message_template.msg
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上传日期:2021-03-01
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游戏引擎
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- // Linden Lab development message templates
- version 2.0
- // The Version 2.0 template requires preservation of message
- // numbers. Each message must be numbered relative to the
- // other messages of that type. The current highest number
- // for each type is listed below:
- // Low: 423
- // Medium: 18
- // High: 29
- // PLEASE UPDATE THIS WHEN YOU ADD A NEW MESSAGE!
- // *************************************************************************
- // Test Message
- // *************************************************************************
- // Test Message
- {
- TestMessage Low 1 NotTrusted Zerocoded
- {
- TestBlock1 Single
- { Test1 U32 }
- }
- {
- NeighborBlock Multiple 4
- { Test0 U32 }
- { Test1 U32 }
- { Test2 U32 }
- }
- }
- // *************************************************************************
- // Messaging Internal Data Management Message
- // *************************************************************************
- // *************************
- // List fixed messages first
- // *************************
- // Packet Ack - Ack a list of packets sent reliable
- {
- PacketAck Fixed 0xFFFFFFFB NotTrusted Unencoded
- {
- Packets Variable
- { ID U32 }
- }
- }
- // OpenCircuit - Tells the recipient's messaging system to open the descibed circuit
- {
- OpenCircuit Fixed 0xFFFFFFFC NotTrusted Unencoded UDPBlackListed
- {
- CircuitInfo Single
- { IP IPADDR }
- { Port IPPORT }
- }
- }
- // CloseCircuit - Tells the recipient's messaging system to close the descibed circuit
- {
- CloseCircuit Fixed 0xFFFFFFFD NotTrusted Unencoded
- }
- // ******************
- // End fixed messages
- // ******************
- // StartPingCheck - used to measure circuit ping times
- // PingID is used to determine how backlogged the ping was that was
- // returned (or how hosed the other side is)
- {
- StartPingCheck High 1 NotTrusted Unencoded
- {
- PingID Single
- { PingID U8 }
- { OldestUnacked U32 } // Current oldest "unacked" packet on the sender side
- }
- }
- // CompletePingCheck - used to measure circuit ping times
- {
- CompletePingCheck High 2 NotTrusted Unencoded
- {
- PingID Single
- { PingID U8 }
- }
- }
- // space->sim
- // sim->sim
- // AddCircuitCode - Tells the recipient's messaging system that this code
- // is for a legal circuit
- {
- AddCircuitCode Low 2 Trusted Unencoded
- {
- CircuitCode Single
- { Code U32 }
- { SessionID LLUUID }
- { AgentID LLUUID } // WARNING - may be null in valid message
- }
- }
- // viewer->sim
- // UseCircuitCode - Attempts to provide the recipient with IP and Port
- // info. In the case of viewers, the id is the session id. For other
- // machines it may be null. The session id will always be the session
- // id of the process, which every server will generate on startup and
- // the viewer will be handed after login.
- {
- UseCircuitCode Low 3 NotTrusted Unencoded
- {
- CircuitCode Single
- { Code U32 }
- { SessionID LLUUID }
- { ID LLUUID } // agent id
- }
- }
- // *************************************************************************
- // SpaceServer to Simulator Messages
- // ************************************************************************
- // Neighbor List - Passed anytime neighbors change
- {
- NeighborList High 3 Trusted Unencoded
- {
- NeighborBlock Multiple 4
- { IP IPADDR }
- { Port IPPORT }
- { PublicIP IPADDR }
- { PublicPort IPPORT }
- { RegionID LLUUID }
- { Name Variable 1 } // string
- { SimAccess U8 }
- }
- }
- // AvatarTextureUpdate
- // simulator -> dataserver
- // reliable
- {
- AvatarTextureUpdate Low 4 Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { TexturesChanged BOOL }
- }
- {
- WearableData Variable
- { CacheID LLUUID }
- { TextureIndex U8 }
- { HostName Variable 1 }
- }
- {
- TextureData Variable
- { TextureID LLUUID }
- }
- }
- // SimulatorMapUpdate
- // simulator -> dataserver
- // reliable
- {
- SimulatorMapUpdate Low 5 Trusted Unencoded
- {
- MapData Single
- { Flags U32 }
- }
- }
- // SimulatorSetMap
- // simulator -> dataserver
- // reliable
- // Used to upload a map image into the database (currently used only for Land For Sale)
- {
- SimulatorSetMap Low 6 Trusted Unencoded
- {
- MapData Single
- { RegionHandle U64 }
- { Type S32 }
- { MapImage LLUUID }
- }
- }
- // SubscribeLoad
- // spaceserver -> simulator
- // reliable
- {
- SubscribeLoad Low 7 Trusted Unencoded
- }
- // UnsubscribeLoad
- // spaceserver -> simulator
- // reliable
- {
- UnsubscribeLoad Low 8 Trusted Unencoded
- }
- // ************************************************************************
- // Simulator to SpaceServer Messages
- // ************************************************************************
- // SimulatorReady - indicates the sim has finished loading its state
- // and is ready to receive updates from others
- {
- SimulatorReady Low 9 Trusted Zerocoded
- {
- SimulatorBlock Single
- { SimName Variable 1 }
- { SimAccess U8 }
- { RegionFlags U32 }
- { RegionID LLUUID }
- { EstateID U32 }
- { ParentEstateID U32 }
- }
- {
- TelehubBlock Single
- { HasTelehub BOOL }
- { TelehubPos LLVector3 }
- }
- }
- // TelehubInfo - fill in the UI for telehub creation floater.
- // sim -> viewer
- // reliable
- {
- TelehubInfo Low 10 Trusted Unencoded
- {
- TelehubBlock Single
- { ObjectID LLUUID } // null if no telehub
- { ObjectName Variable 1 } // string
- { TelehubPos LLVector3 } // fallback if viewer can't find object
- { TelehubRot LLQuaternion }
- }
- {
- SpawnPointBlock Variable
- { SpawnPointPos LLVector3 } // relative to telehub position
- }
- }
- // SimulatorPresentAtLocation - indicates that the sim is present at a grid
- // location and passes what it believes its neighbors are
- {
- SimulatorPresentAtLocation Low 11 Trusted Unencoded
- {
- SimulatorPublicHostBlock Single
- { Port IPPORT }
- { SimulatorIP IPADDR }
- { GridX U32 }
- { GridY U32 }
- }
- {
- NeighborBlock Multiple 4
- { IP IPADDR }
- { Port IPPORT }
- }
- {
- SimulatorBlock Single
- { SimName Variable 1 }
- { SimAccess U8 }
- { RegionFlags U32 }
- { RegionID LLUUID }
- { EstateID U32 }
- { ParentEstateID U32 }
- }
- {
- TelehubBlock Variable
- { HasTelehub BOOL }
- { TelehubPos LLVector3 }
- }
- }
- // SimulatorLoad
- // simulator -> spaceserver
- // reliable
- {
- SimulatorLoad Low 12 Trusted Unencoded
- {
- SimulatorLoad Single
- { TimeDilation F32 }
- { AgentCount S32 }
- { CanAcceptAgents BOOL }
- }
- {
- AgentList Variable
- { CircuitCode U32 }
- { X U8 }
- { Y U8 }
- }
- }
- // Simulator Shutdown Request - Tells spaceserver that a simulator is trying to shutdown
- {
- SimulatorShutdownRequest Low 13 Trusted Unencoded
- }
- // ****************************************************************************
- // Presense messages
- // ****************************************************************************
- // sim -> dataserver
- {
- RegionPresenceRequestByRegionID Low 14 Trusted Unencoded
- {
- RegionData Variable
- { RegionID LLUUID }
- }
- }
- // sim -> dataserver
- {
- RegionPresenceRequestByHandle Low 15 Trusted Unencoded
- {
- RegionData Variable
- { RegionHandle U64 }
- }
- }
- // dataserver -> sim
- {
- RegionPresenceResponse Low 16 Trusted Zerocoded
- {
- RegionData Variable
- { RegionID LLUUID }
- { RegionHandle U64 }
- { InternalRegionIP IPADDR }
- { ExternalRegionIP IPADDR }
- { RegionPort IPPORT }
- { ValidUntil F64 }
- { Message Variable 1 }
- }
- }
- // ****************************************************************************
- // Simulator to dataserver messages
- // ****************************************************************************
- // Updates SimName, EstateID and SimAccess using RegionID as a key
- {
- UpdateSimulator Low 17 Trusted Unencoded
- {
- SimulatorInfo Single
- { RegionID LLUUID }
- { SimName Variable 1 }
- { EstateID U32 }
- { SimAccess U8 }
- }
- }
- // record dwell time.
