llthrottle.cpp
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- /**
- * @file llthrottle.cpp
- * @brief LLThrottle class used for network bandwidth control.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- #include "llthrottle.h"
- #include "llmath.h"
- #include "lldatapacker.h"
- #include "message.h"
- LLThrottle::LLThrottle(const F32 rate)
- {
- mRate = rate;
- mAvailable = 0.f;
- mLookaheadSecs = 0.25f;
- mLastSendTime = LLMessageSystem::getMessageTimeSeconds(TRUE);
- }
- void LLThrottle::setRate(const F32 rate)
- {
- // Need to accumulate available bits when adjusting the rate.
- mAvailable = getAvailable();
- mLastSendTime = LLMessageSystem::getMessageTimeSeconds();
- mRate = rate;
- }
- F32 LLThrottle::getAvailable()
- {
- // use a temporary bits_available
- // since we don't want to change mBitsAvailable every time
- F32 elapsed_time = (F32)(LLMessageSystem::getMessageTimeSeconds() - mLastSendTime);
- return mAvailable + (mRate * elapsed_time);
- }
- BOOL LLThrottle::checkOverflow(const F32 amount)
- {
- BOOL retval = TRUE;
- F32 lookahead_amount = mRate * mLookaheadSecs;
- // use a temporary bits_available
- // since we don't want to change mBitsAvailable every time
- F32 elapsed_time = (F32)(LLMessageSystem::getMessageTimeSeconds() - mLastSendTime);
- F32 amount_available = mAvailable + (mRate * elapsed_time);
- if ((amount_available >= lookahead_amount) || (amount_available > amount))
- {
- // ...enough space to send this message
- // Also do if > lookahead so we can use if amount > capped amount.
- retval = FALSE;
- }
-
- return retval;
- }
- BOOL LLThrottle::throttleOverflow(const F32 amount)
- {
- F32 elapsed_time;
- F32 lookahead_amount;
- BOOL retval = TRUE;
- lookahead_amount = mRate * mLookaheadSecs;
- F64 mt_sec = LLMessageSystem::getMessageTimeSeconds();
- elapsed_time = (F32)(mt_sec - mLastSendTime);
- mLastSendTime = mt_sec;
- mAvailable += mRate * elapsed_time;
- if (mAvailable >= lookahead_amount)
- {
- // ...channel completely open, so allow send regardless
- // of size. This allows sends on very low BPS channels.
- mAvailable = lookahead_amount;
- retval = FALSE;
- }
- else if (mAvailable > amount)
- {
- // ...enough space to send this message
- retval = FALSE;
- }
- // We actually already sent the bits.
- mAvailable -= amount;
- // What if bitsavailable goes negative?
- // That's OK, because it means someone is banging on the channel,
- // so we need some time to recover.
- return retval;
- }
- const F32 THROTTLE_LOOKAHEAD_TIME = 1.f; // seconds
- // Make sure that we don't set above these
- // values, even if the client asks to be set
- // higher
- // Note that these values are replicated on the
- // client side to set max bandwidth throttling there,
- // in llviewerthrottle.cpp. These values are the sum
- // of the top two tiers of bandwidth there.
- F32 gThrottleMaximumBPS[TC_EOF] =
- {
- 150000.f, // TC_RESEND
- 170000.f, // TC_LAND
- 34000.f, // TC_WIND
- 34000.f, // TC_CLOUD
- 446000.f, // TC_TASK
- 446000.f, // TC_TEXTURE
- 220000.f, // TC_ASSET
- };
- // Start low until viewer informs us of capability
- // Asset and resend get high values, since they
- // aren't used JUST by the viewer necessarily.
- // This is a HACK and should be dealt with more properly on
- // circuit creation.
- F32 gThrottleDefaultBPS[TC_EOF] =
- {
- 100000.f, // TC_RESEND
- 4000.f, // TC_LAND
- 4000.f, // TC_WIND
- 4000.f, // TC_CLOUD
- 4000.f, // TC_TASK
- 4000.f, // TC_TEXTURE
- 100000.f, // TC_ASSET
- };
- // Don't throttle down lower than this
- // This potentially wastes 50 kbps, but usually
- // wont.
