLFloaterView*) getParent();
- // if( parent )
- // {
- // parent->removeChild( this );
- // }
- //}
- // Just in case we might still have focus here, release it.
- releaseFocus();
- // This is important so that floaters with persistent rects (i.e., those
- // created with rect control rather than an LLRect) are restored in their
- // correct, non-minimized positions.
- setMinimized( FALSE );
- sFloaterMap.erase(mHandle);
- delete mDragHandle;
- for (S32 i = 0; i < 4; i++)
- {
- delete mResizeBar[i];
- delete mResizeHandle[i];
- }
- storeRectControl();
- setVisible(false); // We're not visible if we're destroyed
- storeVisibilityControl();
- storeDockStateControl();
- }
- void LLFloater::storeRectControl()
- {
- if( mRectControl.size() > 1 )
- {
- LLUI::sSettingGroups["floater"]->setRect( mRectControl, getRect() );
- }
- }
- void LLFloater::storeVisibilityControl()
- {
- if( !sQuitting && mVisibilityControl.size() > 1 )
- {
- LLUI::sSettingGroups["floater"]->setBOOL( mVisibilityControl, getVisible() );
- }
- }
- void LLFloater::storeDockStateControl()
- {
- if( !sQuitting && mDocStateControl.size() > 1 )
- {
- LLUI::sSettingGroups["floater"]->setBOOL( mDocStateControl, isDocked() );
- }
- }
- void LLFloater::setVisible( BOOL visible )
- {
- LLPanel::setVisible(visible); // calls handleVisibilityChange()
- if( visible && mFirstLook )
- {
- mFirstLook = FALSE;
- }
- if( !visible )
- {
- if( gFocusMgr.childIsTopCtrl( this ) )
- {
- gFocusMgr.setTopCtrl(NULL);
- }
- if( gFocusMgr.childHasMouseCapture( this ) )
- {
- gFocusMgr.setMouseCapture(NULL);
- }
- }
- for(handle_set_iter_t dependent_it = mDependents.begin();
- dependent_it != mDependents.end(); )
- {
- LLFloater* floaterp = dependent_it->get();
- if (floaterp)
- {
- floaterp->setVisible(visible);
- }
- ++dependent_it;
- }
- storeVisibilityControl();
- }
- // virtual
- void LLFloater::handleVisibilityChange ( BOOL new_visibility )
- {
- if (new_visibility)
- {
- if (getHost())
- getHost()->setFloaterFlashing(this, FALSE);
- }
- LLPanel::handleVisibilityChange ( new_visibility );
- }
- void LLFloater::openFloater(const LLSD& key)
- {
- mKey = key; // in case we need to open ourselves again
-
- if (getSoundFlags() != SILENT
- // don't play open sound for hosted (tabbed) windows
- && !getHost()
- && !getFloaterHost()
- && (!getVisible() || isMinimized()))
- {
- make_ui_sound("UISndWindowOpen");
- }
- //RN: for now, we don't allow rehosting from one multifloater to another
- // just need to fix the bugs
- if (getFloaterHost() != NULL && getHost() == NULL)
- {
- // needs a host
- // only select tabs if window they are hosted in is visible
- getFloaterHost()->addFloater(this, getFloaterHost()->getVisible());
- }
- if (getHost() != NULL)
- {
- getHost()->setMinimized(FALSE);
- getHost()->setVisibleAndFrontmost(mAutoFocus);
- getHost()->showFloater(this);
- }
- else
- {
- setMinimized(FALSE);
- setVisibleAndFrontmost(mAutoFocus);
- }
- mOpenSignal(this, key);
- onOpen(key);
- dirtyRect();
- }
- void LLFloater::closeFloater(bool app_quitting)
- {
- if (app_quitting)
- {
- LLFloater::sQuitting = true;
- }
-
- // Always unminimize before trying to close.
- // Most of the time the user will never see this state.
- setMinimized(FALSE);
- if (canClose())
- {
- if (getHost())
- {
- ((LLMultiFloater*)getHost())->removeFloater(this);
- gFloaterView->addChild(this);
- }
- if (getSoundFlags() != SILENT
- && getVisible()
- && !getHost()
- && !app_quitting)
- {
- make_ui_sound("UISndWindowClose");
- }
- // now close dependent floater
- for(handle_set_iter_t dependent_it = mDependents.begin();
- dependent_it != mDependents.end(); )
- {
-
- LLFloater* floaterp = dependent_it->get();
- if (floaterp)
- {
- ++dependent_it;
- floaterp->closeFloater(app_quitting);
- }
- else
- {
- mDependents.erase(dependent_it++);
- }
- }
-
- cleanupHandles();
- gFocusMgr.clearLastFocusForGroup(this);
- if (hasFocus())
- {
- // Do this early, so UI controls will commit before the
- // window is taken down.
- releaseFocus();
- // give focus to dependee floater if it exists, and we had focus first
- if (isDependent())
- {
- LLFloater* dependee = mDependeeHandle.get();
- if (dependee && !dependee->isDead())
- {
- dependee->setFocus(TRUE);
- }
- }
- }
- dirtyRect();
- // Close callbacks
- onClose(app_quitting);
- mCloseSignal(this, LLSD(app_quitting));
-
- // Hide or Destroy
- if (mSingleInstance)
- {
- // Hide the instance
- if (getHost())
- {
- getHost()->setVisible(FALSE);
- }
- else
- {
- setVisible(FALSE);
- }
- }
- else
- {
- setVisible(FALSE); // hide before destroying (so handleVisibilityChange() gets called)
- destroy();
- }
- }
- }
- /*virtual*/
- void LLFloater::reshape(S32 width, S32 height, BOOL called_from_parent)
- {
- LLPanel::reshape(width, height, called_from_parent);
- storeRectControl();
- }
- void LLFloater::releaseFocus()
- {
- if( gFocusMgr.childIsTopCtrl( this ) )
- {
- gFocusMgr.setTopCtrl(NULL);
- }
- setFocus(FALSE);
- if( gFocusMgr.childHasMouseCapture( this ) )
- {
- gFocusMgr.setMouseCapture(NULL);
- }
- }
- void LLFloater::setResizeLimits( S32 min_width, S32 min_height )
- {
- mMinWidth = min_width;
- mMinHeight = min_height;
- for( S32 i = 0; i < 4; i++ )
- {
- if( mResizeBar[i] )
- {
- if (i == LLResizeBar::LEFT || i == LLResizeBar::RIGHT)
- {
- mResizeBar[i]->setResizeLimits( min_width, S32_MAX );
- }
- else
- {
- mResizeBar[i]->setResizeLimits( min_height, S32_MAX );
- }
- }
- if( mResizeHandle[i] )
- {
- mResizeHandle[i]->setResizeLimits( min_width, min_height );
- }
- }
- }
- void LLFloater::center()
- {
- if(getHost())
- {
- // hosted floaters can't move
- return;
- }
- centerWithin(gFloaterView->getRect());
- }
- LLMultiFloater* LLFloater::getHost()
- {
- return (LLMultiFloater*)mHostHandle.get();
- }
- void LLFloater::applySavedVariables()
- {
- applyRectControl();
- applyDockState();
- }
- void LLFloater::applyRectControl()
- {
- if (mRectControl.size() > 1)
- {
- const LLRect& rect = LLUI::sSettingGroups["floater"]->getRect(mRectControl);
- if (rect.getWidth() > 0 && rect.getHeight() > 0)
- {
- translate( rect.mLeft - getRect().mLeft, rect.mBottom - getRect().mBottom);
- if (mResizable)
- {
- reshape(llmax(mMinWidth, rect.getWidth()), llmax(mMinHeight, rect.getHeight()));
- }
- }
- }
- }
- void LLFloater::applyDockState()
- {
- if (mDocStateControl.size() > 1)
- {
- bool dockState = LLUI::sSettingGroups["floater"]->getBOOL(mDocStateControl);
- setDocked(dockState);
- }
- }
- void LLFloater::applyTitle()
- {
- if (!mDragHandle)
- {
- return;
- }
- if (isMinimized() && !mShortTitle.empty())
- {
- mDragHandle->setTitle( mShortTitle );
- }
- else
- {
- mDragHandle->setTitle ( mTitle );
- }
- }
- std::string LLFloater::getCurrentTitle() const
- {
- return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
- }
- void LLFloater::setTitle( const std::string& title )
- {
- mTitle = title;
- applyTitle();
- }
- std::string LLFloater::getTitle() const
- {
- if (mTitle.empty())
- {
- return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
- }
- else
- {
- return mTitle;
- }
- }
- void LLFloater::setShortTitle( const std::string& short_title )
- {
- mShortTitle = short_title;
- applyTitle();
- }
- std::string LLFloater::getShortTitle() const
- {
- if (mShortTitle.empty())
- {
- return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
- }
- else
- {
- return mShortTitle;
- }
- }
- BOOL LLFloater::canSnapTo(const LLView* other_view)
- {
- if (NULL == other_view)
- {
- llwarns << "other_view is NULL" << llendl;
- return FALSE;
- }
- if (other_view != getParent())
- {
- const LLFloater* other_floaterp = dynamic_cast<const LLFloater*>(other_view);
- if (other_floaterp && other_floaterp->getSnapTarget() == getHandle() && mDependents.find(other_floaterp->getHandle()) != mDependents.end())
- {
- // this is a dependent that is already snapped to us, so don't snap back to it
- return FALSE;
- }
- }
- return LLPanel::canSnapTo(other_view);
- }
- void LLFloater::setSnappedTo(const LLView* snap_view)
- {
- if (!snap_view || snap_view == getParent())
- {
- clearSnapTarget();
- }
- else
- {
- //RN: assume it's a floater as it must be a sibling to our parent floater
- const LLFloater* floaterp = dynamic_cast<const LLFloater*>(snap_view);
- if (floaterp)
- {
- setSnapTarget(floaterp->getHandle());
- }
- }
- }
- void LLFloater::handleReshape(const LLRect& new_rect, bool by_user)
- {
- const LLRect old_rect = getRect();
- LLView::handleReshape(new_rect, by_user);
- // if not minimized, adjust all snapped dependents to new shape
- if (!isMinimized())
- {
- // gather all snapped dependents
- for(handle_set_iter_t dependent_it = mDependents.begin();
- dependent_it != mDependents.end(); ++dependent_it)
- {
- LLFloater* floaterp = dependent_it->get();
- // is a dependent snapped to us?