- {
- LogDwellTime Low 18 Trusted Unencoded
- {
- DwellInfo Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { Duration F32 }
- { SimName Variable 1 }
- { RegionX U32 }
- { RegionY U32 }
- { AvgAgentsInView U8 }
- { AvgViewerFPS U8 }
- }
- }
- // Disabled feature response message
- {
- FeatureDisabled Low 19 Trusted Unencoded
- {
- FailureInfo Single
- { ErrorMessage Variable 1 }
- { AgentID LLUUID }
- { TransactionID LLUUID }
- }
- }
- // record lost money transactions. This message could be generated
- // from either the simulator or the dataserver, depending on how
- // the transaction failed.
- {
- LogFailedMoneyTransaction Low 20 Trusted Unencoded
- {
- TransactionData Single
- { TransactionID LLUUID }
- { TransactionTime U32 } // utc seconds since epoch
- { TransactionType S32 } // see lltransactiontypes.h
- { SourceID LLUUID }
- { DestID LLUUID } // destination of the transfer
- { Flags U8 }
- { Amount S32 }
- { SimulatorIP IPADDR } // U32 encoded IP
- { GridX U32 }
- { GridY U32 }
- { FailureType U8 }
- }
- }
- // complaint/bug-report - sim -> dataserver. see UserReport for details.
- // reliable
- {
- UserReportInternal Low 21 Trusted Zerocoded
- {
- ReportData Single
- { ReportType U8 }
- { Category U8 }
- { ReporterID LLUUID }
- { ViewerPosition LLVector3 }
- { AgentPosition LLVector3 }
- { ScreenshotID LLUUID }
- { ObjectID LLUUID }
- { OwnerID LLUUID }
- { LastOwnerID LLUUID }
- { CreatorID LLUUID }
- { RegionID LLUUID }
- { AbuserID LLUUID }
- { AbuseRegionName Variable 1 }
- { AbuseRegionID LLUUID }
- { Summary Variable 1 }
- { Details Variable 2 }
- { VersionString Variable 1 }
- }
- }
- // SetSimStatusInDatabase
- // alters the "simulator" table in the database
- // sim -> dataserver
- // reliable
- {
- SetSimStatusInDatabase Low 22 Trusted Unencoded
- {
- Data Single
- { RegionID LLUUID }
- { HostName Variable 1 }
- { X S32 }
- { Y S32 }
- { PID S32 }
- { AgentCount S32 }
- { TimeToLive S32 } // in seconds
- { Status Variable 1 }
- }
- }
- // SetSimPresenceInDatabase
- // updates the "presence" table in the database to ensure
- // that a given simulator is present and valid for a set amount of
- // time
- {
- SetSimPresenceInDatabase Low 23 Trusted Unencoded
- {
- SimData Single
- { RegionID LLUUID }
- { HostName Variable 1 }
- { GridX U32 }
- { GridY U32 }
- { PID S32 }
- { AgentCount S32 }
- { TimeToLive S32 } // in seconds
- { Status Variable 1 }
- }
- }
- // ***************************************************************************
- // Economy messages
- // ***************************************************************************
- // once we use local stats, this will include a region handle
- {
- EconomyDataRequest Low 24 NotTrusted Unencoded
- }
- // dataserver to sim, response w/ econ data
- {
- EconomyData Low 25 Trusted Zerocoded
- {
- Info Single
- { ObjectCapacity S32 }
- { ObjectCount S32 }
- { PriceEnergyUnit S32 }
- { PriceObjectClaim S32 }
- { PricePublicObjectDecay S32 }
- { PricePublicObjectDelete S32 }
- { PriceParcelClaim S32 }
- { PriceParcelClaimFactor F32 }
- { PriceUpload S32 }
- { PriceRentLight S32 }
- { TeleportMinPrice S32 }
- { TeleportPriceExponent F32 }
- { EnergyEfficiency F32 }
- { PriceObjectRent F32 }
- { PriceObjectScaleFactor F32 }
- { PriceParcelRent S32 }
- { PriceGroupCreate S32 }
- }
- }
- // ***************************************************************************
- // Search messages
- // ***************************************************************************
- // AvatarPickerRequest
- // Get a list of names to select a person
- // viewer -> sim -> data
- // reliable
- {
- AvatarPickerRequest Low 26 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { QueryID LLUUID }
- }
- {
- Data Single
- { Name Variable 1 }
- }
- }
- // backend implementation which tracks if the user is a god.
- {
- AvatarPickerRequestBackend Low 27 Trusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { QueryID LLUUID }
- { GodLevel U8 }
- }
- {
- Data Single
- { Name Variable 1 }
- }
- }
- // AvatarPickerReply
- // List of names to select a person
- // reliable
- {
- AvatarPickerReply Low 28 Trusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { QueryID LLUUID }
- }
- {
- Data Variable
- { AvatarID LLUUID }
- { FirstName Variable 1 }
- { LastName Variable 1 }
- }
- }
- // PlacesQuery
- // Used for getting a list of places for the group land panel
- // and the user land holdings panel. NOT for the directory.
- {
- PlacesQuery Low 29 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { QueryID LLUUID }
- }
- {
- TransactionData Single
- { TransactionID LLUUID }
- }
- {
- QueryData Single
- { QueryText Variable 1 }
- { QueryFlags U32 }
- { Category S8 }
- { SimName Variable 1 }
- }
- }
- // PlacesReply
- // dataserver -> simulator -> viewer
- // If the user has specified a location, use that to compute
- // global x,y,z. Otherwise, use center of the AABB.
- // reliable
- {
- PlacesReply Low 30 Trusted Zerocoded UDPDeprecated
- {
- AgentData Single
- { AgentID LLUUID }
- { QueryID LLUUID }
- }
- {
- TransactionData Single
- { TransactionID LLUUID }
- }
- {
- QueryData Variable
- { OwnerID LLUUID }
- { Name Variable 1 }
- { Desc Variable 1 }
- { ActualArea S32 }
- { BillableArea S32 }
- { Flags U8 }
- { GlobalX F32 } // meters
- { GlobalY F32 } // meters
- { GlobalZ F32 } // meters
- { SimName Variable 1 }
- { SnapshotID LLUUID }
- { Dwell F32 }
- { Price S32 }
- //{ ProductSKU Variable 1 }
- }
- }
- // DirFindQuery viewer->sim
- // Message to start asking questions for the directory
- {
- DirFindQuery Low 31 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- { QueryText Variable 1 }
- { QueryFlags U32 }
- { QueryStart S32 } // prev/next page support
- }
- }
- // DirFindQueryBackend sim->data
- // Trusted message generated by receipt of DirFindQuery to sim.