- F32 gThrottleMinimumBPS[TC_EOF] =
- {
- 10000.f, // TC_RESEND
- 10000.f, // TC_LAND
- 4000.f, // TC_WIND
- 4000.f, // TC_CLOUD
- 20000.f, // TC_TASK
- 10000.f, // TC_TEXTURE
- 10000.f, // TC_ASSET
- };
- const char* THROTTLE_NAMES[TC_EOF] =
- {
- "Resend ",
- "Land ",
- "Wind ",
- "Cloud ",
- "Task ",
- "Texture",
- "Asset "
- };
- LLThrottleGroup::LLThrottleGroup()
- {
- S32 i;
- for (i = 0; i < TC_EOF; i++)
- {
- mThrottleTotal[i] = gThrottleDefaultBPS[i];
- mNominalBPS[i] = gThrottleDefaultBPS[i];
- }
- resetDynamicAdjust();
- }
- void LLThrottleGroup::packThrottle(LLDataPacker &dp) const
- {
- S32 i;
- for (i = 0; i < TC_EOF; i++)
- {
- dp.packF32(mThrottleTotal[i], "Throttle");
- }
- }
- void LLThrottleGroup::unpackThrottle(LLDataPacker &dp)
- {
- S32 i;
- for (i = 0; i < TC_EOF; i++)
- {
- F32 temp_throttle;
- dp.unpackF32(temp_throttle, "Throttle");
- temp_throttle = llclamp(temp_throttle, 0.f, 2250000.f);
- mThrottleTotal[i] = temp_throttle;
- if(mThrottleTotal[i] > gThrottleMaximumBPS[i])
- {
- mThrottleTotal[i] = gThrottleMaximumBPS[i];
- }
- }
- }
- // Call this whenever mNominalBPS changes. Need to reset
- // the measurement systems. In the future, we should look
- // into NOT resetting the system.
- void LLThrottleGroup::resetDynamicAdjust()
- {
- F64 mt_sec = LLMessageSystem::getMessageTimeSeconds();
- S32 i;
- for (i = 0; i < TC_EOF; i++)
- {
- mCurrentBPS[i] = mNominalBPS[i];
- mBitsAvailable[i] = mNominalBPS[i] * THROTTLE_LOOKAHEAD_TIME;
- mLastSendTime[i] = mt_sec;
- mBitsSentThisPeriod[i] = 0;
- mBitsSentHistory[i] = 0;
- }
- mDynamicAdjustTime = mt_sec;
- }
- BOOL LLThrottleGroup::setNominalBPS(F32* throttle_vec)
- {
- BOOL changed = FALSE;
- S32 i;
- for (i = 0; i < TC_EOF; i++)
- {
- if (mNominalBPS[i] != throttle_vec[i])
- {
- changed = TRUE;
- mNominalBPS[i] = throttle_vec[i];
- }
- }
- // If we changed the nominal settings, reset the dynamic
- // adjustment subsystem.
- if (changed)
- {
- resetDynamicAdjust();
- }
- return changed;
- }
- // Return bits available in the channel
- S32 LLThrottleGroup::getAvailable(S32 throttle_cat)
- {
- S32 retval = 0;
- F32 category_bps = mCurrentBPS[throttle_cat];
- F32 lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME;
- // use a temporary bits_available
- // since we don't want to change mBitsAvailable every time
- F32 elapsed_time = (F32)(LLMessageSystem::getMessageTimeSeconds() - mLastSendTime[throttle_cat]);
- F32 bits_available = mBitsAvailable[throttle_cat] + (category_bps * elapsed_time);
- if (bits_available >= lookahead_bits)
- {
- retval = (S32) gThrottleMaximumBPS[throttle_cat];
- }
- else
- {
- retval = (S32) bits_available;
- }
-
- return retval;
- }
- BOOL LLThrottleGroup::checkOverflow(S32 throttle_cat, F32 bits)
- {
- BOOL retval = TRUE;
- F32 category_bps = mCurrentBPS[throttle_cat];
- F32 lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME;
- // use a temporary bits_available
- // since we don't want to change mBitsAvailable every time
- F32 elapsed_time = (F32)(LLMessageSystem::getMessageTimeSeconds() - mLastSendTime[throttle_cat]);
- F32 bits_available = mBitsAvailable[throttle_cat] + (category_bps * elapsed_time);
- if (bits_available >= lookahead_bits)
- {
- // ...channel completely open, so allow send regardless
- // of size. This allows sends on very low BPS channels.