- if (floaterp && floaterp->getSnapTarget() == getHandle())
- {
- S32 delta_x = 0;
- S32 delta_y = 0;
- // check to see if it snapped to right or top, and move if dependee floater is resizing
- LLRect dependent_rect = floaterp->getRect();
- if (dependent_rect.mLeft - getRect().mLeft >= old_rect.getWidth() || // dependent on my right?
- dependent_rect.mRight == getRect().mLeft + old_rect.getWidth()) // dependent aligned with my right
- {
- // was snapped directly onto right side or aligned with it
- delta_x += new_rect.getWidth() - old_rect.getWidth();
- }
- if (dependent_rect.mBottom - getRect().mBottom >= old_rect.getHeight() ||
- dependent_rect.mTop == getRect().mBottom + old_rect.getHeight())
- {
- // was snapped directly onto top side or aligned with it
- delta_y += new_rect.getHeight() - old_rect.getHeight();
- }
- // take translation of dependee floater into account as well
- delta_x += new_rect.mLeft - old_rect.mLeft;
- delta_y += new_rect.mBottom - old_rect.mBottom;
- dependent_rect.translate(delta_x, delta_y);
- floaterp->setShape(dependent_rect, by_user);
- }
- }
- }
- else
- {
- // If minimized, and origin has changed, set
- // mHasBeenDraggedWhileMinimized to TRUE
- if ((new_rect.mLeft != old_rect.mLeft) ||
- (new_rect.mBottom != old_rect.mBottom))
- {
- mHasBeenDraggedWhileMinimized = TRUE;
- }
- }
- }
- void LLFloater::setMinimized(BOOL minimize)
- {
- const LLFloater::Params& default_params = LLFloater::getDefaultParams();
- S32 floater_header_size = default_params.header_height;
- static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0);
- if (minimize == mMinimized) return;
- if (minimize)
- {
- // minimized flag should be turned on before release focus
- mMinimized = TRUE;
- mExpandedRect = getRect();
- // If the floater has been dragged while minimized in the
- // past, then locate it at its previous minimized location.
- // Otherwise, ask the view for a minimize position.
- if (mHasBeenDraggedWhileMinimized)
- {
- setOrigin(mPreviousMinimizedLeft, mPreviousMinimizedBottom);
- }
- else
- {
- S32 left, bottom;
- gFloaterView->getMinimizePosition(&left, &bottom);
- setOrigin( left, bottom );
- }
- if (mButtonsEnabled[BUTTON_MINIMIZE])
- {
- mButtonsEnabled[BUTTON_MINIMIZE] = FALSE;
- mButtonsEnabled[BUTTON_RESTORE] = TRUE;
- }
- if (mDragHandle)
- {
- mDragHandle->setVisible(TRUE);
- }
- setBorderVisible(TRUE);
- for(handle_set_iter_t dependent_it = mDependents.begin();
- dependent_it != mDependents.end();
- ++dependent_it)
- {
- LLFloater* floaterp = dependent_it->get();
- if (floaterp)
- {
- if (floaterp->isMinimizeable())
- {
- floaterp->setMinimized(TRUE);
- }
- else if (!floaterp->isMinimized())
- {
- floaterp->setVisible(FALSE);
- }
- }
- }
- // Lose keyboard focus when minimized
- releaseFocus();
- for (S32 i = 0; i < 4; i++)
- {
- if (mResizeBar[i] != NULL)
- {
- mResizeBar[i]->setEnabled(FALSE);
- }
- if (mResizeHandle[i] != NULL)
- {
- mResizeHandle[i]->setEnabled(FALSE);
- }
- }
-
- // Reshape *after* setting mMinimized
- reshape( minimized_width, floater_header_size, TRUE);
- }
- else
- {
- // If this window has been dragged while minimized (at any time),
- // remember its position for the next time it's minimized.
- if (mHasBeenDraggedWhileMinimized)
- {
- const LLRect& currentRect = getRect();
- mPreviousMinimizedLeft = currentRect.mLeft;
- mPreviousMinimizedBottom = currentRect.mBottom;
- }
- setOrigin( mExpandedRect.mLeft, mExpandedRect.mBottom );
- if (mButtonsEnabled[BUTTON_RESTORE])
- {
- mButtonsEnabled[BUTTON_MINIMIZE] = TRUE;
- mButtonsEnabled[BUTTON_RESTORE] = FALSE;
- }
- // show dependent floater
- for(handle_set_iter_t dependent_it = mDependents.begin();
- dependent_it != mDependents.end();
- ++dependent_it)
- {
- LLFloater* floaterp = dependent_it->get();
- if (floaterp)
- {
- floaterp->setMinimized(FALSE);
- floaterp->setVisible(TRUE);
- }
- }
- for (S32 i = 0; i < 4; i++)
- {
- if (mResizeBar[i] != NULL)
- {
- mResizeBar[i]->setEnabled(isResizable());
- }
- if (mResizeHandle[i] != NULL)
- {
- mResizeHandle[i]->setEnabled(isResizable());
- }
- }
-
- mMinimized = FALSE;
- // Reshape *after* setting mMinimized
- reshape( mExpandedRect.getWidth(), mExpandedRect.getHeight(), TRUE );
- }
-
- applyTitle ();
- make_ui_sound("UISndWindowClose");
- updateButtons();
- }
- void LLFloater::setFocus( BOOL b )
- {
- if (b && getIsChrome())
- {
- return;
- }
- LLUICtrl* last_focus = gFocusMgr.getLastFocusForGroup(this);
- // a descendent already has focus
- BOOL child_had_focus = hasFocus();
- // give focus to first valid descendent
- LLPanel::setFocus(b);
- if (b)
- {
- // only push focused floaters to front of stack if not in midst of ctrl-tab cycle
- if (!getHost() && !((LLFloaterView*)getParent())->getCycleMode())
- {
- if (!isFrontmost())
- {
- setFrontmost();
- }
- }
- // when getting focus, delegate to last descendent which had focus
- if (last_focus && !child_had_focus &&
- last_focus->isInEnabledChain() &&
- last_focus->isInVisibleChain())
- {
- // *FIX: should handle case where focus doesn't stick
- last_focus->setFocus(TRUE);
- }
- }
- }
- // virtual
- void LLFloater::setRect(const LLRect &rect)
- {
- LLPanel::setRect(rect);
- layoutDragHandle();
- layoutResizeCtrls();
- }
- // virtual
- void LLFloater::setIsChrome(BOOL is_chrome)
- {
- // chrome floaters don't take focus at all
- if (is_chrome)
- {
- // remove focus if we're changing to chrome
- setFocus(FALSE);
- // can't Ctrl-Tab to "chrome" floaters
- setFocusRoot(FALSE);
- }
-
- // no titles displayed on "chrome" floaters
- if (mDragHandle)
- mDragHandle->setTitleVisible(!is_chrome);
-
- LLPanel::setIsChrome(is_chrome);
- }
- void LLFloater::setTitleVisible(bool visible)
- {
- if (mDragHandle)
- mDragHandle->setTitleVisible(visible);
- }
- // Change the draw style to account for the foreground state.