- {
- DirFindQueryBackend Low 32 Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- { QueryText Variable 1 }
- { QueryFlags U32 }
- { QueryStart S32 } // prev/next page support
- { EstateID U32 }
- { Godlike BOOL }
- }
- }
- // DirPlacesQuery viewer->sim
- // Used for the Find directory of places
- {
- DirPlacesQuery Low 33 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- { QueryText Variable 1 }
- { QueryFlags U32 }
- { Category S8 }
- { SimName Variable 1 }
- { QueryStart S32 }
- }
- }
- // DirPlacesQueryBackend sim->dataserver
- // Used for the Find directory of places.
- {
- DirPlacesQueryBackend Low 34 Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- { QueryText Variable 1 }
- { QueryFlags U32 }
- { Category S8 }
- { SimName Variable 1 }
- { EstateID U32 }
- { Godlike BOOL }
- { QueryStart S32 }
- }
- }
- // DirPlacesReply dataserver->sim->viewer
- // If the user has specified a location, use that to compute
- // global x,y,z. Otherwise, use center of the AABB.
- // reliable
- {
- DirPlacesReply Low 35 Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- QueryData Variable
- { QueryID LLUUID }
- }
- {
- QueryReplies Variable
- { ParcelID LLUUID }
- { Name Variable 1 }
- { ForSale BOOL }
- { Auction BOOL }
- { Dwell F32 }
- }
- {
- StatusData Variable
- { Status U32 }
- }
- }
- // DirPeopleReply
- {
- DirPeopleReply Low 36 Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- }
- {
- QueryReplies Variable
- { AgentID LLUUID }
- { FirstName Variable 1 }
- { LastName Variable 1 }
- { Group Variable 1 }
- { Online BOOL }
- { Reputation S32 }
- }
- }
- // DirEventsReply
- {
- DirEventsReply Low 37 Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- }
- {
- QueryReplies Variable
- { OwnerID LLUUID }
- { Name Variable 1 }
- { EventID U32 }
- { Date Variable 1 }
- { UnixTime U32 }
- { EventFlags U32 }
- }
- {
- StatusData Variable
- { Status U32 }
- }
- }
- // DirGroupsReply
- // dataserver -> userserver -> viewer
- // reliable
- {
- DirGroupsReply Low 38 Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- }
- {
- QueryReplies Variable
- { GroupID LLUUID }
- { GroupName Variable 1 } // string
- { Members S32 }
- { SearchOrder F32 }
- }
- }
- // DirClassifiedQuery viewer->sim
- // reliable
- {
- DirClassifiedQuery Low 39 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- { QueryText Variable 1 }
- { QueryFlags U32 }
- { Category U32 }
- { QueryStart S32 }
- }
- }
- // DirClassifiedQueryBackend sim->dataserver
- // reliable
- {
- DirClassifiedQueryBackend Low 40 Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- { QueryText Variable 1 }
- { QueryFlags U32 }
- { Category U32 }
- { EstateID U32 }
- { Godlike BOOL }
- { QueryStart S32 }
- }
- }
- // DirClassifiedReply dataserver->sim->viewer
- // reliable
- {
- DirClassifiedReply Low 41 Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- }
- {
- QueryReplies Variable
- { ClassifiedID LLUUID }
- { Name Variable 1 }
- { ClassifiedFlags U8 }
- { CreationDate U32 }
- { ExpirationDate U32 }
- { PriceForListing S32 }
- }
- {
- StatusData Variable
- { Status U32 }
- }
- }
- // AvatarClassifiedReply
- // dataserver -> simulator -> viewer
- // Send the header information for this avatar's classifieds
- // This fills in the tabs of the Classifieds panel.
- // reliable
- {
- AvatarClassifiedReply Low 42 Trusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { TargetID LLUUID }
- }
- {
- Data Variable
- { ClassifiedID LLUUID }
- { Name Variable 1 }
- }
- }
- // ClassifiedInfoRequest
- // viewer -> simulator
- // simulator -> dataserver
- // reliable
- {
- ClassifiedInfoRequest Low 43 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Data Single
- { ClassifiedID LLUUID }
- }
- }
- // ClassifiedInfoReply
- // dataserver -> simulator
- // simulator -> viewer
- // reliable
- {
- ClassifiedInfoReply Low 44 Trusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- Data Single
- { ClassifiedID LLUUID }
- { CreatorID LLUUID }
- { CreationDate U32 }
- { ExpirationDate U32 }
- { Category U32 }
- { Name Variable 1 }
- { Desc Variable 2 }
- { ParcelID LLUUID }
- { ParentEstate U32 }
- { SnapshotID LLUUID }
- { SimName Variable 1 }
- { PosGlobal LLVector3d }
- { ParcelName Variable 1 }
- { ClassifiedFlags U8 }
- { PriceForListing S32 }
- }
- }
- // ClassifiedInfoUpdate
- // Update a classified. ParcelID and EstateID are set
- // on the simulator as the message passes through.
- // viewer -> simulator -> dataserver
- // reliable
- {
- ClassifiedInfoUpdate Low 45 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Data Single
- { ClassifiedID LLUUID }
- { Category U32 }
- { Name Variable 1 }
- { Desc Variable 2 }
- { ParcelID LLUUID }
- { ParentEstate U32 }
- { SnapshotID LLUUID }
- { PosGlobal LLVector3d }
- { ClassifiedFlags U8 }
- { PriceForListing S32 }
- }
- }
- // ClassifiedDelete
- // Delete a classified from the database.
- // viewer -> simulator -> dataserver
- // reliable
- {
- ClassifiedDelete Low 46 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Data Single
- { ClassifiedID LLUUID }
- }
- }
- // ClassifiedGodDelete
- // Delete a classified from the database.
- // QueryID is needed so database can send a repeat list of
- // classified.
- // viewer -> simulator -> dataserver
- // reliable
- {
- ClassifiedGodDelete Low 47 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Data Single
- { ClassifiedID LLUUID }
- { QueryID LLUUID }
- }
- }
- // DirLandQuery viewer->sim
- // Special query for the land for sale/auction panel.
- // reliable
- {
- DirLandQuery Low 48 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- { QueryFlags U32 }
- { SearchType U32 }
- { Price S32 }
- { Area S32 }
- { QueryStart S32 }
- }
- }
- // DirLandQueryBackend sim->dataserver
- // Special query for the land for sale/auction panel.
- {
- DirLandQueryBackend Low 49 Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- { QueryFlags U32 }
- { SearchType U32 }
- { Price S32 }
- { Area S32 }
- { QueryStart S32 }
- { EstateID U32 }
- { Godlike BOOL }
- }
- }
- // DirLandReply
- // dataserver -> simulator -> viewer
- // reliable
- {
- DirLandReply Low 50 Trusted Zerocoded UDPDeprecated
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- }
- {
- QueryReplies Variable
- { ParcelID LLUUID }
- { Name Variable 1 }
- { Auction BOOL }
- { ForSale BOOL }
- { SalePrice S32 }
- { ActualArea S32 }
- //{ ProductSKU Variable 1 }
- }
- }
- // DEPRECATED: DirPopularQuery viewer->sim
- // Special query for the land for sale/auction panel.
- // reliable
- {
- DirPopularQuery Low 51 NotTrusted Zerocoded Deprecated
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- { QueryFlags U32 }
- }
- }
- // DEPRECATED: DirPopularQueryBackend sim->dataserver
- // Special query for the land for sale/auction panel.
