llsdutil_math.cpp
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- /**
- * @file llsdutil_math.cpp
- * @author Phoenix
- * @date 2006-05-24
- * @brief Implementation of classes, functions, etc, for using structured data.
- *
- * $LicenseInfo:firstyear=2006&license=viewergpl$
- *
- * Copyright (c) 2006-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- #include "llsdutil_math.h"
- #include "v3math.h"
- #include "v4math.h"
- #include "v3dmath.h"
- #include "v2math.h"
- #include "llquaternion.h"
- #include "v4color.h"
- #if LL_WINDOWS
- # define WIN32_LEAN_AND_MEAN
- # include <winsock2.h> // for htonl
- #elif LL_LINUX || LL_SOLARIS
- # include <netinet/in.h>
- #elif LL_DARWIN
- # include <arpa/inet.h>
- #endif
- #include "llsdserialize.h"
- // vector3
- LLSD ll_sd_from_vector3(const LLVector3& vec)
- {
- LLSD rv;
- rv.append((F64)vec.mV[VX]);
- rv.append((F64)vec.mV[VY]);
- rv.append((F64)vec.mV[VZ]);
- return rv;
- }
- LLVector3 ll_vector3_from_sd(const LLSD& sd, S32 start_index)
- {
- LLVector3 rv;
- rv.mV[VX] = (F32)sd[start_index].asReal();
- rv.mV[VY] = (F32)sd[++start_index].asReal();
- rv.mV[VZ] = (F32)sd[++start_index].asReal();
- return rv;
- }
- // vector4
- LLSD ll_sd_from_vector4(const LLVector4& vec)
- {
- LLSD rv;
- rv.append((F64)vec.mV[VX]);
- rv.append((F64)vec.mV[VY]);
- rv.append((F64)vec.mV[VZ]);
- rv.append((F64)vec.mV[VW]);
- return rv;
- }
- LLVector4 ll_vector4_from_sd(const LLSD& sd, S32 start_index)
- {
- LLVector4 rv;
- rv.mV[VX] = (F32)sd[start_index].asReal();
- rv.mV[VY] = (F32)sd[++start_index].asReal();
- rv.mV[VZ] = (F32)sd[++start_index].asReal();
- rv.mV[VW] = (F32)sd[++start_index].asReal();
- return rv;
- }
- // vector3d
- LLSD ll_sd_from_vector3d(const LLVector3d& vec)
- {
- LLSD rv;
- rv.append(vec.mdV[VX]);
- rv.append(vec.mdV[VY]);
- rv.append(vec.mdV[VZ]);
- return rv;
- }
- LLVector3d ll_vector3d_from_sd(const LLSD& sd, S32 start_index)
- {
- LLVector3d rv;
- rv.mdV[VX] = sd[start_index].asReal();
- rv.mdV[VY] = sd[++start_index].asReal();
- rv.mdV[VZ] = sd[++start_index].asReal();
- return rv;
- }
- //vector2
- LLSD ll_sd_from_vector2(const LLVector2& vec)
- {
- LLSD rv;
- rv.append((F64)vec.mV[VX]);
- rv.append((F64)vec.mV[VY]);
- return rv;
- }
- LLVector2 ll_vector2_from_sd(const LLSD& sd)
- {
- LLVector2 rv;
- rv.mV[VX] = (F32)sd[0].asReal();
- rv.mV[VY] = (F32)sd[1].asReal();
- return rv;
- }
- // Quaternion
- LLSD ll_sd_from_quaternion(const LLQuaternion& quat)
- {
- LLSD rv;
- rv.append((F64)quat.mQ[VX]);
- rv.append((F64)quat.mQ[VY]);
- rv.append((F64)quat.mQ[VZ]);
- rv.append((F64)quat.mQ[VW]);
- return rv;
- }
- LLQuaternion ll_quaternion_from_sd(const LLSD& sd)
- {
- LLQuaternion quat;
- quat.mQ[VX] = (F32)sd[0].asReal();
- quat.mQ[VY] = (F32)sd[1].asReal();
- quat.mQ[VZ] = (F32)sd[2].asReal();
- quat.mQ[VW] = (F32)sd[3].asReal();
- return quat;
- }
- // color4
- LLSD ll_sd_from_color4(const LLColor4& c)
- {
- LLSD rv;
- rv.append(c.mV[0]);
- rv.append(c.mV[1]);
- rv.append(c.mV[2]);
- rv.append(c.mV[3]);
- return rv;
- }
- LLColor4 ll_color4_from_sd(const LLSD& sd)
- {
- LLColor4 c;
- c.setValue(sd);
- return c;
- }