- void LLFloater::setForeground(BOOL front)
- {
- if (front != mForeground)
- {
- mForeground = front;
- if (mDragHandle)
- mDragHandle->setForeground( front );
- if (!front)
- {
- releaseFocus();
- }
- setBackgroundOpaque( front );
- }
- }
- void LLFloater::cleanupHandles()
- {
- // remove handles to non-existent dependents
- for(handle_set_iter_t dependent_it = mDependents.begin();
- dependent_it != mDependents.end(); )
- {
- LLFloater* floaterp = dependent_it->get();
- if (!floaterp)
- {
- mDependents.erase(dependent_it++);
- }
- else
- {
- ++dependent_it;
- }
- }
- }
- void LLFloater::setHost(LLMultiFloater* host)
- {
- if (mHostHandle.isDead() && host)
- {
- // make buttons smaller for hosted windows to differentiate from parent
- mButtonScale = 0.9f;
- // add tear off button
- if (mCanTearOff)
- {
- mButtonsEnabled[BUTTON_TEAR_OFF] = TRUE;
- }
- }
- else if (!mHostHandle.isDead() && !host)
- {
- mButtonScale = 1.f;
- //mButtonsEnabled[BUTTON_TEAR_OFF] = FALSE;
- }
- updateButtons();
- if (host)
- {
- mHostHandle = host->getHandle();
- mLastHostHandle = host->getHandle();
- }
- else
- {
- mHostHandle.markDead();
- }
- }
- void LLFloater::moveResizeHandlesToFront()
- {
- for( S32 i = 0; i < 4; i++ )
- {
- if( mResizeBar[i] )
- {
- sendChildToFront(mResizeBar[i]);
- }
- }
- for( S32 i = 0; i < 4; i++ )
- {
- if( mResizeHandle[i] )
- {
- sendChildToFront(mResizeHandle[i]);
- }
- }
- }
- BOOL LLFloater::isFrontmost()
- {
- return gFloaterView && gFloaterView->getFrontmost() == this && getVisible();
- }
- void LLFloater::addDependentFloater(LLFloater* floaterp, BOOL reposition)
- {
- mDependents.insert(floaterp->getHandle());
- floaterp->mDependeeHandle = getHandle();
- if (reposition)
- {
- floaterp->setRect(gFloaterView->findNeighboringPosition(this, floaterp));
- floaterp->setSnapTarget(getHandle());
- }
- gFloaterView->adjustToFitScreen(floaterp, FALSE);
- if (floaterp->isFrontmost())
- {
- // make sure to bring self and sibling floaters to front
- gFloaterView->bringToFront(floaterp);
- }
- }
- void LLFloater::addDependentFloater(LLHandle<LLFloater> dependent, BOOL reposition)
- {
- LLFloater* dependent_floaterp = dependent.get();
- if(dependent_floaterp)
- {
- addDependentFloater(dependent_floaterp, reposition);
- }
- }
- void LLFloater::removeDependentFloater(LLFloater* floaterp)
- {
- mDependents.erase(floaterp->getHandle());
- floaterp->mDependeeHandle = LLHandle<LLFloater>();
- }
- BOOL LLFloater::offerClickToButton(S32 x, S32 y, MASK mask, EFloaterButton index)
- {
- if( mButtonsEnabled[index] )
- {
- LLButton* my_butt = mButtons[index];
- S32 local_x = x - my_butt->getRect().mLeft;
- S32 local_y = y - my_butt->getRect().mBottom;
- if (
- my_butt->pointInView(local_x, local_y) &&
- my_butt->handleMouseDown(local_x, local_y, mask))
- {
- // the button handled it
- return TRUE;
- }
- }
- return FALSE;
- }
- BOOL LLFloater::handleScrollWheel(S32 x, S32 y, S32 clicks)
- {
- LLPanel::handleScrollWheel(x,y,clicks);
- return TRUE;//always
- }
- // virtual
- BOOL LLFloater::handleMouseDown(S32 x, S32 y, MASK mask)
- {
- if( mMinimized )
- {
- // Offer the click to titlebar buttons.
- // Note: this block and the offerClickToButton helper method can be removed
- // because the parent container will handle it for us but we'll keep it here
- // for safety until after reworking the panel code to manage hidden children.
- if(offerClickToButton(x, y, mask, BUTTON_CLOSE)) return TRUE;
- if(offerClickToButton(x, y, mask, BUTTON_RESTORE)) return TRUE;
- if(offerClickToButton(x, y, mask, BUTTON_TEAR_OFF)) return TRUE;
- // Otherwise pass to drag handle for movement
- return mDragHandle->handleMouseDown(x, y, mask);
- }
- else
- {
- bringToFront( x, y );
- return LLPanel::handleMouseDown( x, y, mask );
- }
- }
- // virtual
- BOOL LLFloater::handleRightMouseDown(S32 x, S32 y, MASK mask)
- {
- BOOL was_minimized = mMinimized;
- bringToFront( x, y );
- return was_minimized || LLPanel::handleRightMouseDown( x, y, mask );
- }
- BOOL LLFloater::handleMiddleMouseDown(S32 x, S32 y, MASK mask)
- {
- bringToFront( x, y );
- return LLPanel::handleMiddleMouseDown( x, y, mask );
- }
- // virtual
- BOOL LLFloater::handleDoubleClick(S32 x, S32 y, MASK mask)
- {
- BOOL was_minimized = mMinimized;
- setMinimized(FALSE);
- return was_minimized || LLPanel::handleDoubleClick(x, y, mask);
- }
- void LLFloater::bringToFront( S32 x, S32 y )
- {
- if (getVisible() && pointInView(x, y))
- {
- LLMultiFloater* hostp = getHost();
- if (hostp)
- {
- hostp->showFloater(this);
- }
- else
- {
- LLFloaterView* parent = (LLFloaterView*) getParent();
- if (parent)
- {
- parent->bringToFront( this );
- }
- }
- }
- }
- // virtual
- void LLFloater::setVisibleAndFrontmost(BOOL take_focus)
- {
- gFocusMgr.setTopCtrl(NULL);
- setVisible(TRUE);
- setFrontmost(take_focus);
- }
- void LLFloater::setFrontmost(BOOL take_focus)
- {
- LLMultiFloater* hostp = getHost();
- if (hostp)
- {
- // this will bring the host floater to the front and select
- // the appropriate panel
- hostp->showFloater(this);
- }
- else
- {
- // there are more than one floater view
- // so we need to query our parent directly
- ((LLFloaterView*)getParent())->bringToFront(this, take_focus);
- }
- }
- void LLFloater::setCanDock(bool b)
- {
- if(b != mCanDock)
- {
- mCanDock = b;
- if(mCanDock)
- {
- mButtonsEnabled[BUTTON_DOCK] = !mDocked;
- }
- else
- {
- mButtonsEnabled[BUTTON_DOCK] = FALSE;
- }
- }
- updateButtons();
- }
- void LLFloater::setDocked(bool docked, bool pop_on_undock)
- {
- if(docked != mDocked && mCanDock)
- {
- mDocked = docked;
- mButtonsEnabled[BUTTON_DOCK] = !mDocked;
- updateButtons();
- storeDockStateControl();
- }
-
- }
- // static
- void LLFloater::onClickMinimize(LLFloater* self)
- {
- if (!self)
- return;
- self->setMinimized( !self->isMinimized() );
- }
- void LLFloater::onClickTearOff(LLFloater* self)
- {
- if (!self)
- return;
- S32 floater_header_size = self->mHeaderHeight;
- LLMultiFloater* host_floater = self->getHost();
- if (host_floater) //Tear off
- {
- LLRect new_rect;
- host_floater->removeFloater(self);
- // reparent to floater view
- gFloaterView->addChild(self);
- self->openFloater(self->getKey());
-
- // only force position for floaters that don't have that data saved
- if (self->mRectControl.size() <= 1)
- {
- new_rect.setLeftTopAndSize(host_floater->getRect().mLeft + 5, host_floater->getRect().mTop - floater_header_size - 5, self->getRect().getWidth(), self->getRect().getHeight());
- self->setRect(new_rect);
- }
- gFloaterView->adjustToFitScreen(self, FALSE);
- // give focus to new window to keep continuity for the user
- self->setFocus(TRUE);
- self->setTornOff(true);
- }
- else //Attach to parent.