- // reliable
- {
- DirPopularQueryBackend Low 52 Trusted Zerocoded Deprecated
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- { QueryFlags U32 }
- { EstateID U32 }
- { Godlike BOOL }
- }
- }
- // DEPRECATED: DirPopularReply
- // dataserver -> simulator -> viewer
- // reliable
- {
- DirPopularReply Low 53 Trusted Zerocoded Deprecated
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- }
- {
- QueryReplies Variable
- { ParcelID LLUUID }
- { Name Variable 1 }
- { Dwell F32 }
- }
- }
- // ParcelInfoRequest
- // viewer -> simulator -> dataserver
- // reliable
- {
- ParcelInfoRequest Low 54 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Data Single
- { ParcelID LLUUID }
- }
- }
- // ParcelInfoReply
- // dataserver -> simulator -> viewer
- // reliable
- {
- ParcelInfoReply Low 55 Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- Data Single
- { ParcelID LLUUID }
- { OwnerID LLUUID }
- { Name Variable 1 }
- { Desc Variable 1 }
- { ActualArea S32 }
- { BillableArea S32 }
- { Flags U8 }
- { GlobalX F32 } // meters
- { GlobalY F32 } // meters
- { GlobalZ F32 } // meters
- { SimName Variable 1 }
- { SnapshotID LLUUID }
- { Dwell F32 }
- { SalePrice S32 }
- { AuctionID S32 }
- }
- }
- // ParcelObjectOwnersRequest
- // viewer -> simulator
- // reliable
- {
- ParcelObjectOwnersRequest Low 56 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ParcelData Single
- { LocalID S32 }
- }
- }
- // ParcelObjectOwnersReply
- // simulator -> viewer
- // reliable
- {
- ParcelObjectOwnersReply Low 57 Trusted Zerocoded UDPDeprecated
- {
- Data Variable
- { OwnerID LLUUID }
- { IsGroupOwned BOOL }
- { Count S32 }
- { OnlineStatus BOOL }
- }
- }
- // GroupNoticeListRequest
- // viewer -> simulator -> dataserver
- // reliable
- {
- GroupNoticesListRequest Low 58 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Data Single
- { GroupID LLUUID }
- }
- }
- // GroupNoticesListReply
- // dataserver -> simulator -> viewer
- // reliable
- {
- GroupNoticesListReply Low 59 Trusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { GroupID LLUUID }
- }
- {
- Data Variable
- { NoticeID LLUUID }
- { Timestamp U32 }
- { FromName Variable 2 }
- { Subject Variable 2 }
- { HasAttachment BOOL }
- { AssetType U8 }
- }
- }
- // GroupNoticeRequest
- // viewer -> simulator
- // simulator -> dataserver
- // reliable
- {
- GroupNoticeRequest Low 60 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Data Single
- { GroupNoticeID LLUUID }
- }
- }
- // GroupNoticeAdd
- // Add a group notice.
- // simulator -> dataserver
- // reliable
- {
- GroupNoticeAdd Low 61 Trusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- MessageBlock Single
- { ToGroupID LLUUID }
- { ID LLUUID }
- { Dialog U8 }
- { FromAgentName Variable 1 }
- { Message Variable 2 }
- { BinaryBucket Variable 2 }
- }
- }
- // ****************************************************************************
- // Teleport messages
- //
- // The teleport messages are numerous, so I have attempted to give them a
- // consistent naming convention. Since there is a bit of glob pattern
- // aliasing, the rules are applied in order.
- //
- // Teleport* - viewer->sim or sim->viewer message which announces a
- // teleportation request, progrees, start, or end.
- // Data* - sim->data or data->sim trusted message.
- // Space* - sim->space or space->sim trusted messaging
- // *Lure - A lure message to pass around information.
- //
- // All actual viewer teleports will begin with a Teleport* message and
- // end in a TeleportStart, TeleportLocal or TeleportFailed message. The TeleportFailed
- // message may be returned by any process and must be routed through the
- // teleporting agent's simulator and back to the viewer.
- // ****************************************************************************
- // TeleportRequest
- // viewer -> sim specifying exact teleport destination
- {
- TeleportRequest Low 62 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Info Single
- { RegionID LLUUID }
- { Position LLVector3 }
- { LookAt LLVector3 }
- }
- }
- // TeleportLocationRequest
- // viewer -> sim specifying exact teleport destination
- {
- TeleportLocationRequest Low 63 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Info Single
- { RegionHandle U64 }
- { Position LLVector3 }
- { LookAt LLVector3 }
- }
- }
- // TeleportLocal
- // sim -> viewer reply telling the viewer that we've successfully TP'd
- // to somewhere else within the sim
- {
- TeleportLocal Low 64 Trusted Unencoded
- {
- Info Single
- { AgentID LLUUID }
- { LocationID U32 }
- { Position LLVector3 } // region
- { LookAt LLVector3 }
- { TeleportFlags U32 }
- }
- }
- // TeleportLandmarkRequest viewer->sim
- // teleport to landmark asset ID destination. use LLUUD::null for home.
- {
- TeleportLandmarkRequest Low 65 NotTrusted Zerocoded
- {
- Info Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { LandmarkID LLUUID }
- }
- }
- // TeleportProgress sim->viewer
- // Tell the agent how the teleport is going.
- {
- TeleportProgress Low 66 Trusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- Info Single
- { TeleportFlags U32 }
- { Message Variable 1 } // string
- }
- }
- // DataHomeLocationRequest sim->data
- // Request
- {
- DataHomeLocationRequest Low 67 Trusted Zerocoded
- {
- Info Single
- { AgentID LLUUID }
- { KickedFromEstateID U32 }
- }
- {
- AgentInfo Single
- { AgentEffectiveMaturity U32 }
- }
- }
- // DataHomeLocationReply data->sim
- // response is the location of agent home.
- {
- DataHomeLocationReply Low 68 Trusted Unencoded
- {
- Info Single
- { AgentID LLUUID }
- { RegionHandle U64 }
- { Position LLVector3 } // region coords
- { LookAt LLVector3 }
- }
- }
- // TeleportFinish sim->viewer
- // called when all of the information has been collected and readied for
- // the agent.
- {
- TeleportFinish Low 69 Trusted Unencoded UDPBlackListed
- {
- Info Single
- { AgentID LLUUID }
- { LocationID U32 }
- { SimIP IPADDR }
- { SimPort IPPORT }
- { RegionHandle U64 }
- { SeedCapability Variable 2 } // URL
- { SimAccess U8 }
- { TeleportFlags U32 }
- }
- }
- // StartLure viewer->sim
- // Sent from viewer to the local simulator to lure target id to near
- // agent id. This will generate an instant message that will be routed
- // through the space server and out to the userserver. When that IM
- // goes through the userserver and the TargetID is online, the
- // userserver will send an InitializeLure to the spaceserver. When that
- // packet is acked, the original instant message is finally forwarded to
- // TargetID.
- {
- StartLure Low 70 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Info Single
- { LureType U8 }
- { Message Variable 1 }
- }
- {
- TargetData Variable
- { TargetID LLUUID }
- }
- }
- // TeleportLureRequest viewer->sim
- // Message from target of lure to begin the teleport process on the
- // local simulator.
- {
- TeleportLureRequest Low 71 NotTrusted Unencoded
- {
- Info Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { LureID LLUUID }
- { TeleportFlags U32 }
- }
- }
- // TeleportCancel viewer->sim
- // reliable
- {
- TeleportCancel Low 72 NotTrusted Unencoded
- {
- Info Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- }
- // TeleportStart sim->viewer
- // announce a successful teleport request to the viewer.
