v2math.cpp
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- /**
- * @file v2math.cpp
- * @brief LLVector2 class implementation.
- *
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- //#include "vmath.h"
- #include "v2math.h"
- #include "v3math.h"
- #include "v4math.h"
- #include "m4math.h"
- #include "m3math.h"
- #include "llquaternion.h"
- // LLVector2
- LLVector2 LLVector2::zero(0,0);
- // Non-member functions
- // Sets all values to absolute value of their original values
- // Returns TRUE if data changed
- BOOL LLVector2::abs()
- {
- BOOL ret = FALSE;
- if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = TRUE; }
- if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = TRUE; }
-
- return ret;
- }
- F32 angle_between(const LLVector2& a, const LLVector2& b)
- {
- LLVector2 an = a;
- LLVector2 bn = b;
- an.normVec();
- bn.normVec();
- F32 cosine = an * bn;
- F32 angle = (cosine >= 1.0f) ? 0.0f :
- (cosine <= -1.0f) ? F_PI :
- acos(cosine);
- return angle;
- }
- BOOL are_parallel(const LLVector2 &a, const LLVector2 &b, float epsilon)
- {
- LLVector2 an = a;
- LLVector2 bn = b;
- an.normVec();
- bn.normVec();
- F32 dot = an * bn;
- if ( (1.0f - fabs(dot)) < epsilon)
- {
- return TRUE;
- }
- return FALSE;
- }
- F32 dist_vec(const LLVector2 &a, const LLVector2 &b)
- {
- F32 x = a.mV[0] - b.mV[0];
- F32 y = a.mV[1] - b.mV[1];
- return fsqrtf( x*x + y*y );
- }
- F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b)
- {
- F32 x = a.mV[0] - b.mV[0];
- F32 y = a.mV[1] - b.mV[1];
- return x*x + y*y;
- }
- F32 dist_vec_squared2D(const LLVector2 &a, const LLVector2 &b)
- {
- F32 x = a.mV[0] - b.mV[0];
- F32 y = a.mV[1] - b.mV[1];
- return x*x + y*y;
- }
- LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u)
- {
- return LLVector2(
- a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
- a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u );
- }