- {
- LLMultiFloater* new_host = (LLMultiFloater*)self->mLastHostHandle.get();
- if (new_host)
- {
- self->setMinimized(FALSE); // to reenable minimize button if it was minimized
- new_host->showFloater(self);
- // make sure host is visible
- new_host->openFloater(new_host->getKey());
- }
- self->setTornOff(false);
- }
- self->updateButtons();
- }
- // static
- void LLFloater::onClickDock(LLFloater* self)
- {
- if(self && self->mCanDock)
- {
- self->setDocked(!self->mDocked, true);
- }
- }
- // static
- void LLFloater::onClickHelp( LLFloater* self )
- {
- if (self && LLUI::sHelpImpl)
- {
- // find the current help context for this floater
- std::string help_topic;
- if (self->findHelpTopic(help_topic))
- {
- LLUI::sHelpImpl->showTopic(help_topic);
- }
- }
- }
- // static
- LLFloater* LLFloater::getClosableFloaterFromFocus()
- {
- LLFloater* focused_floater = NULL;
- handle_map_iter_t iter;
- for(iter = sFloaterMap.begin(); iter != sFloaterMap.end(); ++iter)
- {
- focused_floater = iter->second;
- if (focused_floater->hasFocus())
- {
- break;
- }
- }
- if (iter == sFloaterMap.end())
- {
- // nothing found, return
- return NULL;
- }
- // The focused floater may not be closable,
- // Find and close a parental floater that is closeable, if any.
- LLFloater* prev_floater = NULL;
- for(LLFloater* floater_to_close = focused_floater;
- NULL != floater_to_close;
- floater_to_close = gFloaterView->getParentFloater(floater_to_close))
- {
- if(floater_to_close->isCloseable())
- {
- return floater_to_close;
- }
- // If floater has as parent root view
- // gFloaterView->getParentFloater(floater_to_close) returns
- // the same floater_to_close, so we need to check this.
- if (prev_floater == floater_to_close) {
- break;
- }
- prev_floater = floater_to_close;
- }
- return NULL;
- }
- // static
- void LLFloater::closeFocusedFloater()
- {
- LLFloater* floater_to_close = LLFloater::getClosableFloaterFromFocus();
- if(floater_to_close)
- {
- floater_to_close->closeFloater();
- }
- // if nothing took focus after closing focused floater
- // give it to next floater (to allow closing multiple windows via keyboard in rapid succession)
- if (gFocusMgr.getKeyboardFocus() == NULL)
- {
- // HACK: use gFloaterView directly in case we are using Ctrl-W to close snapshot window
- // which sits in gSnapshotFloaterView, and needs to pass focus on to normal floater view
- gFloaterView->focusFrontFloater();
- }
- }
- // static
- void LLFloater::onClickClose( LLFloater* self )
- {
- if (!self)
- return;
- self->closeFloater(false);
- }
- // virtual
- void LLFloater::draw()
- {
- F32 alpha = getDrawContext().mAlpha;
- // draw background
- if( isBackgroundVisible() )
- {
- drawShadow(this);
- S32 left = LLPANEL_BORDER_WIDTH;
- S32 top = getRect().getHeight() - LLPANEL_BORDER_WIDTH;
- S32 right = getRect().getWidth() - LLPANEL_BORDER_WIDTH;
- S32 bottom = LLPANEL_BORDER_WIDTH;
- LLUIImage* image = NULL;
- LLColor4 color;
- if (isBackgroundOpaque())
- {
- // NOTE: image may not be set
- image = getBackgroundImage();
- color = getBackgroundColor();
- }
- else
- {
- image = getTransparentImage();
- color = getTransparentColor();
- }
- if (image)
- {
- // We're using images for this floater's backgrounds
- image->draw(getLocalRect(), UI_VERTEX_COLOR % alpha);
- }
- else
- {
- // We're not using images, use old-school flat colors
- gl_rect_2d( left, top, right, bottom, color % alpha );
- // draw highlight on title bar to indicate focus. RDW
- if(hasFocus()
- && !getIsChrome()
- && !getCurrentTitle().empty())
- {
- static LLUIColor titlebar_focus_color = LLUIColorTable::instance().getColor("TitleBarFocusColor");
-
- const LLFontGL* font = LLFontGL::getFontSansSerif();
- LLRect r = getRect();
- gl_rect_2d_offset_local(0, r.getHeight(), r.getWidth(), r.getHeight() - (S32)font->getLineHeight() - 1,
- titlebar_focus_color % alpha, 0, TRUE);
- }
- }
- }
- LLPanel::updateDefaultBtn();
- if( getDefaultButton() )
- {
- if (hasFocus() && getDefaultButton()->getEnabled())
- {
- LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus();
- // is this button a direct descendent and not a nested widget (e.g. checkbox)?