- {
- TeleportStart Low 73 Trusted Unencoded
- {
- Info Single
- { TeleportFlags U32 }
- }
- }
- // TeleportFailed somewhere->sim->viewer
- // announce failure of teleport request
- {
- TeleportFailed Low 74 Trusted Unencoded
- {
- Info Single
- { AgentID LLUUID }
- { Reason Variable 1 } // string
- }
- {
- AlertInfo Variable
- { Message Variable 1 } // string id
- { ExtraParams Variable 1 } // llsd extra parameters
- }
- }
- // ***************************************************************************
- // Viewer to Simulator Messages
- // ***************************************************************************
- // Undo
- {
- Undo Low 75 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { GroupID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectID LLUUID }
- }
- }
- // Redo
- {
- Redo Low 76 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { GroupID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectID LLUUID }
- }
- }
- // UndoLand
- {
- UndoLand Low 77 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- }
- // AgentPause - viewer occasionally will block, inform simulator of this fact
- {
- AgentPause Low 78 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { SerialNum U32 } // U32, used by both pause and resume. Non-increasing numbers are ignored.
- }
- }
- // AgentResume - unblock the agent
- {
- AgentResume Low 79 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { SerialNum U32 } // U32, used by both pause and resume. Non-increasing numbers are ignored.
- }
- }
- // AgentUpdate - Camera info sent from viewer to simulator
- // or, more simply, two axes and compute cross product
- // State data is temporary, indicates current behavior state:
- // 0 = walking
- // 1 = mouselook
- // 2 = typing
- //
- // Center is region local (JNC 8.16.2001)
- // Camera center is region local (JNC 8.29.2001)
- {
- AgentUpdate High 4 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { BodyRotation LLQuaternion }
- { HeadRotation LLQuaternion }
- { State U8 }
- { CameraCenter LLVector3 }
- { CameraAtAxis LLVector3 }
- { CameraLeftAxis LLVector3 }
- { CameraUpAxis LLVector3 }
- { Far F32 }
- { ControlFlags U32 }
- { Flags U8 }
- }
- }
- // ChatFromViewer
- // Specifies the text to be said and the "type",
- // normal speech, shout, whisper.
- // with the specified radius
- {
- ChatFromViewer Low 80 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ChatData Single
- { Message Variable 2 }
- { Type U8 }
- { Channel S32 }
- }
- }
- // AgentThrottle
- {
- AgentThrottle Low 81 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { CircuitCode U32 }
- }
- {
- Throttle Single
- { GenCounter U32 }
- { Throttles Variable 1 }
- }
- }
- // AgentFOV - Update to agent's field of view, angle is vertical, single F32 float in radians
- {
- AgentFOV Low 82 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { CircuitCode U32 }
- }
- {
- FOVBlock Single
- { GenCounter U32 }
- { VerticalAngle F32 }
- }
- }
- // AgentHeightWidth - Update to height and aspect, sent as height/width to save space
- // Usually sent when window resized or created
- {
- AgentHeightWidth Low 83 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { CircuitCode U32 }
- }
- {
- HeightWidthBlock Single
- { GenCounter U32 }
- { Height U16 }
- { Width U16 }
- }
- }
- // AgentSetAppearance - Update to agent appearance
- {
- AgentSetAppearance Low 84 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { SerialNum U32 } // U32, Increases every time the appearance changes. A value of 0 resets.
- { Size LLVector3 }
- }
- {
- WearableData Variable
- { CacheID LLUUID }
- { TextureIndex U8 }
- }
- {
- ObjectData Single
- { TextureEntry Variable 2 }
- }
- {
- VisualParam Variable
- { ParamValue U8 }
- }
- }
- // AgentAnimation - Update animation state
- // viewer --> simulator
- {
- AgentAnimation High 5 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- AnimationList Variable
- { AnimID LLUUID }
- { StartAnim BOOL }
- }
- {
- PhysicalAvatarEventList Variable
- { TypeData Variable 1 }
- }
- }
- // AgentRequestSit - Try to sit on an object
- {
- AgentRequestSit High 6 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- TargetObject Single
- { TargetID LLUUID }
- { Offset LLVector3 }
- }
- }
- // AgentSit - Actually sit on object
- {
- AgentSit High 7 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- }
- // quit message sent between simulators
- {
- AgentQuitCopy Low 85 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- FuseBlock Single
- { ViewerCircuitCode U32 }
- }
- }
- // Request Image - Sent by the viewer to request a specified image at a specified resolution
- {
- RequestImage High 8 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- RequestImage Variable
- { Image LLUUID }
- { DiscardLevel S8 }
- { DownloadPriority F32 }
- { Packet U32 }
- { Type U8 }
- }
- }
- // ImageNotInDatabase
- // Simulator informs viewer that a requsted image definitely does not exist in the asset database
- {
- ImageNotInDatabase Low 86 Trusted Unencoded
- {
- ImageID Single
- { ID LLUUID }
- }
- }
- // RebakeAvatarTextures
- // simulator -> viewer request when a temporary baked avatar texture is not found
- {
- RebakeAvatarTextures Low 87 Trusted Unencoded
- {
- TextureData Single
- { TextureID LLUUID }
- }
- }
- // SetAlwaysRun
- // Lets the viewer choose between running and walking
- {
- SetAlwaysRun Low 88 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { AlwaysRun BOOL }
- }
- }
- // ObjectAdd - create new object in the world
- // Simulator will assign ID and send message back to signal
- // object actually created.
- //
- // AddFlags (see also ObjectUpdate)
- // 0x01 - use physics
- // 0x02 - create selected
- //
- // If only one ImageID is sent for an object type that has more than
- // one face, the same image is repeated on each subsequent face.
- //
- // Data field is opaque type-specific data for this object
- {
- ObjectAdd Medium 1 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { GroupID LLUUID }
- }
- {
- ObjectData Single
- { PCode U8 }
- { Material U8 }
- { AddFlags U32 } // see object_flags.h
- { PathCurve U8 }
- { ProfileCurve U8 }
- { PathBegin U16 } // 0 to 1, quanta = 0.01
- { PathEnd U16 } // 0 to 1, quanta = 0.01
- { PathScaleX U8 } // 0 to 1, quanta = 0.01
- { PathScaleY U8 } // 0 to 1, quanta = 0.01
- { PathShearX U8 } // -.5 to .5, quanta = 0.01
- { PathShearY U8 } // -.5 to .5, quanta = 0.01
- { PathTwist S8 } // -1 to 1, quanta = 0.01
- { PathTwistBegin S8 } // -1 to 1, quanta = 0.01
- { PathRadiusOffset S8 } // -1 to 1, quanta = 0.01
- { PathTaperX S8 } // -1 to 1, quanta = 0.01
- { PathTaperY S8 } // -1 to 1, quanta = 0.01
- { PathRevolutions U8 } // 0 to 3, quanta = 0.015
- { PathSkew S8 } // -1 to 1, quanta = 0.01
- { ProfileBegin U16 } // 0 to 1, quanta = 0.01
- { ProfileEnd U16 } // 0 to 1, quanta = 0.01
- { ProfileHollow U16 } // 0 to 1, quanta = 0.01
- { BypassRaycast U8 }
- { RayStart LLVector3 }
- { RayEnd LLVector3 }
- { RayTargetID LLUUID }
- { RayEndIsIntersection U8 }
- { Scale LLVector3 }
- { Rotation LLQuaternion }
- { State U8 }
- }
- }
- // ObjectDelete
- // viewer -> simulator
- {
- ObjectDelete Low 89 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { Force BOOL } // BOOL, god trying to force delete
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- }
- }
- // ObjectDuplicate
- // viewer -> simulator
- // Makes a copy of a set of objects, offset by a given amount
- {
- ObjectDuplicate Low 90 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { GroupID LLUUID }
- }
- {
- SharedData Single
- { Offset LLVector3 }
- { DuplicateFlags U32 } // see object_flags.h
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- }
- }
- // ObjectDuplicateOnRay
- // viewer -> simulator
- // Makes a copy of an object, using the add object raycast
- // code to abut it to other objects.
