llv4vector3.h
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- /**
- * @file llviewerjointmesh.cpp
- * @brief LLV4* class header file - vector processor enabled math
- *
- * $LicenseInfo:firstyear=2007&license=viewergpl$
- *
- * Copyright (c) 2007-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLV4VECTOR3_H
- #define LL_LLV4VECTOR3_H
- #include "llv4math.h"
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // LLV4Vector3
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- LL_LLV4MATH_ALIGN_PREFIX
- class LLV4Vector3
- {
- public:
- union {
- F32 mV[LLV4_NUM_AXIS];
- V4F32 v;
- };
- enum {
- ALIGNMENT = 16
- };
- void setVec(F32 x, F32 y, F32 z);
- void setVec(F32 a);
- }
- LL_LLV4MATH_ALIGN_POSTFIX;
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // LLV4Vector3
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- inline void LLV4Vector3::setVec(F32 x, F32 y, F32 z)
- {
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
- }
- inline void LLV4Vector3::setVec(F32 a)
- {
- #if LL_VECTORIZE
- v = _mm_set1_ps(a);
- #else
- setVec(a, a, a);
- #endif
- }
- #endif