- BOOL focus_is_child_button = dynamic_cast<LLButton*>(focus_ctrl) != NULL && dynamic_cast<LLButton*>(focus_ctrl)->getParent() == this;
- // only enable default button when current focus is not a button
- getDefaultButton()->setBorderEnabled(!focus_is_child_button);
- }
- else
- {
- getDefaultButton()->setBorderEnabled(FALSE);
- }
- }
- if (isMinimized())
- {
- for (S32 i = 0; i < BUTTON_COUNT; i++)
- {
- drawChild(mButtons[i]);
- }
- drawChild(mDragHandle);
- }
- else
- {
- // don't call LLPanel::draw() since we've implemented custom background rendering
- LLView::draw();
- }
- // update tearoff button for torn off floaters
- // when last host goes away
- if (mCanTearOff && !getHost())
- {
- LLFloater* old_host = mLastHostHandle.get();
- if (!old_host)
- {
- setCanTearOff(FALSE);
- }
- }
- }
- void LLFloater::drawShadow(LLPanel* panel)
- {
- F32 alpha = panel->getDrawContext().mAlpha;
- S32 left = LLPANEL_BORDER_WIDTH;
- S32 top = panel->getRect().getHeight() - LLPANEL_BORDER_WIDTH;
- S32 right = panel->getRect().getWidth() - LLPANEL_BORDER_WIDTH;
- S32 bottom = LLPANEL_BORDER_WIDTH;
- static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0);
- static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow");
- LLColor4 shadow_color = shadow_color_cached;
- F32 shadow_offset = (F32)shadow_offset_S32;
- if (!panel->isBackgroundOpaque())
- {
- shadow_offset *= 0.2f;
- shadow_color.mV[VALPHA] *= 0.5f;
- }
- gl_drop_shadow(left, top, right, bottom,
- shadow_color % alpha,
- llround(shadow_offset));
- }
- void LLFloater::setCanMinimize(BOOL can_minimize)
- {
- // if removing minimize/restore button programmatically,
- // go ahead and unminimize floater
- mCanMinimize = can_minimize;
- if (!can_minimize)
- {
- setMinimized(FALSE);
- }
- mButtonsEnabled[BUTTON_MINIMIZE] = can_minimize && !isMinimized();
- mButtonsEnabled[BUTTON_RESTORE] = can_minimize && isMinimized();
- updateButtons();
- }
- void LLFloater::setCanClose(BOOL can_close)
- {
- mCanClose = can_close;
- mButtonsEnabled[BUTTON_CLOSE] = can_close;
- updateButtons();
- }
- void LLFloater::setCanTearOff(BOOL can_tear_off)
- {
- mCanTearOff = can_tear_off;
- mButtonsEnabled[BUTTON_TEAR_OFF] = mCanTearOff && !mHostHandle.isDead();
- updateButtons();
- }
- void LLFloater::setCanResize(BOOL can_resize)
- {
- mResizable = can_resize;
- enableResizeCtrls(can_resize);
- }
- void LLFloater::setCanDrag(BOOL can_drag)
- {
- // if we delete drag handle, we no longer have access to the floater's title
- // so just enable/disable it
- if (!can_drag && mDragHandle->getEnabled())
- {
- mDragHandle->setEnabled(FALSE);
- }
- else if (can_drag && !mDragHandle->getEnabled())
- {
- mDragHandle->setEnabled(TRUE);
- }
- }
- void LLFloater::updateButtons()
- {
- static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
- static LLUICachedControl<S32> close_box_from_top ("UICloseBoxFromTop", 0);
- S32 button_count = 0;
- for (S32 i = 0; i < BUTTON_COUNT; i++)
- {
- if (!mButtons[i])
- {
- continue;
- }
- bool enabled = mButtonsEnabled[i];
- if (i == BUTTON_HELP)
- {
- // don't show the help button if the floater is minimized
- // or if it is a docked tear-off floater
- if (isMinimized() || (mButtonsEnabled[BUTTON_TEAR_OFF] && ! mTornOff))
- {
- enabled = false;
- }
- }
- if (i == BUTTON_CLOSE && mButtonScale != 1.f)
- {
- //*HACK: always render close button for hosted floaters so
- //that users don't accidentally hit the button when
- //closing multiple windows in the chatterbox
- enabled = true;
- }
- mButtons[i]->setEnabled(enabled);
- if (enabled)
- {
- button_count++;
- LLRect btn_rect;
- if (mDragOnLeft)
- {
- btn_rect.setLeftTopAndSize(
- LLPANEL_BORDER_WIDTH,
- getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * button_count,
- llround((F32)floater_close_box_size * mButtonScale),
- llround((F32)floater_close_box_size * mButtonScale));
- }
- else
- {
- btn_rect.setLeftTopAndSize(
- getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * button_count,
- getRect().getHeight() - close_box_from_top,
- llround((F32)floater_close_box_size * mButtonScale),
- llround((F32)floater_close_box_size * mButtonScale));
- }
- mButtons[i]->setRect(btn_rect);
- mButtons[i]->setVisible(TRUE);
- // the restore button should have a tab stop so that it takes action when you Ctrl-Tab to a minimized floater
- mButtons[i]->setTabStop(i == BUTTON_RESTORE);
- }
- else
- {
- mButtons[i]->setVisible(FALSE);
- }
- }
- if (mDragHandle)
- mDragHandle->setMaxTitleWidth(getRect().getWidth() - (button_count * (floater_close_box_size + 1)));
- }
- void LLFloater::buildButtons(const Params& floater_params)
- {
- static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
- static LLUICachedControl<S32> close_box_from_top ("UICloseBoxFromTop", 0);
- for (S32 i = 0; i < BUTTON_COUNT; i++)
- {
- if (mButtons[i])
- {
- removeChild(mButtons[i]);
- delete mButtons[i];
- mButtons[i] = NULL;
- }
-
- LLRect btn_rect;
- if (mDragOnLeft)
- {
- btn_rect.setLeftTopAndSize(
- LLPANEL_BORDER_WIDTH,
- getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * (i + 1),
- llround(floater_close_box_size * mButtonScale),
- llround(floater_close_box_size * mButtonScale));
- }
- else
- {
- btn_rect.setLeftTopAndSize(
- getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * (i + 1),
- getRect().getHeight() - close_box_from_top,
- llround(floater_close_box_size * mButtonScale),
- llround(floater_close_box_size * mButtonScale));
- }
- LLButton::Params p;
- p.name(sButtonNames[i]);
- p.rect(btn_rect);
- p.image_unselected = getButtonImage(floater_params, (EFloaterButton)i);
- // Selected, no matter if hovered or not, is "pressed"
- LLUIImage* pressed_image = getButtonPressedImage(floater_params, (EFloaterButton)i);
- p.image_selected = pressed_image;
- p.image_hover_selected = pressed_image;
- // Use a glow effect when the user hovers over the button
- // These icons are really small, need glow amount increased
- p.hover_glow_amount( 0.33f );
- p.click_callback.function(boost::bind(sButtonCallbacks[i], this));
- p.tab_stop(false);
- p.follows.flags(FOLLOWS_TOP|FOLLOWS_RIGHT);
- p.tool_tip = getButtonTooltip(floater_params, (EFloaterButton)i);
- p.scale_image(true);
- p.chrome(true);
- LLButton* buttonp = LLUICtrlFactory::create<LLButton>(p);
- addChild(buttonp);
- mButtons[i] = buttonp;
- }
- updateButtons();
- }
- // static
- LLUIImage* LLFloater::getButtonImage(const Params& p, EFloaterButton e)
- {
- switch(e)
- {
- default:
- case BUTTON_CLOSE:
- return p.close_image;
- case BUTTON_RESTORE:
- return p.restore_image;
- case BUTTON_MINIMIZE:
- return p.minimize_image;
- case BUTTON_TEAR_OFF:
- return p.tear_off_image;
- case BUTTON_DOCK:
- return p.dock_image;
- case BUTTON_HELP:
- return p.help_image;
- }
- }
- // static
- LLUIImage* LLFloater::getButtonPressedImage(const Params& p, EFloaterButton e)
- {
- switch(e)
- {
- default:
- case BUTTON_CLOSE:
- return p.close_pressed_image;
- case BUTTON_RESTORE:
- return p.restore_pressed_image;
- case BUTTON_MINIMIZE:
- return p.minimize_pressed_image;
- case BUTTON_TEAR_OFF:
- return p.tear_off_pressed_image;
- case BUTTON_DOCK:
- return p.dock_pressed_image;
- case BUTTON_HELP:
- return p.help_pressed_image;
- }
- }
- // static
- std::string LLFloater::getButtonTooltip(const Params& p, EFloaterButton e)
- {
- // TODO: per-floater localizable tooltips set in XML
- return sButtonToolTips[e];
- }
- /////////////////////////////////////////////////////
- // LLFloaterView
- static LLDefaultChildRegistry::Register<LLFloaterView> r("floater_view");
- LLFloaterView::LLFloaterView (const Params& p)
- : LLUICtrl (p),
- mFocusCycleMode(FALSE),
- mSnapOffsetBottom(0),
- mSnapOffsetRight(0)
- {
- }
- // By default, adjust vertical.
- void LLFloaterView::reshape(S32 width, S32 height, BOOL called_from_parent)
- {
- reshapeFloater(width, height, called_from_parent, ADJUST_VERTICAL_YES);
- }
- // When reshaping this view, make the floaters follow their closest edge.