- {
- ObjectDuplicateOnRay Low 91 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { GroupID LLUUID }
- { RayStart LLVector3 } // region local
- { RayEnd LLVector3 } // region local
- { BypassRaycast BOOL }
- { RayEndIsIntersection BOOL }
- { CopyCenters BOOL }
- { CopyRotates BOOL }
- { RayTargetID LLUUID }
- { DuplicateFlags U32 } // see object_flags.h
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- }
- }
- // MultipleObjectUpdate
- // viewer -> simulator
- // updates position, rotation and scale in one message
- // positions sent as region-local floats
- {
- MultipleObjectUpdate Medium 2 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- { Type U8 }
- { Data Variable 1 } // custom type
- }
- }
- // RequestMultipleObjects
- // viewer -> simulator
- // reliable
- //
- // When the viewer gets a local_id/crc for an object that
- // it either doesn't have, or doesn't have the current version
- // of, it sends this upstream get get an update.
- //
- // CacheMissType 0 => full object (viewer doesn't have it)
- // CacheMissType 1 => CRC mismatch only
- {
- RequestMultipleObjects Medium 3 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { CacheMissType U8 }
- { ID U32 }
- }
- }
- // DEPRECATED: ObjectPosition
- // == Old Behavior ==
- // Set the position on objects
- //
- // == Reason for deprecation ==
- // Unused code path was removed in the move to Havok4
- // Object position, scale and rotation messages were already unified
- // to MultipleObjectUpdate and this message was unused cruft.
- //
- // == New Location ==
- // MultipleObjectUpdate can be used instead.
- {
- ObjectPosition Medium 4 NotTrusted Zerocoded Deprecated
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- { Position LLVector3 } // region
- }
- }
- // DEPRECATED: ObjectScale
- // == Old Behavior ==
- // Set the scale on objects
- //
- // == Reason for deprecation ==
- // Unused code path was removed in the move to Havok4
- // Object position, scale and rotation messages were already unified
- // to MultipleObjectUpdate and this message was unused cruft.
- //
- // == New Location ==
- // MultipleObjectUpdate can be used instead.
- {
- ObjectScale Low 92 NotTrusted Zerocoded Deprecated
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- { Scale LLVector3 }
- }
- }
- // ObjectRotation
- // viewer -> simulator
- {
- ObjectRotation Low 93 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- { Rotation LLQuaternion }
- }
- }
- // ObjectFlagUpdate
- // viewer -> simulator
- {
- ObjectFlagUpdate Low 94 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { ObjectLocalID U32 }
- { UsePhysics BOOL }
- { IsTemporary BOOL }
- { IsPhantom BOOL }
- { CastsShadows BOOL }
- }
- }
- // ObjectClickAction
- // viewer -> simulator
- {
- ObjectClickAction Low 95 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- { ClickAction U8 }
- }
- }
- // ObjectImage
- // viewer -> simulator
- {
- ObjectImage Low 96 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- { MediaURL Variable 1 }
- { TextureEntry Variable 2 }
- }
- }
- {
- ObjectMaterial Low 97 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- { Material U8 }
- }
- }
- {
- ObjectShape Low 98 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- { PathCurve U8 }
- { ProfileCurve U8 }
- { PathBegin U16 } // 0 to 1, quanta = 0.01
- { PathEnd U16 } // 0 to 1, quanta = 0.01
- { PathScaleX U8 } // 0 to 1, quanta = 0.01
- { PathScaleY U8 } // 0 to 1, quanta = 0.01
- { PathShearX U8 } // -.5 to .5, quanta = 0.01
- { PathShearY U8 } // -.5 to .5, quanta = 0.01
- { PathTwist S8 } // -1 to 1, quanta = 0.01
- { PathTwistBegin S8 } // -1 to 1, quanta = 0.01
- { PathRadiusOffset S8 } // -1 to 1, quanta = 0.01
- { PathTaperX S8 } // -1 to 1, quanta = 0.01
- { PathTaperY S8 } // -1 to 1, quanta = 0.01
- { PathRevolutions U8 } // 0 to 3, quanta = 0.015
- { PathSkew S8 } // -1 to 1, quanta = 0.01
- { ProfileBegin U16 } // 0 to 1, quanta = 0.01
- { ProfileEnd U16 } // 0 to 1, quanta = 0.01
- { ProfileHollow U16 } // 0 to 1, quanta = 0.01
- }
- }
- {
- ObjectExtraParams Low 99 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- { ParamType U16 }
- { ParamInUse BOOL }
- { ParamSize U32 }
- { ParamData Variable 1 }
- }
- }
- // ObjectOwner
- // To make public, set OwnerID to LLUUID::null.
- // TODO: Eliminate god-bit. Maybe not. God-bit is ok, because it's
- // known on the server.
- {
- ObjectOwner Low 100 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- HeaderData Single
- { Override BOOL } // BOOL, God-bit.
- { OwnerID LLUUID }
- { GroupID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- }
- }
- // ObjectGroup
- // To make the object part of no group, set GroupID = LLUUID::null.
- // This call only works if objectid.ownerid == agentid.
- {
- ObjectGroup Low 101 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { GroupID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- }
- }
- // Attempt to buy an object. This will only pack root objects.
- {
- ObjectBuy Low 102 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { GroupID LLUUID }
- { CategoryID LLUUID } // folder where it goes (if derezed)
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- { SaleType U8 } // U8 -> EForSale
- { SalePrice S32 }
- }
- }
- // viewer -> simulator
- // buy object inventory. If the transaction succeeds, it will add
- // inventory to the agent, and potentially remove the original.
- {
- BuyObjectInventory Low 103 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Data Single
- { ObjectID LLUUID }
- { ItemID LLUUID }
- { FolderID LLUUID }
- }
- }
- // sim -> viewer
- // Used to propperly handle buying asset containers
- {
- DerezContainer Low 104 Trusted Zerocoded
- {
- Data Single
- { ObjectID LLUUID }
- { Delete BOOL } // BOOL
- }
- }
- // ObjectPermissions
- // Field - see llpermissionsflags.h
- // If Set is true, tries to turn on bits in mask.
- // If set is false, tries to turn off bits in mask.
- // BUG: This just forces the permissions field.
- {
- ObjectPermissions Low 105 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- HeaderData Single
- { Override BOOL } // BOOL, God-bit.
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- { Field U8 }
- { Set U8 }
- { Mask U32 }
- }
- }
- // set object sale information
- {
- ObjectSaleInfo Low 106 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { LocalID U32 }
- { SaleType U8 } // U8 -> EForSale
- { SalePrice S32 }
- }
- }
- // set object names
- {
- ObjectName Low 107 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { LocalID U32 }
- { Name Variable 1 }
- }
- }
- // set object descriptions
- {
- ObjectDescription Low 108 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { LocalID U32 }
- { Description Variable 1 }
- }
- }
- // set object category
- {
- ObjectCategory Low 109 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { LocalID U32 }
- { Category U32 }
- }
- }
- // ObjectSelect
- // Variable object data because rectangular selection can
- // generate a large list very quickly.
