llline.h
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- // llline.h
- /**
- * @file llline.cpp
- * @author Andrew Meadows
- * @brief Simple line for computing nearest approach between two infinite lines
- *
- * $LicenseInfo:firstyear=2006&license=viewergpl$
- *
- * Copyright (c) 2006-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LINE_H
- #define LL_LINE_H
- #include <iostream>
- #include "stdtypes.h"
- #include "v3math.h"
- const F32 DEFAULT_INTERSECTION_ERROR = 0.000001f;
- class LLLine
- {
- public:
- LLLine();
- LLLine( const LLVector3& first_point, const LLVector3& second_point );
- virtual ~LLLine() {};
- void setPointDirection( const LLVector3& first_point, const LLVector3& second_point );
- void setPoints( const LLVector3& first_point, const LLVector3& second_point );
- bool intersects( const LLVector3& point, F32 radius = DEFAULT_INTERSECTION_ERROR ) const;
- // returns the point on this line that is closest to some_point
- LLVector3 nearestApproach( const LLVector3& some_point ) const;
- // returns the point on this line that is closest to other_line
- LLVector3 nearestApproach( const LLLine& other_line ) const;
- friend std::ostream& operator<<( std::ostream& output_stream, const LLLine& line );
- // returns 'true' if this line intersects the plane
- // on success stores the intersection point in 'result'
- bool intersectsPlane( LLVector3& result, const LLLine& plane ) const;
- // returns 'true' if planes intersect, and stores the result
- // the second and third arguments are treated as planes
- // where mPoint is on the plane and mDirection is the normal
- // result.mPoint will be the intersection line's closest approach
- // to first_plane.mPoint
- static bool getIntersectionBetweenTwoPlanes( LLLine& result, const LLLine& first_plane, const LLLine& second_plane );
- const LLVector3& getPoint() const { return mPoint; }
- const LLVector3& getDirection() const { return mDirection; }
- protected:
- // these are protected because some code assumes that the normal is
- // always correct and properly normalized.
- LLVector3 mPoint;
- LLVector3 mDirection;
- };
- #endif