- void LLFloaterView::reshapeFloater(S32 width, S32 height, BOOL called_from_parent, BOOL adjust_vertical)
- {
- S32 old_width = getRect().getWidth();
- S32 old_height = getRect().getHeight();
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- LLFloater* floaterp = (LLFloater*)viewp;
- if (floaterp->isDependent())
- {
- // dependents use same follow flags as their "dependee"
- continue;
- }
- // Make if follow the edge it is closest to
- U32 follow_flags = 0x0;
- if (floaterp->isMinimized())
- {
- follow_flags |= (FOLLOWS_LEFT | FOLLOWS_TOP);
- }
- else
- {
- LLRect r = floaterp->getRect();
- // Compute absolute distance from each edge of screen
- S32 left_offset = llabs(r.mLeft - 0);
- S32 right_offset = llabs(old_width - r.mRight);
- S32 top_offset = llabs(old_height - r.mTop);
- S32 bottom_offset = llabs(r.mBottom - 0);
- if (left_offset < right_offset)
- {
- follow_flags |= FOLLOWS_LEFT;
- }
- else
- {
- follow_flags |= FOLLOWS_RIGHT;
- }
- // "No vertical adjustment" usually means that the bottom of the view
- // has been pushed up or down. Hence we want the floaters to follow
- // the top.
- if (!adjust_vertical)
- {
- follow_flags |= FOLLOWS_TOP;
- }
- else if (top_offset < bottom_offset)
- {
- follow_flags |= FOLLOWS_TOP;
- }
- else
- {
- follow_flags |= FOLLOWS_BOTTOM;
- }
- }
- floaterp->setFollows(follow_flags);
- //RN: all dependent floaters copy follow behavior of "parent"
- for(LLFloater::handle_set_iter_t dependent_it = floaterp->mDependents.begin();
- dependent_it != floaterp->mDependents.end(); ++dependent_it)
- {
- LLFloater* dependent_floaterp = dependent_it->get();
- if (dependent_floaterp)
- {
- dependent_floaterp->setFollows(follow_flags);
- }
- }
- }
- LLView::reshape(width, height, called_from_parent);
- }
- void LLFloaterView::restoreAll()
- {
- // make sure all subwindows aren't minimized
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLFloater* floaterp = (LLFloater*)*child_it;
- floaterp->setMinimized(FALSE);
- }
- // *FIX: make sure dependents are restored
- // children then deleted by default view constructor
- }
- LLRect LLFloaterView::findNeighboringPosition( LLFloater* reference_floater, LLFloater* neighbor )
- {
- LLRect base_rect = reference_floater->getRect();
- LLRect::tCoordType width = neighbor->getRect().getWidth();
- LLRect::tCoordType height = neighbor->getRect().getHeight();
- LLRect new_rect = neighbor->getRect();
- LLRect expanded_base_rect = base_rect;
- expanded_base_rect.stretch(10);
- for(LLFloater::handle_set_iter_t dependent_it = reference_floater->mDependents.begin();
- dependent_it != reference_floater->mDependents.end(); ++dependent_it)
- {
- LLFloater* sibling = dependent_it->get();
- // check for dependents within 10 pixels of base floater
- if (sibling &&
- sibling != neighbor &&
- sibling->getVisible() &&
- expanded_base_rect.overlaps(sibling->getRect()))
- {
- base_rect.unionWith(sibling->getRect());
- }
- }
- LLRect::tCoordType left_margin = llmax(0, base_rect.mLeft);
- LLRect::tCoordType right_margin = llmax(0, getRect().getWidth() - base_rect.mRight);
- LLRect::tCoordType top_margin = llmax(0, getRect().getHeight() - base_rect.mTop);
- LLRect::tCoordType bottom_margin = llmax(0, base_rect.mBottom);
- // find position for floater in following order
- // right->left->bottom->top
- for (S32 i = 0; i < 5; i++)
- {
- if (right_margin > width)
- {
- new_rect.translate(base_rect.mRight - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mTop);
- return new_rect;
- }
- else if (left_margin > width)
- {
- new_rect.translate(base_rect.mLeft - neighbor->getRect().mRight, base_rect.mTop - neighbor->getRect().mTop);
- return new_rect;
- }
- else if (bottom_margin > height)
- {
- new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mBottom - neighbor->getRect().mTop);
- return new_rect;
- }
- else if (top_margin > height)
- {
- new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mBottom);
- return new_rect;
- }
- // keep growing margins to find "best" fit
- left_margin += 20;
- right_margin += 20;
- top_margin += 20;
- bottom_margin += 20;
- }
- // didn't find anything, return initial rect
- return new_rect;
- }
- void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus)
- {
- // *TODO: make this respect floater's mAutoFocus value, instead of
- // using parameter
- if (child->getHost())
- {
- // this floater is hosted elsewhere and hence not one of our children, abort
- return;
- }
- std::vector<LLView*> floaters_to_move;
- // Look at all floaters...tab
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- LLFloater *floater = (LLFloater *)viewp;
- // ...but if I'm a dependent floater...
- if (child->isDependent())
- {
- // ...look for floaters that have me as a dependent...
- LLFloater::handle_set_iter_t found_dependent = floater->mDependents.find(child->getHandle());
- if (found_dependent != floater->mDependents.end())
- {
- // ...and make sure all children of that floater (including me) are brought to front...
- for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
- dependent_it != floater->mDependents.end(); )
- {
- LLFloater* sibling = dependent_it->get();
- if (sibling)
- {
- floaters_to_move.push_back(sibling);
- }
- ++dependent_it;
- }
- //...before bringing my parent to the front...
- floaters_to_move.push_back(floater);
- }
- }
- }
- std::vector<LLView*>::iterator view_it;
- for(view_it = floaters_to_move.begin(); view_it != floaters_to_move.end(); ++view_it)
- {
- LLFloater* floaterp = (LLFloater*)(*view_it);
- sendChildToFront(floaterp);
- // always unminimize dependee, but allow dependents to stay minimized
- if (!floaterp->isDependent())
- {
- floaterp->setMinimized(FALSE);
- }
- }
- floaters_to_move.clear();
- // ...then bringing my own dependents to the front...
- for(LLFloater::handle_set_iter_t dependent_it = child->mDependents.begin();
- dependent_it != child->mDependents.end(); )
- {
- LLFloater* dependent = dependent_it->get();
- if (dependent)
- {
- sendChildToFront(dependent);
- //don't un-minimize dependent windows automatically
- // respect user's wishes
- //dependent->setMinimized(FALSE);
- }
- ++dependent_it;
- }
- // ...and finally bringing myself to front
- // (do this last, so that I'm left in front at end of this call)
- if( *getChildList()->begin() != child )
- {
- sendChildToFront(child);
- }
- child->setMinimized(FALSE);
- if (give_focus && !gFocusMgr.childHasKeyboardFocus(child))
- {
- child->setFocus(TRUE);
- // floater did not take focus, so relinquish focus to world
- if (!child->hasFocus())
- {
- gFocusMgr.setKeyboardFocus(NULL);
- }
- }
- }
- void LLFloaterView::highlightFocusedFloater()
- {
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLFloater *floater = (LLFloater *)(*child_it);
- // skip dependent floaters, as we'll handle them in a batch along with their dependee(?)
- if (floater->isDependent())
- {
- continue;
- }
- BOOL floater_or_dependent_has_focus = gFocusMgr.childHasKeyboardFocus(floater);
- for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
- dependent_it != floater->mDependents.end();
- ++dependent_it)
- {
- LLFloater* dependent_floaterp = dependent_it->get();
- if (dependent_floaterp && gFocusMgr.childHasKeyboardFocus(dependent_floaterp))
- {
- floater_or_dependent_has_focus = TRUE;
- }
- }
- // now set this floater and all its dependents
- floater->setForeground(floater_or_dependent_has_focus);
- for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
- dependent_it != floater->mDependents.end(); )
- {
- LLFloater* dependent_floaterp = dependent_it->get();
- if (dependent_floaterp)
- {
- dependent_floaterp->setForeground(floater_or_dependent_has_focus);
- }
- ++dependent_it;
- }
-
- floater->cleanupHandles();
- }
- }
- void LLFloaterView::unhighlightFocusedFloater()
- {
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLFloater *floater = (LLFloater *)(*child_it);
- floater->setForeground(FALSE);
- }
- }
- void LLFloaterView::focusFrontFloater()
- {
- LLFloater* floaterp = getFrontmost();
- if (floaterp)
- {
- floaterp->setFocus(TRUE);
- }
- }
- void LLFloaterView::getMinimizePosition(S32 *left, S32 *bottom)
- {
- const LLFloater::Params& default_params = LLFloater::getDefaultParams();
- S32 floater_header_size = default_params.header_height;
- static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0);
- LLRect snap_rect_local = getLocalSnapRect();
- for(S32 col = snap_rect_local.mLeft;
- col < snap_rect_local.getWidth() - minimized_width;
- col += minimized_width)
- {
- for(S32 row = snap_rect_local.mTop - floater_header_size;
- row > floater_header_size;
- row -= floater_header_size ) //loop rows
- {
- bool foundGap = TRUE;
- for(child_list_const_iter_t child_it = getChildList()->begin();
- child_it != getChildList()->end();
- ++child_it) //loop floaters
- {
- // Examine minimized children.