- {
- ObjectSelect Low 110 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- }
- }
- // ObjectDeselect
- {
- ObjectDeselect Low 111 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- }
- }
- // ObjectAttach
- {
- ObjectAttach Low 112 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { AttachmentPoint U8 }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- { Rotation LLQuaternion }
- }
- }
- // ObjectDetach -- derezzes an attachment, marking its item in your inventory as not "(worn)"
- {
- ObjectDetach Low 113 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- }
- }
- // ObjectDrop -- drops an attachment from your avatar onto the ground
- {
- ObjectDrop Low 114 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- }
- }
- // ObjectLink
- {
- ObjectLink Low 115 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- }
- }
- // ObjectDelink
- {
- ObjectDelink Low 116 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- }
- }
- // ObjectGrab
- {
- ObjectGrab Low 117 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Single
- { LocalID U32 }
- { GrabOffset LLVector3 }
- }
- {
- SurfaceInfo Variable
- { UVCoord LLVector3 }
- { STCoord LLVector3 }
- { FaceIndex S32 }
- { Position LLVector3 }
- { Normal LLVector3 }
- { Binormal LLVector3 }
- }
- }
- // ObjectGrabUpdate
- // TODO: Quantize this data, reduce message size.
- // TimeSinceLast could go to 1 byte, since capped
- // at 100 on sim.
- {
- ObjectGrabUpdate Low 118 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Single
- { ObjectID LLUUID }
- { GrabOffsetInitial LLVector3 } // LLVector3
- { GrabPosition LLVector3 } // LLVector3, region local
- { TimeSinceLast U32 }
- }
- {
- SurfaceInfo Variable
- { UVCoord LLVector3 }
- { STCoord LLVector3 }
- { FaceIndex S32 }
- { Position LLVector3 }
- { Normal LLVector3 }
- { Binormal LLVector3 }
- }
- }
- // ObjectDeGrab
- {
- ObjectDeGrab Low 119 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Single
- { LocalID U32 }
- }
- {
- SurfaceInfo Variable
- { UVCoord LLVector3 }
- { STCoord LLVector3 }
- { FaceIndex S32 }
- { Position LLVector3 }
- { Normal LLVector3 }
- { Binormal LLVector3 }
- }
- }
- // ObjectSpinStart
- {
- ObjectSpinStart Low 120 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Single
- { ObjectID LLUUID }
- }
- }
- // ObjectSpinUpdate
- {
- ObjectSpinUpdate Low 121 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Single
- { ObjectID LLUUID }
- { Rotation LLQuaternion }
- }
- }
- // ObjectSpinStop
- {
- ObjectSpinStop Low 122 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Single
- { ObjectID LLUUID }
- }
- }
- // Export selected objects
- // viewer->sim
- {
- ObjectExportSelected Low 123 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { RequestID LLUUID }
- { VolumeDetail S16 }
- }
- {
- ObjectData Variable
- { ObjectID LLUUID }
- }
- }
- // ModifyLand - sent to modify a piece of land on a simulator.
- // viewer -> sim
- {
- ModifyLand Low 124 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ModifyBlock Single
- { Action U8 }
- { BrushSize U8 }
- { Seconds F32 }
- { Height F32 }
- }
- {
- ParcelData Variable
- { LocalID S32 }
- { West F32 }
- { South F32 }
- { East F32 }
- { North F32 }
- }
- {
- ModifyBlockExtended Variable
- { BrushSize F32 }
- }
- }
- // VelocityInterpolateOn
- // viewer->sim
- // requires administrative access
- {
- VelocityInterpolateOn Low 125 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- }
- // VelocityInterpolateOff
- // viewer->sim
- // requires administrative access
- {
- VelocityInterpolateOff Low 126 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- }
- // Save State
- // viewer->sim
- // requires administrative access
- {
- StateSave Low 127 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- DataBlock Single
- { Filename Variable 1 }
- }
- }
- // ReportAutosaveCrash
- // sim->launcher
- {
- ReportAutosaveCrash Low 128 NotTrusted Unencoded
- {
- AutosaveData Single
- { PID S32 }
- { Status S32 }
- }
- }
- // SimWideDeletes
- {
- SimWideDeletes Low 129 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- DataBlock Single
- { TargetID LLUUID }
- { Flags U32 }
- }
- }
- // RequestObjectPropertiesFamily
- // Ask for extended information, such as creator, permissions, resources, etc.
- // Medium frequency because it is driven by mouse hovering over objects, which
- // occurs at high rates.
- {
- RequestObjectPropertiesFamily Medium 5 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Single
- { RequestFlags U32 }
- { ObjectID LLUUID }
- }
- }
- // Track agent - this information is used when sending out the
- // coarse location update so that we know who you are tracking.
- // To stop tracking - send a null uuid as the prey.
- {
- TrackAgent Low 130 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- TargetData Single
- { PreyID LLUUID }
- }
- }
- // end viewer to simulator section
- {
- ViewerStats Low 131 NotTrusted Zerocoded UDPDeprecated
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { IP IPADDR }
- { StartTime U32 }
- { RunTime F32 } // F32
- { SimFPS F32 } // F32
- { FPS F32 } // F32
- { AgentsInView U8 } //
- { Ping F32 } // F32
- { MetersTraveled F64 }
- { RegionsVisited S32 }
- { SysRAM U32 }
- { SysOS Variable 1 } // String
- { SysCPU Variable 1 } // String
- { SysGPU Variable 1 } // String
- }
- {
- DownloadTotals Single
- { World U32 }
- { Objects U32 }
- { Textures U32 }
- }
- {
- NetStats Multiple 2
- { Bytes U32 }
- { Packets U32 }
- { Compressed U32 }
- { Savings U32 }
- }
- {
- FailStats Single
- { SendPacket U32 }
- { Dropped U32 }
- { Resent U32 }
- { FailedResends U32 }
- { OffCircuit U32 }
- { Invalid U32 }
- }
- {
- MiscStats Variable
- { Type U32 }
- { Value F64 }
- }
- }
- // ScriptAnswerYes
- // reliable
- {
- ScriptAnswerYes Low 132 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Data Single
- { TaskID LLUUID }
- { ItemID LLUUID }
- { Questions S32 }
- }
- }
- // complaint/bug-report
- // reliable
- {
- UserReport Low 133 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ReportData Single
- { ReportType U8 } // BUG=1, COMPLAINT=2
- { Category U8 } // see sequence.user_report_category
- { Position LLVector3 } // screenshot position, region-local
- { CheckFlags U8 } // checkboxflags
- { ScreenshotID LLUUID }
- { ObjectID LLUUID }
- { AbuserID LLUUID }
- { AbuseRegionName Variable 1 }
- { AbuseRegionID LLUUID }
- { Summary Variable 1 }
- { Details Variable 2 }
- { VersionString Variable 1 }
- }
- }
- // ***************************************************************************
- // Simulator to Viewer Messages
- // ***************************************************************************
- // AlertMessage
- // Specifies the text to be posted in an alert dialog
- {
- AlertMessage Low 134 Trusted Unencoded
- {
- AlertData Single
- { Message Variable 1 }
- }
- {
- AlertInfo Variable
- { Message Variable 1 }
- { ExtraParams Variable 1 }
- }
- }
- // Send an AlertMessage to the named agent.
- // usually dataserver->simulator
- {
- AgentAlertMessage Low 135 Trusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- AlertData Single
- { Modal BOOL }
- { Message Variable 1 }
- }
- }
- // MeanCollisionAlert
- // Specifies the text to be posted in an alert dialog
- {
- MeanCollisionAlert Low 136 Trusted Zerocoded
- {
- MeanCollision Variable
- { Victim LLUUID }
- { Perp LLUUID }
- { Time U32 }
- { Mag F32 }
- { Type U8 }
- }
- }
- // ViewerFrozenMessage
- // Specifies the text to be posted in an alert dialog
- {
- ViewerFrozenMessage Low 137 Trusted Unencoded
- {
- FrozenData Single
- { Data BOOL }
- }
- }
- // Health Message
- // Tells viewer what agent health is
- {
- HealthMessage Low 138 Trusted Zerocoded
- {
- HealthData Single
- { Health F32 }
- }
- }
- // ChatFromSimulator
- // Chat text to appear on a user's screen
- // Position is region local.
