llinventorytype.h
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- /**
- * @file llinventorytype.h
- * @brief Inventory item type, more specific than an asset type.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LLINVENTORYTYPE_H
- #define LLINVENTORYTYPE_H
- #include "llassettype.h"
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLInventoryType
- //
- // Class used to encapsulate operations around inventory type.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLInventoryType
- {
- public:
- enum EType
- {
- IT_TEXTURE = 0,
- IT_SOUND = 1,
- IT_CALLINGCARD = 2,
- IT_LANDMARK = 3,
- //IT_SCRIPT = 4,
- //IT_CLOTHING = 5,
- IT_OBJECT = 6,
- IT_NOTECARD = 7,
- IT_CATEGORY = 8,
- IT_ROOT_CATEGORY = 9,
- IT_LSL = 10,
- //IT_LSL_BYTECODE = 11,
- //IT_TEXTURE_TGA = 12,
- //IT_BODYPART = 13,
- //IT_TRASH = 14,
- IT_SNAPSHOT = 15,
- //IT_LOST_AND_FOUND = 16,
- IT_ATTACHMENT = 17,
- IT_WEARABLE = 18,
- IT_ANIMATION = 19,
- IT_GESTURE = 20,
- IT_COUNT = 21,
- IT_NONE = -1
- };
- // machine transation between type and strings
- static EType lookup(const std::string& name);
- static const std::string &lookup(EType type);
- // translation from a type to a human readable form.
- static const std::string &lookupHumanReadable(EType type);
- // return the default inventory for the given asset type.
- static EType defaultForAssetType(LLAssetType::EType asset_type);
- // true if this type cannot have restricted permissions.
- static bool cannotRestrictPermissions(EType type);
- private:
- // don't instantiate or derive one of these objects
- LLInventoryType( void );
- ~LLInventoryType( void );
- };
- // helper function that returns true if inventory type and asset type
- // are potentially compatible. For example, an attachment must be an
- // object, but a wearable can be a bodypart or clothing asset.
- bool inventory_and_asset_types_match(LLInventoryType::EType inventory_type,
- LLAssetType::EType asset_type);
- #endif