- LLFloater* floater = (LLFloater*)((LLView*)*child_it);
- if(floater->isMinimized())
- {
- LLRect r = floater->getRect();
- if((r.mBottom < (row + floater_header_size))
- && (r.mBottom > (row - floater_header_size))
- && (r.mLeft < (col + minimized_width))
- && (r.mLeft > (col - minimized_width)))
- {
- // needs the check for off grid. can't drag,
- // but window resize makes them off
- foundGap = FALSE;
- break;
- }
- }
- } //done floaters
- if(foundGap)
- {
- *left = col;
- *bottom = row;
- return; //done
- }
- } //done this col
- }
- // crude - stack'em all at 0,0 when screen is full of minimized
- // floaters.
- *left = snap_rect_local.mLeft;
- *bottom = snap_rect_local.mBottom;
- }
- void LLFloaterView::destroyAllChildren()
- {
- LLView::deleteAllChildren();
- }
- void LLFloaterView::closeAllChildren(bool app_quitting)
- {
- // iterate over a copy of the list, because closing windows will destroy
- // some windows on the list.
- child_list_t child_list = *(getChildList());
- for (child_list_const_iter_t it = child_list.begin(); it != child_list.end(); ++it)
- {
- LLView* viewp = *it;
- child_list_const_iter_t exists = std::find(getChildList()->begin(), getChildList()->end(), viewp);
- if (exists == getChildList()->end())
- {
- // this floater has already been removed
- continue;
- }
- LLFloater* floaterp = (LLFloater*)viewp;
- // Attempt to close floater. This will cause the "do you want to save"
- // dialogs to appear.
- if (floaterp->canClose() && !floaterp->isDead())
- {
- floaterp->closeFloater(app_quitting);
- }
- }
- }
- BOOL LLFloaterView::allChildrenClosed()
- {
- // see if there are any visible floaters (some floaters "close"
- // by setting themselves invisible)
- for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it)
- {
- LLView* viewp = *it;
- LLFloater* floaterp = (LLFloater*)viewp;
- if (floaterp->getVisible() && !floaterp->isDead() && floaterp->isCloseable())
- {
- return false;
- }
- }
- return true;
- }
- void LLFloaterView::refresh()
- {
- // Constrain children to be entirely on the screen
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it);
- if (floaterp && floaterp->getVisible() )
- {
- // minimized floaters are kept fully onscreen
- adjustToFitScreen(floaterp, !floaterp->isMinimized());
- }
- }
- }
- void LLFloaterView::adjustToFitScreen(LLFloater* floater, BOOL allow_partial_outside)
- {
- if (floater->getParent() != this)
- {
- // floater is hosted elsewhere, so ignore
- return;
- }
- LLRect::tCoordType screen_width = getSnapRect().getWidth();
- LLRect::tCoordType screen_height = getSnapRect().getHeight();
-
- // only automatically resize non-minimized, resizable floaters
- if( floater->isResizable() && !floater->isMinimized() )
- {
- LLRect view_rect = floater->getRect();
- S32 old_width = view_rect.getWidth();
- S32 old_height = view_rect.getHeight();
- S32 min_width;
- S32 min_height;
- floater->getResizeLimits( &min_width, &min_height );
- // Make sure floater isn't already smaller than its min height/width?
- S32 new_width = llmax( min_width, old_width );
- S32 new_height = llmax( min_height, old_height);
- if((new_width > screen_width) || (new_height > screen_height))
- {
- // We have to make this window able to fit on screen
- new_width = llmin(new_width, screen_width);
- new_height = llmin(new_height, screen_height);
- // ...while respecting minimum width/height
- new_width = llmax(new_width, min_width);
- new_height = llmax(new_height, min_height);
- LLRect new_rect;
- new_rect.setLeftTopAndSize(view_rect.mLeft,view_rect.mTop,new_width, new_height);
- floater->setShape(new_rect);
- if (floater->followsRight())
- {
- floater->translate(old_width - new_width, 0);
- }
- if (floater->followsTop())
- {
- floater->translate(0, old_height - new_height);
- }
- }
- }
- // move window fully onscreen
- if (floater->translateIntoRect( getLocalRect(), allow_partial_outside ))
- {
- floater->clearSnapTarget();
- }
- }
- void LLFloaterView::draw()
- {
- refresh();
- // hide focused floater if in cycle mode, so that it can be drawn on top
- LLFloater* focused_floater = getFocusedFloater();
- if (mFocusCycleMode && focused_floater)
- {
- child_list_const_iter_t child_it = getChildList()->begin();
- for (;child_it != getChildList()->end(); ++child_it)
- {
- if ((*child_it) != focused_floater)
- {
- drawChild(*child_it);
- }
- }
- drawChild(focused_floater, -TABBED_FLOATER_OFFSET, TABBED_FLOATER_OFFSET);
- }
- else
- {
- LLView::draw();
- }
- }
- LLRect LLFloaterView::getSnapRect() const
- {
- LLRect snap_rect = getRect();
- snap_rect.mBottom += mSnapOffsetBottom;
- snap_rect.mRight -= mSnapOffsetRight;
- return snap_rect;
- }
- LLFloater *LLFloaterView::getFocusedFloater() const
- {
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLUICtrl* ctrlp = (*child_it)->isCtrl() ? static_cast<LLUICtrl*>(*child_it) : NULL;
- if ( ctrlp && ctrlp->hasFocus() )
- {
- return static_cast<LLFloater *>(ctrlp);
- }
- }
- return NULL;
- }
- LLFloater *LLFloaterView::getFrontmost() const
- {
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- if ( viewp->getVisible() && !viewp->isDead())
- {
- return (LLFloater *)viewp;
- }
- }
- return NULL;
- }
- LLFloater *LLFloaterView::getBackmost() const
- {
- LLFloater* back_most = NULL;
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- if ( viewp->getVisible() )
- {
- back_most = (LLFloater *)viewp;
- }
- }
- return back_most;
- }
- void LLFloaterView::syncFloaterTabOrder()
- {
- // look for a visible modal dialog, starting from first (should be only one)
- LLModalDialog* modal_dialog = NULL;
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLModalDialog* dialog = dynamic_cast<LLModalDialog*>(*child_it);
- if (dialog && dialog->isModal() && dialog->getVisible())
- {
- modal_dialog = dialog;
- break;
- }
- }
- if (modal_dialog)
- {
- // If we have a visible modal dialog, make sure that it has focus
- if( gFocusMgr.getTopCtrl() != modal_dialog )
- {
- gFocusMgr.setTopCtrl( modal_dialog );
- }
-
- if( !gFocusMgr.childHasKeyboardFocus( modal_dialog ) )
- {
- modal_dialog->setFocus(TRUE);
- }
-
- if( !gFocusMgr.childHasMouseCapture( modal_dialog ) )
- {
- gFocusMgr.setMouseCapture( modal_dialog );
- }
- }
- else
- {
- // otherwise, make sure the focused floater is in the front of the child list
- for ( child_list_const_reverse_iter_t child_it = getChildList()->rbegin(); child_it != getChildList()->rend(); ++child_it)
- {
- LLFloater* floaterp = (LLFloater*)*child_it;
- if (gFocusMgr.childHasKeyboardFocus(floaterp))
- {
- bringToFront(floaterp, FALSE);
- break;
- }
- }
- }
- // sync draw order to tab order
- for ( child_list_const_reverse_iter_t child_it = getChildList()->rbegin(); child_it != getChildList()->rend(); ++child_it)
- {
- LLFloater* floaterp = (LLFloater*)*child_it;
- moveChildToFrontOfTabGroup(floaterp);
- }
- }
- LLFloater* LLFloaterView::getParentFloater(LLView* viewp) const
- {
- LLView* parentp = viewp->getParent();
- while(parentp && parentp != this)
- {
- viewp = parentp;
- parentp = parentp->getParent();
- }
- if (parentp == this)
- {
- return (LLFloater*)viewp;
- }
- return NULL;
- }
- S32 LLFloaterView::getZOrder(LLFloater* child)
- {
- S32 rv = 0;
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- if(viewp == child)
- {
- break;
- }
- ++rv;
- }
- return rv;
- }
- void LLFloaterView::pushVisibleAll(BOOL visible, const skip_list_t& skip_list)
- {
- for (child_list_const_iter_t child_iter = getChildList()->begin();
- child_iter != getChildList()->end(); ++child_iter)
- {
- LLView *view = *child_iter;
- if (skip_list.find(view) == skip_list.end())
- {
- view->pushVisible(visible);
- }
- }
- LLFloaterReg::blockShowFloaters(true);
- }
- void LLFloaterView::popVisibleAll(const skip_list_t& skip_list)
- {
- // make a copy of the list since some floaters change their
- // order in the childList when changing visibility.