- // Viewer can optionally use position to animate
- // If audible is CHAT_NOT_AUDIBLE, message will not be valid
- {
- ChatFromSimulator Low 139 Trusted Unencoded
- {
- ChatData Single
- { FromName Variable 1 }
- { SourceID LLUUID } // agent id or object id
- { OwnerID LLUUID } // object's owner
- { SourceType U8 }
- { ChatType U8 }
- { Audible U8 }
- { Position LLVector3 }
- { Message Variable 2 } // UTF-8 text
- }
- }
- // Simulator statistics packet (goes out to viewer and dataserver/spaceserver)
- {
- SimStats Low 140 Trusted Unencoded
- {
- Region Single
- { RegionX U32 }
- { RegionY U32 }
- { RegionFlags U32 }
- { ObjectCapacity U32 }
- }
- {
- Stat Variable
- { StatID U32 }
- { StatValue F32 }
- }
- {
- PidStat Single
- { PID S32 }
- }
- }
- // viewer -> sim
- // reliable
- {
- RequestRegionInfo Low 141 NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- }
- // RegionInfo
- // Used to populate UI for both region/estate floater
- // and god tools floater
- // sim -> viewer
- // reliable
- {
- RegionInfo Low 142 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- RegionInfo Single
- { SimName Variable 1 } // string
- { EstateID U32 }
- { ParentEstateID U32 }
- { RegionFlags U32 }
- { SimAccess U8 }
- { MaxAgents U8 }
- { BillableFactor F32 }
- { ObjectBonusFactor F32 }
- { WaterHeight F32 }
- { TerrainRaiseLimit F32 }
- { TerrainLowerLimit F32 }
- { PricePerMeter S32 }
- { RedirectGridX S32 }
- { RedirectGridY S32 }
- { UseEstateSun BOOL }
- { SunHour F32 } // last value set by estate or region controls JC
- }
- {
- RegionInfo2 Single
- { ProductSKU Variable 1 } // string
- { ProductName Variable 1 } // string
- { MaxAgents32 U32 } // Identical to RegionInfo.MaxAgents but allows greater range
- { HardMaxAgents U32 }
- { HardMaxObjects U32 }
- }
- }
- // GodUpdateRegionInfo
- // Sent from viewer to sim after a god has changed some
- // of the parameters in the god tools floater
- // viewer -> sim
- // reliable
- {
- GodUpdateRegionInfo Low 143 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- RegionInfo Single
- { SimName Variable 1 } // string
- { EstateID U32 }
- { ParentEstateID U32 }
- { RegionFlags U32 }
- { BillableFactor F32 }
- { PricePerMeter S32 }
- { RedirectGridX S32 }
- { RedirectGridY S32 }
- }
- }
- //NearestLandingRegionRequest
- //sim->dataserver
- //Sent from the region to the data server
- //to request the most up to date region for the requesting
- //region to redirect teleports to
- {
- NearestLandingRegionRequest Low 144 Trusted Unencoded
- {
- RequestingRegionData Single
- { RegionHandle U64 }
- }
- }
- //NearestLandingPointReply
- //dataserver->sim
- //Sent from the data server to a region in reply
- //to the redirectregion request stating which region
- //the requesting region should redirect teleports to if necessary
- {
- NearestLandingRegionReply Low 145 Trusted Unencoded
- {
- LandingRegionData Single
- { RegionHandle U64 }
- }
- }
- //NearestLandingPointUpdated
- //sim->dataserver
- //Sent from a region to the data server
- //to have the dataserver note/clear in the db
- //that the region has updated it's nearest landing point
- {
- NearestLandingRegionUpdated Low 146 Trusted Unencoded
- {
- RegionData Single
- { RegionHandle U64 }
- }
- }
- //TeleportLandingStatusChanged
- //sim->dataserver
- //Sent from the region to the data server
- //to note that the region's teleportation landing status has changed
- {
- TeleportLandingStatusChanged Low 147 Trusted Unencoded
- {
- RegionData Single
- { RegionHandle U64 }
- }
- }
- // RegionHandshake
- // Sent by region to viewer after it has received UseCircuitCode
- // from that viewer.
- // sim -> viewer
- // reliable
- {
- RegionHandshake Low 148 Trusted Zerocoded
- {
- RegionInfo Single
- { RegionFlags U32 }
- { SimAccess U8 }
- { SimName Variable 1 } // string
- { SimOwner LLUUID }
- { IsEstateManager BOOL } // this agent, for this sim
- { WaterHeight F32 }
- { BillableFactor F32 }
- { CacheID LLUUID }
- { TerrainBase0 LLUUID }
- { TerrainBase1 LLUUID }
- { TerrainBase2 LLUUID }
- { TerrainBase3 LLUUID }
- { TerrainDetail0 LLUUID }
- { TerrainDetail1 LLUUID }
- { TerrainDetail2 LLUUID }
- { TerrainDetail3 LLUUID }
- { TerrainStartHeight00 F32 }
- { TerrainStartHeight01 F32 }
- { TerrainStartHeight10 F32 }
- { TerrainStartHeight11 F32 }
- { TerrainHeightRange00 F32 }
- { TerrainHeightRange01 F32 }
- { TerrainHeightRange10 F32 }
- { TerrainHeightRange11 F32 }
- }
- {
- RegionInfo2 Single
- { RegionID LLUUID }
- }
- {
- RegionInfo3 Single
- { CPUClassID S32 }
- { CPURatio S32 }
- { ColoName Variable 1 } // string
- { ProductSKU Variable 1 } // string
- { ProductName Variable 1 } // string
- }
- }
- // RegionHandshakeReply
- // viewer -> sim
- // reliable
- // Sent after viewer has initialized the (pre-existing)
- // LLViewerRegion with the name, access level, etc. and
- // has loaded the cache for the region.
- // After the simulator receives this, it will start sending
- // data about objects.
- {
- RegionHandshakeReply Low 149 NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- RegionInfo Single
- { Flags U32 }
- }
- }
- // The CoarseLocationUpdate message is sent to notify the viewer of
- // the location of mappable objects in the region. 1 meter resolution is
- // sufficient for this. The index block is used to show where you are,
- // and where someone you are tracking is located. They are -1 if not
- // applicable.
- {
- CoarseLocationUpdate Medium 6 Trusted Unencoded
- {
- Location Variable
- { X U8 }
- { Y U8 }
- { Z U8 } // Z in meters / 4
- }
- {
- Index Single
- { You S16 }
- { Prey S16 }
- }
- {
- AgentData Variable
- { AgentID LLUUID }
- }
- }
- // ImageData - sent to viewer to transmit information about an image
- {
- ImageData High 9 Trusted Unencoded
- {
- ImageID Single
- { ID LLUUID }
- { Codec U8 }
- { Size U32 }
- { Packets U16 }
- }
- {
- ImageData Single
- { Data Variable 2 }
- }
- }
- // ImagePacket - follow on image data for images having > 1 packet of data
- {
- ImagePacket High 10 Trusted Unencoded
- {
- ImageID Single
- { ID LLUUID }
- { Packet U16 }
- }
- {
- ImageData Single
- { Data Variable 2 }
- }
- }
- // LayerData - Sent to viewer - encodes layer data
- {
- LayerData High 11 Trusted Unencoded
- {
- LayerID Single
- { Type U8 }
- }
- {
- LayerData Single
- { Data Variable 2 }
- }
- }
- // ObjectUpdate - Sent by objects from the simulator to the viewer
- //
- // If only one ImageID is sent for an object type that has more than
- // one face, the same image is repeated on each subsequent face.
- //
- // NameValue is a list of name-value strings, separated by n characters,
- // terminated by