- #pragma once
- #include <stdio.h>
- #include <windows.h> // Header File For Windows
- #include <gl/glaux.h> // Header File For The Glaux Library
- class BMP
- {
- public:
- BMP(void);
- public:
- ~BMP(void);
- public:
- static AUX_RGBImageRec *LoadBMP(char* Filename);
- static int LoadBMPTexture(GLuint *texture,char* Filename);
- static bool MakeAlphaTextureBind(char* TextureFileName,unsigned int* TextureID);
- };