- child_list_t child_list_copy = *getChildList();
- for (child_list_const_iter_t child_iter = child_list_copy.begin();
- child_iter != child_list_copy.end(); ++child_iter)
- {
- LLView *view = *child_iter;
- if (skip_list.find(view) == skip_list.end())
- {
- view->popVisible();
- }
- }
- LLFloaterReg::blockShowFloaters(false);
- }
- void LLFloater::setInstanceName(const std::string& name)
- {
- if (name == mInstanceName)
- return;
- llassert_always(mInstanceName.empty());
- mInstanceName = name;
- if (!mInstanceName.empty())
- {
- // save_rect and save_visibility only apply to registered floaters
- if (!mRectControl.empty())
- {
- mRectControl = LLFloaterReg::declareRectControl(mInstanceName);
- }
- if (!mVisibilityControl.empty())
- {
- mVisibilityControl = LLFloaterReg::declareVisibilityControl(mInstanceName);
- }
- if(!mDocStateControl.empty())
- {
- mDocStateControl = LLFloaterReg::declareDockStateControl(mInstanceName);
- }
- }
- }
- void LLFloater::setKey(const LLSD& newkey)
- {
- // Note: We don't have to do anything special with registration when we change keys
- mKey = newkey;
- }
- //static
- void LLFloater::setupParamsForExport(Params& p, LLView* parent)
- {
- // Do rectangle munging to topleft layout first
- LLPanel::setupParamsForExport(p, parent);
- // Copy the rectangle out to apply layout constraints
- LLRect rect = p.rect;
- // Null out other settings
- p.rect.left.setProvided(false);
- p.rect.top.setProvided(false);
- p.rect.right.setProvided(false);
- p.rect.bottom.setProvided(false);
- // Explicitly set width/height
- p.rect.width.set( rect.getWidth(), true );
- p.rect.height.set( rect.getHeight(), true );
- // If you can't resize this floater, don't export min_height
- // and min_width
- bool can_resize = p.can_resize;
- if (!can_resize)
- {
- p.min_height.setProvided(false);
- p.min_width.setProvided(false);
- }
- }
- void LLFloater::initFromParams(const LLFloater::Params& p)
- {
- // *NOTE: We have too many classes derived from LLFloater to retrofit them
- // all to pass in params via constructors. So we use this method.
- // control_name, tab_stop, focus_lost_callback, initial_value, rect, enabled, visible
- LLPanel::initFromParams(p);
- mTitle = p.title;
- mShortTitle = p.short_title;
- applyTitle();
- setCanTearOff(p.can_tear_off);
- setCanMinimize(p.can_minimize);
- setCanClose(p.can_close);
- setCanDock(p.can_dock);
- setCanResize(p.can_resize);
- setResizeLimits(p.min_width, p.min_height);
-
- mDragOnLeft = p.can_drag_on_left;
- mHeaderHeight = p.header_height;
- mLegacyHeaderHeight = p.legacy_header_height;
- mSingleInstance = p.single_instance;
- mAutoTile = p.auto_tile;
- if (p.save_rect)
- {
- mRectControl = "t"; // flag to build mRectControl name once mInstanceName is set
- }
- if (p.save_visibility)
- {
- mVisibilityControl = "t"; // flag to build mVisibilityControl name once mInstanceName is set
- }
- if(p.save_dock_state)
- {
- mDocStateControl = "t"; // flag to build mDocStateControl name once mInstanceName is set
- }
-
- // open callback
- if (p.open_callback.isProvided())
- {
- mOpenSignal.connect(initCommitCallback(p.open_callback));
- }
- // close callback
- if (p.close_callback.isProvided())
- {
- mCloseSignal.connect(initCommitCallback(p.close_callback));
- }
- }
- LLFastTimer::DeclareTimer POST_BUILD("Floater Post Build");
- bool LLFloater::initFloaterXML(LLXMLNodePtr node, LLView *parent, LLXMLNodePtr output_node)
- {
- Params params(LLUICtrlFactory::getDefaultParams<LLFloater>());
- LLXUIParser::instance().readXUI(node, params); // *TODO: Error checking
- if (output_node)
- {
- Params output_params(params);
- setupParamsForExport(output_params, parent);
- Params default_params(LLUICtrlFactory::getDefaultParams<LLFloater>());
- output_node->setName(node->getName()->mString);
- LLXUIParser::instance().writeXUI(
- output_node, output_params, &default_params);
- }
- // Default floater position to top-left corner of screen
- // However, some legacy floaters have explicit top or bottom
- // coordinates set, so respect their wishes.
- if (!params.rect.top.isProvided() && !params.rect.bottom.isProvided())
- {
- params.rect.top.set(0);
- }
- if (!params.rect.left.isProvided() && !params.rect.right.isProvided())
- {
- params.rect.left.set(0);
- }
- params.from_xui = true;
- applyXUILayout(params, parent);
- initFromParams(params);
-
- initFloater(params);
-
- LLMultiFloater* last_host = LLFloater::getFloaterHost();
- if (node->hasName("multi_floater"))
- {
- LLFloater::setFloaterHost((LLMultiFloater*) this);
- }
- LLUICtrlFactory::createChildren(this, node, child_registry_t::instance(), output_node);
- if (node->hasName("multi_floater"))
- {
- LLFloater::setFloaterHost(last_host);
- }
-
- // HACK: When we changed the header height to 25 pixels in Viewer 2, rather
- // than re-layout all the floaters we use this value in pixels to make the
- // whole floater bigger and change the top-left coordinate for widgets.
- // The goal is to eventually set mLegacyHeaderHeight to zero, which would
- // make the top-left corner for widget layout the same as the top-left
- // corner of the window's content area. James
- S32 header_stretch = (mHeaderHeight - mLegacyHeaderHeight);
- if (header_stretch > 0)
- {
- // Stretch the floater vertically, don't move widgets
- LLRect rect = getRect();
- rect.mTop += header_stretch;
- // This will also update drag handle, title bar, close box, etc.
- setRect(rect);
- }
- BOOL result;
- {
- LLFastTimer ft(POST_BUILD);
- result = postBuild();
- }
- if (!result)
- {
- llerrs << "Failed to construct floater " << getName() << llendl;
- }
- applyRectControl(); // If we have a saved rect control, apply it
- gFloaterView->adjustToFitScreen(this, FALSE); // Floaters loaded from XML should all fit on screen
- moveResizeHandlesToFront();
- applyDockState();
- return true; // *TODO: Error checking
- }
- bool LLFloater::isShown() const
- {
- return ! isMinimized() && isInVisibleChain();
- }
- /* static */
- bool LLFloater::isShown(const LLFloater* floater)
- {
- return floater && floater->isShown();
- }