llvehicleparams.h
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- /**
- * @file llvehicleparams.h
- * @brief For parameter names that must be shared between the
- * scripting language and the LLVehicleAction class on the simulator.
- *
- * $LicenseInfo:firstyear=2003&license=viewergpl$
- *
- * Copyright (c) 2003-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_VEHICLE_PARAMS_H
- #define LL_VEHICLE_PARAMS_H
- /**
- * The idea is that the various parameters that control vehicle
- * behavior can be tweeked by name using general-purpose script calls.
- */
- typedef enum e_vehicle_param
- {
- VEHICLE_TYPE_NONE, // TYPE_0
- VEHICLE_TYPE_SLED,
- VEHICLE_TYPE_CAR,
- VEHICLE_TYPE_BOAT,
- VEHICLE_TYPE_AIRPLANE,
- VEHICLE_TYPE_BALLOON, // TYPE_5
- VEHICLE_TYPE_6,
- VEHICLE_TYPE_7,
- VEHICLE_TYPE_8,
- VEHICLE_TYPE_9,
- VEHICLE_TYPE_10,
- VEHICLE_TYPE_11,
- VEHICLE_TYPE_12,
- VEHICLE_TYPE_13,
- VEHICLE_TYPE_14,
- VEHICLE_TYPE_15,
- // vector parameters
- VEHICLE_LINEAR_FRICTION_TIMESCALE,
- VEHICLE_ANGULAR_FRICTION_TIMESCALE,
- VEHICLE_LINEAR_MOTOR_DIRECTION,
- VEHICLE_ANGULAR_MOTOR_DIRECTION,
- VEHICLE_LINEAR_MOTOR_OFFSET,
- VEHICLE_VECTOR_PARAM_5,
- VEHICLE_VECTOR_PARAM_6,
- VEHICLE_VECTOR_PARAM_7,
- // floating point parameters
- VEHICLE_HOVER_HEIGHT,
- VEHICLE_HOVER_EFFICIENCY,
- VEHICLE_HOVER_TIMESCALE,
- VEHICLE_BUOYANCY,
- VEHICLE_LINEAR_DEFLECTION_EFFICIENCY,
- VEHICLE_LINEAR_DEFLECTION_TIMESCALE,
- VEHICLE_LINEAR_MOTOR_TIMESCALE,
- VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE,
- VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY,
- VEHICLE_ANGULAR_DEFLECTION_TIMESCALE,
- VEHICLE_ANGULAR_MOTOR_TIMESCALE,
- VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE,
- VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY,
- VEHICLE_VERTICAL_ATTRACTION_TIMESCALE,
- VEHICLE_BANKING_EFFICIENCY,
- VEHICLE_BANKING_MIX,
- VEHICLE_BANKING_TIMESCALE,
- VEHICLE_FLOAT_PARAM_17,
- VEHICLE_FLOAT_PARAM_18,
- VEHICLE_FLOAT_PARAM_19,
- // rotation parameters
- VEHICLE_REFERENCE_FRAME,
- VEHICLE_ROTATION_PARAM_1,
- VEHICLE_ROTATION_PARAM_2,
- VEHICLE_ROTATION_PARAM_3,
- } EVehicleParam;
- // some flags that effect how the vehicle moves
- // zeros world-z component of linear deflection
- const U32 VEHICLE_FLAG_NO_DEFLECTION_UP = 1 << 0;
- // spring-loads roll only
- const U32 VEHICLE_FLAG_LIMIT_ROLL_ONLY = 1 << 1;
- // hover flags
- const U32 VEHICLE_FLAG_HOVER_WATER_ONLY = 1 << 2;
- const U32 VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 1 << 3;
- const U32 VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 1 << 4;
- const U32 VEHICLE_FLAG_HOVER_UP_ONLY = 1 << 5;
- // caps world-z component of linear motor to prevent
- // climbing up into the sky
- const U32 VEHICLE_FLAG_LIMIT_MOTOR_UP = 1 << 6;
- const U32 VEHICLE_FLAG_MOUSELOOK_STEER = 1 << 7;
- const U32 VEHICLE_FLAG_MOUSELOOK_BANK = 1 << 8;
- const U32 VEHICLE_FLAG_CAMERA_DECOUPLED = 1 << 9;
- #endif