- mBitsAvailable[throttle_cat] = lookahead_bits;
- retval = FALSE;
- }
- else if ( bits_available > bits )
- {
- // ...enough space to send this message
- retval = FALSE;
- }
-
- return retval;
- }
- BOOL LLThrottleGroup::throttleOverflow(S32 throttle_cat, F32 bits)
- {
- F32 elapsed_time;
- F32 category_bps;
- F32 lookahead_bits;
- BOOL retval = TRUE;
- category_bps = mCurrentBPS[throttle_cat];
- lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME;
- F64 mt_sec = LLMessageSystem::getMessageTimeSeconds();
- elapsed_time = (F32)(mt_sec - mLastSendTime[throttle_cat]);
- mLastSendTime[throttle_cat] = mt_sec;
- mBitsAvailable[throttle_cat] += category_bps * elapsed_time;
- if (mBitsAvailable[throttle_cat] >= lookahead_bits)
- {
- // ...channel completely open, so allow send regardless
- // of size. This allows sends on very low BPS channels.
- mBitsAvailable[throttle_cat] = lookahead_bits;
- retval = FALSE;
- }
- else if ( mBitsAvailable[throttle_cat] > bits )
- {
- // ...enough space to send this message
- retval = FALSE;
- }
- // We actually already sent the bits.
- mBitsAvailable[throttle_cat] -= bits;
- mBitsSentThisPeriod[throttle_cat] += bits;
- // What if bitsavailable goes negative?
- // That's OK, because it means someone is banging on the channel,
- // so we need some time to recover.
- return retval;
- }
- BOOL LLThrottleGroup::dynamicAdjust()
- {
- const F32 DYNAMIC_ADJUST_TIME = 1.0f; // seconds
- const F32 CURRENT_PERIOD_WEIGHT = .25f; // how much weight to give to last period while determining BPS utilization
- const F32 BUSY_PERCENT = 0.75f; // if use more than this fraction of BPS, you are busy
- const F32 IDLE_PERCENT = 0.70f; // if use less than this fraction, you are "idle"
- const F32 TRANSFER_PERCENT = 0.90f; // how much unused bandwidth to take away each adjustment
- const F32 RECOVER_PERCENT = 0.25f; // how much to give back during recovery phase
- S32 i;
- F64 mt_sec = LLMessageSystem::getMessageTimeSeconds();
- // Only dynamically adjust every few seconds
- if ((mt_sec - mDynamicAdjustTime) < DYNAMIC_ADJUST_TIME)
- {
- return FALSE;
- }
- mDynamicAdjustTime = mt_sec;
- S32 total = 0;
- // Update historical information
- for (i = 0; i < TC_EOF; i++)
- {
- if (mBitsSentHistory[i] == 0)
- {
- // first run, just copy current period
- mBitsSentHistory[i] = mBitsSentThisPeriod[i];
- }
- else
- {
- // have some history, so weight accordingly
- mBitsSentHistory[i] = (1.f - CURRENT_PERIOD_WEIGHT) * mBitsSentHistory[i]
- + CURRENT_PERIOD_WEIGHT * mBitsSentThisPeriod[i];
- }
- mBitsSentThisPeriod[i] = 0;
- total += llround(mBitsSentHistory[i]);
- }
- // Look for busy channels
- // TODO: Fold into loop above.
- BOOL channels_busy = FALSE;
- F32 busy_nominal_sum = 0;
- BOOL channel_busy[TC_EOF];
- BOOL channel_idle[TC_EOF];
- BOOL channel_over_nominal[TC_EOF];
- for (i = 0; i < TC_EOF; i++)
- {
- // Is this a busy channel?
- if (mBitsSentHistory[i] >= BUSY_PERCENT * DYNAMIC_ADJUST_TIME * mCurrentBPS[i])
- {
- // this channel is busy
- channels_busy = TRUE;
- busy_nominal_sum += mNominalBPS[i]; // use for allocation of pooled idle bandwidth
- channel_busy[i] = TRUE;
- }
- else
- {
- channel_busy[i] = FALSE;
- }
- // Is this an idle channel?
- if ((mBitsSentHistory[i] < IDLE_PERCENT * DYNAMIC_ADJUST_TIME * mCurrentBPS[i]) &&
- (mBitsAvailable[i] > 0))
- {
- channel_idle[i] = TRUE;
- }
- else
- {
- channel_idle[i] = FALSE;
- }
- // Is this an overpumped channel?
- if (mCurrentBPS[i] > mNominalBPS[i])
- {
- channel_over_nominal[i] = TRUE;
- }
- else
- {
- channel_over_nominal[i] = FALSE;
- }
- //if (total)
- //{
- // llinfos << i << ": B" << channel_busy[i] << " I" << channel_idle[i] << " N" << channel_over_nominal[i];
- // llcont << " Nom: " << mNominalBPS[i] << " Cur: " << mCurrentBPS[i] << " BS: " << mBitsSentHistory[i] << llendl;
- //}
- }
- if (channels_busy)
- {
- // Some channels are busy. Let's see if we can get them some bandwidth.
