fchess.cpp
上传用户:hy11688
上传日期:2007-01-08
资源大小:81k
文件大小:4k
- // fchess.cpp : Defines the class behaviors for the application.
- //
- #include "stdafx.h"
- #include "winsock.h"
- #include "fchess.h"
- #include ".tcpsockts.h"
- #include "messageb.h"
- #include "mainfrm.h"
- #include "fchesdoc.h"
- #include "fchesvw.h"
- #ifdef _DEBUG
- #undef THIS_FILE
- static char BASED_CODE THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CFchessApp
- BEGIN_MESSAGE_MAP(CFchessApp, CWinApp)
- //{{AFX_MSG_MAP(CFchessApp)
- ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG_MAP
- // Standard file based document commands
- ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
- ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CFchessApp construction
- CFchessApp::CFchessApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CFchessApp object
- CFchessApp theApp;
- /////////////////////////////////////////////////////////////////////////////
- // CFchessApp initialization
- BOOL CFchessApp::InitInstance()
- {
- // CG: The following block was added by the Windows Sockets component.
{
if (!AfxSocketInit())
{
AfxMessageBox("socket failed");
return FALSE;
}
}
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
- /* WSADATA WSAdata;
- if(0!=WSAStartup(MAKEWORD(1,1),&WSAdata))
- return FALSE;*/
- Enable3dControls();
- // Register the application's document templates. Document templates
- // serve as the connection between documents, frame windows and views.
- CSingleDocTemplate* pDocTemplate;
- pDocTemplate = new CSingleDocTemplate(
- IDR_MAINFRAME,
- RUNTIME_CLASS(CFchessDoc),
- RUNTIME_CLASS(CMainFrame), // main SDI frame window
- RUNTIME_CLASS(CFchessView));
- AddDocTemplate(pDocTemplate);
- // Enable DDE Execute open
- //EnableShellOpen();
- //RegisterShellFileTypes();
- SetRegistryKey(_T("HGTools"));
- // simple command line parsing
- if (m_lpCmdLine[0] == ' ')
- {
- // create a new (empty) document
- OnFileNew();
- }
- else
- {
- // open an existing document
- OpenDocumentFile(m_lpCmdLine);
- }
- // Enable drag/drop open
- //m_pMainWnd->DragAcceptFiles();
- return TRUE;
- }
-
- /////////////////////////////////////////////////////////////////////////////
- // CAboutDlg dialog used for App About
- class CAboutDlg : public CDialog
- {
- public:
- CAboutDlg();
- // Dialog Data
- //{{AFX_DATA(CAboutDlg)
- enum { IDD = IDD_ABOUTBOX };
- CString m_szDis;
- //}}AFX_DATA
- // Implementation
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //{{AFX_MSG(CAboutDlg)
- afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
- {
- //{{AFX_DATA_INIT(CAboutDlg)
- m_szDis = _T("");
- //}}AFX_DATA_INIT
- }
- void CAboutDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CAboutDlg)
- DDX_Text(pDX, IDC_WIN_AND_LOST, m_szDis);
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
- //{{AFX_MSG_MAP(CAboutDlg)
- ON_WM_LBUTTONDOWN()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- // App command to run the dialog
- void CFchessApp::OnAppAbout()
- {
- CAboutDlg aboutDlg;
- aboutDlg.DoModal();
- }
- /////////////////////////////////////////////////////////////////////////////
- // CFchessApp commands
- int CFchessApp::ExitInstance()
- {
- WSACleanup();
- return CWinApp::ExitInstance();
- }
- void CAboutDlg::OnLButtonDown(UINT nFlags, CPoint point)
- {
- OnOK();
-
- CDialog::OnLButtonDown(nFlags, point);
- }