- F32 used_bps;
- F32 avail_bps;
- F32 transfer_bps;
- F32 pool_bps = 0;
- for (i = 0; i < TC_EOF; i++)
- {
- if (channel_idle[i] || channel_over_nominal[i] )
- {
- // Either channel i is idle, or has been overpumped.
- // Therefore it's a candidate to give up some bandwidth.
- // Figure out how much bandwidth it has been using, and how
- // much is available to steal.
- used_bps = mBitsSentHistory[i] / DYNAMIC_ADJUST_TIME;
- // CRO make sure to keep a minimum amount of throttle available
- // CRO NB: channels set to < MINIMUM_BPS will never give up bps,
- // which is correct I think
- if (used_bps < gThrottleMinimumBPS[i])
- {
- used_bps = gThrottleMinimumBPS[i];
- }
- if (channel_over_nominal[i])
- {
- F32 unused_current = mCurrentBPS[i] - used_bps;
- avail_bps = llmax(mCurrentBPS[i] - mNominalBPS[i], unused_current);
- }
- else
- {
- avail_bps = mCurrentBPS[i] - used_bps;
- }
- //llinfos << i << " avail " << avail_bps << llendl;
- // Historically, a channel could have used more than its current share,
- // even if it's idle right now.
- // Make sure we don't steal too much.
- if (avail_bps < 0)
- {
- continue;
- }
- // Transfer some bandwidth from this channel into the global pool.
- transfer_bps = avail_bps * TRANSFER_PERCENT;
- mCurrentBPS[i] -= transfer_bps;
- pool_bps += transfer_bps;
- }
- }
- //llinfos << "Pool BPS: " << pool_bps << llendl;
- // Now redistribute the bandwidth to busy channels.
- F32 unused_bps = 0.f;
- for (i = 0; i < TC_EOF; i++)
- {
- if (channel_busy[i])
- {
- F32 add_amount = pool_bps * (mNominalBPS[i] / busy_nominal_sum);
- //llinfos << "Busy " << i << " gets " << pool_bps << llendl;
- mCurrentBPS[i] += add_amount;
- // CRO: make sure this doesn't get too huge
- // JC - Actually, need to let mCurrentBPS go less than nominal, otherwise
- // you aren't allowing bandwidth to actually be moved from one channel
- // to another.
- // *TODO: If clamping high end, would be good to re-
- // allocate to other channels in the above code.
- const F32 MAX_BPS = 4 * mNominalBPS[i];
- if (mCurrentBPS[i] > MAX_BPS)
- {
- F32 overage = mCurrentBPS[i] - MAX_BPS;
- mCurrentBPS[i] -= overage;
- unused_bps += overage;
- }
- // Paranoia
- if (mCurrentBPS[i] < gThrottleMinimumBPS[i])
- {
- mCurrentBPS[i] = gThrottleMinimumBPS[i];
- }
- }
- }
- // For fun, add the overage back in to objects
- if (unused_bps > 0.f)
- {
- mCurrentBPS[TC_TASK] += unused_bps;
- }
- }
- else
- {
- // No one is busy.
- // Make the channel allocations seek toward nominal.
- // Look for overpumped channels
- F32 starved_nominal_sum = 0;
- F32 avail_bps = 0;
- F32 transfer_bps = 0;
- F32 pool_bps = 0;
- for (i = 0; i < TC_EOF; i++)
- {
- if (mCurrentBPS[i] > mNominalBPS[i])
- {
- avail_bps = (mCurrentBPS[i] - mNominalBPS[i]);
- transfer_bps = avail_bps * RECOVER_PERCENT;
- mCurrentBPS[i] -= transfer_bps;
- pool_bps += transfer_bps;
- }
- }
- // Evenly distribute bandwidth to channels currently
- // using less than nominal.
- for (i = 0; i < TC_EOF; i++)
- {
- if (mCurrentBPS[i] < mNominalBPS[i])
- {
- // We're going to weight allocations by nominal BPS.
- starved_nominal_sum += mNominalBPS[i];
- }
- }
- for (i = 0; i < TC_EOF; i++)
- {
- if (mCurrentBPS[i] < mNominalBPS[i])
- {
- // Distribute bandwidth according to nominal allocation ratios.
- mCurrentBPS[i] += pool_bps * (mNominalBPS[i] / starved_nominal_sum);
- }
- }
- }
- return TRUE;
- }